>>717608085
>>Make it make sense kids.
>Nerf mushrooms into the ground a few months after release for literally no reason at all by adding weaker variants of the mushrooms that spawn three times as much making inventive strategies like Fun Fungusing floor 31 gear to clear them unviable now.
>Then add even more garbage mushrooms to fill up the pool like the Easter egg mushrooms so you never see the original mushrooms.
>Then make the Jackals invulnerable to multiple mushrooms for no reason while they still one-shot you.
>Absolute insane grind starts as soon as you hit the carnival (21-30).
>Even with the added gear floors making it easier to upgrade stuff it still takes an unreasonable amount of time to kit yourself with just a single armor set and one weapon outside of the iron.
>Gravity Rush and World of Tanks decals are literally P2W and if you didn't get them during the events well then tough luck.
>Stamp system that takes an eternity to fill out because only certain floors spawn stamps for that specific floor number, and if you mistime even one stamp on the floor you have to reset the whole floor's stamps assuming you want the golden scythe reward.
>Bosses can just kill you in two hits or stunlock you like JIN-DIE.
>If you didn't play during the events you are objectively at a disadvantage in raiding, defending, and actively playing the game because things like the RPG are just absurd in a Hater's or your own defender's hands.
>The cost for losing a life is beyond absurd in a game that has an insane grind for materials and lengthy walks to elevators.
>If you keep any KC on you you're going to get raided guaranteed so either you spend everything or grind to 50k and spend it even though you wanted to stop playing.
>If you buy higher tier characters it immediately bumps the level of Haters up on every single floor from then on making some fights unwinnable if you didn't know that.
and on and on. The mushroom reworks were by far what killed the game for me.