Search results for "db38772891c02f1d47e0d39a40c006f6" in md5 (2)

/vg/ - /twg/ Total War General
Anonymous No.535649560
>>535648696
If you play Miao either confederate or take the bastion settlements ASAP because the chaos factions are a massive pain in the ass to chase out if they get past it
Theres a building you can construct in the Bastion settlements that reduces upkeep by insane amounts, combine that with other upkeep reduction from research and you can get essentially free armies garrisoning the wall
I'd reccomend taking out Puppets of Misrule when feasible because they'll generally be the biggest thread coming from that direction unless the Evervirgin shows up, which he sometimes does
After that I like to scour Cathay of dark elves, rats, liggers, vamps, and even Gelt. Once Cathay is secure you can pretty much go anywhere you want
Read what the harmony mechanic does, as its the only faction mechanic you really need to keep track of from province to province, the compass is just "pick a direction and receive buffs" every now and then and the caravans are a good way to make money early on but they kinda become irrelevant late game
/tg/ - /wfg/ - Warhammer Fantasy General
Anonymous No.96071675
>>96071630
I agree. Like >>96071601 said, even the Arcane Journal mentions it has rebellions so there IS indeed disharmony.
And there would have been plenty of room for the dragon siblings to be little shits and squabble over petty borders between their assigned lands. Shit, GW could have had a story about the Dragon Emperor disappearing, either out of the country of lost in his contemplations like a Slann, for a time and the dragon kids could have formed up their own factions and gone through a Romance of the Three Kingdoms style massive civil war with larger-than-life heroes and villains and betrayals and shifting alliances.
But no. We get "everything is totally perfect and harmonious and no one ever fights or gets sad or starves because everything is totally good"