>>536339893
>everyone says the huntsman is OP
literally no one says this. they say it's annoying to die to and braindead to use. The huntsman is a lot weaker than the rifles and is only decent in certain scenarios. It's only better than The Classic.
>What the fuck is wrong with this stupid weapon?
It's a funnel/choke sniper. Basically, if the enemies are smooshed into some tight corridor (be it a tunnel, choke, hallway, corner, whatever. Any space where the enemy has limited predictable movement), and the range is close/medium, then the huntsman is very effective. You can headshot people very quickly and more safely compared to the rifles in these scenarios.
>charge arrow
>aim a little above head level
>peak
>release at enemies
>retreat and repeat
Don't use it on very open maps, you'll get raped to death by scunts, stock snipers, bombing soldiers, literally everything. Basically everything counters you, especially stock snipers. They're your hardest counter next to scunts. You are food for both unless they are bad. Heavies also are fine against you once they learn crouching and overheal let them ignore your arrows. reverting control point maps like Sunshine are notably harder for huntsman due to their open areas and fast fights. You'll have a much easier time on Payload, the cart is a great area for you to spam arrows at. SMG is a good secondary for finishing off enemies you bodyshot, Darwin's if you like to play aggressive frontline huntsman because Pyro's will rape you otherwise. Shouldn't need razorback but spies love to backstab you while you're charging.
I recommend you play on Dustbowl to practice. It's basically huntsman heaven, especially on first and last with a dispenser nearby.