Search results for "e426e0432aed18e6c654bfe19a2edde8" in md5 (2)

/v/ - 30+ thread
Anonymous No.718610938
42
>How are you doing my fellow boomers?
pretty well, honestly. learning new things and generally in good spirits
>What have you been playing?
touhou 6, stage 5 is testing me, but i will preservere against this damn maid. also baba is you, it's suprisingly fun and difficult, i regret not playing it earlier
>Any new release you are looking forward to?
nah, i'm done being hyped for anything
>When do you plan to upgrade your current set up, be that a PC or a new console?
dunno, however my 1660ti on a 2600k is getting a bit old i reckon
my 20yo case is doing pretty well though
/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.534334041
anons, this is probably going to be a question that noone here can answer, but
games like Enter the Gungeon or Binding of Isaac - are the enemies that get spawned in every room, how are they selected? what i mean is, let's say we have room of type X, would the enemies spawned be explicitly set in the Room "construct" or "prefab", or would it rather be that the level has a set of enemies spawns, and it would just choose one randomly or using some logic? i don't know if i'm articulating myself properly here

lust provoking image just to get your attention