/ygo/ - Yu-Gi-Oh! General - /tg/ (#96014403) [Archived: 209 hours ago]

Anonymous
7/4/2025, 9:35:55 PM No.96014403
20220123_190000
20220123_190000
md5: 3fda851343b6109f019f24cc49d58573๐Ÿ”
Yu-Gi-Oh! General #574

"DUAD Release" Edition

Previous thread: >>95907046

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CAC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
โ—EDOPro website: https://projectignis.github.io/download.html
โ—EDOPro: https://discord.gg/ygopro-percy
โ—YGO Omega: https://discord.gg/duelistsunite
โ—Dueling Nexus: https://duelingnexus.com/
โ—Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/
Manual Sims:
โ—https://www.duelingbook.com/

>TCG Event Streaming
NA: https://www.youtube.com/user/OfficialYuGiOhTCG
EU: https://www.youtube.com/YuGiOhCardEU

>Alternative Formats
Official: https://www.yugioh-card.com/en/play/alternate_format_tournaments/
Time Wizard Formats Reference: https://www.formatlibrary.com/

>Useful Links
Current Official Rulebook: https://img.yugioh-card.com/en/downloads/rulebook/SD_RuleBook_EN_10.pdf
Wiki: https://yugipedia.com/wiki/Yugipedia
Hypergeometric Probability Calculator: https://yugioh.party/
Stock Market: https://yugiohprices.com/
Database: https://www.db.yugioh-card.com/
For boomers: https://www.pojo.biz/board/forumdisplay.php?f=10

>Decklists
OCG: https://roadoftheking.com
TCG: https://yugiohtopdecks.com/decklists
ALT: https://ygoprodeck.com/

>News Sites
OCG: https://yugioh-starlight.com/
TCG: https://ygorganization.com/

>Upcoming Releases
OCG:
โ—Doom of Dimensions (July 26)
โ—Deck-Build Pack: Phantom Revengers (August 23)
โ—Structure Deck: Power of Fellows (September 6)
โ—World Premiere Pack 2025 (September 27)

TCG:
โ—Justice Hunters (July 31)
โ—2025 Mega-Pack Tin (September 4)
โ—Doom of Dimensions (September 25)

>TQ: What Archetype are you most excited to play from DUAD?
>TCaC: Make a Dominus card for a different 3 attribute combination.
Replies: >>96021714 >>96042886 >>96074010
Anonymous
7/4/2025, 9:47:48 PM No.96014474
I am happy to say I've gotten at least five people to quit Yugioh for good and it's all thanks to Konami. I mean the Edison cuckoldery certainly helped, but technically tournaments have a list of etiquette details that can cause disqualifying.

One of which is misgendering your opponent.
How EASY it is, easier than reading fucking cards and "if vs when", to just call a judge.
>Jeeeew-dge. My opponent referred to me as he/him! I never specifically consented to male pronouns. No, I don't want to be referred to as feminine pronouns. I'm just pointing out that until one is aware, they should use neutral pronouns. Notice this entire time I've referred to them as they/them.

Now obviously I'm not gonna just do this the entire time. People will figure it out and the opportunity isn't always gonna present itself to find a sucker who takes the bait.

But it's good enough to work enough of the time where I'll do it to a Horus player.
Because fuck Horus players.
Replies: >>96014882 >>96015964
Anonymous
7/4/2025, 10:14:46 PM No.96014686
How long have you been able to just straight up use trap cards from your hand?
That's pretty fucking gay dudes. I was wanting to get into this but if people are just gonna be able to play fucking instants I might as well just play MTG or something.
Replies: >>96014927 >>96014965 >>96016031 >>96024001
Anonymous
7/4/2025, 10:44:07 PM No.96014882
>>96014474
Misgendering is something that used to be under the blanket of unsportsmanlike conduct (more specifically Harassment) and requires an investigation by the head judge to do it, which more often than not will involve asking other players around them what was happening. It is actually quite difficult to cheat out wins through such an accusation, especially at higher levels where judges are at the table with you. You're more likely to have the attempt backfire on you than you are to get free wins off of it.
Anonymous
7/4/2025, 10:52:03 PM No.96014927
>>96014686
2015 with Tachyon Transmigration? 2009 if you really wanna dig deep with Delta Crow - Anti Reverse? 2018 if you want to point at Infinite Impermanence popularizing it? It's been more than half a decade no matter how you slice it.
>if people are just gonna be able to play fucking instants I might as well just play MTG or something.
Are you also including colloquially-named handtraps? Monsters that discard themselves on Quick Effect speed to activate effects? Then fucking Kuriboh in 2004 and D.D.Crow in 2007, Effect Veiler in 2010.
Anonymous
7/4/2025, 10:59:40 PM No.96014965
23705-2602295065
23705-2602295065
md5: 47d6c47a19c9686894fbe3b7e5902c3b๐Ÿ”
>>96014686
since 2004 newfriend
Replies: >>96016031 >>96044075
Anonymous
7/5/2025, 2:11:29 AM No.96015964
>>96014474
Shit that never happened: the post.
>misgender policy abuse
No judge is falling for this because they know shitters like you exist and are going to try this. You're not getting any games off of this unless it's repeat offense to prove intent at which point they'll probably figure you out.
Not to mention rule sharking just screams that you're a no skill, no tops, shitter.
Replies: >>96016490
Anonymous
7/5/2025, 2:33:32 AM No.96016031
>>96014686
Technically since >>96014965
But a more realistic answer that doesnt require a secondary enabler effect like above is since 2009 with Black Sonic in blackwings.
The concept has existed earlier in the manga/anime if you want to count that too.
I'm guessing you're referring to Infinite Impermanence, which is a card design that dates back to Effect Veiler which is also from 2009.
Also handtraps have existed since basically the Inception of the game in the form of Kuriboh. So you don't have much of an excuse.
Replies: >>96016160
Anonymous
7/5/2025, 3:04:16 AM No.96016160
>>96016031
My excuse is I haven't played since I was 13 which was 2003.
Replies: >>96016363
Anonymous
7/5/2025, 3:49:17 AM No.96016363
>>96016160
So you played for less than a year, 20+ years ago, while you were a kid? I hate to say it, but I don't think you have much perspective to go off of in that case even.
I would encourage you to not apply any form of nostalgia or preconception from your "experience" in the past of this game. Returning people often make the mistake of thinking the way they played while being a kid, who likely didnt even know the proper rules, was representative of the game.
Your experience will go smoother if you try and learn the game like you're entirely new to it.

