Thread 95871762 - /tg/ [Archived: 841 hours ago]

Anonymous
6/14/2025, 10:06:07 PM No.95871762
1713464240218927[1]
1713464240218927[1]
md5: 045d82a9d59e28a08efe433096101349๐Ÿ”
>AAAAARGH DEEMON LOOOOOOOORD
>YOU CANT JUST CAST AN EVIL SATANIC SPELL THAT CAUSES THE COAGULATED EXCREMENT IN MY BOWELS TO BURST OUT AS A FIENDISH SHIT ELEMENTAL
>*BRRRRAAAAAAAAPPPP*
>OH NOOOOOOOOOOOOOOOOOOOOOOOOOO
Replies: >>95871800 >>95873141 >>95873623 >>95874490 >>95875926 >>95876016 >>95876877 >>95876977 >>95881463 >>95882607 >>95886601 >>95886786 >>95894904 >>95898726 >>95898876 >>95903382 >>95904047 >>95906432
Anonymous
6/14/2025, 10:10:49 PM No.95871800
pottery
pottery
md5: b2d3d24eea1e36195a8cff0b656858e9๐Ÿ”
>>95871762 (OP)
>spawned from 4e
>its shit
Replies: >>95871932 >>95871957 >>95881661 >>95884994 >>95901284
Anonymous
6/14/2025, 10:29:27 PM No.95871932
>>95871800
>spawned from 4e
I keep seeing you claim this, but the devs kept saying it was inspired by 5E, so please support your claims.
Replies: >>95881818 >>95885061
Anonymous
6/14/2025, 10:33:44 PM No.95871957
>>95871800
>funny thread
>first post immediately starts trolling trying to start another console war /tg/ edition going
why are you like this?
Couldn't you at least have the decency to shit on sotdl on its own merits instead of trying to turn this thread into another samey D&D shitposting thread?
Replies: >>95872360
Anonymous
6/14/2025, 11:43:37 PM No.95872360
>>95871957
Well, it started with literal excrement, so he had to step up to bring the standards even lower.
Anonymous
6/15/2025, 1:58:52 AM No.95873141
Riener Sniff (Harder)
Riener Sniff (Harder)
md5: c8d08f5e25c7a78cf38174837b3cddd1๐Ÿ”
>>95871762 (OP)
Literally imagine the smell...
Anonymous
6/15/2025, 3:46:21 AM No.95873623
>>95871762 (OP)
Memes, and excrement aside, it looks like a really fucking cool system.
And judging by how many splats there are, and that weird wizard is a thing, it seems pretty successful in its own right too.
Replies: >>95875701 >>95881675 >>95883722 >>95884868
Anonymous
6/15/2025, 3:56:50 AM No.95873667
POO POO MAGIC LOL
O
O

P
O
O
Anonymous
6/15/2025, 6:33:04 AM No.95874490
ER_Concept_Art_DungEater
ER_Concept_Art_DungEater
md5: 5cd6dad0fd5f36539c5c72212fecd8ab๐Ÿ”
>>95871762 (OP)
>SHART THYSELF!
Anonymous
6/15/2025, 1:16:31 PM No.95875701
>>95873623
I know itโ€™s fairly successful, but Iโ€™ve actually never seen a SoTDL book sold anywhere here (in the UK). Maybe itโ€™s too explicit to be sold at the same place people go for Pokemon cards, maybe britbongs just donโ€™t fw poopoo magic, idk.
Replies: >>95876448 >>95881675
Anonymous
6/15/2025, 2:03:00 PM No.95875926
1595214752183
1595214752183
md5: ff1c852281e818eaba5ad23b853fecd5๐Ÿ”
>>95871762 (OP)
Anonymous
6/15/2025, 2:21:39 PM No.95876016
>>95871762 (OP)
they try to protrail this magic as absurdly objectiv evil, but in india TODAY they still practice rituals like these, so actually this shpuld be classified as miracles/holy magic from an indian inspired god
Replies: >>95876432
Anonymous
6/15/2025, 4:00:48 PM No.95876432
skeptical-indian-man-in-yellow-t-shirt-pointing-with-thumb-and-looking-away-on-red-backdrop-2RTCFN6
>>95876016
>protrail
>objectiv
>shpuld
Anonymous
6/15/2025, 4:05:23 PM No.95876448
>>95875701
Idk, my lgs has a lot of Pokรฉmon cards and some cutesy merch, but I've also seen SotDL and even some of the cringier Lamentations of the Flame Princess book there.
Anonymous
6/15/2025, 5:47:45 PM No.95876877
>>95871762 (OP)
>excremental
Replies: >>95878265
Anonymous
6/15/2025, 6:00:55 PM No.95876959
>excremental

https://www.youtube.com/watch?v=Vdd4rBlsj2o
Replies: >>95878265 >>95881565
Anonymous
6/15/2025, 6:04:52 PM No.95876977
>>95871762 (OP)
The image is for the Mother of Monsters styled class on the next page, faggot.
Replies: >>95877028 >>95881838
Anonymous
6/15/2025, 6:16:27 PM No.95877028
Paths of Horror
Paths of Horror
md5: 365281b5739538622d9d61616cb9e900๐Ÿ”
>>95876977
In fact fuck it, here's the entire supplement. Least you people could do is get new material to troll with. We got scat, but we also got vore and deranged pregnancy.

Personally I'm the Brain in a Jar.
Replies: >>95881672 >>95881838 >>95882043 >>95883596 >>95886611 >>95886743 >>95896744
Anonymous
6/15/2025, 9:50:52 PM No.95878265
>>95876877
>>95876959
It is genius in it's simplicity. You could try Pooplem, Frankencrapper...Excremental is just...great
Anonymous
6/16/2025, 8:28:25 AM No.95881463
>>95871762 (OP)
Stealth Indian thread
Anonymous
6/16/2025, 8:58:51 AM No.95881554
ol belly
ol belly
md5: e8e91a52f572929947294088f7dd106a๐Ÿ”
People call copromancy edgy and unrealistic, but Baal Peor (often rendered as "Belphegor" by medieval Christians and depicted as a surly demon sitting on a wooden toilet) was a major deity in the Caananite pantheon. Many of his festival days involved public sexual acts that incoporated the use of human filth.

>Belphegor derives from the Assyrian Baal-Peor, a Baal worshipped at Mount Peor, to whom the Israelites were associated in Shittim (Numbers 25:3) and who was associated with intemperance and orgies. He was worshiped in the form of a phallus.
Replies: >>95881698 >>95881791 >>95882904 >>95883754 >>95886341
Anonymous
6/16/2025, 9:04:36 AM No.95881565
>>95876959
I knew I'd see this in this thread.
Anonymous
6/16/2025, 9:28:35 AM No.95881661
>>95871800
It doesn't have anything in common with 4e anon.
Anonymous
6/16/2025, 9:33:40 AM No.95881672
>>95877028
>mother of monsters
Boner.gif
Anonymous
6/16/2025, 9:34:00 AM No.95881675
>>95875701
I've seen the Core book and the two DLC's (Demon lord companion 1 and 2) at stores, and bought the core for my players to have during play.

>>95873623
I'm completely in love with it. Moved to it after using Pathfinder 2e for a couple of years, and been stuck with it ever since - it's my favorite system ever, and I'm currently halfway through the 4th campaign I've run using it.
Weird wizard is an unnecessary sidegrade, and I'm not moving over to it permanently. I think he mostly made it to sell a book with much more pg artwork, but it solves a problem that doesn't actually exist, since it's easy to run Demon Lord as more optimistic and less grimdark if that's the campaign you want.
Replies: >>95886768
Anonymous
6/16/2025, 9:39:56 AM No.95881698
1000017525.jpg
1000017525.jpg
md5: 8ae9d597a8624d5aab24c6929f467162๐Ÿ”
>>95881554
>Shittim
Anonymous
6/16/2025, 10:07:41 AM No.95881791
>>95881554
>shittim
You have to have made it up
Replies: >>95881836 >>95882641
Anonymous
6/16/2025, 10:13:56 AM No.95881818
>>95871932
Not really. The creator was working with WotC on designing 5e and thought the group designing 5e was making a bad game from a design point so he quit WotC and left to make a game he thought was better than what WotC was making.

So SotDL is what 5e could have been if the taint of "modern audience" never hit the design process and sacred cows were allowed to be slain.
Anonymous
6/16/2025, 10:17:49 AM No.95881836
>>95881791
It's mentioned in Numbers and Joshua as the last place before Israelites crossed the river Jordan and Moabite women lured some away from idol worship and extremely deviant sex acts. It is also called Abel-Shittim.
Anonymous
6/16/2025, 10:18:05 AM No.95881838
1743118133968767
1743118133968767
md5: c394f4741d7bae0f4a74dcfbc9c85149๐Ÿ”
>>95876977
>>95877028
Replies: >>95882475
Anonymous
6/16/2025, 11:30:00 AM No.95882043
>>95877028
>vore
hard vore isn't vore its guro with a twist
Replies: >>95886347 >>95899017
Anonymous
6/16/2025, 1:58:54 PM No.95882475
>>95881838
To be fair, posting an incorrect image in reference to the thing you are complaining about that is supposed to be on topic is a pretty good way to make autists have an aneurysm.

Like complaining about much you loathe Mindflayers while spamming Beholder pics and referencing those pics as stupid Mindflayers.

Although a Beholder would consider Mindflayers as stupid.
Replies: >>95882565
Anonymous
6/16/2025, 2:21:47 PM No.95882565
>>95882475
I'm just gooning to the mother of monsters what are you talking about
Anonymous
6/16/2025, 2:31:47 PM No.95882607
>>95871762 (OP)
Look, if blood magic exists and also bone magic through necromancy, excrement magic is also on the table.
Anonymous
6/16/2025, 2:40:54 PM No.95882641
Tissark
Tissark
md5: 0e027e1bff86bb5adb0ecd3d70ff7fef๐Ÿ”
>>95881791
Replies: >>95882918
Anonymous
6/16/2025, 3:01:33 PM No.95882733
Silly thread :)
Anonymous
6/16/2025, 3:13:04 PM No.95882792
Mod thread.
Anonymous
6/16/2025, 3:32:55 PM No.95882904
>>95881554
Man pagan living seems like it sucks.
>have crush on girl
>see her just chowing down during the culture wide scat orgy
Replies: >>95882949 >>95900416
Anonymous
6/16/2025, 3:35:32 PM No.95882918
>>95882641
Well, early Christians were allegedly hiding in sewers or Roman cities, so it all checks out.
Anonymous
6/16/2025, 3:41:31 PM No.95882949
>>95882904
Pagan life sucked in general
>killed by your tribe as a sacrifice for wealth/harvest/strength/the lulz
>killed by rival tribe who worships the same deities but uses a couple different letters in the spelling
>killed by Christians trying to convert you (they got confused and cut your head off by accident)
Replies: >>95883035 >>95884809 >>95900416
Anonymous
6/16/2025, 3:59:12 PM No.95883035
>>95882949
>killed by Christians trying to convert you (they got confused and cut your head off by accident)
For all they know, you were to trying to summon demons with your weird language
Replies: >>95883048
Anonymous
6/16/2025, 4:01:41 PM No.95883048
>>95883035
(Estonian)
Anonymous
6/16/2025, 5:51:57 PM No.95883596
>>95877028
>Excremental
KEK
Anonymous
6/16/2025, 6:13:00 PM No.95883722
>>95873623
The game is fucking awesome alongside Weird Wizard (has the version with all the OP tier stuff filed off, despitw OP's picture coming from a suppliment specifically called, "Paths of Horror", where some options involve gorging yourself for power and amother birthing monsters to do your bidding). Highly recommend checking it out, and 95% of the options aren't really as these threads make them out to be, hence why you see the same 5 or 6 examples every time it's brought up.
Replies: >>95886768
Anonymous
6/16/2025, 6:17:48 PM No.95883754
>>95881554
Church of Satanโ„ข fags when they discover what demon's and demonology actually is. People trash on SotDL for being a "fetish" game when Schwalb clearly took inspiration from real life beliefs and traditions and made it part of the game.
Replies: >>95884677 >>95886341 >>95887550
Anonymous
6/16/2025, 6:26:55 PM No.95883801
>Play my weekly 5e game
>One of the players shows off his mud golem mini and says it's a character he made up called, "Sir Hector Ictavious Turdswallow (SHIT for short)"
>He was cursed by a bog witch for pissing in her garden and is forever doomed to fertilize the lands he walks on
>The entire table thinks this is hilarious
>Meanwhile, /tg/ has a meltdown at SotDL for using shit in the system
Then I'm reminded that there are posters on /tg/ who quite literally cannot stand SotDL existing for this very reason, and I'm once again filled with joy that actual 5e normies are more level headed than the retards here.
Replies: >>95884787 >>95887550
Anonymous
6/16/2025, 8:29:16 PM No.95884677
>>95883754
>Church of Satan
You do realize the Church of Satan is made up of edgy atheists and they don't actually worship or even believe in the Devil, right retard?
Replies: >>95886270 >>95887550
Anonymous
6/16/2025, 8:44:24 PM No.95884787
>>95883801
Calm down sperg, people mainly laugh at the absurdity of the poop shit in the CRB.

The people who really get pissy about are a bunch of nogames who bitch about every system ever because bitching is their source of entertainment.

By and large, /tg/ thinks SotDL is one of the best d20 systems you can play.
Replies: >>95886292 >>95886337 >>95887550 >>95895471
Anonymous
6/16/2025, 8:47:37 PM No.95884809
>>95882949
Paganism just meant non-Christian.
NOW it means not following a recognized religion, but the fucking Force from Star Wars is recognized religion so paganism doesn't really mean shit.
Replies: >>95901881
Anonymous
6/16/2025, 8:53:48 PM No.95884868
>>95873623
Plays fast, character creation is a breeze, character customization is extremely high, rules are "close enough" to D&D to get forever 5e tards to try it, can be dark, silly, clean, lethal, or whatever flavor you want (leans into horror though).

