>>723079121
This reminded me of a certain blogpost.
>we glimpse pleasure as we do movements of consciousness: fleetingly, in the creation and destruction of forms.
>if pleasure couldn’t be faked we wouldn’t have an entertainment industry.
>the idea that pleasure is static and knowable and can be doled out in fixed proportions is why we have the sad and mangled little tribe known as videogame players - people driven nuts by a boredom and unhappiness they can’t even articulate, since by rights it shouldn’t even exist.
>art as sentimental education; art as an education in pleasure, this thing we don’t quite recognize or know what to do with.
I understand your desire for videogames to be something more than just movements on the screen, but you can't completely discard the idea of them as a simple pastime. As a kid, I often enjoyed that desktop destroyer thing and the little joke apps like a button that would run away from your cursor. And who doesn't love Space Cadet pinball or Solitaire. Sometimes all people need is to see a little guy walk back and forth and occasionally fight a rat or a skeleton.
And I wouldn't say that popularity of this particular type of game has changed much in the overall gaming sphere. It's not like people weren't playing Angry Birds or Jetpack Joyride for years before. Not to mention the idle games as a genre.
But still there are devs who try to go for more sophisticated approach, with variable success. I think the bigger problem here is that those projects that try to take themselves more seriously are usually just not that good for one reason or another, which is a different subject to tackle.