Many mechanics that boomer players, and "players", think are some new bullshit are actually rooted in the first few years of the game. Those people likely just never played and/or knew enough about the game to know those cards exist because we were dumb kids and the resources weren't there to learn from.
Have an open mind.
Replies: >>96016508 >>96016514
Anonymous
7/5/2025, 4:15:50 AM No.96016490
>>96015964
Don't care
I'm not here to win faggot, I'm here to ruin your day
I actually hate you and you really don't get it despite how your attitude is proving why I do it
Replies: >>96016787
Anonymous
7/5/2025, 4:20:51 AM No.96016508
>>96016363
Watching some videos and turns look like they last way too long but you barely have any turns which just feels really bad to me I'm not sure I'm capable of enjoying the game unfortunately.
The art is really cool though I wish they had more cards with dynamic art and less "guy hovering in a void" but at least the guys look fucking metal most of the time.
The hand trap thing was just the most immediately jarring thing to me though.
Replies: >>96016514 >>96016705 >>96016722 >>96018145 >>96024103
Anonymous
7/5/2025, 4:21:52 AM No.96016514
>>96016363
>>96016508
Also oh god it wasn't twenty years ago 2003 was only ten years ago max maybe twelve shut the fuck up AAAAAAAAAAAHHH
Anonymous
7/5/2025, 5:24:53 AM No.96016705
>>96016508
yugioh has less turns but many more points of interaction during each turn. standard mtg might be 4-5 turn cycles but a 1-2 turn cycle game of yugioh has just about as many, if not more (depending on the deck you're playing) decisions to make.
Anonymous
7/5/2025, 5:29:47 AM No.96016722
>>96016508
pretty much all of the dynamic art Is found on the spells/traps these days.
Anonymous
7/5/2025, 5:46:14 AM No.96016787
>>96016490
Ruining one day in return for getting you banned from a store or venue for life is a small price to pay.
Replies: >>96016925 >>96017857
Anonymous
7/5/2025, 6:23:09 AM No.96016925
>>96016787
he's just trying to rile you up anon
Replies: >>96016986 >>96017857
Anonymous
7/5/2025, 6:36:46 AM No.96016986
>>96016925
I'm just saying it how it is. If someone wants to spend money for travel expenses for the idea of getting their jollies off at a major event, just so that they can get banned from them and never be allowed to step foot in the venues ever again, that's their prerogative. Those accusations also don't really work in smaller shops where people actually know oneanother.
Replies: >>96017864 >>96017868
Anonymous
7/5/2025, 11:52:39 AM No.96017857
>>96016787
Wouldn't work
This isn't the internet
You ban in real life I call in a bomb threat and you go to jail not me for breaching insurance as I can't go to jail cause if I could I'd have to be recognized as a legal person meaning you're gonna reimburse me financially

Get fucked pedo. I'm ruining your child porn card game one way or another

>>96016925
No shit stupid
Yugioh players are the worst and I actually want to kill you
Anonymous
7/5/2025, 11:55:31 AM No.96017864
>>96016986
And I'm just saying how it is
You do that shit irl your tournament WILL get shot up like a school and there'd be nothing you could do about it. No legal recourse. You would just die.

That's a fact.
That's the truth
Deal with it child molester fuck your terrorist game I'm having fun my way at your expense
Anonymous
7/5/2025, 11:59:43 AM No.96017868
>>96016986
Like further on your point I know your answer to everything as a redditor is to ban it (which trust me one day I will slit your throat for it)

But think fatso. They wouldn't have tranny genderi rules in place unless they were there to be used. If they just banned everyone for doing them than why have them? Again, that might work on Reddit, but irl shit will go wrong if ya do that.

All of this depends on the assumption I'm gonna put up with your shit.
That's why I ruin Yugioh with a smile
>It's if not when uh uh 50 minutes of child porn shuffling!
No
No we are not doing that
I'm just gonna fuck with you and you're gonna like it buck broken
Anonymous
7/5/2025, 2:12:05 PM No.96018145
>>96016508
Part of why YGO has seen success over the years is because of the fast-paced play that sets it apart from many other tcgs.
Archetypes are extremely tight knit so everything is kind of a "combo deck" in some reguard. You're intended to have a solid rollout and then the opponent tries to breach that setup.
Cards, and to a greater extent monsters, are the resource of the game. Most things are "free" with cardeffect-costs being tailored to the archetype. The shitters you summon are fodder for your actual end pieces. So like in all other games, you want as many resources as possible to enable your actual plans. This results in you needing more time in the earlier part of games. But after that turns are played quite quickly unless you're recovering from a wipe and need to repreform your engine.
I'm not going to pretend the game is something else than that and it either appeals to you or doesn't. It's just an explination of the ecosystem this game has and you can decide if it resonates with you or not. Decks have a lot of variety in playstyle but almost all of them intend to set up some form of interaction to deploy on the opponent's turn to hinder them.

