>>11846827
I hate how so many people confuse being able to rotate the camera around the player as having unlimited flexibility when in reality it's just a different kind of compromise. You can move the camera in any direction, sure. But you can't get the kind of unique angles and perspectives you'd get from a fixed camera because the player has to be more or less in the middle of the frame since that's what the camera is rotating around. you get a 360 view but it's always from a similar angle. And it's fucking boring.
Yes, it's true that fixed angles don't work great for everything. Sometimes you need to be able to scan your surroundings. But for classic Resident Evil it was perfect. For all the classic RPGs with pre-rendered backgrounds it was perfect. It even worked fine with action-intense shit like God of War. The new ones have the over the shoulder camera everyone wanted. Are they really any better?
MGS3 subsistence proves the point better than anything because you can switch back and forth and you can see how the fixed camera always shows you what you need to see and all the screeching about rotating cameras was just pointless whining. It's nice to have but completely unnecessary. And now every game plays and looks the same. Thanks, I hate it.