Anonymous
8/26/2025, 6:03:57 AM
No.514006367
>514005641
>Why does Trump wear makeup on his hands now?
It's probably calamine lotion.
Filtered another one!
Anonymous
8/5/2025, 10:50:57 PM
No.717372743
get a template going with all the features you want. for instance, if you want to make a 3rd person character controller, unreal gives you one as a project template from the start. from there, you tweak it so it behaves how you want. you can expose parameters like how fast you move, and route inputs to certain behaviors like dashing, jumping, double jumping, air dashing, or fast falling. just make a list of the features you want then implement the logic for it in the controller script.
from there, replace the capsule with your own character model, and attach animation sequences to each input. before that you can work on some AI for enemies. for that you need to develop a state machine or a behaviour tree. state machine is easier at first but doesn't scale as cleanly. stuff like "oh i see the player, i'm gonna walk to him." are nodes connected to each other. then another node goes "oh i'm this close now? time to attack with 1 of 3 moves." and then with each move you have a unique sequence. then it resets back to following you if you run away.
this is all assuming a 3rd person action game though. it really boils down to what you want. but i'd say work on the gameplay feel first. don't think about assets, just use placeholder primitives. i use a cylinder for my character still cuz i wanna polish the controls a lot. from there, work on your level layouts by blocking that out with basic shapes too. movement logic is gonna be based on using if-else statements updating position values per frame. use a buffer too to help extend it. and don't be shy of using multiple scripts. one for the character, one for the camera, and one for the movement tech you're gonna expand on. it can also just be blueprints.
idk that's what i'd do, but maybe you're an artist? try and code some materials as well for your characters and environment. ramp colors for stylized, pbr for (semi)realism. don't overthink shit. why are using ue5?
Anonymous
8/5/2025, 1:42:38 AM
No.512246231
>>512246077
That'll be enough of that you hysterical faggot.
Into the chamber with you.
Anonymous
7/8/2025, 12:34:18 AM
No.509781001
>>509780805
>Sen. Cruz wasn't psychic and didn't return to Texas in time for the flood.
Very weak effort. Filtered!
Anonymous
7/2/2025, 6:27:11 PM
No.509318123
>>509315591
She's smiling because she was confronted by an idiot.
Speaking of idiots - you're filtered.
Anonymous
6/30/2025, 8:57:05 AM
No.212176753
>we can never have comfy mde threads because some sperg is mad that Sam tapped his perfect waifu
Feelsbadman