I'd be happy to shed some light on other aspects of the game as I think having an understanding of the theory of the game will help you out a lot
Anonymous
7/5/2025, 7:10:24 PM No.96019251
Dracotail Flame Swordsman will be the secret meta
Anonymous
7/6/2025, 3:19:42 AM No.96021714
>>96014403 (OP)
Who actually is that in the OP?
Replies: >>96021820
Anonymous
7/6/2025, 3:43:10 AM No.96021820
VanitysFiend-BLC1-EN-C-1E
VanitysFiend-BLC1-EN-C-1E
md5: 6e33e15b0ad8eefc559abc5d336a6215๐Ÿ”
>>96021714
Replies: >>96021847
Anonymous
7/6/2025, 3:48:51 AM No.96021847
>>96021820
Thanks!
Anonymous
7/6/2025, 1:30:34 PM No.96023513
Been wanting to get back into this game but only ever played physical, can someone give me a quick rundown on the difference between the simulators
Replies: >>96023930
Anonymous
7/6/2025, 3:22:39 PM No.96023930
>>96023513
>Master Duel
Their official simulator. Has an in-game currency in the form of Gems for opening packs, but you can also deconstruct cards for their respective rarities (N, R, SR, UR) to craft cards of that rarity. Occasionally runs themed events like Time Travel (playing with cards around certain time periods, albeit with the current card rulings), Extra Deck types (Fusion/Synchro/Xyz/Link), so on and so forth. Biggest perk of this is that it's multiplatform, and progress carries over if you link to a Konami account (though I'd never play the game on my phone personally).

Only option is Best of 1. No Games 2/3 or sidedecking.

>Edopro
The tried and true free simulator. Everything is free (a trend followed by other sims) and you can run it on a toaster. Lacks a ranked ladder/matchmaking system, but has a straightforward lobby system and allows you a pretty large amount of freedom with how you modify your client and duels. You get out as much as you want to put into it.

Default is Best of 3 matches, though of course you can edit that however you want in your lobby.

>YGO Omega
A prettier free simulator that has its own ecosystem, with the caveat that it has mandatory Discord integration. Ranked ladder, matchmaking, you can also grind for DP (their in-game currency) in ranked or their periodic tournaments to give your cards cosmetic rarities, and a lot of other junk. Downside of this is that occasionally there's scripting errors and it requires their servers to be functioning properly, but the errors are usually ironed out within a day and the servers only occasionally go down. The client is also a lot heftier than Edopro if you want to consider that an additional downside.

The ranked ladder uses Best of 3 as its default while Casual Matchmaking is Best of 1. Casual also allows OCG cards to be used while enforcing the TCG's banlist, or vise versa.
Replies: >>96023950 >>96023963
Anonymous
7/6/2025, 3:28:27 PM No.96023950
>>96023930
>My thoughts
I have all 3 installed but have a preference for Omega, since I want the lazy matchmaking without the baggage of Master Duel's gacha system. Edopro is my backup in case their servers go down or I just want to fuck around with some friends.

Two other sims I couldn't fit into the post that I wouldn't recommend
>DuelingBook
This one's a fully manual sim, meaning that the client doesn't hold your hand and tell you what is and isn't legal or let you arbitrarily place cards down. I wouldn't recommend this unless you're brushing up before going to an irl event though, because it's all of the downsides of irl events with none of the upsides (being the community and just being able to read your opponent by looking at them)
>DuelistNexus
This one is an autosim that runs in your browser. Being a buck with you here, you're better off just installing Edo or Omega instead of using this. It feels clunky to use out-of-the-box. While you can make it feel a little better by modding your browser with greasemonkey scripts, you really might as well just install Edo at that point.
Replies: >>96023963
Anonymous
7/6/2025, 3:31:22 PM No.96023963
>>96023930
>>96023950
Appreciate it, anon. Will give Edopro a shot first.
Anonymous
7/6/2025, 3:42:35 PM No.96024001
>>96014686
Came back to YGO because of a friend after almost 20 years and spent a good 50 hours on master duel lately. You should see the meta; every deck, no matter what it is, runs Ash Blossom or other hand traps. It's ridiculous; my guess as to why they created this is because they came out with the 2-3 minute summoning chains that led into FTKs or unbeatable boards and they went, "oh shit, we have to stop this whoever goes first wins meta, I guess we'll introduce hand traps." And now that's simply the meta - on the nice side of things, you simply need to play those meta cards and then a number of decks are viable though Millennium, Blue-Eyes, and other true meta decks are going to end up on top no matter what.
Anonymous
7/6/2025, 4:04:17 PM No.96024103
78658564
78658564
md5: c9bfb2889be03155f664aab765c8c404๐Ÿ”
>>96016508
>Watching some videos and turns look like they last way too long but you barely have any turns which just feels really bad to me I'm not sure I'm capable of enjoying the game unfortunately.
you can play an older format like GOAT which is slower. modern yugioh is simultaneously fast and impossibly bloated that it makes it difficult to just get into it from nothing since you're constantly going to have knowledge checks regarding when to (((interact))) with the opposing player's combos.

at this point in the game's lifespan the players who stuck around are the ones who enjoy that playstyle, so to them there's no issue with it, and any criticism of the endless summoning chains and 10 minute turns becomes fodder for smug posturing. if you don't like monsters with three paragraphs of text that summon another monster with three paragraphs of text that negate your monster effect/spell/trap and summon another monster that wipes your backrow then this isn't the game for you!!
Replies: >>96024139 >>96024760 >>96044098
Anonymous
7/6/2025, 4:11:49 PM No.96024139
>>96024103
>at this point in the game's lifespan the players who stuck around are the ones who enjoy that playstyle, so to them there's no issue with it
Or y'know, the new players that get onboarded through Master Duel that also enjoy the playstyle