One of the better RPG systems out there. Arguably one of the best considering MOST systems outright suck and rely on a cool setting or gimmick to pull players in whereas SotDL is just a really well made game that hooks people instead of the setting.
Replies: >>95886768
Anonymous
6/16/2025, 9:07:29 PM No.95884994
>>95871800
Haha, stupid faggot try to spreads misinformation but nobody believe his bait because he is too retard.
Anonymous
6/16/2025, 9:17:27 PM No.95885061
>>95871932
Schwalb was a lead designer on 5e and thought it was kinda bad so he took his ideas and made SotDL. It was "inspired" in the same way someone ate a shitty sandwich so they made their own sandwich to avoid eating the shitty sandwich again.
Anonymous
6/16/2025, 10:57:28 PM No.95885756
ouch
ouch
md5: df4fd605a47e5452f70355b1bfe6f3b2๐Ÿ”
Replies: >>95886323 >>95886334
Anonymous
6/17/2025, 12:23:06 AM No.95886270
>>95884677
I'm fully aware, Anon. My post even heavily implies as much.
Anonymous
6/17/2025, 12:25:50 AM No.95886292
>>95884787
Pretty sure that post is explicitly pointing out a specific demographic of posters on here, Anon. If it doesn't apply to you, it likely wasn't about you.
Anonymous
6/17/2025, 12:29:55 AM No.95886323
1706126310987
1706126310987
md5: 999e7b887022d1fa8e9f67bb683651f4๐Ÿ”
>>95885756
Martial bros... it's over
Replies: >>95886353
Anonymous
6/17/2025, 12:31:27 AM No.95886334
20250616_182841
20250616_182841
md5: 3ed8445f09b7904f1faf30c3afaae2e0๐Ÿ”
>>95885756
Some of the spells in this game are fucking wild and makes reading the books always hilarious. They really slapping shit like this directly above something like, "Hellfire Bolt" without missing a beat.
Replies: >>95887849 >>95897107
Anonymous
6/17/2025, 12:31:49 AM No.95886337
>>95884787
The constant trolling killed the generals we used to have for SotDL/SotWW and all the other games using the core resolution system.
Replies: >>95886349
Anonymous
6/17/2025, 12:32:27 AM No.95886341
brahmin
brahmin
md5: a6988da4af2e38e599d438dddbcbf4a5๐Ÿ”
>>95881554
>>95883754
hinduism seems like a giant prank played on benighted jeets by actual demonic entities

>lmao drink cow urine you stupid poos
>jej wipe cow dung on your bodies to heal your injuries
>forcefully marry and then rape your daughter to purify your bloodline
>cow anuses have healing properties! no, seriously bro, honest injun! wipe that dung on your face! eat that bovine sphincter!!!
>struck by lightning? bit by a snake? cover yourself in cow dung (lol) and just wait until you're healed
>see a deformed street urchin? karma means they deserve their suffering! piss on them, shit on them, and rape them if they're female!
>scamming? cheating? stealing? do it to your fellow humans, but remember to honor us, your pantheon!
Anonymous
6/17/2025, 12:33:16 AM No.95886347
>>95882043
You can easily make it the good vore and swallow the target whole if you follow the little blurb at the top. Snake magic.
Anonymous
6/17/2025, 12:33:32 AM No.95886349
>>95886337
I felt like it was more of that we had a content drought for awhile, Weird Wizard took like a few years and there wasn't anything major for Shadows during that time
Replies: >>95886371 >>95886406
Anonymous
6/17/2025, 12:34:21 AM No.95886353
>>95886323
Ironically, going full martial from start to end is probably the most broken build you can make in the game.
Replies: >>95886365 >>95886391
Anonymous
6/17/2025, 12:36:08 AM No.95886365
>>95886353
This. Martial are extremely strong in both Shadow games.
Anonymous
6/17/2025, 12:36:25 AM No.95886371
>>95886349
Shame Weird Wizard turned out to be pretty much SotDL with the numbers filed off and the setting made tame as opposed to a new edition.
Replies: >>95886393 >>95889794
Anonymous
6/17/2025, 12:39:10 AM No.95886391
>>95886353
Taking hits that would wipe all the other characters out combined while hitting harder than 99% of the spells in the game. Pure melee is outright disgusting in terms of damage and survivability.
Replies: >>95895255
Anonymous
6/17/2025, 12:39:36 AM No.95886393
>>95886371
SotWW has massive changes to core parts of the system and its content is entirely incompatible with SotDL though?
Replies: >>95886474
Anonymous
6/17/2025, 12:42:27 AM No.95886406
>>95886349
He's made a lot more stuff since the SotWW kickstarter, though I'm not sure how much has came out since the last real general.

Also every single thread that mentions the game, whether it's like OP being a faggot or just casually adding it turns into a semi-general.
Anonymous
6/17/2025, 12:55:59 AM No.95886474
>>95886393
Oh no, Monsters act first unless you take a reaction, spells are gained slightly differently, and martials can opt to do less base damage to hit more shit.

Holy shit it is so different it is an entirely new game! There's no way it could be compared!

It does SOME things different, JUST enough to incompatible, buts it not enough to feel different in practice. SWADE is incompatible to SW Explorer Edition as well, but it's hardly something new enough to act like it warrants someone recommending it over the other. If you want a more heroic, higher power, stock fantasy setting then go with WW. GIVEN how that kind of setting isn't hard to come by AT ALL.

It's especially retarded when DL can be played as a big standard fantasy setting RAW.
Replies: >>95886489 >>95886543
Anonymous
6/17/2025, 12:58:08 AM No.95886489
>>95886474
Oh, you were trolling. Sorry, I thought you were just stupid. My mistake.
Anonymous
6/17/2025, 1:07:19 AM No.95886543
>>95886474
This is the sort of shit that killed the SotDL general, why do you have to be a sperg about it, anon?
Anonymous
6/17/2025, 1:19:05 AM No.95886601
>>95871762 (OP)
Is that what is happening? I always the it was some lady having her fetus explode out of her womb as an eldritch horror or something having never read any of the books.
Replies: >>95886611
Anonymous
6/17/2025, 1:20:27 AM No.95886611
>>95877028
>>95886601
Just a retarded crop. Top of the art is the mother of monsters, bottom is the gorger.
Anonymous
6/17/2025, 1:41:58 AM No.95886743
>>95877028
These all look like total fucking garbage. Significantly weaker than any of the regular options with costly downsides to... do fucking nothing compared to other class features that don't fuck your character up. So stupid. It's not playable, it's just vomiting on a page for the sake of it. Mechanically useless supplement. At least make them competitive if you're going to attach those kinds of costs. What a joke.
Replies: >>95889583 >>95892668 >>95892682 >>95897176
Anonymous
6/17/2025, 1:45:32 AM No.95886768
>>95881675
>>95883722
>>95884868
Yeah. It really does seem to me like the system one should be playing instead of D&D 5e, since there's nothing that system specifically offers that SotD/WW offer.
At least on paper that's what it looks like.
Replies: >>95886773 >>95896835
Anonymous
6/17/2025, 1:47:20 AM No.95886773
>>95886768
>since there's nothing that system specifically offers that SotD/WW offer.
that SotD/WW doesn't*
As in, anything you can do with 5e you can do with these two games as far as I can tell, and it probably plays a lot smoother too.
Replies: >>95889616 >>95889933
Anonymous
6/17/2025, 1:49:15 AM No.95886786
Marquis_de_sade
Marquis_de_sade
md5: 41b1868dfd67216ea55aeafbe0c5af31๐Ÿ”
>>95871762 (OP)
Finally a game for me
Replies: >>95886793
Anonymous
6/17/2025, 1:50:49 AM No.95886793
>>95886786
lmao
Anonymous
6/17/2025, 4:45:47 AM No.95887550
>>95883801
>>95884787
>By and large, /tg/ thinks SotDL is one of the best d20 systems you can play.
Yeah, but that's not saying much. That's like saying it'd be better to drink a cup of piss than eat a diarrhea sandwich. Sure it's true, but neither is ideal and both are terrible. I avoid it because the rules largely suck, you can only make not!5e so fun, and because of the autistically edgy material coupled with blatant scat porn thrown in the mix. I have no professional respect for Schwalb, his old laurels (WFRP, 5e) are dogshit in my opinion, and I'm not interested in playing a game written in such a way that makes me think the author would consume both then ask for seconds when presented with my opening analogy.

>>95883754
>>95884677
Ironic that Schwalb is a card carrying member of the Church of Satan along with one of his Discord mods.
Replies: >>95887644 >>95889826 >>95895400
Anonymous
6/17/2025, 5:10:59 AM No.95887644
>>95887550
>Ironic that Schwalb is a card carrying member of the Church of Satan along with one of his Discord mods.
lol, I should have known.
Anonymous
6/17/2025, 5:53:21 AM No.95887827
I was player in this system a while back and it was great.
I was going to run VtM But this looks loads of fun to run. I didn't know you could have an excremental
Anonymous
6/17/2025, 5:59:47 AM No.95887849
>>95886334
which book is this from?
Doesn't seem to be in Core or Occult Philosophy
Replies: >>95889776
Anonymous
6/17/2025, 2:35:23 PM No.95889583
>>95886743
SotDL was never really about build maxxing, that shit can stay with Paizo where it belongs.
Replies: >>95889597
Anonymous
6/17/2025, 2:38:30 PM No.95889597
>>95889583
of course it's about build maxing, you die if you don't do it
Anonymous
6/17/2025, 2:42:43 PM No.95889616
>>95886773
There's some things which are a little tricky, that there aren't direct things to compare to. For example a lot of elemental stuff. There's 4 races which actually have playable options in DL, but lack them in WW. Gnomes, Salamanders, Sylph and Undine. They kinda fill the generic elemental role. But then the "genie" which are just insane embodiments of nature, fit classic elementals aesthetically. But then there's nothing for the classic Genie.

I never really messed with making my own monsters for the system though, so maybe it'd be simple to add them.
Replies: >>95889933
Anonymous
6/17/2025, 3:09:23 PM No.95889776
>>95887849
Exquisite Agony. Every single supplemental book has new spells and character paths in them that fit the theme of that book.
Anonymous
6/17/2025, 3:13:03 PM No.95889794
>>95886371
Demon Lord and Weird Wizard is like comparing Dark Souls to Elden Ring. They function in a similar manner, but their execution is wildly different. Reactions are a huge part of Weird Wizard's ruleset and Luck Rolls completely change the flow of combat. I like aspects of both systems more than the other, but they clearly aren't cross compatible for a reason.
Anonymous
6/17/2025, 3:17:09 PM No.95889826
>>95887550
Schwalb is kind of cringe IRL but his games are always great. Dude is just a permanent young Boomer/elder Gen X so being an anti-christfag is a given for his lot.
Replies: >>95889993
Anonymous
6/17/2025, 3:33:59 PM No.95889933
>>95886773
>>95889616
Actually, there's one thing I remember you can't do with SotDL without homebrew, playing a dragon rider in, say, a dragonlance campaign, due to dragons being these cataclysmic beings or something of the sort.
The closest thing you get is a Path that gives you a huge ass bird.
What about WW? Since it's more aligned with generic high fantasy, surely there's a dragon rider option somewhere?
Replies: >>95890130
Anonymous
6/17/2025, 3:43:43 PM No.95889993
>>95889826
>but his games are always great
He has a few decent concepts but I think by and large they really aren't. He helped with WFRP2e which has a pretty mixed reputation for its ruleset, 5e which is skubtastic, and DL which was mainly a stripped-down 5e in the first place. All three aren't really stellar systems and with two of them he didn't really contribute that much in terms of rules. His couple other games like Godless and Punkapocalyptic are basically unknown and unplayed.

>Schwalb is kind of cringe IRL
To each their own, but a Satanist LARPer with a poop kink he inserts into his games and who openly declares his game sales are going to fund BLM is a pretty high level of cringe.
Replies: >>95890247 >>95897201
Anonymous
6/17/2025, 4:07:51 PM No.95890130
>>95889933
>dragon rider option
Not specifically, but there is a Cavalier Master Path. And there is a Drake creature, which is fairly comparable to a Warhorse. The fluff text even calls out that it's not intelligent like Dragons and Dragonet, and more a predatory pack hunter. Perfect for domestication for war.

Oddly enough I can't find a griffon.
Replies: >>95890826 >>95900902 >>95901152
Anonymous
6/17/2025, 4:23:11 PM No.95890247
>>95889993
Both Demon Lord and Weird Wizard are excellent games, and if you want to have a serious discussion on what you have a problem mechanically with them, I'm all ears. Punkapocalyptic I never played because I don't have any drive to play a Mad Max/Fallout style game.
Replies: >>95890515 >>95890624
Anonymous
6/17/2025, 4:56:40 PM No.95890515
Godless-1
Godless-1
md5: 28f6e1e7b3a0227e4aa7f75993d84c52๐Ÿ”
>>95890247
Even better.
The Demon Lord is a multi-universal level threat.
There is a Mad Max style SotDL setting called Godless.
Anonymous
6/17/2025, 5:11:29 PM No.95890624
sr27sh8escn81
sr27sh8escn81
md5: 2f370e4f737162724cf5597dad786266๐Ÿ”
>>95890247
>if you want to have a serious discussion on what you have a problem mechanically with them, I'm all ears
Sure.

Boons/banes are quickly made irrelevant as the characters advance. Also become a chore to keep track of, with higher-level play often involving half a dozen or more boons or banes to remember for every single action.

The "TN is always 10" is limiting, but inflexible since boons/banes are built around it.

Very limited options for non-combat abilities, game is structured largely to focus on single-session-per-adventure scenarios where combat is the focus, to the point the game refers to all social interactions as "Social Combat".

Paths are unbalanced, some are objectively better or worse than others and often feel pretty limited or differentiated arbitrarily. There's also the inevitable Path creep of later supplements.

Horrendous splat/supplement design where there's so many little pieces of content spread out over dozens of items you're intended to purchase separately. Very greedy.

No skills, everything is up to GM fiat and previous character occupations to roll for. This isn't bad in theory, but characters get WAY too many occupations that give everyone a very versatile skillset, and since every single "skill" check comes down to literally "ask your GM and decide if your character knows the thing or not", this can slow down play or make things feel unnecessarily arbitrary. Additionally, you have the TN-is-always-10 rule, no other modifiers except boons/banes, so everything is the same difficulty. Your ex-criminal wants to pick that flimsy, rusty lock? TN 10. He wants to pick the brand new, heavily-reinforced lock on the king's chest? TN 10. This results in the system feeling, IMO, shallow, and characters samey.

