22 results for "f61fa28041b9f112b4296ac9afd8050e"
I am here again to cry about the fucking tail held high combo
In 15 room races it worked exactly ZERO TIMES
The best it can do is activate 2 skills here, 2 skills there
DO NOT FALL FOR THE GRIFTER MEME
PRIORITIZE STATS AND GENERIC MEDIUM SKILLS
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills
>Slipstream is fairly consistent
>Ramp up barely activates (I assume because pace uma overtakes the opponent too late)
>Tail held high works, but mostly because you use a bunch of other skills
>Playtime literally never activates (Again, probably because your uma doesn't actually go in front of the opponent after overtake)
yeah so, i'm thinking i'll just spam stats and generic skills