>>718982953
There's a much bigger issue and it's basically about how gear is made. Hoping for someone to get a big drop isn't how this game is fundamentally meant to be played, it's just kinda how things end up with all the players in the game when there's a marketplace. The way you're meant to play POE is by gambling your items. The game doesn't actually teach you the process of how you're really meant to do it it's just something you're supposed to do when you have a decent amount of currency. But that also creates a problem where if you have a decent amount of currency, how exactly did you obtain it? If the game showers you in currency then the market gets inflated, but if it's just from lucky drops and selling those drops, then realistically how lucky can you be to afford crafting your own gear? POE's gearing system needs a much more intuitive system for the player, because as it stands now everyone is just playing an even more insufferable version of slots. It's not easy getting god pieces, which is fair, but with how often you miss even getting something wearable it makes you question the point of it all.
And in consideration of all this, most players will be priced out of being able to afford good gear on the market if they don't play within the first week of any season. Even when you barely got currency last time the market still got overinflated very quickly. Normal players can't keep up with that so then they really have to rely on either getting super lucky shit to sell or super lucky gambling their pieces. Either that or you suffer through immense time investment just to buy your way back into the market.