3 results for "efa90e76227bee5b0f6f40dc21de0c2a"
>>720027005
dream game would be the mecha fantasy Escaflowne / Dunbine game Miyazaki mentioned, if he ever makes it, and Ueda's 4th game Project Robot seems cool
also while I'm here:
most mech games have poor sense of scale since there aren't any humans to contrast them (see: AC)
they also seem to lack focus on animation and weight. to use AC as an example again, you can turn and jump without any real momentum or inertia. it's like the mech is just an action figure flying about in someone's hand rather than a giant hunk of metal
I get that mecha is a bit of a silly concept in general since why the fuck would you ever need to actually build one, but it feels off when they're not appropriately weighty

in my dream mecha game everything you do would take at least 3-5 seconds or more. you'd have to plan your moves for events in the near future, ie if I fire a rocket now will it land 5 seconds from now and hit the target? I want everything to feel extremely deliberate and considered
>>718779559
>feel like you're actually piloting a robot, not some soulslike character with a mech skin.
my n'wah, and great taste in design too, always preferred the rounder and more organic looking mechs rather than the cheap action figure look
Sandlot seemed to have a good sense for weight when it comes to mechs and giant things
>>713939318
based RAD knower. so few mecha games understand the importance of weight