Search results for "f3c1e55c7857d40e6a3fe8feb659cb27" in md5 (2)

/vg/ - /dlg/ - Deadlock General
Anonymous No.542833183
>>542824692
>Works on my fucking machine at Ascendant. Buy Cultist on everything and just stop being dogshit
This reply is really late because I was doing math to prove you wrong but I realized something much more straightforward
>T1s actually have higher souls/hp than T3s, so when it comes to stealing enemy farm it's more time efficient to target T1s than T3s
>cultist is an instakill on a cooldown so it's more efficient to use cultist on T3s than T1s to maximize your soul gain
>this means cultist's role is actually for doing your farm rather than stealing enemy farm, so your core premise is wrong
/vg/ - /dlg/ - Deadlock General
Anonymous No.542375675
>>542374165
Carries rely on item/farm more than any other character.

If a carry is behind on souls, they're effectively worthless as their kit doesn't give them a huge advantage inherently. It's only when they're matched or ahead that they're able to dish out good damage. Carries have to constantly make sure their macro is good to have the most effective soul lead they can get.

Compare that to almost every other character who have multiple ways to affect a fight even if they're behind. Someone like Lash definitely needs items for his damage to be meaningful but at the same time, he doesn't need to be the main damage dealer. His ult is a huge threat to clumped up enemies and his slam can knock enemies out of the air or knock them up so they can't get away as easily. Someone like viscous has his extremely good cube, his punch can disrupt enemies a lot, and his cube can be a big annoyance while giving him a ton of defense.

The only characters I can think of off the top of my head that aren't gun carries but still rely heavily on items are victor, yamato, and shiv. If they're behind they become really easy to destroy since they have no CC but they're also characters that can sometimes work with gun builds