Thread 95704025 - /tg/ [Archived: 836 hours ago]

Anonymous
5/22/2025, 6:30:54 PM No.95704025
Races-thumb-600x453-14265
Races-thumb-600x453-14265
md5: 920f928d852cc199c4346b45654d9187🔍
Do you prefer using the classic fantasy races or do you make your own original races?
Replies: >>95704178 >>95704288 >>95704386 >>95704429 >>95704630 >>95704796 >>95704809 >>95705305 >>95705431 >>95705459 >>95706333 >>95706804 >>95707273 >>95707442 >>95707603 >>95707997 >>95708019 >>95708273 >>95708472 >>95712178 >>95712590 >>95715550 >>95716779 >>95716822 >>95719366 >>95722210 >>95722588 >>95726326 >>95728315 >>95733674 >>95734199 >>95739679 >>95752286 >>95754041 >>95760196 >>95760943 >>95764592 >>95771186 >>95778186 >>95782370 >>95783855 >>95794737 >>95821080 >>95832839 >>95885413 >>95893461 >>95900062 >>95914986 >>95915015
Anonymous
5/22/2025, 6:33:47 PM No.95704049
1742735475528439
1742735475528439
md5: 37edabb7e41ace008c62eb78e0b5696f🔍
I only use Dwarves.
Replies: >>95705459 >>95707494
Anonymous
5/22/2025, 6:53:32 PM No.95704178
da69et6-79a85c42-4536-4444-ae81-eea9be6e079d
da69et6-79a85c42-4536-4444-ae81-eea9be6e079d
md5: d70beb06f98575851b100da6811db766🔍
>>95704025 (OP)
I use the classics because I'm not far enough up my own ass yet to assume anyone gives a shit about my worldbuilding. People want quick and easily identified archetypes.
Replies: >>95708019 >>95722574 >>95728257 >>95752801 >>95760943 >>95782445 >>95818308
Anonymous
5/22/2025, 6:59:56 PM No.95704227
95% of times its the classics. Or lets be real, ususally its just humans, dwarves and elves.
Replies: >>95708019
Anonymous
5/22/2025, 7:09:27 PM No.95704288
>>95704025 (OP)
It all depends on where in my setting the campaign starts. While I have a well developed subcontinental region around the size of China, I mostly only focus on one of three locations. The central empire, the westerm marches, or this one high magic city-state that completely changes the tone of the campaign.
In the central empire, which is mostly politics and intrigue stories, you get Humans and Draconians, and City Elves (half-high elves as a slave race).
Out on the Western Marches you get Humans and Wood Elves and that's about it. Orcs are allowed but you need to explain how and why they're trying to act like people.
Up on the magocratic city-state you get Humans, High Elves, and Draconians.
Dwarves are allowed for the dwarfaboos, but they're exceedingly rare no matter where you are. The Dwarven empire is deep underground and well to the west to the point where there is no official political contact due to way too many fucking orcs between.
Anonymous
5/22/2025, 7:22:13 PM No.95704386
>>95704025 (OP)
White humans, black humans, yellow humans, red humans, and everything in between. That's all.
Replies: >>95708019
Anonymous
5/22/2025, 7:29:33 PM No.95704429
>>95704025 (OP)
Original races, designed with my players.
Anonymous
5/22/2025, 8:00:46 PM No.95704630
>>95704025 (OP)
Wheres the line between an original product and a reskinned classic
Anonymous
5/22/2025, 8:25:55 PM No.95704796
472542926
472542926
md5: 70e9bd9380a84b2fe7cf21cb57134a4e🔍
>>95704025 (OP)
Whether you’re modifying a classic race, like how LoZ’s Zora are modified merfolk and Gerudo are modified Amazons, to something that better suits what you want for the setting, or just creating your own original races like Gorons, are there any techniques to keep in mind, or books or websites that give advice or ideas like the one below that you utilize?
>https://2cradle2grave.substack.com/p/race-design-in-ttrpgs
Replies: >>95705070 >>95773068
Anonymous
5/22/2025, 8:27:21 PM No.95704809
>>95704025 (OP)
This is really only a D&D question. Most non-D&D/D&D-clone fantasy games are pretty clear about what the races available in them are. In D&D, I stick close to classics (humans, elves, dwarves, halflings, half-elves, gnomes, half-orcs) unless the setting species otherwise (Dark Sun or Spelljammer). I do try to throw a bone to the players so in our last campaign I also added tabaxi, kenku, tortle and triton (after removing "befriend all animals" because that's fucking stupid).

I dunno. It's part of the expectations of D&D. If I don't want to meet those expectations, then I'll play something else. But lots of races can be fucking awesome (see: Talislanta) and "just humans" can be rad too (see: Worlds Without Number).
Anonymous
5/22/2025, 8:28:06 PM No.95704813
what is the point of discussing preferences?
Replies: >>95704820 >>95707618 >>95715536 >>95718318 >>95719006
Anonymous
5/22/2025, 8:28:31 PM No.95704820
>>95704813
What's the point of discussing anything. Woah man. Deep.
Replies: >>95704997
Anonymous
5/22/2025, 8:50:25 PM No.95704997
>>95704820
no like, preferences are taste. You like A, I like B. That's it, that's where the discussion ends. Neither of us will gain anything from it.
Replies: >>95705517 >>95707618 >>95715536 >>95719006 >>95726157
Anonymous
5/22/2025, 9:00:28 PM No.95705070
>>95704796
Honestly, I've found one of the best ways is to just take an encyclopedia article on humans--the Wikipedia article is honestly good enough--and use that as your template for details of the race. You want to populate each paragraph while avoiding directly copying from humans--if the race has something in common with humans, just write something along the lines of "Similar to humans".

I've found this approach is pretty good for leading you down paths you wouldn't otherwise have considered, while also serving to highlight areas in which a race is broadly similar to humans. If a race ends up too similar, you can either decide that it's so similar as to be more justifiable as a human ethnicity or use those highlights to focus on where you want to start changing things.

Some examples of that approach:
https://files.catbox.moe/lu7n9o.pdf
Replies: >>95715501 >>95778186
Anonymous
5/22/2025, 9:35:28 PM No.95705305
>>95704025 (OP)
Original furry races
Replies: >>95734758 >>95734839
Anonymous
5/22/2025, 9:42:30 PM No.95705354
my own
Anonymous
5/22/2025, 9:54:24 PM No.95705431
>>95704025 (OP)
Neither: I steal races from well-known franchises, so long as they aren't more elves, dwarves, or hobbits.

Or I use furries: everyone understands animal stereotypes, and it keeps the wrong kind of people away.
Anonymous
5/22/2025, 9:59:46 PM No.95705459
>>95704025 (OP)

Assuming you're thinking about DND and its generally not too bright descendants, not much. Races really are just by now just a way of putting a stereotype on your character and possibly a garbled way to balance some minor abilities. All with the bullshit about elves by themselves being already estabilished in the players' head as better humans and so on. It's pretty bad, honestly: you gotta reconsider the races (not necessarily reinventing the wheel, something small like elves and dwarves in Sword World is already a big step) or yes, invent something new for chrissake.

>>95704049

If everyione is a dwarf, would they even have the concept of a dwarf?
Anonymous
5/22/2025, 10:07:12 PM No.95705517
>>95704997
There is a lot to be gained from the exchange of ideas in a hobby where the main driving force is your imagination, but I guess you don't play games so you wouldn't know
Anonymous
5/22/2025, 10:08:22 PM No.95705529
1628357228323
1628357228323
md5: 93301cad0a9518eb366d934d26dee0c8🔍
Humans, elves, dwarves, and halflings of the classic ones—people know them and the archetypes, and for that reason I leave them alone for the most part and do not arbitrarily alter them ("uh in my world elves are sentient hybrid tree-deer people and actually they have super short lives and uhh").

For other races, I make up my own because they should be different enough to be distinct and worthy of inclusion. Upright beetle people, giant intelligent spiders famous for their web pattern-based spellcraft, etc.

If it's not either one of the tippy-top archetypes or something weird enough I wanted to include myself, it doesn't exist. Humans themselves have plenty of variety, and those cultures are more fully-fleshed than 50 arbitrary types of sub-elf or para-elemental bullshit or whatever.

Is this approach "the best" for worldbuilding or whatever? Probably not, but it works as a nice middle ground on the spectrum of "humans only," "classic fantasy" and "muh original setting donut steel." It also means I don't need to justify a bunch of bullshit races I can't keep track of and their places in the world, only the ones I see as interesting enough to have floating around in my head already.
Anonymous
5/22/2025, 10:32:51 PM No.95705710
Vikemon
Vikemon
md5: 56d35b4fae6665ab14685cf64b4c813b🔍
I'm in the "Classics" camp as well. Human, high elf, wood elf, dwarf, orc.

Tabaxi and lionfolk keep showing up. Alchemist crow people are a recurring thing. I also made a race of not!viking walrus people based on Vikemon.
Anonymous
5/23/2025, 12:03:05 AM No.95706333
Pathfinder 2e Ancestries March 2023
Pathfinder 2e Ancestries March 2023
md5: 3fc4246e9d28a833eddb48fb8dbfe892🔍
>>95704025 (OP)
>Do you prefer using the classic fantasy races or do you make your own original races?
Neither. I use the large list of "races" my system uses because they are fun, interesting, and fit the kind of setting I want.

