>>724710659
>I'd argue that lighting is the single most noticeable way to improve how your graphics engine looks
Yes, and once again, the method displayed in the OP video has inferior results over 20 years ago. If a methodology looks worse, and runs worse...then it is worse. The single most noticeable way to improve how the Halo remake's water looks would be to not use shitty SSR on a level entirely surrounded by water.
>What engine feature do you think would be a better expenditure of system resources?
More dynamic shadows (look at the bipeds in this screenshot) would be preferred over SSR.
Once again, you have not answered the question: Why are shitty buggy reflections like in the OP video desirable?