1/2
Replies: >>95890637 >>95891224 >>95891252 >>95896838 >>95896897 >>95896922 >>95897218
Anonymous
6/17/2025, 5:13:42 PM No.95890637
>>95890624

According to Schwalb himself, many of the design choices he made were because, quote, "he likes to get drunk when playing", so they're made simpler to remember while sacrificing depth. He intended every scenario to be finished in one session, one level to be gained every session, and campaigns to end after level 10, and while this can of course be circumvented, this design choice -- by Schwalb's own words -- permeates all of SotDL. It is designed to be fast, casual, and lacking in depth or crunch, something to whip out, play, and finish quickly. This can be appealing for some, but not if you're looking for mechanical depth. It's even more simplified than 5e.

And while several of these same problems can apply to 5e, SotDL was touted as the 5e heartbreaker, the "real" version of 5e that WotC wouldn't let Schwalb make. Yet, it ends up feeling like a sidegrade at best, stripping many of 5e's mechanics and redoing the class system but offering little more in the way of player freedom, choice, and balance, while taking away a good chunk of what allows characters to be mechanically differentiated.
Anonymous
6/17/2025, 5:41:07 PM No.95890826
>>95890130
>Drake creature
Can it fly?
Replies: >>95891358
Anonymous
6/17/2025, 6:33:04 PM No.95891224
>>95890624
>Boons/banes are quickly made irrelevant as the characters advance
Incorrect, especially when you start stacking afflictions. I have seen multiple occasions where 4 boons have only resulted in a +3 to a roll, and adding more to the mix always increases your odds of getting that +6. And since Boons/Banes negate one another, you shouldn't ever be "counting" a large number in either case. If you're trying to GM fiat a bane on your players and finding it hard to accomplish in the narrative without looking like you're blatantly forcing it, guess what? The system is working as intended. Stop being a shit GM.

>The "TN is always 10" is limiting, but inflexible since boons/banes are built around it.
Correct. It's called a bell curve, and is that way due to the fact that it works great with the D20 dice. There is also absolutely nothing stopping you from adding or subtracting from that target goal, just that Boons/Banes are a much better way to do it while making the dice less random in the process. Banes can be offset by ability modifiers, and your ability to accomplish something can be made much better with those same modifiers + Boons.

>Very limited options for non-combat abilities, game is structured largely to focus on single-session-per-adventure scenarios where combat is the focus, to the point the game refers to all social interactions as "Social Combat".
Quite the opposite, it's a call back to skillless systems where players are not limited to their character sheets. You are too indoctrinated with WotC D&D to know that skills are a limitation on player agency. Hilarious, because those games make it so the ONLY social stat you can realistically use outside of rare exceptions is Charisma, which is intentionally left out of this game so a character's stats can do more for them.
Replies: >>95891252 >>95891725
Anonymous
6/17/2025, 6:36:03 PM No.95891252
>>95890624
>>95891224
>Paths are unbalanced, some are objectively better or worse than others and often feel pretty limited or differentiated arbitrarily. There's also the inevitable Path creep of later supplements.
There isn't a TTRPG that exists that is balanced.

>No skills, everything is up to GM fiat and previous character occupations to roll for.
Quite the opposite. Challange rating 10 means it's almost never up to fiat, and players will know if they passed or failed a roll before even the GM does because of it (otherwise they wouldn't be rolling). It's hilarious you can even type this out without realizing how absurd you are being even saying it.
Anonymous
6/17/2025, 6:47:11 PM No.95891358
>>95890826
Of course, I wouldn't have wasted your time if it didn't.
Replies: >>95892477
Anonymous
6/17/2025, 7:35:07 PM No.95891725
>>95891224
>And since Boons/Banes negate one another, you shouldn't ever be "counting" a large number in either case
If you have to count multiple sources of boons and banes from path abilities + monster abilities + circumstances + attack options + afflictions, you can end up having to constantly refactor how many boons and banes you've got on a given roll, and more than 2 of either is largely inconsequential.

>Correct. It's called a bell curve, and is that way due to the fact that it works great with the D20 dice.
If you like bell curve/D20 systems, sure. If you like D100s (me), this isn't a selling point.

>Quite the opposite, it's a call back to skillless systems where players are not limited to their character sheets. You are too indoctrinated with WotC D&D to know that skills are a limitation on player agency.
There's a balance to achieve between player agency and doing whatever you want based on vague GM fiat. Remember that the old systems were in many ways far more restrictive. Losing levels meant fucking your stats permanently, having the wrong alignment meant your character might lose every advancement they ever made, and so on. If you wanted to be a Ranger, you could never do a remotely evil act, or RAW your character basically killed himself.

What SotDL does is make it entirely fluff-based, and with how many occupations characters get this leads to no one being a particular specialist. Everyone can do everything, and even if they can't they have a flat 50% chance of succeeding every single test they ever make.

>There isn't a TTRPG that exists that is balanced.
Agreed, but SotDL uses its paths and their balance as a selling point, when it doesn't accomplish it.

>It's hilarious you can even type this out without realizing how absurd you are being even saying it.
It's hilarious how you think climbing a chest-high wall and climbing up the side of the cliff should, RAW, be the exact same difficulty (10+ and you succeed).
Replies: >>95891826 >>95892255 >>95896838 >>95896897 >>95896922 >>95897282
Anonymous
6/17/2025, 7:49:42 PM No.95891826
1585958213176
1585958213176
md5: a908406880f4c9dbea8c74d3ca17433e๐Ÿ”
>>95891725
Replies: >>95892657
Anonymous
6/17/2025, 8:54:19 PM No.95892255
>>95891725
>Boons/Banes
GM accounts for enemily's Boons and Banes. Players account for their Boons and Banes. Use basic math to figure out the difference (which neither ever go beyond 5 in any direction). You are making this seem far more taxing than it actually is.

>If you like bell curve/D20 systems, sure. If you like D100s (me), this isn't a selling point
So your issue is arbitrarily be married to a particular style of dice with zero consideration of the system/math that goes behind it. Got it.

>What SotDL does is make it entirely fluff-based, and with how many occupations characters get this leads to no one being a particular specialist. Everyone can do everything, and even if they can't they have a flat 50% chance of succeeding every single test they ever make.
Once again, you are overcomplicating the system. As a GM, ask for a profession, have your players explain how they fit into that profession, and that's it. If your "issue" is that players are going to try and find unique ways to implement their prosessions to get a benefit on skill rolls, then I have to ask why you think this is an issue in the first place instead of using their character's knowledge in unconventional ways to solve a problem? If the players can manage to implement their profession in a way the world around them would find believable, this is a benefit to the system, not a drawback.

>Agreed, but SotDL uses its paths and their balance as a selling point, when it doesn't accomplish it.
Show me the sales pitch that said this. Paths are largely self reliant kits, which was the sales pitch, and it's true. Some combinations end up better than others, but that doesn't in any way negate the claim made.

>It's hilarious how you think climbing a chest-high wall and climbing up the side of the cliff should, RAW, be the exact same difficulty (10+ and you succeed).
It is when that chest high wall literally wouldn't require a roll to make, since it would be absurd to require it by RAW.
Replies: >>95892467 >>95892711
Anonymous
6/17/2025, 9:22:38 PM No.95892467
>>95892255
>Boons/Banes
When you have 4 high-level players against high-level enemies, there are boons/banes all over the place constantly, and they never feel quite as impactful as advantage/disadvantage.

>So your issue is arbitrarily be married to a particular style of dice with zero consideration of the system/math that goes behind it. Got it.
Unironically yes. Welcome to /tg/ newfriend.

>Professions
So everyone can just be good at everything or shit at everything depending on the leniency of the GM, and there are no solid metrics to judge what each character is or isn't effective at. That's the core problem. Occupations are neat in theory, similar to WFRP's careers, but while careers were overly restrictive occupations are overly nebulous and ill-defined. Characters get tons of them as they progress, and very quickly they're just gonna be good at everything.

You've entirely avoided the part about the system being explicitly casualized for drunk play. It doesn't have the substance to make a long-term game because it isn't designed to, and it isn't particularly flexible for homebrew.

That's also discounting the other issues it's got. Extremely low variety of weapons for example, or how Fighters immediately get a path talent that makes punching just as effective as using a sword.
Replies: >>95892549 >>95892590
Anonymous
6/17/2025, 9:23:51 PM No.95892477
>>95891358
Sick.
Anonymous
6/17/2025, 9:33:04 PM No.95892549
>>95892467
>the game requires interacting with the GM
>this is a bad thing
Replies: >>95892564
Anonymous
6/17/2025, 9:34:37 PM No.95892564
>>95892549
>the game requires rules and set guidelines for people to play
>fuck that, just do whatever you want, roll with 69 boons because you made me laugh or something
Replies: >>95892644
Anonymous
6/17/2025, 9:37:01 PM No.95892590
>>95892467
>When you have 4 high-level players against high-level enemies, there are boons/banes all over the place constantly,
No, you don't. Like I said, they basically never go higher than 5 in either direction. Hilariously, Advantage/Disadvantage doesn't provide ANY benefit when you stack them, so Boons/Banes are an objectively better system.

>So everyone can just be good at everything or shit at everything depending on the leniency of the GM
No, players can get a benefit if they can implement their profession in a useful manner regarding whatever it is they are doing.

>That's the core problem.
No, that's your personal issue with the system for no particular reason other than you feel like players MUST solve all issues with a designated +X in Y skill, because you happened to check box Z duringn character creation. THAT is arbitrary, Anon. SotDL/WW forces players to figure out how they're utilizes their knowledge that makes sense for the situation in an organic manner as it occurs.
Replies: >>95892629 >>95892711
Anonymous
6/17/2025, 9:40:36 PM No.95892629
>>95892590
A +/- 6 in either direction means that there's often very little impact from a single boon/bane, more than should be needed to represent especially difficult tasks. Again, scaling that massive cliff only needs a 10 to succeed. Two banes? They're both a 1. You roll 10, you succeed with no sweat for what should be a much more arduous task. It makes shit too easy and too fluffy for my taste. Every character's skillset varies depending on the situation and it becomes a game of Mommy May I? with your GM.

Advantage/Disadvantage also does provide stacking bonuses. If you have to roll under a 50 in a D100 system, you've got a 50% chance to succeed. Roll twice and take the higher result, and do that twice in a row, and your chances of success increase exponentially.
Replies: >>95892877 >>95892918
Anonymous
6/17/2025, 9:43:23 PM No.95892644
>>95892564
Bait used to be interesting
Replies: >>95892657
Anonymous
6/17/2025, 9:45:15 PM No.95892657
>>95891826
>>95892644
>criticizing sotdl is bait
Are you the same anon who used to run damage control for Schwalb in the SotDL general whenever anyone brought up him having a scat fetish?
Replies: >>95892664
Anonymous
6/17/2025, 9:45:54 PM No.95892664
>>95892657
That's better bait. Congrats.
Replies: >>95892683
Anonymous
6/17/2025, 9:46:18 PM No.95892668
>>95886743
Verminist seems fine though? It may be weaker than other options but nothing there is harmful to the player. You get a breath attack, enemies are disinclined to attack you after you take damage the first time, and you don't even leave that much of a mess because the maggots die of loneliness almost immediately.
Replies: >>95892681 >>95892694
Anonymous
6/17/2025, 9:47:33 PM No.95892681
>>95892668
Most of those options are mechanically solid.
Anonymous
6/17/2025, 9:47:36 PM No.95892682
>>95886743
Brain in a Jar allows you to basically focus on 2 attributes instead of 4
Replies: >>95892694
Anonymous
6/17/2025, 9:47:43 PM No.95892683
>>95892664
I see. Now it makes sense.
Anonymous
6/17/2025, 9:48:51 PM No.95892694
>>95892668
>>95892682
>doodoo poopy vomit path is mechanically solid
Anonymous
6/17/2025, 9:50:26 PM No.95892711
>>95892255
>30% odds and 72% odds are the same
I guess it's all 50/50 when you think that means you either do it or you don't

>>95892590
Why are you bothering with this retard again?
Replies: >>95892722 >>95892947
Anonymous
6/17/2025, 9:51:49 PM No.95892722
>>95892711
Because he asked me to have a serious discussion about why I think SotDL is flawed and I tried to give it to him, even if it's just a back and forth of our personal opinions.

All I know is his experience and my experience with the system have been totally different.
Replies: >>95892735
Anonymous
6/17/2025, 9:53:19 PM No.95892735
>>95892722
So retarded you can't even parse two replies? Jesus, are you old enough to be here?
Anonymous
6/17/2025, 9:55:21 PM No.95892747
Wonder which of Rob's discord mods is ITT right now.
Anonymous
6/17/2025, 9:56:03 PM No.95892754
IMG_4893
IMG_4893
md5: af5e5e2637869e33d62c76630a7e3e3c๐Ÿ”
Magic should be gross and evil and horrific and pretty
Replies: >>95893232
Anonymous
6/17/2025, 10:11:42 PM No.95892877
>>95892629
Hilariously in the cliff climbing example you listed, since you rolled a 10 and you rolled a 1 point bane, so you failed the attempt meaning your character just fell off the cliff half way up and died from the fall.
Anonymous
6/17/2025, 10:18:15 PM No.95892918
>>95892629
>A +/- 6 in either direction means that there's often very little impact from a single boon/bane, more than should be needed to represent especially difficult tasks
You are reducing the climbing of a cliff to a single task, which is absurd in and of itself. Climbing a large landscape should take multiple turns in relation to your climbable movement speed, and a failure could mean anything from not finding a way to further progress, or flat out falling depending on how well you preped for the climb. And if the climb is impossible, the player shouldn't even be rolling according to RAW.

Not only that, but in your scenario, the player literally failed their climb check, so...
Replies: >>95893865
Anonymous
6/17/2025, 10:23:01 PM No.95892947
>>95892711
I don't think he's retarded, I don't think he knows how the game is supposed to be played, and I asked him for a serious discussion about his concerns. I'm not gonna scorn the guy because I' getting precisely what I asked for, and the discussion is good for lurkers to maybe learn something about the system.
Replies: >>95893249
Anonymous
6/17/2025, 10:40:38 PM No.95893063
It depends on what you want from a system. Mechanically, the consensus I've seen and from my own experience running and playing is that it's a simplified, streamlined 5e that can work for fast and casual games but doesn't offer much more in the way of substance. That's just my opinion, it's not the system for me.

