2 results for "f04b40134b6c03d65344e2b5cd6a7cef"
>>12154349
Kaladim in the current 2025 client (everything else the same, configured to be as close to 1999 as possible)
>>12022990
I don't know, even setting the viewport to the right aspect ratio it's still way off. I don't know how rendering worked back in DX8 times with fixed function pipelines, but clearly the original perspective transform was completely different from the later one.