>and any criticism of the endless summoning chains and 10 minute turns becomes fodder for smug posturing
Nono, a lot of people hate that shit too. Tearlaments format as a whole and Fiendsmith as an engine are a testament to that fact.
Replies: >>96024323 >>96024617 >>96029039
Anonymous
7/6/2025, 4:47:08 PM No.96024323
>>96024139
>Tear and fiendsmith
I'm willing to give it to fiendsmith since it's presence is pretty ubiquitous similar to invoked back in 2018-2020(?, might be a wider timeframe but at a smaller representation).
But I'm convinced people that bitch about Tear have never actually touched Tear in a serious manner and are just parroting youtuber/reddit opinions. It is undeniably a strong deck but the play of the deck is nowhere near the boogeyman people make it out to be.
Also it's the Ishizu cards that really push it. There's a reason those miller cards are banned while the Tear cards are limited (save exactly kitkallos which is admittedly a problem card on it's own and the proper hit to kill the deck if you want to remove it from meta).
I encourage people to try and play Tear in a solo game without the Ishizu cards and see what exactly you can actually do with only the Tear cards. The deck will feel strong but it doesn't feel like whatever people imagine it was.
Replies: >>96024492
Anonymous
7/6/2025, 5:18:58 PM No.96024492
>>96024323
>dude it's parroting youtuber opinions and not the turn 1s that would take upwards of 12 to 15 minutes to fully resolve every effect
Tear is uniquely awful to play mirrors for in paper, yes. The sheer amount of time it took to get through everything, to the point that even the narrators for matches at sanctioned YCS events just gave up and stopped trying to describe what was going on, is the primary reason why people hate Tearlaments.
Replies: >>96024631 >>96027305
Anonymous
7/6/2025, 5:37:46 PM No.96024617
5318639
5318639
md5: 1ff7ada7a867368b7cb86f7cfd050743๐Ÿ”
>>96024139
>Or y'know, the new players that get onboarded through Master Duel that also enjoy the playstyle
this is more pedantic. obviously there are players who will join in because it scratches their need for one-upmanship, but there are few people who will stick with it when transitioning from playground yugioh to the modern meta.

>Nono, a lot of people hate that shit too.
and yet it is the main paradigm of the modern game. then when people propose something like floodgates as an alternative you get everyone whining because they don't want to run cards that aren't just combo starters/extenders.
Replies: >>96024825
Anonymous
7/6/2025, 5:39:09 PM No.96024631
>>96024492
nta but the people that hate tear because they have to pay attention are just upset that they've been exposed to the reality that they suck at yugioh.
Anonymous
7/6/2025, 6:00:44 PM No.96024760
3a7
3a7
md5: b1988105f61077caadb42b470041ef9e๐Ÿ”
>>96024103
>complains about smug posturing
>proceeds to begin boasting about how much worse the modern version of the game is than your ideal format and insulting people that like a different version of the game
Replies: >>96025208 >>96025269
Anonymous
7/6/2025, 6:12:03 PM No.96024825
>>96024617
What is your major malfunction, dude? You have to come up with the nastiest reasons for people to show interest in playing the game and sticking around with it because they liked their experience.

Those new players that tried the game through Master Duel or had a local card shop that hosts it? They must just be looking to one-up someone and absolutely cannot just like the game's mechanics and how decks interact with each other.
Those old players that still like the game? Why, they're all just a bunch of smug bastards that will troll you for complaining about the game, as though those types of faggots aren't a very loud vocal minority that even people within the community despise hearing from.

Why can't you just be normal and accept the fact that the current iteration of the game is not for you? You have to make it about us vs them as though nobody in the world plays legacy formats in addition to the modern game.
Replies: >>96025208
Anonymous
7/6/2025, 7:15:52 PM No.96025208
1738173913578232
1738173913578232
md5: 888f01b4471e02f58eea27e7ed466fe1๐Ÿ”
>>96024760
>>96024825
it seems as though i struck a nerve . . .
Anonymous
7/6/2025, 7:28:44 PM No.96025269
>>96024760
In MTG if you go against a blue player you know you're probably going to run into negates/counters. Every single YGO deck MUST have negates and counters or it's not viable. It's really too bad that MTG had to go and make Aragorn black. Here I have thousands of dollars I want to spend on a card game but Hearthstone is gay, MTG is gay and no betrayal will ever be greater than making Aragorn a fucking nigger, and YGO's meta is boring. What's a man to do?
Replies: >>96027490 >>96028161
Anonymous
7/6/2025, 8:31:20 PM No.96025642
One of the strangest things about Yugioh's community to me is how the people who complain about power creep, the comically wordy cards, the 15 minute, single-turn games, and Konami's printing strategies being greedy as fuck in the west will immediately start frothing at the mouth and labeling you a pariah just for saying "I agree with everything you just said, that's why you should play retro formats."
Replies: >>96026537 >>96027370 >>96027930
Anonymous
7/6/2025, 10:24:47 PM No.96026537
>>96025642
personally, both retro formats and advanced scratch different itches. if i want to fulfill the urge to plan ahead turns in advance and sculpt my gameplan around the luck of the draw i'm gonna go jam some games of perfect circle or HAT. if i'd rather experience high octane combos where making a hard read on every card in my opponent's hand is paramount i'll play advanced. that's why, for me, ishizu-tear was such a fun format. the mirror had both the long-term planning around luck and statistics, as well as the short-term bluffs and explosiveness. yeah, i wouldn't want to just play full-power tear mirrors for the rest of my life, but in terms of balancing what i enjoy strategically it was right on the mark.
Anonymous
7/7/2025, 12:10:09 AM No.96027305
>>96024492
Again, that's due to the ishizu cards extending mills from 3 cards to an additional 5 which can lead into the other miller name for another 5. Then because it affects both players it means the opponent can do the same from their own HOPTs. Do you see the actual source of that problem you have yet?
The primary reason they hate it is because they're retarded and were told it's Tear's problem rather than actually try the deck and figure that out.
I'm convinced that if they didn't not print the ishizu cards we would not be having this discussion.