We've got the Classics for those who don't stray that far from human-looking. Then there's the standard furries: cats, rats, hyenas, frogs, dogs, lizards, fish, foxes, spiders, cattle, asian cattle, snakes, crows, raccoon dogs, bugs, and monkeys. A couple of plant ones. Some weird human-looking ones. Some construct types. And a whole lot of weird.
Replies: >>95706437
Anonymous
5/23/2025, 12:28:11 AM No.95706437
>>95706333
>And a whole lot of weird.
If by “weird” you just mean “polychromatic humans”, I guess.
Replies: >>95706720
Anonymous
5/23/2025, 1:23:33 AM No.95706720
>>95706437
>you just mean “polychromatic humans”
No.
I was talking about the goloma, kashrishi, wayang, fleshwarp, yaksha, and yaoguai. Along with the reflection heritage.
If youre referring to the picture, the stuff labeled Versatile Heritage is something any ancestry can take, so its polychromatic versions of all ancestries.
Replies: >>95794756
Anonymous
5/23/2025, 1:42:52 AM No.95706804
other species
other species
md5: d809a109dd5be5a4b1b5d7a88654da5e🔍
>>95704025 (OP)
I stick with humans, monster races, and MAYBE some animalfolk, that's it
Anonymous
5/23/2025, 3:30:06 AM No.95707273
110334046_p0
110334046_p0
md5: d02524846e1cf432cf9f64ccd2372767🔍
>>95704025 (OP)
I play with a bunch of weebs so it's fucking catgirls every single time, no matter the game or setting. Cyberpunk? Catgirls. WHFRP? Catgirls. Call of Cthulhu? Catgirls.
Replies: >>95719380
Anonymous
5/23/2025, 4:07:43 AM No.95707442
>>95704025 (OP)
What game?
Replies: >>95717825
Anonymous
5/23/2025, 4:18:20 AM No.95707494
>>95704049
then they're not dwarves; they're basically "humans" at that point.
Replies: >>95819377
Anonymous
5/23/2025, 4:46:07 AM No.95707603
dc645eeebd728bc670d6101381384ad0
dc645eeebd728bc670d6101381384ad0
md5: 210c5f57d309806b3a508e250b981420🔍
>>95704025 (OP)
What are some creatures or beings from myth or folklore that could work as fantasy races, but that one doesn't see very often, is there a list or something? Like, from Greek mythology, everyone's heard of the common ones like the Cyclopes, Centaurs, the Minotaur, and some less popular ones like Gorgons, but what about a race based on Argus, the giant with many eyes, just to name an example? Or to stick to Zelda like OP, the Twili that only appeared in one game so far, and didn't even get included in the OP image. If you have creature or being suggestions, especially more obscure ones, please say so.
Replies: >>95722032 >>95722236 >>95835972 >>95885303
Anonymous
5/23/2025, 4:49:03 AM No.95707618
>>95704813
>>95704997
There's more than just saying what you like, but why you like it. More than preference, there is perspective to uncover. Contexts enrich us and the world.
Anonymous
5/23/2025, 6:36:26 AM No.95707997
>>95704025 (OP)

A little bit of everything. I created slight variations for the regular sub-races.

For example, in the CONTINENT they're playing now are dwarves (with mountain and Tengata -Maori-type islanders- variants), Elves (High, Wood and Snow), Jotn (half-giants, but not with the same skills and feats as Goliaths), Gobilns (Savage and Urban), Halflings (Desert and Prairs), Dragonborn (Chromatic, Gold and Silver and they have short tails, they're hermaphrodites and they're called Sangdrác) and Tieflings are basically descendants of fallen angels.

Oh, and no gnomes (fuck gnomes!) and no half-nothing.
Anonymous
5/23/2025, 6:50:02 AM No.95708019
>>95704025 (OP)
I make my own because I'm not a lazy, boring faggot like
>>95704227
>>95704178
>>95704386
Replies: >>95782369
T from Schizo Games
5/23/2025, 6:56:19 AM No.95708033
i will never play or watch any media with generic fantasy races ever again. im tired of it. of course i used to like it
Joss
5/23/2025, 7:50:35 AM No.95708163
Traditional breeds are fine, but whenever something original can be added, it will be done.
Anonymous
5/23/2025, 8:23:54 AM No.95708273
>>95704025 (OP)
I have a setting where there a handful of classic and custom races. I have Humans, Elves, Dwarves, Gnomes. We have Orcs and Goblins but they're basically monsters. I have some beast races but haven't made much lore with them yet.
Anonymous
5/23/2025, 9:04:08 AM No.95708472
>>95704025 (OP)
I like to confuse my players so always use unfamilier terms for everything.
>"Fifteen Poopla leap from behind the qatle tree and attack, swinging toplaks at you! How do you act?"
>"I...um... raise my wackscrabble?" "Bad move, A Wackscrabble is a small fruit, take 2d6 damage." >"Didnt you memorise the 2000 novel terms being used in this week's adventure?"
See, being different and unique is fun!
Replies: >>95710649 >>95733764
Anonymous
5/23/2025, 4:37:08 PM No.95710180
1710102265247623
1710102265247623
md5: f62714f61b6630bef234ce9f0782619c🔍
I use elves because they're cute
Anonymous
5/23/2025, 5:46:10 PM No.95710542
yes
Anonymous
5/23/2025, 6:04:10 PM No.95710649
>>95708472
>He doesn't provide his players with a primer to cover basic setting knowledge
>He doesn't allow his players to roll checks to know things
>He doesn't just give players information on things that are common knowledge
The problem isn't new terms, it's the GM (you) being dosghit at conveying information to his players.
Replies: >>95712221
Anonymous
5/23/2025, 9:16:41 PM No.95712178
drozda
drozda
md5: 3442fcb804dc7a2d94d25be7a95f7ba8🔍
>>95704025 (OP)
Last time I run a fantasy game it was around WFRP 4e, like December '18 or January '19.
Last time I had a party that wasn't just all humans (there was a lone Zabrak, and that's human-adjacent anyway), it was last September.
Last time I run a game it was last Saturday.

But to try to answer your question: I use original races when they fit a purpose in the game/campaign/scenario. There might be also some races in established settings. But otherwise, why bother? I also can't recall when my players actually asked to play as non-human. And it's not some sort of HFY bullshit, I just don't run the sort of games that have multiple race options and players don't ask for those even if there is such choice.
Anonymous
5/23/2025, 9:20:44 PM No.95712221
>>95710649
Nta, but
Why would you handle a primer on setting knowledge?
As in - genuine question. What's the point here? It's utterly pointless no matter what.
Consider following
>If you made standardish setting, then no point reading it
>If you made it original (or so you think), your players are still going to play standard templates
>If you use established setting, then no point making a primer
So what's the gain here in giving people 1d6 pages of text covering the setting, when you could, you know, talk with them for like 15 minutes, rather than instantly putting a pointless trivia list for them to hack through, rather than answering their questions (if they have any)

The other two points are spot on, but I do find your concept of giving primer weird, not to mention inefficient.
Replies: >>95712291
Anonymous
5/23/2025, 9:25:27 PM No.95712291
>>95712221
I’m a fan of providing the primer, but also talking them through the basics of the setting. They have the information they need without any homework, but they also have access to a more detailed run through if there’s something they want to dig into. But I’m also spoiled by having players who really enjoy engaging with and fleshing out setting details.
Replies: >>95712324
Anonymous
5/23/2025, 9:27:30 PM No.95712324
>>95712291
Again, what's the gain here?
Other than (You) enjoying it. What's the actual, table-wide benefit.
And I'm not trying to diss you or anything like that, I'm genuinely curious why you think it is worthwhile, other than it being your fetish, so to speak
Replies: >>95712597
Anonymous
5/23/2025, 9:50:59 PM No.95712590
>>95704025 (OP)
I feel that it depends on the setting.
Anonymous
5/23/2025, 9:51:35 PM No.95712597
>>95712324
Well, my experience has you flatly wrong on
>your players are still going to play standard templates
so it’s pretty clear we play with different types of people. My players tend to enjoy immersing themselves in fantastical worlds and exploring cultural and biological details unlike the ones they’re used to experiencing, so fleshing out those details and making them available—but not necessary—for the players to peruse at their leisure makes the games more enjoyable for them. They have the basics from the early run through, which helps them decide what they want to read up on, which in turn helps them zero in on character concepts, which we then discuss and refine. If I tried to go over all that detail at once, people wouldn’t retain it all. And, when people have different levels of interest in a given detail, providing a quick summary keeps the less interested party from tuning out while whetting the appetite of the more interested party to do additional digging.

