>>3852334
Adding onto my own post:
Originally, I had the idea of "What if fangames tried getting a producer to speed up development?" After remembering that Dreemurr Reborn existed (game is never ever btw)
Looking back, it wasn't the best example because I know Fatz is adding all the ideas on his own, besides music. Even knowing that he probably hasn't worked on the game in years (unless if he shadow drops it one day) it'd be pointless to have a producer for what is essentially a solo project.
A producer definitely isn't for everyone. Sometimes teams can actually pull through and put out something in a year or two, and that's fine. But if a fangame creator is worried about completing their game in a "few" years or getting it done at all, then maybe having a producer would be a good call.
>>3852376
In my view, the producer can manage the team, but the director/creator gets final say on all decisions, creative or otherwise.