Search results for "e1c36f4e0077bc679a8889f3f478aaaf" in md5 (2)

/vg/ - /hdg/ - Helldivers General
Anonymous No.536986035
>Expendable Anti-Tank 700
>It's not anti-tank
/vg/ - /hdg/ - Helldivers General
Anonymous No.529215787
>>529212383
NTA but fleshmobs serve the same role as the charger whilst having no armor so any weapon can deal with them. This is balanced by them being immune to most stun while charging. As far as I’m concerned this is unique and makes playing squids require more of an ability to prioritize targets (“do I deal with the two flesh mobs getting close or the 5 overseers swiss-cheesing me?”) and make the roster more diverse.