So, the short answer to your question is: I think it’s worthwhile because my players have told me that they find it to be so.
Replies: >>95712739 >>95712782 >>95717263
Anonymous
5/23/2025, 10:04:19 PM No.95712739
>>95712597
Call me jaded, but I'm in this hobby since late 90s (since 18th March '97, to be precise). Since late 00s, I'm also running a random open table every other week. And people DO play at the lowest effort possible in general. Whatever different results you might be having are outliners, not the norm. The norm is zero effort put into it and zero fucks given, because the goal is to have fun playing a game, with zero fucks given attitude, too. It's such prevailing occurrence, I just no longer even consider other options.
As for settings - people almost never give fuck. And when they do, then they are asking questions. Often pretty specific ones. Often ones that only matter during char-gen. Giving them a primer is a lot of wasted effort and time, because it's not going to answer their questions in majority of cases, while you should be doing char-gen together with the whole group and GM present anyway, making the primer really just pointless.
My conclusion is: good for you to have such players, but they are not the norm, nor they are something common. You just luckied the shit out that your approach matches your players. I would never waste time on writing a primer for hour or two, if I could just handle it during opening pep talk in 5 minutes and then get questions that actually matter for next 5-10 minutes, rather than people assuming things that come from the primer they were given.

tl;dr in my experience, primers are completely wasted effort in a truly misguided way of handling basic information on a completely wrong level.
Replies: >>95712782 >>95717263
Anonymous
5/23/2025, 10:07:18 PM No.95712782
>>95712597
>>95712739
Besides, there is another issue with primers in general:
They soft-lock your game. Player had some idea that was neat, but the primer didn't cover for it? They will drop the issue, without ever informing you they had this idea.
It's a lose-lose situation for everyone
Replies: >>95717263
Anonymous
5/24/2025, 5:28:36 AM No.95715501
>>95705070
Thanks for the link.
Anonymous
5/24/2025, 5:38:06 AM No.95715536
>>95704813
>>95704997
Holy non-functional autism batman
Replies: >>95717203
Anonymous
5/24/2025, 5:42:09 AM No.95715550
giga galaxy
giga galaxy
md5: c409d692b52d2ac0c957e19d041c0495🔍
>>95704025 (OP)
Why not both? It's good to start with familiar territory before branching. That's why most settings have humans, and many have elves and dwarves. You've got the immediately understood (human), a good fallback if someone needs to self insert or is just generally uncreative. Elf and dwarf provide a touchstone for those who are fantasy fans but are not yet invested in (You)r world. Then you can get into your squidtaurs and demi-slugs, for those who DO get invested in your world- and even if no one plays them, seeing them around and experiencing their abilities from the receiving end makes the world live that much more.
Anonymous
5/24/2025, 10:43:33 AM No.95716779
>>95704025 (OP)
I was a forever DM for a few years.
>Use standard fantasy races
>Players call me boring and unoriginal for it
>Accuse me of just running dollar store Forgotten Realms
>Brew up a setting with no humans and completely original races
>Players accuse me of aping elves and dwarves because my I mention that two of the races live in forests and mountains
>Alright, everyone's a critic! What do you want to play as?
>Players all want to play as elves and dwarves
>From fucking Forgotten Realms
The only thing I really miss about that group was the fact that we played weekly 6-hour sessions 10 months in a year for 3 years.
Anonymous
5/24/2025, 10:45:47 AM No.95716788
dwarves and elves are pretty much more mundane than humans at this point
Anonymous
5/24/2025, 10:53:32 AM No.95716822
file
file
md5: 756a29060a1fbfa912897037ec00cbb6🔍
>>95704025 (OP)
I always have some kind of sentient wooden creature thing, be it something like the Deku from Zelda or the Gestrals for Expedition 33. I just think they're neat.
Anonymous
5/24/2025, 12:33:20 PM No.95717203
>>95715536
No, he has the point - discussing preferences with people you are not only not playing with, but also never fucking meet, is pointless
Anonymous
5/24/2025, 12:45:43 PM No.95717263
>>95712739
>It's such prevailing occurrence, I just no longer even consider other options.
Well, that’s your experience. I’ve been running for these people for fifteen years, and they’ve always been engaged in what’s going on—and I did say in >>95712597 that I was spoiled by my players. Saying that it somehow doesn’t count because it’s not how your games go is somewhere between myopic and autistic.

You asked what the benefit was, and that’s the question I answered. Going on a rant that I’m somehow wrong and that it’s a misguided way of doing things, in spite of the evidence I’ve provided to the contrary, doesn’t really follow in the conversation.

>>95712782
>Player had some idea that was neat, but the primer didn't cover for it? They will drop the issue, without ever informing you they had this idea.
The exact opposite has occurred—they’ll come to me with “Hey, I had this idea, but it doesn’t quite jive. How do we make it work?” Or they’ll open with a pitch for a way of adapting it. Character creation is an iterative process, so it doesn’t really add much overhead.
Replies: >>95717686 >>95717991
Anonymous
5/24/2025, 2:35:16 PM No.95717686
>>95717263
Also different anon, but let me get this straight:
You've been running for the same group - and no other - for so mamy years, and yet you consider your experience with that specific group something that's translatable outside of it?
Are you fucking crazy?
Replies: >>95718318
Anonymous
5/24/2025, 3:18:35 PM No.95717825
>>95707442
Your homebrew.
Replies: >>95717928 >>95733632
Anonymous
5/24/2025, 3:48:31 PM No.95717928
>>95717825
Don't have one
>inb4 consoomer
I can take corporate product and change what I dislike about it. It's going to take me less than 5 minutes, I don't need to explain shit to players beyond the changes I've made and move on. Pure win for everyone.
Worldbuilders meanwhile pour literal weeks of their life to write useless trivia that will NEVER see any use or application to games (and that assuming they run at all), doing it entirely as a separate hobby. Then, if they run, they have to sit their players through explaining their setting, which is NEVER provided as a sensible material, it's always either a pile of random notes, random rambling or, which is probably the worst, 300 pages of raw text explaining pointless trivia about the setting along with important bits. All to deliver in the end some slight spin on "it's a generic fantasy world with few minor tweaks" or "it's so low fantasy, we might as well just play historical game set in 13th century Franconia"
Miss me with that shit
Replies: >>95725603 >>95727839 >>95733693 >>95733735
Anonymous
5/24/2025, 4:01:55 PM No.95717991
>>95717263
>somewhere between myopic and autistic.
Ironic, given your entire stance is being build on a single group of regulars going on for years.
I'd rather trust a guy who runs open table with issues regarding how different people react to the same kind of input.
Replies: >>95718318
Anonymous
5/24/2025, 5:14:58 PM No.95718318
>>95717686
>>95717991
>Why do you do this thing?
>Becuase my group likes it
>Groups don’t like that, you’re full of shit and doing that thing is misguided
>Okay but the group I play with actually does like it
>What the fuck is wrong with you that you think that your experiences with your group are somehow applicable outside of it? What kind of crazy are you?
I was just asked why I do something, man. I never said all groups are the same, nor claimed just that my experiences are somehow relevant to every table you’ll ever play at. I just consider it unreasonable to completely dismiss the possibility that different approaches work for some groups.

You guys seem really weirdly determined to make >>95704813 seem sane.
Replies: >>95718461
Anonymous
5/24/2025, 5:48:13 PM No.95718461
>>95718318
You seem to be really determined to jump to some really weird conclusions.
All I had to say that a guy running for his friends for well over a decade is a terrible person to ask for advice and opinions about things regarding random/new groups forming.
Anonymous
5/24/2025, 7:23:26 PM No.95719006
>>95704813
>>95704997
Discussing preferences can help you understand what others like and dislike about something, which can help you understand why you like or dislike it (whether in agreement or disagreement).
Replies: >>95719020
Anonymous
5/24/2025, 7:25:08 PM No.95719020
shrug
shrug
md5: de5b4ea4a34ac792e352e294971cf1c0🔍
>>95719006
... and that serves no point whatsoever, making the discussion pointless
You might as well just talk weather
Replies: >>95719047 >>95819409
Anonymous
5/24/2025, 7:29:04 PM No.95719047
>>95719020
No, learning why you like and dislike things is good, as it helps you to better focus on the things you like and better avoid the things you dislike. The fact that you don't think this is because you are literally an NPC programmed to whine that people on the Traditional Games board discuss Traditional Games, possibly because you are a malign chatbot with 4chan pass.
Replies: >>95719058 >>95719069
Anonymous
5/24/2025, 7:31:34 PM No.95719058
>>95719047
>Tautology 101: The Post
Anonymous
5/24/2025, 7:33:15 PM No.95719069
>>95719047
Are you by chance autistic that you need to actively "figure out" what are your preferences? Because if not, then it's some peak irony when you accuse anyone of being NPC, while you have to fucking discuss what you like and what not to even know that.
Replies: >>95719104
Anonymous
5/24/2025, 7:38:46 PM No.95719104
>>95719069
>you need to actively "figure out" what are your preferences?
Alright, since you are literally a p-zombie incapable of self-reflection, let me explain it to you.

