>fantastic art direction, environment art, design, and lighting that gives every track an extremely distinct, memorable atmosphere
>10x less frustrating takedowns than B3
>no snap oversteer when grip turning
>basically perfect 60FPS on the damn PS2
>uses the best boost system
>not every track is 10 lanes wide
>signature shortcuts
>crashbreaker usable in way more events
>is actually challenging in a lot of events
>AI drivers aren't pushovers all the time
>SOVLful late 2000's edgy UI charm
>2nd most memorable car list
>near 1:1 port on the PSP
How come Burnout 3 gets all the love when this is the objectively superior Burnout game?