>>717380223
This is my hypotetical godotbot.
You give it a prompt, and the "main LLM" will call several sub LLMs trained for specific tasks such as writing GDScript, generating assets, testing, optimizing and ultimately assembling a final package that you can run, and it's the game on the prompt.
In this hypotetical scenario, after 5 minutes, you will have a complete game you can play from end to end without needing a massive supercomputer to generate the frames, with "infinite memory" like a real game, and actually good gameplay.
Why the fuck i would use your thing when there's godotbot?