Say that I like elves, and we are talking about elves, and somebody says, "I hate elves because they're all smug." I think about this and go, "No, I do not hate elves because they are all smug. In fact, I like that elves are smug. Perhaps I could incorporate smugness into more of my elf characters going forward." Or perhaps I say, "I like elves, but I don't like the smug ones." Except with things that are less obvious than this, which I am using because I am introducing the concept of metacognition to a p-zombie.
Anonymous
5/24/2025, 8:25:51 PM No.95719366
1723138617631535
1723138617631535
md5: c1337742d9e4370e0e887134f156506e🔍
>>95704025 (OP)
I prefer a kitchen sink setting.
Replies: >>95782458 >>95794795 >>95876418 >>95880495
Anonymous
5/24/2025, 8:27:31 PM No.95719380
CyberpunkCatgirl
CyberpunkCatgirl
md5: 57bfca47a2553d57e87c590257e7d527🔍
>>95707273
To be fair cyberpunk and catgirls go well together
Replies: >>95721788
Anonymous
5/25/2025, 5:01:59 AM No.95721788
>>95719380
>To be fair cyberpunk and catgirls go well together
How did that get started anyway?
Replies: >>95721842
Anonymous
5/25/2025, 5:15:17 AM No.95721842
Puma-Sisters-Dominion-Tank-Police
Puma-Sisters-Dominion-Tank-Police
md5: 22a142eef7f95ed1b36ff6a98bf4a4af🔍
>>95721788
The Puma Twins, probably.
https://youtu.be/6fWYhPM-yeg
Replies: >>95722123
Anonymous
5/25/2025, 5:59:17 AM No.95722032
Argus
Argus
md5: e0f6b884059e167ec76aad6e462bd67a🔍
>>95707603
I think the secret is to use pop-culture versions of some of the less popular ones, for example when you say Argus I think of pic rel. I like that they make it kind of like a shoggoth, another "myth" creature people might be familiar with, especially given Lovecrafts popularity last decade.
Replies: >>95722132 >>95885328
Anonymous
5/25/2025, 6:20:15 AM No.95722123
>>95721842
Josie and the Pussycats are older and still fit that sort of aesthetic (without being actual prostitutes tho)
Replies: >>95722225
Anonymous
5/25/2025, 6:21:48 AM No.95722132
DnpH1fFWwAAKfBI.jpg_large
DnpH1fFWwAAKfBI.jpg_large
md5: 66061b7570735588cc25088f9f559ef5🔍
>>95722032
Where is this from? And have you seen any other good examples of this? For some reason the only one I can think of right now is Ghouls from Tokyo Ghoul.
Replies: >>95768459
Anonymous
5/25/2025, 6:36:59 AM No.95722210
>>95704025 (OP)
You weirdos are all the same. You can't be satisfied with an elf or something like that, you need all your games to have a race selection like this:
>Human
>Sharkgirl
>Jumping cactus
>Marionette
>Fire elemental
>Giant intelligent friendly talking spider
Anonymous
5/25/2025, 6:41:26 AM No.95722225
>>95722123
Josie and the Pussycats aren't cyberpunk, anon, they're a pop band from the sixties and seventies.
Anonymous
5/25/2025, 6:44:37 AM No.95722236
1672678150553700
1672678150553700
md5: 796241a3a7ca5f2b78948321d1939d8b🔍
>>95707603
Replies: >>95725965
Anonymous
5/25/2025, 8:20:25 AM No.95722574
>>95704178
Based correct anon
Anonymous
5/25/2025, 8:29:20 AM No.95722588
>>95704025 (OP)
IT FUCKING DEPENDS
most times the classics because I am not making the entire setting from scratch.
if I'm making a new setting, I'll probably include the big fan favorite races, and then one or two more originals. So if I'm in a space thing, you're fucking god damned right there's the sex aliens and the humans and the furries that are basically humans and the honor aliens.

And then, you know, a few that I enjoy, that I made or stole from something else. Like star control. Which also follows this formula, upon thought.
Anonymous
5/25/2025, 8:37:23 PM No.95725603
>>95717928
>Don't have one
Then fuck off. This thread isn't for you.
Replies: >>95726013
Anonymous
5/25/2025, 9:40:16 PM No.95725965
dawntreader_lucy_and_dufflepuds
dawntreader_lucy_and_dufflepuds
md5: 27c8b8b8bf54424e6da327a2ceb6c8ea🔍
>>95722236
That one on the far left reminds me of the Narnia books. How did people come up with these ideas? Oh, have you used these in your own settings, BTW?
Replies: >>95728770
Anonymous
5/25/2025, 9:45:23 PM No.95726013
>>95725603
Make me
Anonymous
5/25/2025, 10:08:32 PM No.95726157
>>95704997
>there is a >0% of the population whose brain functions this way
>they are considered legally equal to me
Anonymous
5/25/2025, 10:18:37 PM No.95726232
>his game has pre-defined races
Anonymous
5/25/2025, 10:31:14 PM No.95726326
>>95704025 (OP)
I use classic races but try to put my own spin on them, mostly lore wise, so that elves aren't always magic and immortal and dwarves don't always live in mountains. The most important part is no freakshit ever
Replies: >>95819427
Anonymous
5/26/2025, 2:08:56 AM No.95727839
>>95717928
man, it's always weird to see people seething at the idea of worldbuilding, and their impression of what it's like.
Anonymous
5/26/2025, 3:34:59 AM No.95728257
>>95704178
spbp
Anonymous
5/26/2025, 3:44:14 AM No.95728315
>>95704025 (OP)
I don't give a fuck about races, I only care about cultures. Weirder races tend to allow for more novel/extreme cultures, but if you can amaze me with humans elves and dwarves I don't mind one bit.
Replies: >>95738805
Anonymous
5/26/2025, 5:06:36 AM No.95728770
>>95725965
I've heard it said that sciapods were drawn from Indians on riverbanks using small, tent-like objects to keep the sun off of themselves, which looked like feet from a distance.
Replies: >>95733383
Anonymous
5/26/2025, 8:31:06 PM No.95733383
>>95728770
>sciapods were drawn from Indians on riverbanks using small, tent-like objects to keep the sun off of themselves, which looked like feet from a distance.
Given that Narnia had the Dufflepods do the same thing, I see where the idea came from now.
Anonymous
5/26/2025, 9:08:37 PM No.95733632
>>95717825
NTA but I noticed very quickly my players opting for more weird shit with the homebrew system I made as opposed to when I ran a homebrew setting in 5e.

In the latter, it was:
>Human
>Human
>Half Human half monkey
>Fishperson

Mostly human.

Now, once one of my regulars finishes the Digimon game he's got going on on wednesdays I'm going to run my system, which is modern/contemporary fantasy with a dash of low end sci-fi with cybernetics. The concepts I have so far are way more varied, so far no humans, not even the not!elves (and even those deviate; the wood elf standins have deer-like features for example).

I think a lot of the ways that people pick their character options depends on the system and setting. If you play D&D or one of its many derivatives, people are going to gravitate towards tolkein-esque races in my experience, especially if the setting is similar to the hobbit and its sequels even if there are weirder options; Human, Elf, Dwarf, that sort of thing. If you play something else with weirder options and a setting more removed from tolkein, you'll see people be more willing to experiment, because they have to, and again in my experience this actually gets them really excited. I have one person lined up for that game I mentioned that said she's struggling to pin down a character, they have no less than five concepts (though only 3 of them are currently fleshed out), and another guy said he's got a couple concepts kicking around both of which I really like.

So yeah, it really depends on what system you're running and if there are expectations tied to it or not.
Anonymous
5/26/2025, 9:13:10 PM No.95733674
>>95704025 (OP)
I only use the tolkien "classics" when the type of game explicitly calls for it (which it usually doesnt)
Replies: >>95746868
Anonymous
5/26/2025, 9:15:38 PM No.95733693
>>95717928
>Worldbuilders meanwhile pour literal weeks of their life to write useless trivia that will NEVER see any use or application to games
Except that's wrong, because the setting directly influences how characters with certain options are treated, what options are available, the mechanics of the system in question, the way that interactions happen during the game, how time is managed, when the players deem it right to take certain actions or do certain tasks, how they go about their objectives, how frugal they are with their money, what equipment they use, how they travel... How you build your world is going to heavily determine how the game plays out, and if you're a lazy faggot (such as yourself) your game isn't going to play out at all, because you put 2 seconds of effort into it and because you don't give a shit the players won't give a shit and the game's going to fall apart and die because your players lack investment because you clearly lack investment.
Replies: >>95733735
Anonymous
5/26/2025, 9:21:24 PM No.95733735
>>95717928
>>95733693
>they have to sit their players through explaining their setting, which is NEVER provided as a sensible material, it's always either a pile of random notes, random rambling or, which is probably the worst, 300 pages of raw text explaining pointless trivia about the setting along with important bits.
This is just proof you've never actually played anything, or at the bare minimum have only played pre-published D&D modules. You give your players a few paragraphs about the setting, a paragraph or two for each race and how they work, a paragraph or two for each class if you have them (otherwise you can skip this entirely if it's classless point buy), a rundown of any houserules, variant rules, or homebrew you're using, and a plot hook to get them started. A primer can be around 5-10 pages if you know what you're doing, maybe 15 at most, and let's be honest that's probably for readability and formatting; if you don't care about how legible your primer is you can cram it into 3-10.
>All to deliver in the end some slight spin on "it's a generic fantasy world with few minor tweaks" or "it's so low fantasy, we might as well just play historical game set in 13th century Franconia"
I take it that's how you do things since you're a lazy faggot? Or are you making shit up because you have no games? Either way, those "few minor tweaks" can make a major difference, and there has never once been a pre-made setting that is worth using. They all suck ass and you will always have a better time if the setting fits what you and your friends - because if you aren't playing with friends you are playing TTRPGs wrong and deserve all the horrible shit that comes your way - enjoy.
Anonymous.
5/26/2025, 9:24:38 PM No.95733764
>>95708472
Based on the active argument spawned from this, I suppose I can't call this Shit Bait.
Congrats, I guess.
Anonymous
5/26/2025, 10:13:46 PM No.95734199
warforged paladin fighter automaton fantasy DnD
warforged paladin fighter automaton fantasy DnD
md5: 872885b2086038c4210f878b57783208🔍
>>95704025 (OP)
Are there any races that you feel should be used more? What about ones that should be used less? For me, I like artificial races like Warforged, and think they should be more common. I don’t hate any in particular though.
Anonymous
5/26/2025, 11:26:17 PM No.95734758
>>95705305
This. I've created an alien species called the Jil modeled on the Caitians, Khajiit, Tabaxi, and other feline anthropoids. They have the manes and social structure of lions while having the spots of leopards. They're technologically in the Iron Age and live in a series of cultures and societies resembling those of Earth. Grasslanders are similar culturally to the Bantu-speakers of Earth, the desert-dwellers have city-states built around oases, jungle-dwellers trade hides from various beasts with the city-folk for steel tools/weapons, and the mountain-dwellers are thieves and bandits preying on those in the passes. There are influences from irl cultures, but also unique things as well.
Replies: >>95734839
Anonymous
5/26/2025, 11:35:44 PM No.95734839
>>95734758
>>95705305
Kill yourself, dogfucker.
Replies: >>95748178
Anonymous
5/27/2025, 2:38:31 PM No.95738805
>>95728315
>I only care about cultures. Weirder races tend to allow for more novel/extreme cultures
Okay, so what are some of the better cultures you've seen then?
Anonymous
5/27/2025, 5:25:10 PM No.95739679
Races Thumbnails 3 Freistell Pose SCALED DOWN
Races Thumbnails 3 Freistell Pose SCALED DOWN
md5: 81d099690785b035106ee113cf1980e4🔍
>>95704025 (OP)
made my own.
I wanted races to be pretty impactfull but also limit them to 5.
Elves got some interresting inbuilt place in the world but the other classics dont.
My races are not that super special snowflake but i like them and they all have a unqiue role in the campaign and give the player a clear concise identity in the world
Replies: >>95743068 >>95752006
Anonymous
5/28/2025, 12:24:05 AM No.95743068
>>95739679
>made my own.
I think I speak for all of us that we’d be delighted if you shared more information on your races please.
Replies: >>95747419
Anonymous
5/28/2025, 2:43:29 PM No.95746868
>>95733674
>when the type of game explicitly calls for it (which it usually doesnt)
How do you determine when the type of game calls for it?
Anonymous
5/28/2025, 4:50:24 PM No.95747419
IMG_7539
IMG_7539
md5: 0cabc18a7b51e2d7ec6a2f4955a2ec38🔍
>>95743068
Alright, starting on the left we got the masks
>demons or inhuman spirits bound to a wooden mask
>bound by a geas to be human
>or are they only forced to pretend? They’re not allowed to say
>must wear a cowbell at all times
>cannot touch iron
>sink in water

