>>96276499
Unfortunate.
EX6 Diaboro giving all your tokens [Jamming] ensures they don't immediately blow up when slamming into security due to their shit-ass dp, and giving them [Blocker] provides a nice wall of chumpblockers. Playing tokens when your opponents play digimon is also a good way to enable EX6/BT17 Infermon's inheritable during your opponent's turn, but that can be played around easily enough, and I consider the lord effect for your tokens more important.
The ace is less necessary, and you can substitute in BT22 Diaboromon at this point, since you're just missing out on counter timing, and some targeted deletion that's dependent on how many diaboro you have on the field, opposed to starting from lower levels and crawling up. The low play cost of the ace (6) also leaves it really susceptible to anything that can pop based on that. Further, the Ace has 1,000 less DP, before you even take [Alliance] into account, and it sucks ass checking into some 11,000 sec digi, and losing an ace because Diaboro has low DP. For the longest time, I ran BT2 Tsumemon, because that 2k was the difference between surviving a check, or not. God I wish it was all-turns, though. But that's where blockers, and the new Arata Sanada redirect kick in.
x4 bt2 kera (draw on token isn't otp)
x4 bt5 kera (I love that 5-card deep search)
x4 bt22 kera (search + prot inherit)
x4 bt2 kurisari (mem gain on token isn't otp)
x4 bt5 kurisari (worse tamer play, but the rush inherit is what I want.)
x2 bt22 kurisari (better tamer play, but redundant inherit w/ kera, and no rush for tokens)
x4 bt17 infer (love that dd)
x4 bt22 infer (Floodgate hate, dp/bounce immunity, inherit provides minor insurance if deleted)
x1 ex9 infermon (to help my curve above all else. 'when digivolving' effect is winmore, but dd inherit)
x4 ex6 diaboro
x2 p diaboro ace
x2 bt22 diaboro
x1 bt5 armageddemon (3 cost 15k dp beatstick that can [Rush] sec after deleting a suspended diaboro token for game, cucks some 7s)