← Home ← Back to /v/

Thread 717370267

7 posts 4 images /v/
Anonymous No.717370267 >>717374585
how do i make game in unreal engine 5?
Anonymous No.717371981 >>717374646
You pay 1000 indians to do it for you
Anonymous No.717372743 >>717374039
get a template going with all the features you want. for instance, if you want to make a 3rd person character controller, unreal gives you one as a project template from the start. from there, you tweak it so it behaves how you want. you can expose parameters like how fast you move, and route inputs to certain behaviors like dashing, jumping, double jumping, air dashing, or fast falling. just make a list of the features you want then implement the logic for it in the controller script.

from there, replace the capsule with your own character model, and attach animation sequences to each input. before that you can work on some AI for enemies. for that you need to develop a state machine or a behaviour tree. state machine is easier at first but doesn't scale as cleanly. stuff like "oh i see the player, i'm gonna walk to him." are nodes connected to each other. then another node goes "oh i'm this close now? time to attack with 1 of 3 moves." and then with each move you have a unique sequence. then it resets back to following you if you run away.

this is all assuming a 3rd person action game though. it really boils down to what you want. but i'd say work on the gameplay feel first. don't think about assets, just use placeholder primitives. i use a cylinder for my character still cuz i wanna polish the controls a lot. from there, work on your level layouts by blocking that out with basic shapes too. movement logic is gonna be based on using if-else statements updating position values per frame. use a buffer too to help extend it. and don't be shy of using multiple scripts. one for the character, one for the camera, and one for the movement tech you're gonna expand on. it can also just be blueprints.

idk that's what i'd do, but maybe you're an artist? try and code some materials as well for your characters and environment. ramp colors for stylized, pbr for (semi)realism. don't overthink shit. why are using ue5?
Anonymous No.717374039 >>717374241
>>717372743
thanks
Anonymous No.717374241
>>717374039
no worries. unreal is pretty straightforward with letting you implement stuff without diving too deeply into coding, but it's worth knowing a bit just to parameterize what you want. having a ton of stuff as sliders that you tweak while the game is running will do you wonders for making sure your character behaves exactly as you want, instead of constantly rerunning the game after tweaking a variable.
Anonymous No.717374585
>>717370267 (OP)
You turn the engine on
Anonymous No.717374646
>>717371981
hi todd