>>719235171
>Small team wants to make the game and money isn't an incentive, sequels and dlc are for expanding what they have created.
>Everyone more involved with making decisions and so they care more.
>Able to discuss ideas without having to explain them to 1000 indians.
>Didn't hire people who decide if their game is gay and lame enough.
>Smaller budget and less time forces creativity within limitation.
>Too many people, The manager has a manager who has a manager that manages 1000 indians
>Money is the incentive, contribution is limited to what they are hired for. This is why there is no chest behind the waterfall.
>Employees take mental health days and do nothing at work, games in development for 10 years have nothing to show for it.
>Employees shit and cum if they have to be responsible for their work.
>Chase trend, lie to investor, repeat
>Hire people to suck the sovl out of the game.
probably wrong about some of these, i dont make games, it's all based off what i've heard