>>3790417
The objectively best choice is all Warfare with just enough Rhetoric, because killing as many people as possible is incredibly based.
>hell, it's the only stat that I've seen that gives a negative result for having too high
Having high Warfare at that point gives the same result. In general I agree with you about the issues with the stat system, especially the lack of clarity on what levels are actually useful, but I like that specific example. Even if the implementation could use work I like that the goal is having a high enough stat to play well but still lose, and using a stat that's too high can be detrimental.