And yes, the edgelordy poop shit also makes getting into it extremely obnoxious.
Replies: >>95893078
Anonymous
6/17/2025, 10:43:22 PM No.95893078
>>95893063
>doesn't offer much more in the way of substance
What does substance mean here?
Stuff like more well defined skills and maneuvers, feats with specific rules attached a la D&D 3.5e, that kind of thing?
Replies: >>95893145
Anonymous
6/17/2025, 10:51:54 PM No.95893145
>>95893078
Pretty much. The system feels mechanically flat if that makes sense. All the afflictions are just one boon or bane to everything. Most path abilities are just one boon or bane. Most professions are just one boon or bane. Most spells are just damage, or providing one boon or bane. The lack of skills, lack of feats or talents, lack of character progression outside the path, lack of non-combat options, lack of gear variety, lack of monster variety, lack of inter-party variety, lack of combat variety thanks to static fast/slow initiative, all of it just felt lacking and hollow to me. I tried to run it multiple times and succeeded, but it never stuck with me or any of my players.

One time I read somebody call Demon Lord a dungeon crawler disguised as a tabletop RPG setting and I can agree. It feels very limited.
Replies: >>95897319
Anonymous
6/17/2025, 11:02:38 PM No.95893232
>>95892754
This. Like asoiaf. Magic is beautiful, but aberrant, cruel.
Anonymous
6/17/2025, 11:04:21 PM No.95893249
>>95892947
He gave you obviously incorrect examples from a basic maths perspective. It's bait.
Anonymous
6/18/2025, 12:40:50 AM No.95893865
>>95892918
He very clearly meant that the final result of the roll was a 10, not that he got a (10-2)=8. You're trying to escape engaging with the point, which is that banes/boons do not do the job of balancing situational difficulty because the flat 10+ TN is constant.
>Climbing a large landscape should take multiple turns in relation to your climbable movement speed, and a failure could mean anything from not finding a way to further progress, or flat out falling depending on how well you preped for the climb.
Ah so now we have to add on additional rolls and circumstances to try and negate the inherently flawed core resolution mechanic. Yeah Pathfinder did this too and it's terrible there, too.
Replies: >>95894198 >>95894596
Anonymous
6/18/2025, 1:35:10 AM No.95894198
>>95893865
>He very clearly meant that the final result of the roll was a 10, not that he got a (10-2)=8
What's even worse about boons/banes is that they aren't additive. If you have 5 boons and each is a 1, all you get is +1 to your roll. Like I agree in theory that fiddly modifiers everywhere aren't great and boons/banes are better, but they're still not great. Then again it's a D20 system and there's only so much you can do with the dice pool. Hence the inherent supremacy of D100.
Replies: >>95894596 >>95894883
Anonymous
6/18/2025, 2:40:42 AM No.95894596
>>95893865
>Ah so now we have to add on additional rolls and circumstances to try and negate the inherently flawed core resolution mechanic.
Morso the fact that you have this thing called, "movement speed," Anon.

>>95894198
Yes, there is a 0.0129% chance rolling 5d6 will result in a ยฑ1. Let's just ignore the fact that a single 1d6 has an average of 3.5, though.
Anonymous
6/18/2025, 3:27:46 AM No.95894883
>>95894198
Why are you rolling to climb a cliff when you've got 5 boons?
Anonymous
6/18/2025, 3:31:35 AM No.95894904
1726857320319717
1726857320319717
md5: 2ec1346046106ad92a06904c60a3db84๐Ÿ”
>>95871762 (OP)
>*Shits and farts in your direction*
Anonymous
6/18/2025, 3:36:08 AM No.95894933
Is this demon lord game really like this? Is it really turbo edge lord poopy crap?
Replies: >>95894955 >>95894958 >>95895033 >>95895040 >>95895318 >>95895595
Anonymous
6/18/2025, 3:40:24 AM No.95894955
>>95894933
It's like 5% poopy 95% turbo edge lord crap
Anonymous
6/18/2025, 3:40:52 AM No.95894958
>>95894933
yeah
Anonymous
6/18/2025, 3:57:33 AM No.95895033
>>95894933
It's a persistent shitposter, mechanically there's maybe 5 poop related spells out of 1000+ and one poop path from a supplement of horrific evil paths out of 100+
Replies: >>95895037 >>95895043 >>95895054
Anonymous
6/18/2025, 3:59:33 AM No.95895037
>>95895033
>mechanically there's maybe 5 poop related spells out of 1000+
Thatโ€™s five too many.
Anonymous
6/18/2025, 4:00:07 AM No.95895040
>>95894933
20% of it's poop fetish shit and 90% of it's turbo edge lord crap.
Anonymous
6/18/2025, 4:01:17 AM No.95895043
>>95895033
>there's only a few instances of the author getting off to feces, not a ton!
Not to mention even if you discount the scat content it's still stupidly edgy.
Replies: >>95895059
Anonymous
6/18/2025, 4:02:53 AM No.95895054
>>95895033
Why so many poop spells ??
Replies: >>95895069 >>95895086
Anonymous
6/18/2025, 4:03:31 AM No.95895059
>>95895043
I've had no issue running Shadow in a higher fantasy setting without the edgy default setting, the poop related spells haven't come up in over 100 games since I've ran the system for half a decade now since the less than 5 spells are basically all regulated to one tradition of magic (out of 42) that you can run the game without.
Replies: >>95895129
Anonymous
6/18/2025, 4:05:43 AM No.95895069
>>95895054
Because the setting is about a world falling apart into horror and degradation so part of that is feces because its horrible and disgusting
Replies: >>95895129
Anonymous
6/18/2025, 4:09:41 AM No.95895086
>>95895054
Realistically there should be a lot more out there.
Anonymous
6/18/2025, 4:18:50 AM No.95895129
>>95895059
Problem is you need to continually cut out and work around obnoxiously edgy content in every single book. "you can just ignore it" doesn't mean it all isn't there by default. It is a childishly edgy game with an equally edgy dev team and inner circle of Rob's buddies who all spam "hail satan" in their discord while whinging about Drumpf.

Rather than ignore edgelord content and poop-infested game material for a very mid D20 system, I could just play something else entirely.

>>95895069
>the world is bad, therefore fetishistic descriptions of people shitting are justified
Replies: >>95895139 >>95895151
Anonymous
6/18/2025, 4:20:36 AM No.95895139
>>95895129
>fetishistic descriptions
>streams of blood and feces gushing from all of its orifices
Replies: >>95895143 >>95895147
Anonymous
6/18/2025, 4:22:31 AM No.95895143
>>95895139
*unzips jeans*
Stop
Anonymous
6/18/2025, 4:23:18 AM No.95895147
1750094159786258
1750094159786258
md5: 46ea8dbb62c1eface4cdfc602d007b29๐Ÿ”
>>95895139
Replies: >>95895150 >>95895156 >>95895175 >>95895205 >>95895219
Anonymous
6/18/2025, 4:23:49 AM No.95895150
>>95895147
โ€ฆโ€ฆlol
Replies: >>95895175
Anonymous
6/18/2025, 4:23:59 AM No.95895151
>>95895129
>Problem is you need to continually cut out and work around obnoxiously edgy content in every single book.
Literally running a homebrew setting fixes this, you don't have to "continually cut out" the content when you just ignore less than 5 spells from a body horror tradition that can be cut out entirely out of games. Even ran a Ravenloft game with the system, there's not much work to be done other than homebrewing monsters.
>It is a childishly edgy game with an equally edgy dev team and inner circle of Rob's buddies who all spam "hail satan" in their discord while whinging about Drumpf.
I dont see how this relates to mechanics of the game at all.
Replies: >>95895158
Anonymous
6/18/2025, 4:25:42 AM No.95895156
>>95895147
This is just Dark Souls tier lore. People go sifting around in dung for goods. Itโ€™s a normal thing, okay?
Replies: >>95895175
Anonymous
6/18/2025, 4:25:51 AM No.95895158
>>95895151
>you don't have to "continually cut out" the content when you just ignore less than 5 spells from a body horror tradition that can be cut out entirely out of games
Conveniently ignoring the fact edgy and/or fetish content is baked into so much more of the book and its mechanics, like how its Elves are distinctly edgy SotDL Elves, or how its Angels are distinctly evil SotDL Angels, or how all the supplement books largely focus on the premade settings. There's a lot to ignore and take out.
>I dont see how this relates to mechanics of the game at all.
To reiterate that edgelordiness is baked into the game.
Replies: >>95895611
Anonymous
6/18/2025, 4:27:39 AM No.95895175
1750095619192179
1750095619192179
md5: 3d63df5334f2b20939314314e7e9f2e8๐Ÿ”
>>95895147
>>95895150
>>95895156
>to progress your players must cut through this huge asshole, getting covered in poop in the process, then they may contract brown pox, where you develop sores all over your body that excrete poop
Replies: >>95895219
Anonymous
6/18/2025, 4:34:08 AM No.95895205
jppoop
jppoop
md5: 4b3307076ffc5b67ef13984e687ba353๐Ÿ”
>>95895147
This is totally tame, though. This is just "ogres are like elephants" level ranger tracking knowledge. Or that one scene from Jurassic Park.
Replies: >>95895271 >>95895274
Anonymous
6/18/2025, 4:36:08 AM No.95895219
Muck Trench
Muck Trench
md5: c6a95dbeae74d25d5b444bd085048aa0๐Ÿ”
>>95895147
Yes, nothing in that passage is fetishistic, just gross, as ogres should be when they eat everything.
>>95895175
>adventures in flesh dungeons should be clean and wholesome
Hey dumbass, ever heard of a pyloric sphincter?
Replies: >>95895274
Anonymous
6/18/2025, 4:41:17 AM No.95895255
>>95886391
Anon, martials are like that in all of D&D. The thing that makes casters unbalanced is the ability to make damage and survivability not matter.
Anonymous
6/18/2025, 4:43:57 AM No.95895271
>>95895205
I was just thinking about that scene, lmao
Anonymous
6/18/2025, 4:44:30 AM No.95895274
>>95895205
>>95895219
You play your system, I'll play mine.
Replies: >>95895282
Anonymous
6/18/2025, 4:45:28 AM No.95895282
>>95895274
Okay, enjoy, don't let the door hit you on the way out
Anonymous
6/18/2025, 4:51:27 AM No.95895318
>>95894933
To be fair this isn't much worse than D&D's Book of Vile Darkness.
Anonymous
6/18/2025, 5:03:55 AM No.95895400
>>95887550
>discord satanists

Probably a OTNA fag
Anonymous
6/18/2025, 5:20:58 AM No.95895471
file
file
md5: d45c7bc9d79bda2752797d855f5428fb๐Ÿ”
>>95884787
>By and large, /tg/ thinks SotDL is one of the best d20 systems you can play.

