Search results for "fb38b2c2bf38a82414f6f6465503f730" in md5 (3)

/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.536168734
>>536167645
>well if i want to spend as little as possible that might be a reason not to, but thats just an excuse i have to keep cost down not a deal breaker.
The thing that comes to mind here is that, depending on what game you are trying to replicate, if you could use the off the shelf component as a stepping stone to get to it. Many off the shelf products have documentation and developers who are active on a shitcord somewhere that can and do offer support and questions. Though its better to verify this before you buy something. Even complete autists like the mana seed guy have responded to my longwinded autistic shitpost tier questions. I don't think you'd have the same problems there. I'm more worried about the passion. Passion becomes the seed of whatever you are doing. I personally worked on someone elses project for 2-3 years but that guy was a layabout who also did basically the same black box shit to me, though the game was pen and paper and not programming. I wasn't allowed to look at the secret sauce. Most of my time was spent being underpaid and an intern. It sucked ass. For that reason, I genuinely don't like to hire people unless I can pay them for their work. but Often people refuse to join, and that refusal must have a reason behind it. If there is a reason behind it, that can become the esoteric seed of a game.

Bringing a game to life is fundamentally about getting your ideas across to someone else, an audiance. If you want to do that, you have to be willing to get to the finish line any way you can. If you feel like you cant make it because you need team members to make the game, then you will need to get team members, or use products and off the shelf solutions that do the job of having team members, or both. Personally my seed makes it very hard for me to assemble such a team. I can't promise split wages because there's no guarantee my game will make revenue. Rather than the game, the black box secret sauce for me is the payment model.
/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.535810573
>>535810414
filtering how? I can give advice but the advice I can give at this level of development isn't worth money.
/v/ - Thread 717859467
Anonymous No.717864205
>>717864079
Why not? She isn't even the only human.