Aside from that. The casters they use for these events are literal who semicomp/casual people picked because they're corpo-safe. They're there to point out new cards so they can shill products to the audience as if we haven't seen all those cards that released half a year ago in the OCG at that point.
Think about it for even a moment. If they were worth anything they wouldn't be on the casting table and they would be in the tournament.
Replies: >>96027946
Anonymous
7/7/2025, 12:24:44 AM No.96027370
>>96025642
That's because the community is not a single person.
Anonymous
7/7/2025, 12:39:08 AM No.96027445
what deck do you own
Replies: >>96027617
Anonymous
7/7/2025, 12:47:14 AM No.96027490
>>96025269
>What's a man to do?
Have friends and build decks that are reasonably suited to each other to create a pod. Taking feedback into account and then retool those decks as needed.
One of the hardest parts I found with trying to get people into playing [your ideal powerlevel/feel] is deck construction and having them try and guess what exactly you have in mind. Having pre-constructed decks alleviates this and if you want to you can include a "primer" for them which is a single page of info on the deck like what the boss or gameplay of the deck is.
Eventually your group may decide to submit their own decks after they get the picture. Not everyone may agree on those builds as it can creep the existing pool but let them find that out by just pointing out the problem cards and tell them to find a sub.
I'm describing official Rivalry of Warlords events which are extremely popular to the point that they hit capacity. Sadly they are hardly present due to konami not being willing to support it outside massive events and the OCG in the form of Tactical Try decks.
Replies: >>96028548
Anonymous
7/7/2025, 1:16:58 AM No.96027617
>>96027445
branded
ancient gear
ninja
sky striker
machina
regenesis
artmage
Replies: >>96031309
Anonymous
7/7/2025, 2:01:56 AM No.96027930
>>96025642
I think every single retro format is just as bad as the current one if you're using the best decks in those formats. YGO at its highest level of play has never felt good to play for me. Meanwhile every single format was fun if I hovered around tier 3 and rogue.
I don't want to play the best old cards. I want to play new cards that are cool without having my asshole blown open.
Anonymous
7/7/2025, 2:03:49 AM No.96027946
>>96027305
Are you arguing the merits of the deck when I explicitly referred to their nauseating format?
Replies: >>96029015
Anonymous
7/7/2025, 2:30:09 AM No.96028161
>>96025269
Do what all of us should be doing and look towards the OCG for inspiration. And I don't mean retarded shit like their asinine banlist or cardpool, I mean the fact that they actually attempt to onboard new players. One thing we're both on the same wavelength with here is how horrible the meta is. I personally just avoid anything above Tier 2 meta and my life is nicer as a result, but Konami in the OCG have a codified format for that sort of thing.

>https://www.yugioh-card.com/japan/event/tacticaltryevent/
Or for people that don't wanna translate the page,
>take Tactical Try deck/product
>Use 30 or more cards from the product in question along with 10 or more cards from their extra decks
>Add cards so that you meet the requirements of (exactly) 40 main deck cards and (up to) 10 extra deck cards
>Best of 1 matches

Which is to say that they did what our Rivalry of Warlords format does, but better
>I know! I'm just going to use <compact 1-card engine that uses fewer than 10 main deck and 5 extra deck cards>
They'll almost certainly have banlists for that sort of thing, but if (You), the western man trying their format wants to make it as horrible for yourself and everyone else as possible, that's on you.

Or you could y'know, get your locals to run Heart of the Underdog and basically remove every meta-adjacent archetype in the game. Or see if they're willing to pick up something like Domain or Trinity, with in-house rules to make up for the bad parts of those formats.
Replies: >>96028548
Anonymous
7/7/2025, 2:32:21 AM No.96028173
What would you do if you were designing Yu-Gi-Oh 2, that keeps the spirit of the game but reigns in the pain points.
Replies: >>96028307 >>96028548 >>96028843 >>96028910 >>96029201 >>96029219 >>96029274 >>96086921
Anonymous
7/7/2025, 2:52:40 AM No.96028307
>>96028173
I genuinely think that Rush has the potential nearly perfect given some more time to mature as a game, and that's the reason that they haven't released it in the west outside of duel links where they can neuter the experience with skills. KoA and KoE see it as direct competition with the TCG.
Replies: >>96028313
Anonymous
7/7/2025, 2:53:48 AM No.96028313
this_is_fine
this_is_fine
md5: d866df977b960e5404d5a969919407ff๐Ÿ”
>>96028307
>potential to be nearly perfect
excuse bad english
Anonymous
7/7/2025, 3:32:20 AM No.96028548
>>96027490
Yeah, some friends and I have been hitting rooms in Master Duel using structure decks without many edits against each other to test out the game before potentially dropping some money. It's somewhat promising.
>>96028161
All really good points.
>the western man trying their format wants to make it as horrible for yourself and everyone else as possible, that's on you.
Lmao, I appreciate the warnings and I'll check this out.
>>96028173
Because of the 5 card summon limit, which does differentiate from MTG, you build tall with summoning chains. Don't even have the potential to build wide (e.g. a bunch of tokens like Magic). Potentially removing that? Though it is embedded deep in the spirit of the game and maybe removing something like that isn't a good idea.
Replies: >>96028635 >>96028843
Anonymous
7/7/2025, 3:45:18 AM No.96028635
>>96028548
>Though it is embedded deep in the spirit of the game and maybe removing something like that isn't a good idea.
you don't say
Anonymous
7/7/2025, 4:16:16 AM No.96028843
>>96028173
>no cards with xx50 attack/defense

