Search results for "ffba60407261eac1c364465531282d3f" in md5 (6)

/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.536127507
>>536093234
Does any game dev stuff get discussed here or is it more celeb worship drama and hair splitting like /gedg/?
/g/ - Thread 106311026
Anonymous No.106313930
>>106311026
Do gook broads go under the knife to look more white?
/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.534976547
>>534887758
What is y'alls rationale for picking tools, especially engines? I'm stuck in analysis paralysis.
/g/ - Circumventing Regional IP Blocks On The Cheap
Anonymous No.106131520
Circumventing Regional IP Blocks On The Cheap
In light of all the web censorship governments are doing these days, I'd like to know a way to evade these IP blocks without having to pay extra for a VPN, and ideally without needing to be tied to a specific web browser like Tor.
/vg/ - /fng/ - Fortnite General
Anonymous No.533584676
>>533584547
>now imagine wasting years of your life actively discussing a game made for little kids on an anonymous forum
obliterated
/v/ - Thread 713416726
Anonymous No.713424458
>>713421140
All of those are mechanics I'd like to see explored further, not removed.
There already are several occasions where you can and are even supposed to guess the login. Sometimes the code is as simple as 12, or 6512 for MJ12. Sometimes you get the password but not the username like in Everett's hideout, but it's easy to guess that his login is meverett. This can't be done if the game automatically fills in the credentials.
As for health, it's supposed to make you weigh the pros and cons of healing specific body parts. Do you want to restore movement speed by healing the legs or accuracy by healing the arms? Or maybe tank more damage by healing the head/torso? It's a pretty crude system but could be improved by making the penalties from losing limbs more meaningful.
The keyring is pretty useless but again, it could be improved. It lets you re-lock doors so you could add another gameplay mechanic there where you could lure and lock enemies into closed spaces and lock them in as another non-lethal way to get rid of them for example.
I want more and deeper mechanics, not streamlining.