>encounter a dirty toilet in Nod-Krai
>it has sparkly indicators around it, indicating that you can press F to spawn a scant amount of mora
>spam F to get the mora, then accidentally interact with the toilet paper lying next to the toilet
>turns out the toilet paper had ancient scribbles on it, and a gigantic essay of text pops up
>"This moon this moon this moon this moon this moon this moon.... forgive me ABC-1337-69... I'm sorry Nonsensical Title.... If I do not return, tell Ivanovich Yukimura Ahmed Ngoubou de Poisson to take my belongings and move to Narukami Island (there's a buried chest at the indicated spot, which implies that Ivanovich died before xhe could find the author's belongings)"
Why did they choose to go this route with storytelling in a gacha game where you login for 30 minutes and log out?