>>718634927
It's not the glitch, rather what it reveals about how the combat is constructed. no hit detection, and canned animations. It's based on spacing, and timing, and very predictable.
>i-frame dodging
>magnetic melee hits
>camera shake on hits
>back and forth almost feels like a turn based game
>each fight is laborious
I actively dislike this kind of combat. Team Blobber are just mindlessly copying AAA games with this kind of combat, like Last of Us and Calisto Protocol.