Search results for "ff2a4d6349d9f2fd13e3eb9d6a4e4e20" in md5 (2)

/vg/ - /hdg/ - Helldivers General
Anonymous No.535741345
>>535740949
huh, now I'm wondering if I've ever hit that and not realized. Probably not.
/vg/ - /zzz/ - Zenless Zone Zero General
Anonymous No.528780130
>>528779064
>The enemy dies at the end, indicating that this 41 second combo that includes 4 separate ultimate attacks as one continuous juggle was actually necessary to deal the amount of damage required to kill it
>For the entire time the enemy is juggled, incapable of fighting back, obviously not subject to a diminishing return to juggle effects and also having no health gating or break-out systems that would otherwise prevent an infinite combo of this variety from occurring
That's patently bad design, hope into any genuine character action game like DMC5 or Hi-Fi Rush and you'll see that enemies WILL fall to the ground or break out of stun eventually to prevent the game becoming a mash fest. Fighting games figured this out decades ago.