Anonymous
9/6/2025, 9:35:42 AM
No.719943040
There are no traversal mechanics of any kind that did not already exist in previous Souls titles, which themselves were remarkably limited in how the player was able to interact with the environment. The horse offers only speed, but the player has no means to swim (which means that the vast lake vista in Liurnia loses incredible amounts of majesty once you realize the whole thing is really just a giant puddle), no means to climb, no mechanics relating to heat, cold, or anything at all to affect gameplay. It is an open world game with fewer traversal mechanics than Ocarina of Time. I understand that Souls' whole appeal used to be its minimalistic mechanics, but why even try to make a game of this scope if the devs had no plans at all to do anything different with it whatsoever? Just to make it bigger because that's what Skyrim and Breath of the Wild did?
What was once creative and new and immersive is now reduced to a set of cheap mechanics slapped on top of any backdrop without any concern for how it conjoins or coheres.
Anonymous
9/6/2025, 4:27:44 AM
No.719927997
There are no traversal mechanics of any kind that did not already exist in previous Souls titles, which themselves were remarkably limited in how the player was able to interact with the environment. The horse offers only speed, but the player has no means to swim (which means that the vast lake vista in Liurnia loses incredible amounts of majesty once you realize the whole thing is really just a giant puddle), no means to climb, no mechanics relating to heat, cold, or anything at all to affect gameplay. It is an open world game with fewer traversal mechanics than Ocarina of Time. I understand that Souls' whole appeal used to be its minimalistic mechanics, but why even try to make a game of this scope if the devs had no plans at all to do anything different with it whatsoever? Just to make it bigger because that's what Skyrim and Breath of the Wild did?
What was once creative and new and immersive is now reduced to a set of cheap mechanics slapped on top of any backdrop without any concern for how it conjoins or coheres.
Anonymous
8/20/2025, 2:55:35 AM
No.718543035
>>718537745
>There's a lot of freudian / jungian psychology metaphor in dark souls.
No there fucking isn't. I guarantee you Miyazaki doesn't care about Freud or Jung and has never read anything by either of them. Miyazaki cares about Berserk and Ghibli references, he cares about bosses being hard, but the degree to which people have intellectualized this slop is insane.
It's always just grimdark faded beauty shit and you are consistently denied a happy ending for ever more tenuous reasons.
Anonymous
7/5/2025, 6:42:13 AM
No.714553668
>>714543652
I've never played DS2, but if it's worse than pic related then that's a special achievement.