Further right we got the Sea People
>Bronze age sea people isekaid into a fantasy world
>will destroy the world some day
>for now they are funni ancaps
>consider all minted coinage their property
>taxation is theft
>raiding and pillaging is collecting interrest
>can breathe underwater but whatever isekaid them in the first place waits for them in any body of water

On top: the puppets
>not actually a race of individuals
>not a hivemind either
>just an ancient hydra pretending to be multiple people
>shes also insane and might not be in full control of her tulpas
>cheerfull and unsfraid of death
>come in a variety of bewildering shapes
>always impeccably dressed
>pic related
Replies: >>95747500 >>95844099
Anonymous
5/28/2025, 5:03:27 PM No.95747500
IMG_7950
IMG_7950
md5: 3b824dd9b03c683491dd84f0d296402b🔍
>>95747419
Humans
>not actually humans at all
>2 meter tall on average,
>live up to 120
>hair grows incredibly fast
>can tame animals
>can see the stars at night
>invented the stirrups and rekt everyone else for a while
>however everyone agrees that it’s funni that they were heeled shoes as a result
>are secretly an entirely different entity that was tricked into dividing itself into multiple people

Finally
The Cold Ones
>were created by an Elder Dragon Spirit to compete with the rapidly spreading Human races
>based on forbidden fossils
>were made more and more like humans to compete with them until he accidentally taught them love and they murdered him to fuck his gf
>cannot use magic
>look like clones
>can’t actually use magic
>use alchemy to create fucked up monsters instead
>females didn’t get the clone soldier indoctrination so now they’re 3 meters tall ambush predators with an iq of 120 and no social instincts
>pic related
A Mask PC breaking his Geas
Generally a bad idea
Replies: >>95844099
Anonymous
5/28/2025, 7:11:11 PM No.95748178
>>95734839
Kill me yourself, pussy.
Anonymous
5/29/2025, 4:12:41 AM No.95752006
>>95739679
What system do you use?
Replies: >>95752899 >>95752909
Anonymous
5/29/2025, 5:18:39 AM No.95752286
>>95704025 (OP)
Distinct subspecies of humans who have such massively different traits you might as well consider them entirely different species altogether. There is actually an in-universe debate on whenever one of them counts as a different species because they are technically sexually incompatible with other humans
Anonymous
5/29/2025, 8:03:54 AM No.95752801
>>95704178
Quick and easily identifiable archetypes are 100% doable with your own races.
>Pick 1 from each category

>Arctic
>Desert
>Crystal
>Mushroom

>Honorable warriors
>Darwinian predators
>Crafty traders
>Reclusive mystics

>Avian / bird people
>Lizard / dragon folk
>Yetis
>Intelligent statues
Replies: >>95752840
Anonymous
5/29/2025, 8:21:04 AM No.95752840
>>95752801
Why not do all 12 at once for the same race?
>They come from the wastes of the frozen north, farming mushrooms deep in warm caves lit by crystals
>They guard their caravans fiercely as their goods are made with unearthly quality, but they are shrewd enough to swindle the clothes off a king's back
>They seem to be shaped like birds or dragons, but they cover themselves so totally in white furs and stone armour that no scholar agrees on their true form
Replies: >>95752862 >>95828591
Anonymous
5/29/2025, 8:26:44 AM No.95752862
>>95752840
Bravo.
Anonymous
5/29/2025, 8:37:02 AM No.95752899
>>95752006
Highly homebrewed 4e with a bunch of GLOG and some ACKS thrown in the mix especially for dungeon and hex crawling,aswell as collision stuff from ICON
Replies: >>95752909 >>95759510
Anonymous
5/29/2025, 8:39:04 AM No.95752909
IMG_7837
IMG_7837
md5: 4ec6b8d1bb3a53faebbf7a514f88c21f🔍
>>95752899
>>95752006
And yes, this is an actual 7 year campaign
>pic related
Last session
Replies: >>95752995 >>95792592
Anonymous
5/29/2025, 9:10:49 AM No.95752995
>>95752909
Undone by phoneposting..
Anonymous
5/29/2025, 1:53:28 PM No.95754041
>>95704025 (OP)
for fantasy games i only use humans and half-spirits. there's a spirit for everything so if you want to be a dwarf you can be from a city of half-spirits of earth. if you want to be an elf, half-spirit of the forest and so on
Replies: >>95757464
Anonymous
5/29/2025, 11:19:51 PM No.95757464
>>95754041
>for fantasy games I only use humans and my original races, which are all the classical races but with a different name
golly
Replies: >>95760890
Anonymous
5/30/2025, 6:23:34 AM No.95759510
>>95752899
>Highly homebrewed 4e with a bunch of GLOG and some ACKS thrown in the mix
Do you have a PDF you can share please, this sounds like something I want to see!
Replies: >>95760733
Anonymous
5/30/2025, 10:27:04 AM No.95760196
>>95704025 (OP)
I don't usually bother with original races in D&D, but I do tend to make settings populated by more obscure ones over human/elf/dwarf and generally have each important named NPC be of race that hasn't showed up in the game prior.

Admittedly it's mostly because I have 30 gigs of fantasy art saved and wanna make good use of all the weird shit I have lying around.
Anonymous
5/30/2025, 1:57:04 PM No.95760733
>>95759510
nah sorry its literaly just in my head and in the ongoing campaign.
we adapt the game all the time and add new stuff whenever a new ruling comes up that sounds fun or when someone digs up a mechanic from another game that we think would solve ap roblem we currently are encountering
Replies: >>95766255
Anonymous
5/30/2025, 2:31:11 PM No.95760890
>>95757464
nah there aren't specific half-spirit races, there are just spirits for everything. your half-spirit might be more like a sayan, a dalek, an anime catgirl or a slasher movie villain if you want.
Anonymous
5/30/2025, 2:38:41 PM No.95760943
>>95704025 (OP)
>>95704178
Even if I EVER was a DM for my silly little world, I already placed a method where anyone can simply be "spirited away" to my world. In that sense, if they want to be all the usual suspects, they can, or if they want to be the 5 or so races from mine, they can.
Anonymous
5/31/2025, 12:07:59 AM No.95764592
>>95704025 (OP)
I include the classic fantasy races since they're staples to any fantasy setting but I also like making up my own races to play as well, sometimes even taking pre-existing monsters and making a race out of them

>There used to be Ferrous Dragons? Now there's Ferrous Dragonborns
>There used to be more kinds of miscellaneous dragons? Well now there's also miscellaneous Dragonborns
>Borzoi were bred to hunt Wolves? Yea that sounds fun to play
>That one Eladrin Elf Necromancer I made for a friends campaign that never finished? Yea I like the design of'em, I'll turn that into a race
Anonymous
5/31/2025, 5:53:30 AM No.95766255
>>95760733
Shame. Still, do you have any advice on creating races like you did then, please?
Replies: >>95769044
Anonymous
5/31/2025, 5:39:27 PM No.95768459
AoMR_Argus_views
AoMR_Argus_views
md5: 085a1d569955656c6eb15bdeec84ea37🔍
>>95722132
It's from Age of Mythology, more specifically the original release. Pic related is the current versikn from Retold edition
Anonymous
5/31/2025, 6:51:48 PM No.95768836
I use humans only for playable races and keep supernatural beings like dwarves and elves and vampires and all the rest as NPCs. Prevents complications. No I don't play D&D.

