>>718919574
> maintain 30-60 fps
>in the entire webm FPS reaches 60 twice for a millisecond each
How is this maintaining 60 in any way? It almost dips below 30 during the explosion. I play most games at stable 120FPS in 1440p but I would be even okay with playing at a lower rate if the FPS remains STABLE. I play certain games in 4k / 60 FPS on my 50''ish big ass monitor if I want the couch console experience from my PC. But it has to be STABLE. There's is nothing worse than unstable FPS rates like this horseshit webm.

Any word out on how the PC version preforms btw?