>>718679070
The wounds that make monsters stumble 1/2 of the fight time and complete loss of "ritual"(coming from hunt, gathering quests, food before going out) and dividing skills on offensive and defensive which really limits builds is what killed it form me.
I know they fixed a few things like "ritual" part a bit but I can't even bring myself to launch it again after this 60 hours I played it, despite the fact that it runs decent on my machine