I once tried introducing homebrew races, but quickly realized that even my nerd friends don't want to do the homework of learning this new thing in order to play it. So homebrew monsters and NPCs they become. It's probably not even fair to tell players
>this is a snorglap, they are freedeem from the Balzem
And then expect them to roleplay off this, since players generally have a fraction of the investment in the game the GM has anyways.
Replies: >>95769039
Anonymous
5/31/2025, 7:31:51 PM No.95769039
>>95768836
Daring are we today?
Replies: >>95769086
Anonymous
5/31/2025, 7:32:55 PM No.95769044
>>95766255
Just take whatever you like and think cool and throw it together, just don’t let up. Don’t go „it’s a metaphor „ just play it straight and extrapolate from there
Anonymous
5/31/2025, 7:40:43 PM No.95769086
>>95769039
Sorry that my lived experience fails to entertain you. Or whatever.
Anonymous
6/1/2025, 1:50:47 AM No.95771186
javier-charro-razas-nuevas-med
javier-charro-razas-nuevas-med
md5: 91677f7fc35e2eb1e0804636db5f7a76🔍
>>95704025 (OP)
>Do you prefer using the classic fantasy races or do you make your own original races?
yes
Replies: >>95783855 >>95876468
Anonymous
6/1/2025, 9:05:52 AM No.95773068
>>95704796
Zora are more elves than merfolk despite being literal fish people.
Replies: >>95806946
Anonymous
6/2/2025, 2:10:31 AM No.95778186
Codex of Monsters-Genasi
Codex of Monsters-Genasi
md5: 483382b391f18257ebd5fb3be0441cf1🔍
>>95704025 (OP)
What are your preferences for Genasi and similarly elemental races? >>95705070 already shared their take, so I’d love to hear yours.
Replies: >>95783059 >>95794778
Anonymous
6/2/2025, 6:35:52 PM No.95782369
>>95708019
Look up the definition of irony, then get a mirror.
Anonymous
6/2/2025, 6:35:55 PM No.95782370
>>95704025 (OP)
In my setting it's mostly just humans. Humans of from different regions and of different appearances are treated as different races. There are some fantasy races, like plant people and merfolk, and the gods, but most people do not know about the other races so racial distinction is just made on human lines.
Anonymous
6/2/2025, 6:51:30 PM No.95782445
>>95704178
>Bragging about how no one cares about your creative input
Anonymous
6/2/2025, 6:53:51 PM No.95782458
>>95719366
Ugly and too much clutter.
Anonymous
6/2/2025, 8:12:09 PM No.95783059
>>95778186
>asking this fucking question yet AGAIN
Technically, I have to give you points for having actually read through the thread and identified a post actually did engage with your autistic special interest, but come on now. It’s been over a year. Presumably, you actually have something you’re going for with this?
Anonymous
6/2/2025, 10:08:17 PM No.95783855
>>95704025 (OP)
Though I know what you're talking about, I don't even see the classic fantasy races as being the classic fantasy races. I didn't grow up with tolkien, so while I like having elves and dwarves on fantasy games, I usually remove halflings and other kender-adjacent races entirely from being playable. I also usually let players reskin whatever races they want unless their concept is too shitty, no reason you can't play a half-orc stat spread reskinned as a half-croc half-tiger race of desert dweller humanoids, takes away a bit of my perma-GM effort from worldbuilding something that makes players invested. I do have a pet project setting/system with muh own donuts steel races that tie deeply (on the surface) to the system itself, but I'd only show that to players who are close friends and I know would like it.
>>95771186
Frogs are extremely underrated.
Anonymous
6/3/2025, 2:20:37 AM No.95785494
Classic only. No gnomes.
Replies: >>95786513
Anonymous
6/3/2025, 6:30:51 AM No.95786513
>>95785494
Oh why's that anon? In my setting the only race is gnomes and the only distinction is very subraces of gnomes.
Replies: >>95786534
Anonymous
6/3/2025, 6:37:19 AM No.95786534
>>95786513
Gnomes are the worst.
Replies: >>95792010
Anonymous
6/3/2025, 7:39:14 AM No.95786714
I think the usual suspects, with about 33% more on top as odd setting specific races is my sweet spot. Bonus points if those races are looked at as outliers of some stripe in the place the campaign is set (I.E. merchants from another land, refugees from some event extraplanar or mundane, etc.)
Anonymous
6/4/2025, 2:20:04 AM No.95792010
>>95786534
>Gnomes are the worst.
What's wrong with them?
Replies: >>95792144 >>95826148
Anonymous
6/4/2025, 2:48:16 AM No.95792144
>>95792010

What's right with them?
Anonymous
6/4/2025, 4:35:14 AM No.95792592
>>95752909
The sideways photo actually makes it look like a cool platforming dungeon on the side of a cliff face, I'm picturing something spiraling down a deep dwarven city
Replies: >>95794735
Anonymous
6/4/2025, 2:22:36 PM No.95794735
>>95792592
that might actually be a cool idea tho IDK how youd run a platforming dungeon in a TTRPG
Replies: >>95794762
Anonymous
6/4/2025, 2:23:03 PM No.95794737
>>95704025 (OP)
Now that generative AI has begun to enter adolescence in terms of competence, it's finally possible to do non-Tolkienian races, in terms of assets. The remaining hurdle is resistance in the form of unimaginative players.
Replies: >>95794859
Anonymous
6/4/2025, 2:27:17 PM No.95794756
6uxsjXtBSGOMF5ylIeqL0vPl8KbSezWkVY9DdaO_n1M
6uxsjXtBSGOMF5ylIeqL0vPl8KbSezWkVY9DdaO_n1M
md5: c6503827a2ac2c0f3258fb15bb157d5f🔍
>>95706720
... Polychromatic humans, then. Yes. That's what they said. We got that. We understand. Yes. Thanks.... thank you so fucking much....
Anonymous
6/4/2025, 2:28:40 PM No.95794762
>>95794735
Easily. Just by telling players that the map is side-on instead of top-down. Finally force those fuckers to invest in the Climb skill and some rope.
Anonymous
6/4/2025, 2:30:54 PM No.95794778
>>95778186
The problem with Genasi is the existence of Avatar: The Last Airbender. Otherwise they'd be ok for a kitchen sink generic D&D setting where the whole "Planes" thing is a thing. Or the exhausted cliché of "four classical elements" in general. If you're gonna allow Tieflings or Aasimar, you should allow Genasi first. They're far less stupid and edgelord-y.
Replies: >>95800418
Anonymous
6/4/2025, 2:33:44 PM No.95794795
>>95719366
That's not a kitchen sink. That's the anarchic horror of some flavor of the Abyss. That illithid eats the living brains of sapient humanoids. Frequently. That yeti eats people. Frequently. That cambion eats souls. Frequently. You can't just handwave away that kind of thing as polyculturalism. That's not how this works, that's not how any of this works.

Kitchen sink does not just mean there are no rules and everything happens all the time just whenever it's funny to you.
Anonymous
6/4/2025, 2:46:46 PM No.95794859
>>95794737
>generative AI
>possible to do non-Tolkienian races, in terms of assets.
Bull fucking shit. I’ve spent literal hours trying to prompt AI to give me depictions of my nonstandard races and it consistently fails to understand the pieces or how they’re supposed to fit together.
Replies: >>95794987
Anonymous
6/4/2025, 3:15:41 PM No.95794987
>>95794859
1. you're using a shitty outdated model that has a miniscule training dataset
2. your prompts are awful and you don't understand the how the model works so you can't guide it properly
3. or probably both
Replies: >>95795091
Anonymous
6/4/2025, 3:44:48 PM No.95795091
>>95794987
>your prompts are awful
The entire selling point people are trying to make with AI is that you can just tell it what to do using natural language. If you have to learn a specific language and syntax for working with AI, you’ve just reinvented programming languages with extra steps.
Replies: >>95796680 >>95797588
Anonymous
6/4/2025, 7:59:26 PM No.95796680
>>95795091
NTA, but the selling point is that people who can't draw get to make pictures anyways. Using natural language is the ideal, but language is tricky and ambiguous, and it isn't always the best way of communicating an idea. So people invent new communication tools all the time. For example, electrical engineers use a system of runes.

Prompting is this new, emergent language, and the people who can use it get better results than the people who don't.

