3 results for "e1254a323fb1c2c4697c35f8c0b1e00f"
>>723778318
>>723778342
Just because there is not a story told with "modern story telling techniques" does not mean there is no design at all. The problem is the statement is not factual, but it has a meaning given to it by what he feels, but he cant articulate what he means for it. You "understand" (using the word loosely here) what he means by it because you 'feeel' the same way, even if in the literal sense there is well thought out game design in the the game.
>>542974834
No. That's not it. Good progress posts always get over a dozen positive (You)s and nodev ideaguy drivel always get told to make Pong (by me). The problem is that standards rise over time, while the competency of incoming devs (mostly zoomers) fall over time.
>>723360740
bait OP i guess but one key things I think about is how bad most devs are at combining RPG stat systems with action combat. Either the stat system is a mess that gets out of control and you need level scaling to fix it, or the game has action combat that puts so much emphasis on game mechanics it filters out the casuals.

Skyrim for example has a very poorly thought out stat system with insane power creep, all it would take is some tweaking and some very minimal combat mechanics to make the game more balanced and then you wouldnt even need level scaling. Like Conan Exiles for example which has baby mode tier "souls" combat but not really. you get to level 60 in that game and can put a point in an attribute per level, up to 20 per attribute. the power creep is tight enough to not be an issue and warrant level scaling but you gain enough power to feel like leveling is very meaningful.

Elden ring also had some problems with this but the lack of level scaling and overall tighter design with reliance on combat mechanics meant that it wasnt really a problem unless your weapon upgrade level was at the wrong stage or you were playing for the first time and didnt know how important health and damage would get late game.