>>535730265
Im just a retard who works at a hospital but it always seems so insane to me how many people are "needed" to develop a game. Like any time I see news stories about game devs making some AAA slop they have like 5,000 employees and subcontract shit out still to a handful of slave studios all to make a 6/10 rooty mcshooty game.
How does any of this make sense.