>>720026209
I think we're in a strange industry limbo when it concerns game design like this
this is the sort of game that wants to be a late 2000's to mid 2010's linear action game but the way all the 20 year old college grads and jeets learned how to make games is for massive open world slop they train you for now
you can see in the footage we've been shown that areas are needlessly large and the parts you are actually playing in are strangely barren besides some of the cluttered indoor environments you're getting into heavily scripted fights in
their training tells them to make a giant gorillion square meter NINTENDO HIRE THIS MAN map that they're told is impressive and the industry standard when the game doesn't call for it so the game runs like shit and lacks any real attention to detail
I could see this game looking a lot less shit if it was made 10, 15 years ago when we had just the right level design scale to support it and make it look and play decent
it would still be considered mindless linear moviegame slop but these days even 7th gen linear moviegame slop quality seems to be hard for this industry of hacks to reach consistently