>>96028548
I agree that 5 columns and going tall is core YGO identity. I think the biggest pain point, especially for onboarding players is the knowledge gap of your opponent's combo paths that's required to actually play with some competence.
Anonymous
7/7/2025, 4:16:42 AM No.96028846
132408505_p0
132408505_p0
md5: a9a9f24464309f62e253cef74599a8b0๐Ÿ”
Replies: >>96048428
Anonymous
7/7/2025, 4:26:44 AM No.96028910
>>96028173
Is this "spiritual successor to yugioh" or "the sequel to yugioh 1?" Because you could take the same game with all of the baseline mechanics, write a card design bible to avoid most of its mistakes, round out a few other existing mechanics to make it a shippable product.
Replies: >>96029042
Anonymous
7/7/2025, 4:43:20 AM No.96029015
>>96027946
Can you highlight in your post where you said the word "format" explicitly?
And what other deck would there be to discuss in that format besides maybe Spright due to the window of play before MAMA dropped?
Replies: >>96029039
Anonymous
7/7/2025, 4:47:50 AM No.96029039
>>96029015
Right here you illiterate fucking retard
>>96024139
>Tearlaments format
I don't know how a bot like you managed to get past the captcha. It would do us all a service if your masters upgraded you to GPT-4.5 so you weren't so goddamn stupid.
Replies: >>96029224
Anonymous
7/7/2025, 4:49:07 AM No.96029042
>>96028910
I was thinking more "sequel to yugioh" in a way that would allow all the old cards to be reprinted and potentially rewritten according to the new design bible.

But I'm saying sequel so this hypothetical thing doesn't have to maintain mechanical compatibility with the existing game, and people can go a little out there.
Anonymous
7/7/2025, 5:19:03 AM No.96029201
>>96028173
>What would you do if you were designing Yu-Gi-Oh 2, that keeps the spirit of the game but reigns in the pain points.
1/turn: synchro, xyz, link
limit tutor effects. the resource system of yugioh is cards. if everything can bypass it then it's just laser tag.
keep spells/traps relevant by not allowing every effect monster to eat their lunch.
Anonymous
7/7/2025, 5:23:52 AM No.96029219
>>96028173
>Numbered effects
The OCG already does this. No idea why the TCG hasn't. It would remove basically most language barrier too IE I could point to a card and hold up 2 fingers to express I'm using it's 2nd effect.
>US standard size cards and/or card layout redesign to tighten white space
More space in general to work with to enable bigger font size. Not entirely a fan of Rush's but some small things like level bing a printed value could be nice. Also yugioh is basically the only reason JP card sleeves exist besides photo cards in idol culture, or so I've heard.
>Banlists with reasons
Just about every other game does this. Even if they feel like bullshit reasons at least we'll know.
>Text condensing terms and some keywords
Stuff like "when this card is normal or special summoned" being just "when this card is summoned" when there is no meaningful distinction of the type of summon, and most normal summon only effects being moved to non-distinct "summon". If it needs to be on a particular type of summon like a synchro summon then the exact wording can be used.
>Rituals in the ED
Admittedly ritual card design has improved over the last year to make them feel more at home in the MD but we're doing a soft reboot. Rush has this for example.
>XYZ monsters no longer have materials under them but rather get "xyz counters"
Inherited effects can still apply period we have it for other ED cards. The amount of cards that care about what kind of materials you're detaching, like Redoer, is so few I think it's inconsequential. Maybe have flavored XYZ counters if that really matters.
>Less beating around the bush
This is a deeper design change to the game. No more monster that search a spell, the spell searches a guy, the guy has a summoning clause on it. We cut out the middleman and just go straight to the summon or rather than summon a real guy we do it like swordsoul and it makes a token.
>Sidedeck reduced to Nx3 where N<5
5 playsets of cards worth of space is too high
..
Replies: >>96029265 >>96029370 >>96030411
Anonymous
7/7/2025, 5:25:11 AM No.96029224
>>96029039
My bad but chill out faggot.
Replies: >>96029270
Anonymous
7/7/2025, 5:33:44 AM No.96029265
>>96029219
>Also yugioh is basically the only reason JP card sleeves exist besides photo cards in idol culture, or so I've heard.
The other Japanese card games use the standard poker card size, right? It's kinda unfortunate YGO was locked into that.

What about going crazy and using Tarot size?
Replies: >>96029273
Anonymous
7/7/2025, 5:34:50 AM No.96029270
>>96029224
Fuck you. You can't breathe a word of criticism for Tearlaments without your slack-jawed candy ass coming in and saying "uhm ackshually, it's all Ishizu's fault!" like they didn't immediately muscle out Spright in the TCG and dominate the format before those cards were introduced. I do not care and I did not ask, so I would appreciate it if you kept your canned responses to yourself.
Replies: >>96029409
Anonymous
7/7/2025, 5:35:27 AM No.96029273
>>96029265
i think tarot size would be so kino
Anonymous
7/7/2025, 5:35:47 AM No.96029274
>>96028173
While the Carddass machines were useful way back when to get the game started, if we want to keep the core look of the cards rather than doing a radical redesign like Rush does, Yu-Gi-Oh 2 would need the bigger standard card sizes that Pokemon and Magic uses.

With this additional space and in order to not allow cards to get even wordier and harder to understand, each effect of any type must be started on a new line - with a number before them. This is could be used for Hard Once Per Turns and the like, but its more general role is for communication of which effect you are using.

Set it up that instead of Archetypes being primarily based around card names, we use that old thing Toons did with stuff like [Spellcaster/Toon] and make them a subtype of card. Helps limit names from getting a bit out of control, makes them look more directly integrated rather than an afterthought, and uses a little bit of that dead space.