This is way off topic, but Pony V7 basically lets you name and describe a new character as if you were defining an object class, and then you can describe what the character does, referring to the character by name.
Anonymous
6/4/2025, 9:52:13 PM No.95797588
>>95795091
If you think there's no difference between "gimme a chair" and "an imposing, hulking throne sculpted of basalt and bearing a dozen plush cushions of colorful silks with golden tassles" other than what a programming language could specify, then ya you should just go ahead and find a shovel for yourself because the 21st century is too advanced for you.
Replies: >>95806964
Anonymous
6/5/2025, 6:15:34 AM No.95800418
lry4jos843721
lry4jos843721
md5: 80f9de927d3b615f03c681a83bf3b368🔍
>>95794778
Yeah, personally I never understood why Genasi aren't more popular compared to the other two. I mean, Tieflings and Aasimar got random tables to generate traits for them, but not Genasi. Maybe we can fix that. But should there be four smaller tables for each element or one big table with results that can be applied to each elemental Genasi? If the latter I have a few possibilities, such as them being able to eat their element to heal, a bit like Dragon Slayers in Fairy Tail, or having ears belonging to an animal associated with their element, etc.
Replies: >>95800953
Anonymous
6/5/2025, 9:09:37 AM No.95800953
>>95800418
Because ultimately when people pick characters like this, they are picking them for easy characterization and roleplay. Picking the fire guy doesn't have intrinsic meaning like picking the angel or the demon. This isn't Avatar where being the fire guy means you are part of the fire nation and that has actual cultural significance. (It may very well be but these people won't read about it anyway.)
Replies: >>95819092
Anonymous
6/6/2025, 4:39:13 AM No.95806946
>>95773068
>Zora are more elves than merfolk despite being literal fish people.
Run that by me again please?
Replies: >>95806952
Anonymous
6/6/2025, 4:41:30 AM No.95806952
>>95806946
They're long-lived, generally portrayed as the most aesthetically-oriented of the races, and are typically the most concerned with the balance of nature.
Replies: >>95814236
Anonymous
6/6/2025, 4:43:58 AM No.95806964
>>95797588
Well, you're grotesquely misunderstanding the issues I've had with prompting my races. I provide exacting detail, from the proportions of their limbs to the patterns of their skin, even directly referencing where their features occur in nature, and no model has ever accurately reproduced them. Hell, when I've fed commissioned art of them into AI image-to-text tools and then run what I get back through an image generator, what it spits out is typically missing a number of important structures.
Anonymous
6/7/2025, 5:14:36 AM No.95814236
BotW-Gerudo-Urbosa-and-Riju
BotW-Gerudo-Urbosa-and-Riju
md5: c50999b0e3edc9bef9b9fd3166072b23🔍
>>95806952
>generally portrayed as the most aesthetically-oriented of the races
What about Gerudo?
Replies: >>95817947
Anonymous
6/7/2025, 9:35:46 AM No.95815002
Most of the time I've seen anyone who tries to "invent" a new race is ultimately just taking an existing race and redressing it while ultimately serving the same purpose.
Replies: >>95817101 >>95820711
Anonymous
6/7/2025, 7:17:39 PM No.95817101
>>95815002
Yeah that's how I feel. The vast majority of times I feel like this new race could have simply been a different culture. The race is not physically distinct enough to justify its inclusion. Like let's be honest, how often have you seen the distinct physiological traits of elves or dwarves actually mattering?
Anonymous
6/7/2025, 9:18:51 PM No.95817947
>>95814236
Well, they’ve only existed in their new incarnation for two games—three, I guess, since I briefly forgot they were in Echoes of Wisdom. But, even in Echoes of Wisdom, the character who cares the most about aesthetics and being beautiful is the Sea Zora chief.
Anonymous
6/7/2025, 9:55:25 PM No.95818308
>>95704178
This is only true if you play with 5e drones btw
Anonymous
6/7/2025, 10:04:05 PM No.95818369
There is, of course, nothing new under the sun so I think reusing the same handful of tropes is inevitable. Many unrelated cultures all over the globe have their great serpents, their fae, and their demons. I think just having generic DnD-style elves and dwarves is pathetically stupid, but folklore-style is fine. Personally I prefer the more real-word approach of having distinct human cultures with magical creatures living on the periphery.
Replies: >>95820701
Anonymous
6/8/2025, 12:02:13 AM No.95819092
>>95800953
I'm so confused. How does "fire guy" not have at least as much "characterization" as angel guy or demon guy? And that's before we talk about how fucking stupid and toxic it is to replace personality with race, just straight up.
Replies: >>95820561
Anonymous
6/8/2025, 12:47:50 AM No.95819377
>>95707494
Dwarves are basically human in 99% of the games i've played in anyway
Replies: >>95819765
Anonymous
6/8/2025, 12:53:07 AM No.95819409
>>95719020
as someone who enjoys pointless discussion, as they train reasoning, critical thinking and are just fun, i will teach you a spell to avoid them: "don't engage in them". it works like a charm, just try it.
Anonymous
6/8/2025, 12:55:45 AM No.95819427
>>95726326
anything not human is freakshit
Anonymous
6/8/2025, 1:46:21 AM No.95819765
>>95819377
>His dwarves aren't actual badgers under the beards and maille
Lame.
Replies: >>95820141
Anonymous
6/8/2025, 2:57:55 AM No.95820141
>>95819765
Honestly realizing that there is no functional difference between a badgerman and a dwarf (short, angry all the time and like to dig) really opened my eyes to how you can reflavor stuff
Anonymous
6/8/2025, 4:10:59 AM No.95820561
>>95819092
Because being a fire guy doesn't necessarily tell you much about how someone might act, especially if the person has not read about what genasi actually are and what life is like on the elemental planes (they likely haven't). At the very least any idiot should be able to look at an aasimar or tiefling and be able to figure out that they tend toward good/evil and other people will expect that of them.
Replies: >>95836014
Anonymous
6/8/2025, 4:31:57 AM No.95820701
>>95818369
very based post.
Anonymous
6/8/2025, 4:33:22 AM No.95820711
>>95815002
even the lamest attempt at all is still less stupid than d&d style elves, halflings, dwarves and gnomes.
Anonymous
6/8/2025, 5:40:19 AM No.95821080
>>95704025 (OP)
original race for monsters . humans players.
Replies: >>95826098
Anonymous
6/9/2025, 12:31:44 AM No.95826098
>>95821080
>original race for monsters . humans players.
Okay, I'd like to hear more on this.
Anonymous
6/9/2025, 12:39:26 AM No.95826148
file
file
md5: 2b2d5b1dd053306baf529b5e805c2018🔍
>>95792010
They're not David The Gnome
They're stuck with the stigma that comes from Arcanum's gnomes
They're stuck with the stigma that comes from Dragonlance's tinker gnomes
In old D&D they're Dwarves who can use magic, which isn't a meaningful niche that needs to exist.
In NuD&D, they're small elves or tinker gnomes, with no effort worth a damn made to explain why they're not just completely different creatures.
Small races are just dumb anyway.
Anonymous
6/9/2025, 9:19:35 AM No.95828591
>>95752840
Good idea but "we don't know what they really look like" is lame
>Cold-blooded primate-shaped dinosaur with a thick feather coat, a sharp beak full of sharper teeth
>To save energy in the frozen wastelands despite their massive frame, voracious brain and lack of self-heating, they spend 95% of their time sitting down, covered in frozen snow to isolate themselves.
>In this stance, they meditate for hours, infusing rare mushrooms with a constant stream of magic for hours non-stop, days even, turning the mushroom into crystals with unique alchemical properties.
>While doing this, they communicate with their brethren through growls too low for the human ear.
>Besides the crystal mushrooms, they also enchant the natural crystals of their caves, and the varied items their clients ask them to.
Replies: >>95830014
Anonymous
6/9/2025, 4:11:48 PM No.95830014
Smierb
Smierb
md5: 482de977a621c4476db8f81022df65d7🔍
>>95828591
I call them the Smierbs
The small yeti birbs
Replies: >>95832574
Anonymous
6/9/2025, 10:22:33 PM No.95832574
Smierb queen
Smierb queen
md5: 1e621584e9622edb98fdf0a90766e6e5🔍
>>95830014
I had some slop leftover I liked and didn't want to throw it away so I wrote some additional lore:
>The Smierb queen is a lot bigger, stronger, and dumber. She never leaves her nest where she births new smierbs and protect them against danger. Her deadly beak and talons tear through steel as easily as her babies' dig through dirt and her colorful feathers reflect spells. While Smierbs are a peaceful and diplomatic race, their queen is as aggressive as any brainless monster.
Replies: >>95872055
Anonymous
6/9/2025, 10:59:36 PM No.95832839
>>95704025 (OP)
I have a bunch of homebrew races (that no one fucking plays) and my own takes on elves and dwarves (lots of elf PCs), but mostly everyone just plays a human, cuz it's the easiest and they get the most representation. Oh and there was one very humanoid race of weird eldritch mutants and got some bites there too. Generally though, as a rule my group doesn't wanna play as weird monster-creatures that aren't animal hybrids and don't have tits.
Replies: >>95835583 >>95843615 >>95866926
Anonymous
6/10/2025, 6:27:17 AM No.95835583
>>95832839
>I have a bunch of homebrew races (that no one fucking plays) and my own takes on elves and dwarves (lots of elf PCs)
Share please?
Anonymous
6/10/2025, 8:19:07 AM No.95835972
st-christopher-good-dog
st-christopher-good-dog
md5: 780c1059f18ab3b91681cf81dd560ac9🔍
>>95707603
Cynocephali
Replies: >>95843601
Anonymous
6/10/2025, 8:26:25 AM No.95836014
>>95820561
Dude.. have you never heard of a Hothead before?
Replies: >>95838978
Anonymous
6/10/2025, 7:09:17 PM No.95838978
>>95836014
I have heard of the term, but I have no reason to assume that it actually applies to fire genasi. It would be like making an earth genasi and saying you're very "grounded and down to earth."
Anonymous
6/11/2025, 5:44:32 AM No.95843601
>>95835972
>Cynocephali
Where did the idea of these things even come from?
Anonymous
6/11/2025, 5:46:16 AM No.95843615
>>95832839
>my setting has four homebrew races, four heavily-reinterpreted races, dwarves, and humans
>players most commonly roll the homebrew races
I cannot tell you how satisfying a feeling it is. It's pretty fucking satisfying.
Replies: >>95845691
Anonymous
6/11/2025, 7:23:10 AM No.95844099
>>95747419
>>95747500
Far out. Anymore images of your races or art from the game?
Replies: >>95845691
Anonymous
6/11/2025, 2:25:17 PM No.95845691
photo_2023-08-21_16-29-05
photo_2023-08-21_16-29-05
md5: 1487afdcf2582718469a0819de04b12c🔍
>>95843615
yeah its great.
Especialy once they actually engage with the primary concepts of it.
Which they kind of have to, especialy with mine in the case of the masque race and the puppet race.
Players realy dont like beeing "enslaved" (tho its actually not enslavement, more like beeing a part of) a different beeing so it realy gets them a plot hook.
Funly enaugh all players that have this freely chose this race so idk.
>>95844099
sure
heres one of the larger ones ive made
Replies: >>95852602 >>95860318
Anonymous
6/12/2025, 6:04:25 AM No.95852602
>>95845691
Awesome! What's the context here?
Anonymous
6/13/2025, 3:38:05 AM No.95860318
>>95845691
Thanks! Do you have any more please!
Anonymous
6/14/2025, 2:37:37 AM No.95866926
>>95832839
>Oh and there was one very humanoid race of weird eldritch mutants
Details. I want to play as one next game.
Anonymous
6/14/2025, 10:50:46 PM No.95872055
>>95832574
So they're like bee queens. How often are new queens born?
Replies: >>95872717
Anonymous
6/15/2025, 12:39:26 AM No.95872717
1749940752887
1749940752887
md5: 5f656f6a8c4d67b087dc0905b41e702e🔍
>>95872055
Whenever the magic in the soil is more or less dried up, the current queen weakens and dies. One of the current eggs who had yet to hatch becomes the host of the new queen. When born, she will follow her instinct and lead her colony to a new cave overflowing with magic. If she doesn't find a new cave in time, she dies and the colony is in danger. It splits, smierbs try to find other colonies to join, many die trying, and a few abandon their traditions and try their luck exploring the rest of the world.
Anonymous
6/15/2025, 3:56:21 PM No.95876418
>>95719366
"One pretzel, please, Mister Gray Slaad"
Anonymous
6/15/2025, 4:11:32 PM No.95876468
>>95771186
How would races like this come about? Did that hippoman evolve from normal hippos? Is it just a coincidence that he's human shaped? Or did he evolve from apes like humans did, and the hippo features are just a coincidence? Did wizards fuck every species of animal to make hybrids? Or did a god decide that he wanted a species of frog that looked humanoid? Why are there no frogs with horse shaped bodies? Why are there no elephant headed snakes?
Replies: >>95880906
Anonymous
6/16/2025, 4:12:00 AM No.95880495
>>95719366
Aren't mind flayers Evil? What is one doing as a humble food vendor?
Replies: >>95880516 >>95880946
Anonymous
6/16/2025, 4:17:16 AM No.95880516
>>95880495
The ones who are connected to the Elder Brains are 100% evil. Any individual illithid that breaks away from the psionic network has the opportunity to establish its own morality, and could potentially become something other than a complete bastard, however unlikely that might be.
Anonymous
6/16/2025, 5:55:22 AM No.95880906
Giff-5e
Giff-5e
md5: 3f99171502728c1afd6233e52dc8a924🔍
>>95876468
>How would races like this come about? Did that hippoman evolve from normal hippos?
In my setting there are both races that evolve more ‘naturally’, like in our world, and races came to be due to how the setting spiritual mechanics works
In a simplified way, what is called soul or spirit isn’t a singular unchanging fundamental substance, it is instead a composite of many components or aggregates. Souls can absorb components, shed components, fuse with other souls, split due spiritual mitosis, bud lesser souls, be shattered and so on. Components can also mutate due exposure to different energies, experiences of profound psychological or spiritual intensity or by absorbing too many spirit fragments.
It's important to note that there’s no clear-cut division between the biological and the spiritual body, so changes in the soul/spirit can cause biological changes and biological mutations can induce spiritual mutations.
Taking the Hippoman as an example, there are a few ways that they may have come to be.

