8 results for "ccbcc72330b76d1a2ac5a6f251e6814e"
Yugioh should just go full gas. Only a nuclear ban list can slow the game down and that is improbable. So instead just make the game even faster. Just make more archetypes that can play on turn 0, possibly even quick effect linking, overlaying, synchroing, and so on during the opponents turns. So instead of playing into an already established board, both players are establishing a board at the same time. Each chain can be the equivalent of a single turn in Goat/Reaper format. Also if you're going to make a bunch of quick effect cards that summon themselves, can summon extra deck monsters, and so on, have some sort of lock like you can only activate these card effects from the hand if no other cards not from the archetype have been used, and you're locked out from using non-archetype cards once you use your decks hand effects. Now non-engine hand traps can be a detriment to your decks game plan because now you can only use non-engine hand traps rather than performing what your deck wants to do.

Hopefully that would make it so people can actually play their deck rather than a couple hand traps then scoop. Also it might change deck building if hand traps aren't as flexible as they once were, especially if non-engine hand traps go contrary to what your deck wants to accomplish and performing explosive plays. It would also allow both players to get two turns of actually playing their deck instead of one person playing two turns and the going second person only playing one turn.

As of right now, Yugioh is miserable to play. You either have to burn through cards to try to onboard any of your cards, or you watch your board being broken by unrespondable cards. Neither being as fun when most decks can put up enough damage to OTK.
>>105448735
I hate it when they're overly descriptive with the porn audios. I get that it is an audio and you often can't convey things that are visual, but constantly describing what's happening takes me out of the audio so much. Like if you're going to reach down just do sound effects of rubbing fabric and then a zipper while saying "What's this?"
>>104497853
I'll say this. Metal Gear is neat as an adventure game, if you're into that sort of thing. MGS2 is just kinda okay. I haven't played anything outside of that.
>>515472599
Sadly it only works in the context of the media he writes. In 'Foundation' the crew that was there to maintain knowledge and rebuild the galactic civilization triumphed over their adversaries through means that weren't violence. First they were techo-religous and installed their technology on other planets with on their own personnel to operate it. When a planetary empire knew that they had too much control they shut off the power and made a planet bend the knee without firing a shot. Decades later new leaders emerged and one had the new solution that instead of a made up religion they controlled sectors through trade since they were in dire need of raw materials but had a monopoly on high tech.

So that's the context of the quote in regards of his fictional writing. It's a dull read because the protagonists of each era already solved the problem that will eventually rear its head thus there's very little suspense unlike something as basic as DBZ. You know the Z Fighters will win, but you don't know their struggle in attaining that victory. Unlike in 'Foundation', there is no struggle for their victory.
https://youtu.be/d20B9wFcToc
I play whatever I'm in the mood for. Some games are a brisk pace that I have little hang ups getting through them. Others require more dedication and I juggle them. I also sample games from different genres. Sometimes they stick, other times they don't. Just sample some games. You aren't committed to beat them and you might find something you like.

I played an Arkanoid type game but there's enemies and they can shoot at you as well along with being able to reflect their shots back while juggling the ball. I also got further in Black Tiger today.
I already got the true end in Blaster Master Zero today.