Pretty sure it's just the unironic satanists
Replies: >>95895618
Anonymous
6/18/2025, 5:49:09 AM No.95895595
>>95894933
It's there if you want it. If you don't want it, don't use it. There is a reason you see the same examples repeated ad nauseum.
Anonymous
6/18/2025, 5:50:05 AM No.95895601
Yeah i'm not playing at a table with that.
>b-but
Nah.
Replies: >>95895623
Anonymous
6/18/2025, 5:51:24 AM No.95895611
>>95895158
You keep using that word, yet never explain why you're using it.
Anonymous
6/18/2025, 5:52:38 AM No.95895618
>>95895471
I think Satanists are a bunch of faggots and love SotDL. Why wouldn't you want to kill these things?
Anonymous
6/18/2025, 5:53:39 AM No.95895623
>>95895601
Keep pinching bat poop for Fireball spells then.
Replies: >>95895667
Anonymous
6/18/2025, 5:59:32 AM No.95895667
>>95895623
That's like saying having women in the campaign means you should focus the game on rape.
Your type completely misunderstand what TRPGs are about. I'm simply not going to schedule one or more days a week to ostensibly game and then be assualted with your perpetually online fetishes.
Replies: >>95895720
Anonymous
6/18/2025, 6:10:42 AM No.95895720
>>95895667
I don't think you're ever going to see this $5 suppliment be played at a SotDL table when there are literal hundreds of other ones for players to pick, and if you do, the fact you don't find the idea of an excremental funny is a major red flag, especially when your first thought when seeing it was somehow sexual in nature.
Replies: >>95897515
Anonymous
6/18/2025, 11:06:14 AM No.95896744
>>95877028
Alright but are we not going to talk about the Vore class that's right there next to Mother of Monsters?
Anonymous
6/18/2025, 11:35:45 AM No.95896835
>>95886768
It doesn't have xp. It's milestone leveling by default, with the intention being going up 1 level after each adventure. You could houserule xp very easily if you wanted to, but the game is generally written in a way that incentivises players to avoid combat or cheat the odds in their favor as much as possible
Anonymous
6/18/2025, 11:36:35 AM No.95896838
>>95890624
>>95891725
>Boons/banes are quickly made irrelevant as the characters advance.
>more than 2 of either is largely inconsequential
I think it's a bit of the opposite, yes having 1 boon versus 0 boons/1 bane on a roll is a big swing but against horrifying creatures you generally want 2 at least. To throw the (old) frightened affliction on top of it due to potentially gaining Insanity and becoming frightened, you'll want 3 boons. Against most normal enemies, having 2 boons is usually enough as you've mentioned, but I think the problem lies that there's not as many options you could take to exchange your excess 3+ boons since there's only a few attack options RAW. Personally I've homebrewed a bunch of other melee attack options taken from PunkApoc so warriors can use their excess boons.
>The "TN is always 10" is limiting, but inflexible since boons/banes are built around it.
I did find the TN is always 10 limiting for all scenarios even with the boons/banes system. The system even has a 20+ roll mechanic for a bunch of effects, including a few challenge roll effects which is what I ended up using when homebrewing two addition "tiers" of difficulty. A TN 20 with 10+ being a partial success for more difficult tasks, and a hard TN 20 for the most difficult tasks.
>Very limited options for non-combat abilities, game is structured largely to focus on single-session-per-adventure scenarios where combat is the focus
Shadow is more of a hack and slash game than something like CoC with a much more in-depth skill based system.
>Paths are unbalanced, some are objectively better or worse than others and often feel pretty limited or differentiated arbitrarily. There's also the inevitable Path creep of later supplements.
This is definitely an issue I've noticed, especially around Occult Philosophy's time. Spellguard is also notoriously broken at higher levels, although in my experience gishes in general in the system are a cut above full martials or magic users.
Anonymous
6/18/2025, 11:58:06 AM No.95896897
>>95890624
>>95891725
>Horrendous splat/supplement design where there's so many little pieces of content spread out over dozens of items you're intended to purchase separately.
The split up of content is pretty bad and would do for some kind of compilation product, the Simulacra is a godsend for that. If you don't run it in the normal setting and just use the rules for a homebrew setting, you'll probably only need the core book, DLC 1, DLC 2, and Occult Philosophy which comes down to about $54-55 which runs you the same as CoC's Keeper's Rulebook. If you want expanded novice paths, which personally I think is very helpful for differentiating characters in early levels, throw in Bred for Battle, Natural Born Scoundrels, Uncertain Faith, and In Pursuit of Power for about another $25.
>since every single "skill" check comes down to literally "ask your GM and decide if your character knows the thing or not", this can slow down play or make things feel unnecessarily arbitrary.
I guess this really depends on the GM, but for me I've never felt it really slow down play.
>This isn't bad in theory, but characters get WAY too many occupations that give everyone a very versatile skillset, and since every single "skill" check comes down to literally "ask your GM and decide if your character knows the thing or not"
In total, a character usually gets about 5-6 professions + languages by the master level (2 by default, and 1 usually per tier). Literacy and languages can eat up 1-2 of those choices, unless you're a magician who gets literacy in all their languages (which I think is a mistake), so in practice you might have around 4-5 professions by the master level which I haven't felt makes a character too versatile especially for someone who's supposedly a master of sorts.
Anonymous
6/18/2025, 12:09:04 PM No.95896922
>>95890624
>>95891725
>Additionally, you have the TN-is-always-10 rule, no other modifiers except boons/banes, so everything is the same difficulty... This results in the system feeling, IMO, shallow, and characters samey.
This I agree with, the system really needs some kind of tier of difficulty for tasks. Even having 3 different tiers of difficulty like TN 10, TN 20 but 10 being a partial success, and TN 20 would really help give it some depth while not taking away from its simple nature.
>What SotDL does is make it entirely fluff-based, and with how many occupations characters get this leads to no one being a particular specialist.
Personally as mentioned, I haven't felt that characters get too many occupations, but I do agree the profession system could use a extra tier of sorts like language proficiency and literacy, something along the lines of being a normal pickpocket and a expert/master pickpocket with the former allowing you to have the skills of your average pickpocket while the latter giving a boon to all pickpocket related tasks and performing greater feats of skullduggery.
>Agreed, but SotDL uses its paths and their balance as a selling point
I'm not sure if paths were ever intended to be balanced as a selling point, when I picked up the system it felt like the paths were more of a better take on subclasses from D&D 5e and a mix-and-match deal so you could play a rogue wizard/warrior assassin/priest psychic/magician cleric. Some people are of the opinion that "classes" like ranger, paladin, monk, sorcerer, warlock, etc could just be rolled into being subclasses of warrior, magic user, cleric, and thief which is what I think the paths accomplish.
Replies: >>95897151
Anonymous
6/18/2025, 1:00:08 PM No.95897107
>>95886334
Damn, that's a pretty good spell actually
Anonymous
6/18/2025, 1:11:36 PM No.95897151
>>95896922
>This I agree with, the system really needs some kind of tier of difficulty for tasks. Even having 3 different tiers of difficulty like TN 10, TN 20 but 10 being a partial success, and TN 20 would really help give it some depth while not taking away from its simple nature.
NTA, but I've had similar thoughts while running a rather small one-off campaign.
Replies: >>95897394
Anonymous
6/18/2025, 1:17:34 PM No.95897176
>>95886743
>These all look like total fucking garbage. Significantly weaker than any of the regular options
Most of these are way better than core master paths anon, what are you smoking? Compare any of these to the arcanist or the conjurer, engineer, hydromancer, pyromancer etc.

Brain in a Jar is a super solid caster pick, that makes you stronger in every way assuming you have repair spells
Catastrophist is fine. A bit random but there are some really strong effects on that table
Demagogue is mostly for flavor probably, since I don't think the followers stand up well at high levels. The compel ability at level 10 is insane though, considering how easy it is to charm non-immune enemies.
Filth mage is unironically a super strong Master path. And the forbidden tradition is already broken as fuck by itself. It's a terrible shitpost of a path, but mechanically sound.
Gorger is very strong assuming you have access to food between combats

I'm not going to go through the rest, but they're almost all significantly stronger than core master paths.
Anonymous
6/18/2025, 1:22:05 PM No.95897201
>>95889993
Rob is insanely cringe, but that's most game developers. I listened to a podcast that had a bunch of Paizo guys come on and they're californian cultural values personified. I accept that the people who create the entertainment I consume are generally retarded assholes and try to judge the products independantly.

And judged independantly, WFRP2e and SotDL are two of the best systems I've ever played, so I'd consider Rob the most successful game designer I can name.
Anonymous
6/18/2025, 1:24:02 PM No.95897218
>>95890624
Social combat isn't even a term that appears in the core book ...
Replies: >>95900000
Anonymous
6/18/2025, 1:33:26 PM No.95897282
>>95891725
>and even if they can't they have a flat 50% chance of succeeding every single test they ever make.
... what?
A challenge roll with 3 banes - say for a hard lock or the Feed Corruption ability that Abominations have - gives you a 30% chance of success.

It's true that you'll always have at least 25% chance succeeding a challenge roll, but is that actually an issue?
Anonymous
6/18/2025, 1:41:38 PM No.95897319
>>95893145
If you go and pirate the splats you'll find most of that shit isn't true. Shadow has way more gear, monsters and spells than 5e does. And because shadow isn't afraid of being unbalanced, you actually see players using bombs and bottled smoke and greek fire and all this other gear they bought in town, something I've never experienced in any d&d game
Anonymous
6/18/2025, 2:05:11 PM No.95897394
>>95897151
People look at DC10 by default completely backwards. DC10 +3 Banes might as well be the exact same thing as a DC15, and the rules even state you can add/subtract from DC10, but to just do so with caution. That implies people actually read the rulebook, though.
Replies: >>95897556 >>95897569
Anonymous
6/18/2025, 2:41:43 PM No.95897515
>>95895720
>it's YOUR fault if you think my obvious magical realm content is magical realm content
>if you don't think playing with and summoning magical poop is funny then that's a major red flag
Fuck dude, play the game if you want but IMO there are enough examples that the constant references to feces in just about every aspect of the game that it's hard to believe it's there to be funny. It's also retarded to suggest something's wrong with you if you think that it's out of place and stupid.

Why can't soddlefags just say
>yeah this system is very gross and edgy, if that's not for you that's cool
instead of
>yeah this system is very gross and edgy, but it's the best and if you don't like it you're just a dishonest shitposter
Replies: >>95897563 >>95897564 >>95897705
Anonymous
6/18/2025, 2:53:36 PM No.95897556
>>95897394
Also important to note that the lack of proficiency bonus type effects in Demon Lord/Weird Wizard means that a Challange Rating of 15 is much harder to hit than something like a DC18 in 5e, where it's extremely easy to get an arbitrary +9 in a skill or chance to hit, where that's a lot harder to pull off here.
Replies: >>95897576
Anonymous
6/18/2025, 2:55:14 PM No.95897563
>>95897515
Because out of the hundreds and thousands of character options, shitpisters stick to the few examples every time. Because they're shitposting.
Replies: >>95897851 >>95899743
Anonymous
6/18/2025, 2:55:36 PM No.95897564
>>95897515
>Why aren't people taking my bad faith rants seriously?
Loads of people talking about not using bits of the game they don't like. You're upset because you're getting treated the same as you're acting. Go mod a Discord server if you want to be a little bitch.
Anonymous
6/18/2025, 2:57:02 PM No.95897569
>>95897394
They understand basic maths, anon. They're trolling.
Anonymous
6/18/2025, 2:58:32 PM No.95897576
>>95897556
>the lack of proficiency bonus type effects in Demon Lord/Weird Wizard
Interesting.
So banes and boons aside, your chance of passing a given DC at lvl 1 and at lvl 10 is the same?
I could see that sort of "flat" progression being a positive to some people, if so.
Not sure how I'd feel about it if that is indeed the case.
Replies: >>95897599 >>95897624 >>95897665
Anonymous
6/18/2025, 3:04:05 PM No.95897599
>>95897576
It's hard to ignore Boon and Banes. A primary source of them for "skills checks" are Professions and you tend to gain more of those as you progress. You acquire additional skills by leveling the same as in most games, it's just tags rather than discrete skills and values (although rules for that exist), and often will be auto successes too. You're also gaining stats which themselves are a modifier to rolls. The scope of total progression from 0 to 10 isn't a huge gulf but it's also a 10 adventure campaign.
Replies: >>95897721
Anonymous
6/18/2025, 3:09:12 PM No.95897624
>>95897576
No, because your attributes increase as you level up, and Paths/Professions provide Boons at times based on what you pick. A +1 in Demon Lord/Weird Wizard goes way harder than in 5e.

The best way to pass a skill check is a combination of having a high attribute score for the given task + generating 1 or 2 Boons. That means you're almost always going to pass a given task, and if you lack one of those two things, your chances diminish quite a bit.
Replies: >>95897721
Anonymous
6/18/2025, 3:17:28 PM No.95897665
>>95897576
You'll usually start at +2 Strength for a strength build, and be +5 at level 10. So you'll be very fucking good at suceeding strength Challenge rolls by then.

Your Will and Int stats might be the same as at character creation however
Replies: >>95897721
Anonymous
6/18/2025, 3:25:05 PM No.95897705
Drakainia
Drakainia
md5: 0b82ea07f55968eb068ce5bc682c8c0c๐Ÿ”
>>95897515
This game is written by the same guy who wrote Book of Vile Darkness, so of course there are gross and edgy elements, but the three examples that trolls keep highligting are extremely nitpicked. But you know that.

To anyone who is actually curious, there's a tradition called 'Forbidden' that isn't pickable by pc's and is dedicated to horrific shit, yes, that tradition is gross and edgy.
There are a few monsters that are gross and edgy. They come in their own splats that you don't have to buy. This is not the only game that has gross monsters, many horror monsters are meant to be gross in fact. Pic related.
Replies: >>95897851 >>95899743 >>95899766
Anonymous
6/18/2025, 3:25:26 PM No.95897710
Screenshot_20250618_092051
Screenshot_20250618_092051
md5: cbdadf60412fcc4d17ba346f5db33a3d๐Ÿ”
>"CR always 10 is bad"
>People always remember Boons/Banes exist
>People seem to always forget Bonuses and Penalties exist for whatever reason
People should try reading the rules before going on multi post screeds criticizing a game they were clearly shown how to play by 3rd party sources instead of actually learning how to play themselves.
Replies: >>95901498
Anonymous
6/18/2025, 3:27:20 PM No.95897721
>>95897599
>>95897624
>>95897665
>You're also gaining stats
>No, because your attributes increase as you level up,
>You'll usually start at +2 Strength for a strength build, and be +5 at level 10.
Ah, that's what I missed then. I was under the impression that your stats never increased.
That makes a lot more sense, not that the former wouldn't work for a certain kind of system either. It's valid design depending on your objectives, I think.
Replies: >>95897754 >>95897852
Anonymous
6/18/2025, 3:32:27 PM No.95897754
>>95897721
The flat 10 dc actually works pretty well when it comes to spell resist challenge rolls.

A level 1 character might have dumped Will and have a -1 modifier. Barring any boons or banes, he needs to roll 11 on the die to succeed a Will challenge (for example from a mind control spell). This will probably be unchanged from level 1 to 10.

Monsters also have capped stats in the same way. Tons of high level monsters have negative Int or Will modifiers. Big creatures tend to have insanely high strength scores though, so spells that rely on Strenght checks (most poison spells for example) usually suffer
Replies: >>95897761
Anonymous
6/18/2025, 3:33:39 PM No.95897761
>>95897754
Will is also a stat monsters have a fuckload of. Agi and Int attacks are king.
Replies: >>95897798
Anonymous
6/18/2025, 3:40:45 PM No.95897798
>>95897761
Yeah I guess. Int seems the best by a huge margin. Go figure.
Replies: >>95897887
Anonymous
6/18/2025, 3:51:49 PM No.95897851
why do you care so much
why do you care so much
md5: 7dae6e5fbf3d2f269b350f2ec3b4d16a๐Ÿ”
>>95897563
>>95897705
>shitposters
>trolls
Schwalb's defense force has serious vibes of the "Pronouns are no big deal! Just ignore them!" crowd. Inject something repugnant and dumb in a game, claim it's no big deal and not important anyway, then vehemently defend its inclusion when it's criticized. Then they proceed to circlejerk about how great the inclusion of the content is. Like poetry, it rhymes.
Replies: >>95897875 >>95897901 >>95898356
Anonymous
6/18/2025, 3:51:57 PM No.95897852
>>95897721
Another thing is that Professions can also act as hard requirements for a task. If you come across a door with an intricate lock, but no one has anything related to lockpicking, you don't have to let them roll with a chunk of banes. You just say its not possible. Which is more usefully applied to scenarios that allow one PC to attempt a task. The Wizard that's a Scholar of Magic can try to decipher that ancient tome, but the graverobber, soldier, and tracker are shit out of luck.
Anonymous
6/18/2025, 3:55:55 PM No.95897875
>>95897851
Just curate the horror you engage with better. If you don't like part of the genre just avoid it. You do actually have some agency and are responsible for your own consumption of media.
Replies: >>95898148 >>95899743
Anonymous
6/18/2025, 3:58:13 PM No.95897887
>>95897798
Ehhhhh. It depends. Will is far and away a better defensive stat than Int is but it's not nearly as useful for skill checks, they're both about as good as each other for social situations, and as attack stats. I'd say people generally think Int is the weakest of the 4 because of how little targets it directly.
Anonymous
6/18/2025, 4:01:09 PM No.95897901
>>95897851
Dude we all know poop is gross and that Rob has a childish sense of humor, but we've also read the book and know there's 2 spells that take up half a page out of 300.