Use the 'missing' design space of Red Cards to fuse Handtraps, Flip Monsters, and Trap Monsters into one thing. While they have their own distinctions, they all exist in a similar enough space that they could be fused together. I acknowledge that many hate handtraps and theoretically there's no need for them to exist if you manage powercreep better, but we also wouldn't be talking about a Yu-Gi-Oh 2 if that hadn't already gotten out of control once. So relegating all in-hand quick effects to monsters you are required to set. Might also slow down main deck monster power creep as those can't get in-hand quick effects.

Speaking of power creep, to try and slow the rate that occurs down a bit, rather than the classic example of "limit special summons", I'd take a page from Domain Format and make it so 'generic' extra deck summons that list stuff like "1 Tuner + 1 or more Nontuners" for Synchros, "2+ Level 4 Monsters" for XYZ, and so on all require their materials to match at least one of the following: Type, Attribute, Archetype.
Replies: >>96033466 >>96036694
Anonymous
7/7/2025, 5:41:50 AM No.96029289
You know, you guys can just make a new game. You can even make a sim to go with it.
Replies: >>96029377 >>96029894
Anonymous
7/7/2025, 6:00:13 AM No.96029370
>>96029219
cont.
>ED reduced to 10
Similar idea to the sidedeck reduction. Less tech and blowout option space as well as a tigher design space for carddesign to be more concise and less "beating around the bush". You are directed to focus in on a particular gameplan.
>A seperation of negate and destroy, negate being rarer in general
The idea is that they serve more niches. Destory will take away the existing resource while negate prevents a future resource. Keep in mind we are cutting out middleman cards so usually what you're searching even if it gets destroyed is "fine". IE Monster searches a trap card, they chain a destroy, meaning you have the trap but are now without a beater to apply damage or contest opp bodies.
The game is kind of doing this right now and it does feel better.
>Less if no floodgates, and if less then they're softer
Just why should "you cant play the game" cards exist? Nobody wants non-games.
As for soft floodgates Im talking like Swords of Revealing Light level.
>Pendulums
I enjoy the concept but it needs tweaks. The redirect always happens and they will never hit grave, if you foolish burial one it goes to FU.ED instead unless another redirect card sends it to somewhere else like macro. Discarding them sends to FU.ED as another example.
Also go back to MR3 but use the MR4 fields changes. So no need for links but they eat up 2 backrow slots.
Included in the initiative to reduce floodgates, zone control for the backrow does not exist. Preventing the mechanic from getting cucked.
Anonymous
7/7/2025, 6:02:32 AM No.96029377
>>96029289
I've never really been able to wrap my head around the intricacies of programming a networking backend. I'd need to go the route of making a PvE game, probably a Card-based RPG, if I want to test my ideas on a large scale. Have made a couple gos at that, but those projects have been held back by having gone a bit too ambitious in scale and would need a large dev team to see it through (fell for the Open World meme once, realizing I was planning on too many mechanics for my skill at creating a Game AI was another), or I've ultimately soured on the story concept I was building around.
Replies: >>96029496
Anonymous
7/7/2025, 6:15:33 AM No.96029409
>>96029270
nigga's copy of kitkallos covered in such a crust it looks like a synchro
Anonymous
7/7/2025, 6:36:57 AM No.96029496
>>96029377
>I've never really been able to wrap my head around the intricacies of programming a networking backend
ask for help when you reach that point
Replies: >>96029713
Anonymous
7/7/2025, 7:27:57 AM No.96029713
>>96029496
I likely will, but I would likely be doing that in the context of a PvE being mostly sorted out. Roughly a stage before proper art is gotten rather than just placeholder development art.

Like, I'd fully be wanting to go all-in on giving that side a ton of features to make custom games on as many elements as I can. Yet, at the same time, you can never fully count on someone being there for PvP in an indie game. Especially if its the only mode people can do.
Anonymous
7/7/2025, 8:15:41 AM No.96029894
>>96029289
Itโ€™s much easier to just make modifications to the main game to get the play experience that I want from it, itโ€™s also a lot less work, though still quite a lot of it. Also, every creature-focused combat game I want to make always ends up being as far removed from Yu-Gi-Ohโ€™s systems as possible. Iโ€™m only attached to Yu-Gi-Oh by nostalgia for the aesthetics anymore.
Anonymous
7/7/2025, 11:14:31 AM No.96030411
>>96029219
>Stuff like "when this card is normal or special summoned" being just "when this card is summoned" when there is no meaningful distinction of the type of summon
The three standard types of summoning are Normal, Special, and Flip Summoning (and Normal Set, but we're ignoring that). That line of text will very specifically allow the effects to go through for the first two cases, but not the third. This would come up in the case of Fallen of Albaz for instance, like if you Special Summon him in face-down Defense Position during your opponent's EP and then proceed to Flip Summon him during your turn.
Replies: >>96030596
Anonymous
7/7/2025, 12:45:25 PM No.96030596
>>96030411
I don't really see the problem with that. If you want to Flip SUMMON the card then it counts towards an on-summon.
I have no intention to change effects not triggering in hidden information zones.
If the albaz is flipped up early by something like an opp's card and the action is not considered a summon then it doesn't trigger.
The mechanic is also basically obsolete at this point so if you decide to go down that avenue to get him to board you know what you're in for.
Replies: >>96030659
Anonymous
7/7/2025, 1:03:04 PM No.96030659
>>96030596
It matters because it determines when and how the effects resolve. The thing is that a lot of older cards functioned the way that you want them to, but they made the explicit choice moving forward to specify Normal and Special Summoning to activate certain effects. Summoner Monk immediately comes to mind.

There's a lot of instances wherein things *should* be codified, such as the Overlay procedure for cards like Zoodiacs and Zeus, or using a shorthand like "this card name" instead of fully printing out a card's name. If you could believe it, these are two things that they already do in the OCG, but not the TCG. Specificity with the activation condition of an effect is not one of those areas wherein a shorthand should be used.
Replies: >>96030680 >>96030744
Anonymous
7/7/2025, 1:12:02 PM No.96030680
>>96030659
Wait, Summoner Monk? My apologies, I'm eating crayons. Maybe I was thinking of that one in particular because I got back into the game during covid and the first SDs I bought were Spirit Charmers/Freezing Chains/the Egyptian God decks, so I'm thinking of the cases in those particular decks.

Anyway, cards like Ra's Disciple and Swap Frog. GX/Reaper-era cards in particular had their effects fire off from any summon, not specifically Normal and Special Summons.
Anonymous
7/7/2025, 1:33:45 PM No.96030744
>>96030659
Again I don't see the problem. If what you are doing is considered a summon then it counts. A flip SUMMON is considered a summon. So it is being more inclusive than previously.
I feel like this is extremely intuitive. If the action you are performing to flip it up is considered a summon then you're good.
Also I'm assuming the prompt implies that we're doing an entirely new cardpool and game design standard so everything is being created with that ruling in mind. This kind of hand waves any application to the previous card pool because they don't exist. And if you do want to port the card to the hypothetical YGO 2 then you accept the change in rulings or change the text on the card to conform to these new design standards.
Replies: >>96030881
Anonymous
7/7/2025, 2:08:49 PM No.96030881
>>96030744
The problem is that you're not suggesting a "text-condensing terms" or "keywords" when you assert that they should standardize the catch-all trigger of being Summoned for these things, rather than just triggering the effects upon Normal/Special Summon. You are saying that something that should be functionally different should be the standard. You can call it pedantic but it shows that your affairs are not entirely in order if you think that this change would just reduce text and not functionally alter how cards function.

I do not fully disagree with you. But it is important to point out in what way you are incorrect.
Replies: >>96032646
Anonymous
7/7/2025, 3:43:02 PM No.96031309
>>96027617
>ninja
>arrmage
kewl, do you have a decklist about them somewhere for me please?
Anonymous
7/7/2025, 3:58:07 PM No.96031395
73810864
73810864
md5: c25f275501aea74f0546d76e6405ef12๐Ÿ”
Hi, tourist here with an honest question requiring honest answers.
Ever since runeterra died, I have been itching for a polish tcg to play online. No, I will not consider hearthstone or world's beyond.

I have been looking at Master Duel. I think every tcg player has some level of affinity to ygo and has an inner duelist. But I have never actually played he game other than dabbling with structure decks years ago.

Is it worth giving Master Duel a shot? I plan to play f2p and casually. Will I enjoy it or will the much complained about roadblocks and nature of the game just frustrate me so much so that I shouldn't bother trying.
Also, 'just try it and see for yourself' is not an answer.
Replies: >>96032141
Anonymous
7/7/2025, 6:13:17 PM No.96032141
>>96031395
Unless you're really dedicated and go out of your way to gather information from 3rd party sources the MD tutorial is so severely lacking that you're gonna struggle and struggle for months until you figure the game out. your best bet is to play in the events with some loaner decks before you spend any of your gems, the new player bonuses are enough to build a full deck but you will definitely craft shitty cards when you first start.
Replies: >>96032665
Anonymous
7/7/2025, 7:45:28 PM No.96032646
>>96030881
All of this change alters the function of the game and is all intentional as a part of this iniative to shorten card text and can be seen as a sacrifice of some shit and outdated mechanics. I gave one of the broadest examples I thought of but can include others like once per turns being better worded or "keyworded". I had to make 2 posts already, I can't cover every little thing. You're autisticly focusing on something that doesn't matter to me or my changes.
Again I'm going to repeat myself. Since this is a reboot of the game as YGO2 we are assuming an entirely new card design standard as well as an entirely new card pool. Which means there isn't any cards that don't function as intended. YGO1's standards and expectations are completely irrelevant to this situation meaning there is no conflict. I don't know how many times I have to beat this into your head.
Your autism is getting in the way of you understanding that you can't be "right" in this situation because all of this is entirely what I intend it to do meaning it's working correctly and as intended.

TLDR You're being too autistic and are "wrong" on this matter no matter what because this is all personal desires towards a hypothetical YGO2. Why do you think you get to say what's right or not?
Replies: >>96033784
Anonymous
7/7/2025, 7:48:36 PM No.96032665
slep-yugi
slep-yugi
md5: 28173d54eac86ac2537936fcd634a5cc๐Ÿ”
>>96032141
It's inevitable to make shitty cards. I made a D/D deck thinking it was cool not realizing that it's basically not playable in the meta.
Side note, hit platinum in MD last night and unlocked the sarcophagus in the duel pass just under the wire.
Replies: >>96032704
Anonymous
7/7/2025, 7:56:02 PM No.96032704
17519109245157101322043137811002
17519109245157101322043137811002
md5: 55bce85701cbcc719d2c6f3d79640d42๐Ÿ”
>>96032665
just wait like 13 months and you'll be glad you crafted those D/D/Dorks, Kashtira mommy is coming to save the day
Anonymous
7/7/2025, 10:01:31 PM No.96033466
>>96029274
>Use the 'missing' design space of Red Cards to fuse Handtraps, Flip Monsters, and Trap Monsters into one thing. While they have their own distinctions, they all exist in a similar enough space that they could be fused together. I acknowledge that many hate handtraps and theoretically there's no need for them to exist if you manage powercreep better, but we also wouldn't be talking about a Yu-Gi-Oh 2 if that hadn't already gotten out of control once. So relegating all in-hand quick effects to monsters you are required to set. Might also slow down main deck monster power creep as those can't get in-hand quick effects.
This is really interesting.

>Set it up that instead of Archetypes being primarily based around card names, we use that old thing Toons did with stuff like [Spellcaster/Toon] and make them a subtype of card. