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Thread 723360740

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Anonymous No.723360740 [Report] >>723361075 >>723361990 >>723362616
Did RPG combat peak with Morrowind?
It's pure dice roll tabletop ludo.
RPG combat has degenerated since with things like rollslop, menuslop, and parryslop.
Anonymous No.723360830 [Report]
>Get 100 long blades in like 2 hours of play
>No more dice rolls
>Get to the DLC area
>Enemies have 6000 HP
Soul
Anonymous No.723361075 [Report]
>>723360740 (OP)
>pure dice roll tabletop ludo.
no it's not, it's a poorly made action rpg. temple of elemental evil came out around the same and is actually well implemented tabletop combat
Anonymous No.723361990 [Report]
>>723360740 (OP)
bait OP i guess but one key things I think about is how bad most devs are at combining RPG stat systems with action combat. Either the stat system is a mess that gets out of control and you need level scaling to fix it, or the game has action combat that puts so much emphasis on game mechanics it filters out the casuals.

Skyrim for example has a very poorly thought out stat system with insane power creep, all it would take is some tweaking and some very minimal combat mechanics to make the game more balanced and then you wouldnt even need level scaling. Like Conan Exiles for example which has baby mode tier "souls" combat but not really. you get to level 60 in that game and can put a point in an attribute per level, up to 20 per attribute. the power creep is tight enough to not be an issue and warrant level scaling but you gain enough power to feel like leveling is very meaningful.

Elden ring also had some problems with this but the lack of level scaling and overall tighter design with reliance on combat mechanics meant that it wasnt really a problem unless your weapon upgrade level was at the wrong stage or you were playing for the first time and didnt know how important health and damage would get late game.
Anonymous No.723362616 [Report]
>>723360740 (OP)
>It's pure dice roll tabletop ludo.
It's not pure dice roll. Weapon damage is not determined by dice roll.