Rob wanted to make a horror game and he put in a few things he finds gross and edgy. The reaction to these 2 spells is deranged though. Why do we have to talk about them every thread for the past 8 years?
Replies: >>95897974 >>95898148 >>95899743
Anonymous
6/18/2025, 4:15:11 PM No.95897974
>>95897901
It's the most memorable element, what sets the system apart. DnD lets you shit other peoples pants too but without meaningful mechanical effect, here it's baked into the rules.
Anonymous
6/18/2025, 4:15:12 PM No.95897976
I will NOT call your shit-golem an "excremental", sorry
Replies: >>95898006
Anonymous
6/18/2025, 4:18:46 PM No.95898006
>>95897976
But will you call my cheese elemental and "emmental"?
Anonymous
6/18/2025, 4:37:03 PM No.95898148
>>95897875
>You do actually have some agency and are responsible for your own consumption of media
That's why you ostensibly can choose not to play the system, despite its defenders insisting it's the best system ever and no one should have any objections to its content.

>>95897901
>Dude we all know poop is gross and that Rob has a childish sense of humor
No, we know that poop is gross and there's evidence to suggest Rob has a scat fetish with his descriptions of huge, hot, still-steaming mounds of poop and naked women shitting themselves. I seriously fail to see how you can be posting on a Bangladeshi TV repair board, see content that appears like someone's weird fetish, then obsessively insist it's not like that, and it's weird to assume that.

What would you say if you saw a video of a woman in a bikini popping balloons? That she's just having fun? That it's not someone's weird kink? Because Schwalb's work across multiple games is like that, if not even more explicit.
Replies: >>95898439 >>95911844
Anonymous
6/18/2025, 5:04:27 PM No.95898356
198462
198462
md5: 54671719fba29e46db84a6955049d824๐Ÿ”
>>95897851
>Game is called Shadow of the Demon Lord
>Demonology being a heavily influences part of the game's structure
>Retards who's only exposure to demons in the form of entertainment media for children/teenagers don't understand why there are some depictions of shit in the game about demons/demon worship
>Think it's a fetish thing on the creator's part and not something that legitimately existed, and is depicted in the game as a clearly evil and vile thing in need of being destroyed
For the retards ITT, look up Baal and the worship practices that took place in Isreal. One of them ended up even being a pre-made put out for the game.
Replies: >>95899131 >>95900234
Anonymous
6/18/2025, 5:16:47 PM No.95898439
>>95898148
Yeah, so just don't play the game? I'm not sure what the problem is. You just seem to be working yourself up over something you're not going to touch and in no way affects you. I'm sure you can find better things to do with your time than this.
Anonymous
6/18/2025, 5:55:28 PM No.95898678
All the talk about poop and none about how the setting features lesbian girlbosses everywhere.
Replies: >>95898778
Anonymous
6/18/2025, 6:05:56 PM No.95898726
>>95871762 (OP)
>Excremental
Shadow of the Doodoo Lord.. I kneel
Anonymous
6/18/2025, 6:13:11 PM No.95898778
>>95898678
>Setting
Lol. Imagine being a losers and using someone else's setting instead of making your own. Let me guess, you also exclusively play pregenerated characters too?
Anonymous
6/18/2025, 6:14:45 PM No.95898790
Whatโ€™s the name of that ttrpg with the frog cult that places burrowing tadpoles into peoples belly buttons and it eats them from the inside out (wearing their skin and pretending to be them) once they reach adulthood? Hosts donโ€™t know this and itโ€™s kept hidden from them. Itโ€™s pretty fucked. They also poop green.
Anonymous
6/18/2025, 6:24:44 PM No.95898876
>>95871762 (OP)
maybe the satanic panic of the 80s wasn't entirely unwarranted
Anonymous
6/18/2025, 6:50:22 PM No.95899017
>>95882043
Unfortunately for people (like me) who just want to see insane monster women eating dudes without macro shit that includes swallowing whole, digestion, and other shit that comes with soft vore
Anonymous
6/18/2025, 7:13:28 PM No.95899131
>>95898356
>depictions of and emphasis on shit occurs with things completely unrelated to demonology
Anonymous
6/18/2025, 8:37:34 PM No.95899743
1634799168077[1]
1634799168077[1]
md5: 0598dbb27cf375ba25903ef14cee502a๐Ÿ”
>>95897563
>>95897705
>>95897875
>>95897901
Anonymous
6/18/2025, 8:39:38 PM No.95899766
1611181603628[1]
1611181603628[1]
md5: 1f9f6fe2589c17c58cd3973e5fcb5645๐Ÿ”
>>95897705
>the three examples that trolls keep highligting are extremely nitpicked.
Sure thing, Rob.
Replies: >>95911853
Anonymous
6/18/2025, 9:14:33 PM No.95900000
>>95897218
He probably just hates that the book refers to social rolls as an "attack roll", despite that generally being exactly what it is in every other system just under a different name.
Anonymous
6/18/2025, 9:49:32 PM No.95900234
>>95898356
It existing alone was enough, and I told my players it does exist. That way they lived in constant dread of shit and poo, even though I had no intention to actually use any of it. I vaguely remember using some other forbidden tradition spells though and they were freaky as hell too. SotDL works well for gruesome horror hack & slashing, kind of a Bloodborne vibe really.
Anonymous
6/18/2025, 10:08:46 PM No.95900416
>>95882904
>>95882949
Pagan is a derogatory catch all term. All these different peoples living on different sides of the continent surely didn't call themselves pagans. We don't know what it was really like as almost all of their knowledge was unfortunately exterminated by buttmad psychos and then those same buttmad psychos just made up random bullshit and called it history.
Replies: >>95901081 >>95901881
Anonymous
6/18/2025, 11:16:38 PM No.95900902
griff
griff
md5: b01a74b64dcb3a7d5d115c8b3ec10a12๐Ÿ”
>>95890130
>Oddly enough I can't find a griffon.
odd, because it's in the core book
Replies: >>95900930 >>95901035
Anonymous
6/18/2025, 11:20:55 PM No.95900930
>>95900902
>owlbear is a type of griffon
weird take
Replies: >>95901053
Anonymous
6/18/2025, 11:35:17 PM No.95901035
>>95900902
He was asking about Shadow of the Weird Wizard, not Demon Lord.
Replies: >>95901080
Anonymous
6/18/2025, 11:38:16 PM No.95901053
>>95900930
How so? They have wings, use natural attacks only, weigh a quarter ton or so and are nasty and weird predators. All you need to adjust for a classic owlbear is to make it unable to fly.
Replies: >>95901316
Anonymous
6/18/2025, 11:42:09 PM No.95901080
>>95901035
oh, right. I was even thinking how the fuck would he miss that??
Anonymous
6/18/2025, 11:42:15 PM No.95901081
>>95900416
Yeah how unfortunate that the mass-raping human sacrificers were forced to change their ways.
Replies: >>95901202
Anonymous
6/18/2025, 11:50:31 PM No.95901152
file
file
md5: 90076af7e3e5641002e55cfd860a3014๐Ÿ”
>>95890130
Hybrids
Replies: >>95901267 >>95901417 >>95902810
Anonymous
6/18/2025, 11:58:24 PM No.95901202
>>95901081
>mass-raping human sacrificers
Anon, try to focus, we're talking about pagans here, no the Catholic Church.
Replies: >>95901305 >>95901731 >>95903334
Anonymous
6/19/2025, 12:06:20 AM No.95901267
>>95901152
Didn't even think of that. On one hand it makes it not as obvious, but on the other having options for customization is nice.
Anonymous
6/19/2025, 12:09:06 AM No.95901284
>>95871800
It's better than most editions of D&D, anon.
Replies: >>95901401 >>95903377
Anonymous
6/19/2025, 12:11:36 AM No.95901305
>>95901202
Objectively the better alternative to anything that existed during it's time, and current if we're being honest with ourselves.
Replies: >>95901367 >>95901402 >>95901413 >>95901731
Anonymous
6/19/2025, 12:13:20 AM No.95901316
>>95901053
6 limbs vs 4 limbs
Anonymous
6/19/2025, 12:20:58 AM No.95901367
nein
nein
md5: e54db5c96daae7346109248e384700b7๐Ÿ”
>>95901305
Anonymous
6/19/2025, 12:25:27 AM No.95901401
>>95901284
That's not a very high bar though.
Anonymous
6/19/2025, 12:25:29 AM No.95901402
>>95901305
Nope, not even close. It was such an inept, corrupt, violent and rabidly degenerate insitution that it was despised even the by monarchs it supposedly blessed. There's a reason everyone and their dog jumped ship after the German schizo nailed his 95-page longpost at Wittenberg.
Hell, inbred Mudslimes were considered a better alternative at the time.
Replies: >>95901731
Anonymous
6/19/2025, 12:26:36 AM No.95901413
>>95901305
If you wanted to come out as an acutal pedo, posting CP on /gif/ would've been much easier.
Anonymous
6/19/2025, 12:26:45 AM No.95901417
>>95901152
I find it amusing you can randomly roll something on these tables that's horse head, horse body, horse forelegs, horse hindlegs, horse tail, and has the Mount trait.

It's just a horse, dawg.
Replies: >>95901575 >>95911517 >>95911625
Anonymous
6/19/2025, 12:36:10 AM No.95901498
>>95897710
>people always forget about Bonuses and Penalties!
>it's literally 4 sentences that, unlike Boons/Banes, are not a mechanic referenced elsewhere in the book and are purely an unelaborated suggestion
Gee, I wonder why.
Replies: >>95902189
Anonymous
6/19/2025, 12:44:34 AM No.95901575
>>95901417
Sometimes you just need a Honda Civic in your garage full of weirdo collector cars.
Anonymous
6/19/2025, 1:02:58 AM No.95901731
>>95901202
>>95901305
>>95901402
Bad as the Catholics were the pagans were worse. At least all the corrupt shit the CC did was considered immoral and scandalous, for most pagan cultures it was business as usual.
Replies: >>95901902
Anonymous
6/19/2025, 1:24:58 AM No.95901881
>>95884809
>>95900416
pagan comes from rural if i'm correct, it's like saying redneck.
>the rural folk are so rustic, by jove they're still worshiping the false idols and sacrificing children during massive orgies
how intensely uneducated and poor.
Anonymous
6/19/2025, 1:28:02 AM No.95901902
>>95901731
>At least all the corrupt shit the CC did was considered immoral and scandalous
No it wasn't. Tithing and child diddling are foundational, fundamental parts of Catholic life & doctrine to a much greater extent than human sacrifice was to pagans (they are still practiced today, for one).
Replies: >>95901982
Anonymous
6/19/2025, 1:38:50 AM No.95901982
>>95901902
fish_looking_at_hook.jpg
Replies: >>95902255
Anonymous
6/19/2025, 2:13:20 AM No.95902189
>>95901498
This issue is entirely solved by....reading the rules.
Anonymous
6/19/2025, 2:25:07 AM No.95902255
Latinx
Latinx
md5: 3a875e1d7fed9a1e59065d2fdb6cea56๐Ÿ”
>>95901982
Anonymous
6/19/2025, 3:54:56 AM No.95902789
SOTDL has too many redundant paths. For example whats the difference between a worm host and a verminist? Or an apocalyptist and a catastrophist or beast? And those are just a few examples mind you.
Replies: >>95902802 >>95902844 >>95905136 >>95905176 >>95907041 >>95911873
Anonymous
6/19/2025, 3:57:59 AM No.95902802
>>95902789
There's also like 4 paths dedicated to heavy weapons. Way too much bloat.
Replies: >>95907041
Anonymous
6/19/2025, 4:00:26 AM No.95902810
>>95901152
That's dope.
Is there a Path that interacts with that stuff or is it just a system to generate creatures the players might find?
Anonymous
6/19/2025, 4:10:26 AM No.95902844
>>95902789
Sometimes similar ideas get repeated in different design spaces, sometimes bad implementations get reworked. It's a game about options so more options is what you're gonna get.
Replies: >>95902902
Anonymous
6/19/2025, 4:24:39 AM No.95902902
>>95902844
That's part of why I feel like CoC's default sanity system isn't good for roleplaying especially if you play in a non-Lovecraft setting.
Anonymous
6/19/2025, 6:10:46 AM No.95903334
germans
germans
md5: f104e929854c28fc045155c78568ffc3๐Ÿ”
>>95901202
Pr*testant detected
Anonymous
6/19/2025, 6:27:54 AM No.95903377
>>95901284
It was so good it ended up being the least played least popular D&D version of the last 40 years
Anonymous
6/19/2025, 6:31:43 AM No.95903382
maxresdefault
maxresdefault
md5: 3e85914b753abf34fbb44c29e6ff5d34๐Ÿ”
>>95871762 (OP)
>nuuuhhh
>not yet
>nuh
>*cast a forbidden spell*
Anonymous
6/19/2025, 10:15:52 AM No.95904047
image_2025-06-19_091533103
image_2025-06-19_091533103
md5: 2bbaeb77216e2ad6b072cb7e2a15581d๐Ÿ”
>>95871762 (OP)
You made me think of this comic.
Anonymous
6/19/2025, 3:09:43 PM No.95905136
>>95902789
One is about vermin as a general rule of thumb, while one is specifically about worms.
Replies: >>95908990
Anonymous
6/19/2025, 3:17:30 PM No.95905176
>>95902789
A lot of games have this exact same thing, where the "vibe" of a character archetype is really unclear, or overlaps with others. Take Pathfinder.

I know what a wizard is. I know what a wizard does. That's self-explanatory: I want a guy with a robe who does spells and shit, so I make a wizard.

But what the fuck is a Magus? How many people would guess that it's just a spellblade? And what the fuck is the difference between a Shaman, an Animist, an Oracle and a Spiritualist? Shamans, in a real world sense, are usually animists, spiritualists, and often oracles.

You have a Monk (who brawls) and a Brawler (who brawls, but has more health).