[1/3]
Replies: >>95880912
Anonymous
6/16/2025, 5:56:24 AM No.95880912
>>95880906
One is a human tribe starting to absorb components of hippos spirits either due to some close relation with a hippo (or hippo like) spirit, or through ritualistic consumption of hippos, and progressively mutating and becoming more hippo like each generation.
Another is a soul with an ego component(s) that bear particularly strong attachment to the form it was previously incarnated as end up binding to another species embryo, be a “human” ego in a hippo or a “hippo” ego in a human. This, alongside some other factors like the spiritual charge from the mother during development and the residual spiritual charge from the fathers seed, can lead to embryo to mutate and develop into a blend of human and hippo, that if it manage to reach maturity and acquire mates could be able to reproduce and generate more like it by reproducing with other hippos or humans (giving the individual has a strong enough spiritual potency to pass the mutation on)
Yet another is an individual carrying at the same time a full human soul and a foul hippo soul, being a werehippo, and depending on how those are balancing any child conceived by the werehippo might receive enough of an ‘hippo-charge’ to have some hippo traits, to being a werehippo themselves (a perfect one in this case as it would have an unified soul from the get go), to being a partial hippo shifter to being a hybrid.

[2/3]
Replies: >>95880921
Anonymous
6/16/2025, 5:57:26 AM No.95880921
>>95880912
>Did wizards fuck every species of animal to make hybrids?
Not every species, but during a period in my setting arcanists played with the development and refinement of races for variety of functions
Those process involved from spiritual and biological transgenics, induced mutations and selective breeding to develop new beings and domesticated versions of “savage and barbaric monstrous races”, like the dairy minotaur
>Or did a god decide that he wanted a species of frog that looked humanoid?
My setting don’t has conventional gods, more of a mix of mystery like immortals and arch feys, with elemental lords or other powerful spirits, going on a more animistic line
But they occasionally might have an influence on how people that worship them develop across generations
>Why are there no frogs with horse shaped bodies? Why are there no elephant headed snakes?
That is a bold assumption

[3/3]
Anonymous
6/16/2025, 6:01:01 AM No.95880946
>>95880495
There's no greater evil than engaging in capitalism comrade
Anonymous
6/16/2025, 9:52:40 PM No.95885303
il_570xN.1265649049_3qrn
il_570xN.1265649049_3qrn
md5: eed70cc574d9a183092bc9e871ee7f22🔍
>>95707603
The Panotti
Anonymous
6/16/2025, 9:56:36 PM No.95885328
>>95722032
The AoM Atlanteans were a really cool addition.
Replies: >>95893050
Anonymous
6/16/2025, 10:09:06 PM No.95885413
>>95704025 (OP)
I like to take extreme stereotypes that are common and make races out of them.

Hyper consumer ultra simp literal bug people that are very weak and cowardly individually but swarm people that may insult their essentially genestealer queens who implants eggs and kills mortals stupid enough to fall for her toxic charms.

They have a single antenna that hangs loosely from a widened, distended skull. The queens are large and brightly colored. Many of the drones play dress up to emulate the uncaring queens.

They group around and generate power through various totems. Trivial but flashy objects that they inevitably destroy as they use them. Meaning they have to hoard things other people like to empower and degrade. They're a fairly common enemy type because they're such a nuisance, plus they're easily used by BBEGs because they're such inconsequential retards.

Plus, interacting with them always leads to a lot of 'well, ackshully' pedantry so they're basically a kill on sight.

Stuff like that.
Anonymous
6/17/2025, 10:38:13 PM No.95893050
>>95885328
>The AoM Atlanteans were a really cool addition.
What specifically did you like about them?
Replies: >>95896219
Anonymous
6/17/2025, 11:34:38 PM No.95893461
>>95704025 (OP)
Depends on the game. I like the classics fine, but sometimes you want a more specific flavor of things like them, or something totally different.
Replies: >>95904733
Anonymous
6/18/2025, 8:15:22 AM No.95896219
>>95893050
>>95894455
>>95894870
>>95895672
>>95895750
kill yourself bumpfag
Anonymous
6/18/2025, 9:23:50 PM No.95900062
__harpie_lady_harpie_lady_1_harpie_girl_harpie_queen_harpie_dancer_and_9_more_yu_gi_oh_drawn_by_isikawaharuki__sample-3503c9bc8aa67d0e877bbe00f9bb445b
>>95704025 (OP)
Anime and card games races
Replies: >>95903320
Anonymous
6/19/2025, 6:07:36 AM No.95903320
harpie-perfumer
harpie-perfumer
md5: de1c43c8ebf065184e9fda6c382e398f🔍
>>95900062
>Anime and card games races
Any in specific besides picrel?
Replies: >>95914920
Anonymous
6/19/2025, 1:34:52 PM No.95904733
>>95893461
Classics are there for a reason, for sure, but I do think that many tables get stuck in focusing so much on the player's identity that it ruins the player experience.

Idk if that conveys what I'm trying to say.

If everything is weird and wacky on the player side, character creation and such, it sort of ruins the actually fantastical things they interact with. That has been my experience, at least.

Secondary, but tangents from the other point: A lot of what would be considered a 'horror' game is really just adding the mysterious or unknown back into the game itself.
Replies: >>95910685
Anonymous
6/20/2025, 6:29:52 AM No.95910685
>>95904733
>That has been my experience, at least.
I'd love to hear the story there.
Anonymous
6/20/2025, 9:08:09 PM No.95914920
Setsuna_Full_Anime
Setsuna_Full_Anime
md5: 1f706200760eed4e5b46290a629fc9d1🔍
>>95903320
Mostly anime beastfolk
Anonymous
6/20/2025, 9:17:46 PM No.95914986
>>95704025 (OP)
luv me humans
luv me elfs
luv me dwarfs
luv me evil elfs
luv me lizardmen
'ate playable orcs
not racist just prefer em as monsters
Anonymous
6/20/2025, 9:21:42 PM No.95915015
file
file
md5: b136ed3965f0e364db7e370453654b74🔍
>>95704025 (OP)
>Man
>Elf
>Catgirl
>Potato
>Hulk
all you need baby