A Hunter and a Slayer- now, "Slayer" is already stupid because every fucking PC slays things, but if you at least guess that these two are somewhat related, and wanna read up on what Slayers do, this is what you see: "Skilled at tracking down targets, slayers are consummate HUNTERS, living for the chase and the deadly stroke that brings it to a close."
Tl;dr Paizo make my fucking head hurt
Replies: >>95905214 >>95905240 >>95905249 >>95907041
Anonymous
6/19/2025, 3:20:11 PM No.95905193
HUFFFFFF_thumb.jpg
HUFFFFFF_thumb.jpg
md5: 9dd06985d1b26171e9efd7814aa7388c๐Ÿ”
Anonymous
6/19/2025, 3:22:53 PM No.95905214
>>95905176
The point is to let your fiddle the numbers or aquire a different type of power in ways the other options may not allow at the cost of something else. No idea why this is so hard for people to understand.
Replies: >>95905277
Anonymous
6/19/2025, 3:27:24 PM No.95905240
>>95905176
The problem is solved by the ability, and willingness, to read.
Replies: >>95905277
Anonymous
6/19/2025, 3:28:38 PM No.95905249
>>95905176
>learning requires reading
Wow no shit
Replies: >>95905277
Anonymous
6/19/2025, 3:33:46 PM No.95905277
>>95905249
>>95905240
>>95905214
All I'm saying is that it's silly. Emphasising build crafting and minmaxing to a point where you're splitting hairs over whether you're a Medium, an Oracle, or a Spiritualist.
Replies: >>95905345 >>95905512 >>95906609 >>95906845
Anonymous
6/19/2025, 3:48:09 PM No.95905345
>>95905277
If you say so, just seems like you're averse to having to read more than one word to understand a concept to me though. Medium is a third-caster that can be inhabited by different spirits to grant them different features, basically swapping subclass daily. Oracle is full caster that derives divine power not from a single god but their devotion to ideals and concepts. Spiritualist is a half-caster that summons a phantom ally.

Simple shit, anon.
Replies: >>95906512
Anonymous
6/19/2025, 4:16:06 PM No.95905512
>>95905277
Not is those options provide something for you the others didn't, Anon. Stop overcomplicating this.
Replies: >>95906512
Anonymous
6/19/2025, 6:40:46 PM No.95906432
>>95871762 (OP)
I will now play your 5e clone
Anonymous
6/19/2025, 6:51:09 PM No.95906512
>>95905345
>>95905512
Neither of you actually understand anon's criticism.
Replies: >>95906533 >>95906640
Anonymous
6/19/2025, 6:53:50 PM No.95906533
>>95906512
It's not splitting hairs when they're massively different concepts
Replies: >>95906552
Anonymous
6/19/2025, 6:56:53 PM No.95906552
>>95906533
>when they're massively different concepts
Yes, because they're a thin veneer for mechanical bloat, not because they convey a completely different class fantasy to one another. As anon points out in his post, there's no real reason to distinguish an animist or a spiritualist other than the game insisting they're two wildly different things.
Replies: >>95906575
Anonymous
6/19/2025, 7:00:16 PM No.95906575
>>95906552
But they are different things in the setting the game has constructed. You seem to be under the illusion that Pathfinder is somewhat trying to create mechanics for real world concepts. The worlds in which these games take place in are not real, and some times this means using words in ways that do not fully align with their IRL usage. Hope that helps.
Replies: >>95906751
Anonymous
6/19/2025, 7:04:41 PM No.95906609
>>95905277
It's not. Mechanics matter.
Replies: >>95907041
Anonymous
6/19/2025, 7:10:07 PM No.95906640
>>95906512
No, I get it. I'm simply denying the premise he's putting forward.
Anonymous
6/19/2025, 7:24:50 PM No.95906751
>>95906575
>But they are different things in the setting the game has constructed.
So every single time an orc shaman chieftain calls out to the spirits, he's actually undermining his class fantasy? When he says that everything in the World carries with it a soul, is he actually revealing to the party he multi-classed into an animist?
>You seem to be under the illusion that Pathfinder is somewhat trying to create mechanics for real world concepts.
No, I'm saying they're creating mechanics for the sake of mechanics, hence their quantization approach of sifting through a dictionary to find a non-occupied verb in their extensive roster of classes/archetypes so they can slap some mechanics on it and later sell it as a splat. It's bloat. Throwing shit at a wall to see if it sticks. It exists to pad interest.
>The worlds in which these games take place in are not real, and some times this means using words in ways that do not fully align with their IRL usage.
First, it's "not splitting hairs", and now you're saying this fantasy world actively operates on these arbitrarily hyper discrete linguistical principles?
>Hope that helps.
Not really, but you can help me to your ass sometime, faggot.
Replies: >>95906813
Anonymous
6/19/2025, 7:35:01 PM No.95906813
>>95906751
Weak bait. You're not getting a funny picture reply because I don't want to cater to your reading level.
Replies: >>95906839 >>95911931
Anonymous
6/19/2025, 7:38:30 PM No.95906839
>>95906813
It's okay, I know you're a scum-sucking Paizo dog already. I was just humoring you.
Anonymous
6/19/2025, 7:39:29 PM No.95906845
>>95905277
Don't bother arguing with soddleshills. They'll never even consider there being problems with the system. Criticism to them just means you either haven't played it or are trolling.
Replies: >>95906853 >>95906855 >>95907041 >>95907657
Anonymous
6/19/2025, 7:40:09 PM No.95906853
>>95906845
Lots of problems with SotDL, but "man, there sure are lots of options" isn't something I'd consider an issue.
Replies: >>95906907
Anonymous
6/19/2025, 7:40:39 PM No.95906855
>>95906845
It's funny because they're reacting to Paizo being criticized rather than SotDL, even though the original poster levied the same exact criticisms more or less.
Anonymous
6/19/2025, 7:47:08 PM No.95906907
>>95906853
>what is bloat
Replies: >>95906931 >>95907034 >>95907041 >>95911935
Anonymous
6/19/2025, 7:50:54 PM No.95906931
>>95906907
Not an issue IMO. They're all spread out between a load of things you're never realistically going to use. Options existing in supplements that aren't being used at my table doesn't impact the experience at my table.
Replies: >>95906942
Anonymous
6/19/2025, 7:53:13 PM No.95906942
>>95906931
>having options is important
>what about bloat
>the options aren't important

Same circle about the poop stuff.
>the poop content is important to the tone
>it's weird
>well you can just ignore it it's not important
>why is it there to begin with
>it's important to the tone
Replies: >>95907054 >>95907098 >>95907130
Anonymous
6/19/2025, 8:09:34 PM No.95907034
>>95906907
A buzzword.
Anonymous
6/19/2025, 8:10:11 PM No.95907041
>>95902789
>Or an apocalyptist and a catastrophist or beast?
Apocalyptist specializes in forbidden spells which ultimately cause a controlled area of destruction around them, catastrophist can cause random usually detrimental effects when casting any spell, and beast has not even the same theme as the other two as you become changed by primal magic permanently.
>>95902802
>There's also like 4 paths dedicated to heavy weapons. Way too much bloat.
Is there? I only know of two, one's an expert and the other's a master.
>>95905176
>But what the fuck is a Magus? How many people would guess that it's just a spellblade? And what the fuck is the difference between a Shaman, an Animist, an Oracle and a Spiritualist? Shamans, in a real world sense, are usually animists, spiritualists, and often oracles.
The issue here is that class-based games need to differentiate between classes with different mechanics as >>95906609 points out, not saying Paizo does it well but that's probably why they do it.
>>95906845
>>95906907
It's not bloat if they do different things mechanically. They could use different names, but at a certain point you start running out of names and go the Final Fantasy route of naming different type of mages after colors.
Anonymous
6/19/2025, 8:11:19 PM No.95907054
>>95906942
It's important to the tone that forbidden magic actually looks and feels profane. Whether said profanity involves scatological references is irrelevant.
Replies: >>95912794
Anonymous
6/19/2025, 8:18:01 PM No.95907098
>>95906942
Man, not even trying to read today
Anonymous
6/19/2025, 8:22:18 PM No.95907130
>>95906942
Real talk; is being this disingenuous fulfilling, or are you sincerely struggling with what's being said to you?

Lots of options good. Not bloat. Use only supplements that you like. No need to know all options.
Anonymous
6/19/2025, 9:36:25 PM No.95907657
>>95906845
There needs to be an actual problem presented before you can make that claim. Literally every "issue" presented ITT was the critic not knowing the rules.
Anonymous
6/20/2025, 12:56:32 AM No.95908990
>>95905136
Well one is maggot based and the other worm based but it does seem a bit redundant considering they share a very similar theme even if mechanically there might be a few differences.
Anonymous
6/20/2025, 10:19:31 AM No.95911517
>>95901417
Just give it an extra head at that point.
Or maybe the Wizard is so far gone that he presents it as the 'Horsehorse', which has 'the head of a horse, the body of a horse, the legs of the horse and the tail of a horse'
Then cackles madly and offers the party a hit of the ol' mercury pipe
Replies: >>95911625
Anonymous
6/20/2025, 11:01:14 AM No.95911625
>>95901417
>>95911517
Or they're all clearly different horse parts. Like different sizes, colours, shapes, etc, to give a horrifying patchwork impression.
Anonymous
6/20/2025, 12:08:49 PM No.95911844
>>95898148
If you're not going to engage with the game, could you maybe stop posting about it on /tg/ as well?
Replies: >>95912794
Anonymous
6/20/2025, 12:11:22 PM No.95911853
>>95899766
You know that's a passage from a booklet called 'Wretched and Unclean' that is specifically about insane degenerate cannibal people right?
Replies: >>95912255
Anonymous
6/20/2025, 12:17:59 PM No.95911873
>>95902789
True. Splat paths tend to be weirdly balanced too.
I suggest people just use the Core book paths, unless there's some specific concept a player wants to suggest. Although, I could probably fashion a short list of really good splat paths that deserve to be considered 'core'.
Anonymous
6/20/2025, 12:34:06 PM No.95911931
>>95906813
Holy shit what a weak comeback to being btfo'd
Anonymous
6/20/2025, 12:35:39 PM No.95911935
>>95906907
As a person who hasn't bought any of the 50+ completely unnecessary splats, I'd say it's not my problem
Replies: >>95912019
Anonymous
6/20/2025, 12:58:32 PM No.95912019
>>95911935
As a person who has bought almost all of them, it still doesn't feel like bloat. The number of paths that feel like "retreads" are few and far between, and still feel mechanically different in some way. One or a few posters ITT are simply hellbent on forcing problems with the system, probably for the sake arguing for sport.
Anonymous
6/20/2025, 2:03:08 PM No.95912255
1616818630968[1]
1616818630968[1]
md5: 5546028647eb12a6ede48a5e3918b524๐Ÿ”
>>95911853
Go on defend unironic coprohilia some place else, faggot.
Anonymous
6/20/2025, 3:46:48 PM No.95912794
>>95907054
>forbidden magic
You'd have a point if it weren't for the huge "steaming" piles of ogre shit, the goblins who eat their own shit and go by names like Fart and Poop, the troglodytes who eat shit-encrusted anuses and worship "the God of Shitting", the ogre creation myth that they were all "shat out of the anus of a giant ogre", the "statues of naked women having painful bowel movements", the priest who thought that a god was talking to him "through his feces", boggarts doing cave paintings with their own shit, and so on, which are wholly unrelated to the Forbidden tradition.

>>95911844
>stop making fun of sotdl in a thread started to make fun of sotdl
Could you maybe go make your own general again instead?
Replies: >>95912900 >>95913089 >>95913439
Anonymous
6/20/2025, 3:51:33 PM No.95912832
Watching a video on WW.
There's a ton of base Actions and Reactions what the fuck.
Interesting thing these luck rolls.
Replies: >>95913688
Anonymous
6/20/2025, 4:01:17 PM No.95912900
>>95912794
Anon, a sincere and genuine question, but do you have a thing for poop? Like it's the only bit of the game you seem to care about, and rattling off a memorised list of places you have gone to find it does seem like a sign of fixation. Is this one of those "the lady doth protest too much" things where everyone else gets it's gross and horrible but you need to keep talking about it because you actually are kinda into it? We seem to all agree it's gross but you seem to be unable to drop it. It's like those guys that post on Twitter that all pedos need the rope apropos of nothing, only for it then to be revealed, shock horror, that they're the pedo all along. Assuming you're not breaking into homes to steal people's turds you might just want to do a bit of self reflection and self acceptance. Or get therapy for it. Whatever you need to stop making a scene.
Replies: >>95912932
Anonymous
6/20/2025, 4:06:19 PM No.95912932
>>95912900
>the lady doth protest too much
>a sincere and genuine question, but do you have a thing for poop?
The projection is Unreal 4.
Replies: >>95913002
Anonymous
6/20/2025, 4:16:35 PM No.95913002
>>95912932
You understand how that makes it look more like this is your kink, right? The thing we all don't want to talk about yet you keep bringing up, with a long list of detailed examples, images saved from years ago you've held onto, and the only thing you can talk about is the poop. If there was a game that had some bare feet in the art and that's all I talked about, the entirety of my interest in it was the feet, it would be reasonable to assume I had a thing for feet. So, y'know, I think this might just be your thing. At the very least it's a fixation of yours and we're only talking about it because you want to have a conversation about poo. You keep saying it's icky and gross but you bring it up ad nauseum.
Replies: >>95913013
Anonymous
6/20/2025, 4:18:35 PM No.95913013
>>95913002
>literal "anti-sjws are just as bad as sjws" tier post
Replies: >>95913046
Anonymous
6/20/2025, 4:23:32 PM No.95913046
>>95913013
The poop is gross. We all agree. No one else talks about it because it's not interesting to us, yet here you are relentlessly bringing it up with an almost encyclopaedic knowledge of it. This has been going on for years based on the images you've posted too. Still just gagging to talk about it at every chance.
Replies: >>95913061
Anonymous
6/20/2025, 4:25:49 PM No.95913061
>>95913046
>The poop is gross. We all agree.
You specifically keep saying it's no big deal and only "trolls" bring it up, you disingenuous spaz.
Replies: >>95913064
Anonymous
6/20/2025, 4:26:50 PM No.95913064
>>95913061
Ah, so you agree you do want to make a big deal of it?
Replies: >>95913098
Anonymous
6/20/2025, 4:32:12 PM No.95913089
>>95912794
You can't say it's the author's thinly veiled fetish, because there isn't any goddamn veil at all.
Anonymous
6/20/2025, 4:33:31 PM No.95913098
>>95913064
Yes, because it's a mid 5e clone that's only marginally better and is written to be super juvenile and edgy, along with blatant scat fetish insertion. It gets mocked for a reason, same as FATAL.
Replies: >>95913118 >>95913439 >>95913745
Anonymous
6/20/2025, 4:36:50 PM No.95913118
>>95913098
Mhm mhm. Very weird you keep going back to the scat thing then. It's so yucky gross and you hate it but boy oh boy do you love talking about it. Very strange. Definitely not a classic sign of projection at all.
Replies: >>95913445
Anonymous
6/20/2025, 5:30:35 PM No.95913439
>>95912794
>Could you maybe go make your own general again instead?
>>95913098
>because it's a mid 5e clone

Because you worthless fucking faggots would drag your asses into any general we did make, screaming about shit and piss. You're fucking obsessed. We just want to talk about the game itself. Kindly go kill yourself, preferably choking on your own shit.
Replies: >>95913445
Anonymous
6/20/2025, 5:32:41 PM No.95913445
7i1n0j
7i1n0j
md5: d187e744808aa7fda775f2b019f65dff๐Ÿ”
>>95913118
>>95913439
And so the mask comes off.
Replies: >>95913467 >>95913486
Anonymous
6/20/2025, 5:37:29 PM No.95913467
Screenshot 2025-06-20 113633
Screenshot 2025-06-20 113633
md5: 98c5fbfb2efb023c870bb27ebaf2f62f๐Ÿ”
>>95913445
You don't "win" because I tell you to kill yourself. I'm also not the same person.
Replies: >>95913498
Anonymous
6/20/2025, 5:40:38 PM No.95913486
>>95913445
Schizophrenic and into shit, interesting interesting.
Anonymous
6/20/2025, 5:42:09 PM No.95913498
you
you
md5: 45fc1b50e38e471c36806e8a6d2b0683๐Ÿ”
>>95913467
that was difficult
Anonymous
6/20/2025, 6:19:06 PM No.95913688
>>95912832
I was worried about having multiple sources of reactions would step on each other's toes since you only get one reaction per turn cycle, but the triggering mechanisms seem varied enough that it actually ends up being a good insurance policy to have a couple in your back pocket for risking not taking the initiative every round.

Weird Wizard has better base rules in my opinion, even if I like Demon's Lord's more unhinged and varied options to basically play whatever you want (WW still feels limited in that way, but will obviously be less of an issue as more supplements release).
Replies: >>95913875 >>95913875
Anonymous
6/20/2025, 6:25:50 PM No.95913745
>>95913098
No shit it's gross, the game has an entire section specifying using the grotesque if your table is cool with it, and how to properly implement it in a way to maximize effectiveness by not going overboard, and only piece mealing it in for shock value. Guess the devs were spot on with this assessment, because you cannot stop talking about the few uses of it in the game like a white supremacist with his black girlfriend.

Funny how the same OP posted this thread on /v/ and it backfired completely when the bulk majoirty of the people there laughed and said it was so hilariously stupid they wanted to play it.
Replies: >>95913892 >>95913943 >>95914111 >>95914543
Anonymous
6/20/2025, 6:41:45 PM No.95913875
>>95913688
>ends up being a good insurance policy to have a couple in your back pocket for risking not taking the initiative every round.
Alright, that makes sense.

>>95913688
>Demon's Lord's more unhinged and varied options to basically play whatever you want
Is backwards compatibility broken so much that it's hard to just use SotDL content in WW?
Replies: >>95913927 >>95916273
Anonymous
6/20/2025, 6:43:23 PM No.95913892
>>95913745
>the game is stupid and that's a good thing
Anonymous
6/20/2025, 6:47:29 PM No.95913927
>>95913875
SotWW and SotDL aren't compatible, no. They're going for very different power levels and SotWW changes a lot of core rules. Both to suit that power level and also to make the core system better. Paths don't follow the same level structure, for example. SotWW Novice Paths are 1, 2, 5; Experts are 3, 4, 6, 9 ; Masters are 7, 8, 10. All of them give you two levels back to back to build the foundation of their core fantasy, so you won't have a stretch where you might not feel much like a Path you chose, and both Experts and Master get another level to flesh out their mechanics. Novices have lost a level but are generally more compressed, and Ancestries don't grant a level at all. Although there are Ancestry specific Novice Paths in the supplement. Magic works quite differently too, and so on. Different games, different vibes, same basic core resolution.
Replies: >>95914064
Anonymous
6/20/2025, 6:48:48 PM No.95913943
>>95913745
That's not the compliment you think it is.
Anonymous
6/20/2025, 7:03:13 PM No.95914064
>>95913927
I was aware of the difference in how magic advancement works, but I missed all the rest.
Damn.
Shame. I think they could have structured things in a way that things would be at least semi compatible.
But then again, sometimes you have to break things to make something better, so I get that.
DL seems to have had a ton of splats right?
How's WW release cadence so far?.
Replies: >>95914162
Anonymous
6/20/2025, 7:09:42 PM No.95914111
>>95913745
>Funny how the same OP posted this thread on /v/
Why the fuck did he post a /tg/ thread on /v/? Also, can I see it?
Replies: >>95914162
Anonymous
6/20/2025, 7:17:06 PM No.95914162
>>95914064
I wouldn't say it's a shame. I'd rather they be different than a reskin, and I think the differences that are there are there for very good reasons. Tone is only going to carry you so far so having some fresh designs and mechanics helps make it feel like a new game. SotWW's Path are generally way more interesting to me and if they were restrained by SotDL's balance and structure I don't think that would be the case. It's not like SotDL needs the content, it's got more options than you could ever possibly use at this point, and SotWW has more than enough in its core set that you're not going to quickly run out of stuff. It has more in it than SotDL's core and DLC combined and it's also new stuff.

Releases have been solid. Lots of adventures rolling out, including the start of a campaign, and there have been a few content heavy supplements for faeries, dwarfs, the Church, and ancestries. He's also breaking the larger books into chapters to get a more manageable/steady release schedule too. It's something for SotWW every other Monday IIRC. Mostly focused on getting the standalone adventures out of the way so people have stuff to play, but there are some bigger source books in the works. The Kickstarter funded a good amount of stuff. You can check the main page for that to see what's funded, and the DTRPG page to see what's out.

>>95914111
Obsession with poo.
Replies: >>95917316
Anonymous
6/20/2025, 8:01:24 PM No.95914482
You know it's SotDL shills when they start circlejerking how awesome The Product is in multipara replies. No one is buying your literal shit game.
Replies: >>95914497
Anonymous
6/20/2025, 8:02:48 PM No.95914497
>>95914482
The Kickstarter was already funded baby
Replies: >>95914699
Anonymous
6/20/2025, 8:09:05 PM No.95914543
>>95913745
>Funny how the same OP posted this thread on /v/
https://arch.b4k.dev/v/search/image/X5OQa_X1YTYLwy7NPv-iyg/
Lol
Lmao even
Replies: >>95914684 >>95914910 >>95915756
Anonymous
6/20/2025, 8:28:51 PM No.95914684
>>95914543
Anon knows what he likes
Anonymous
6/20/2025, 8:31:26 PM No.95914699
>>95914497
Funded by people not actually interested in the game, they just like the novelty of having the woke poopy edgelord game on their shelf to "own" the "chuds"
Replies: >>95914707
Anonymous
6/20/2025, 8:32:56 PM No.95914707
>>95914699
Still funded though baby, more books for me
Anonymous
6/20/2025, 8:44:18 PM No.95914788
I'll chime in to say I would like DL, want to even, but the fixation on poop, edgelordy-ness, and literal Satanism are all extremely offputting. Even if I ignore them, I worry the players I'll attract willl be the lowest of reddit scum.
Replies: >>95914802 >>95916304 >>95916367
Anonymous
6/20/2025, 8:46:26 PM No.95914802
>>95914788
I've only ever seen 4chan make a big deal of it but you can always play SotWW.
Replies: >>95914868
Anonymous
6/20/2025, 8:58:49 PM No.95914868
>>95914802
You can head over to the SoTDL discord and find people like the mod Foreskin Collector who talks about Satan and fighting Nazis. Game reputation can be pretty important. And I've looked through a lot of DL splats and edgy stuff keeps popping up constantly, it's tiresome. WW doesn't offer anything that interests me either.
Replies: >>95914896 >>95916367
Anonymous
6/20/2025, 9:05:09 PM No.95914896
>>95914868
That guy isn't a mod but you do you.
Anonymous
6/20/2025, 9:07:07 PM No.95914910
>>95914543
Thanks for actually showing it, the retard arguing in favor of the game thought I was the other retard sperging out about the poo.

Fuck, that guy is obsessed.
Replies: >>95914926
Anonymous
6/20/2025, 9:09:30 PM No.95914926
>>95914910
I was answering the question. The guy is obsessed with poo, that's why he made a /v/ thread on it. I didn't say you were.
Replies: >>95914987
Anonymous
6/20/2025, 9:17:57 PM No.95914987
78878841_568000884033077_7628896652627017728_n
78878841_568000884033077_7628896652627017728_n
md5: 2c89d2270b93da443cd6c1afb0800273๐Ÿ”
>>95914926
Ah sorry. Also as someone else said, /v/ seems to love it more than /tg/ does lol.
Anonymous
6/20/2025, 11:01:55 PM No.95915756
>>95914543
>OP is a /v/ermin and a fag
Anonymous
6/21/2025, 12:06:26 AM No.95916273
>>95913875
The math does not add up at all. Martial classes and bonus damage dice radically change your damage output, initiative order and hoe enemies work are tied heavily to their respective games, and the path tiers scale completely differently.
Replies: >>95917316
Anonymous
6/21/2025, 12:10:23 AM No.95916304
>>95914788
So play a Paladin and rid the world of the trash, as the game intended.
Anonymous
6/21/2025, 12:19:01 AM No.95916367
>>95914788
>>95914868
So SotDL is to edgey and SotWW isnt edgey enough? What is it you even want to like here?
Replies: >>95917239
Anonymous
6/21/2025, 2:41:50 AM No.95917239
>>95916367
SotWW massively changes the rules up. It isn't just SotDL sans autism.
Anonymous
6/21/2025, 2:53:57 AM No.95917316
>>95914162
>>95916273
I see. I didn't know the changes cut that deep, but it makes sense.
Well, I was more likely to try WW anyways for being closer to generic fantasy, but knowing that it's that much of an evolution on DL's systems makes the choice even easier.
Replies: >>95917448 >>95917538
Anonymous
6/21/2025, 3:13:09 AM No.95917448
>>95917316
Weird Wizard might as well be Demon Lord 2e. As mentioned prior, options are sparse due to being relatively new, but this will be remedied as time goes on.
Replies: >>95917538 >>95918351 >>95918359
Anonymous
6/21/2025, 3:27:32 AM No.95917538
>>95917316
They're different enough that you could hate one while loving the other, in either direction. SotDL does a couple of things I prefer overall but SotWW is a big improvement in a lot of ways and a better game over all.

>>95917448
Options aren't that sparse, the core set has ~30 Ancestries, ~160 Paths, 33 Traditions, 132 Tradition Talents, and 594 spells, and ~200 pages of monsters. Supplements are nice but there is more than you'll need in those.
Replies: >>95917978
Anonymous
6/21/2025, 5:00:42 AM No.95917978
>>95917538
There are an extremely apperant lack of skill based paths in the game, since a good chunk of them in the core book are bonified Paths of Magic that don't use spell slots (and some even do). I like Weird Wizard a lot, but let's not pretend there aren't voids in character options in desperate need to be filled.
Replies: >>95919932
Anonymous
6/21/2025, 6:31:32 AM No.95918351
>>95917448
>this will be remedied
I think Rob is gonna die before that happens. His progress on putting out the kickstarter content has slowed, he's going to be delivering the larger books piecemeal, almost chapter by chapter by his own example and will compile it all into a single book when each book is done.

He's running out of steam. Or working himself to death, I'm not sure which.
Anonymous
6/21/2025, 6:33:30 AM No.95918359
>>95917448
>this will be remedied
I think Rob is gonna die before that happens. His progress on putting out the kickstarter content has slowed, he's going to be delivering the larger books piecemeal, almost chapter by chapter by his own example and will compile it all into a single book when each book is done.

He's running out of steam. Or working himself to death, I'm not sure which. Starting with the Old Gods book, he has 12 larger books that this new release method would apply to.
Replies: >>95919929 >>95919932
Anonymous
6/21/2025, 1:36:13 PM No.95919929
>>95918359
Has he openly stated there is something wrong with him, or something?
Replies: >>95919947
Anonymous
6/21/2025, 1:36:59 PM No.95919932
>>95917978
It's still got a lot of martial skill options and it's not like there are massive holes in that set. I didn't say it covers literally every theme, I said it's not sparse on content. Because it's not.

>>95918359
He's been more productive this year than he has in ages though. At least in terms of published works. Releasing the bigger books chapter by chapter lets him pad out the release schedule but I wouldn't say it's any less than he's done in the past. SotDL wasn't doing weekly releases back in its Kickstarter run but it was doing it after, which was largely just small supplements. So it's the same deal now just that the small supplements are parts of a bigger one.
Anonymous
6/21/2025, 1:41:25 PM No.95919947
>>95919929
NTA but not that I'm aware of. The closest it gets is this:

>Starting withMysteries of the Old Gods,Iโ€™m dividing all larger supplements into smaller ones. You can think of it as delivering a chapter at a time. You will receive these supplements incrementally as I get them done. This approach has several benefits:

>1. You get a steady stream of varied content.

>2. You see content reserved for later sooner than you otherwise would.

>3. I can still compile the smaller releases into a single larger supplement.

>4. I can get back a bit of sanity.

>5. And, if something happens to me, you still have chunks of it all.

Point 5 just sounds like Schwalb being Schwalb. He's also been very open about health issues in the passed so if there is a problem I would expect it to be mentioned. Anon is just dooming to doom.
Anonymous
6/21/2025, 5:06:07 PM No.95920817
All casters should be nasty ass pieces of shit honestly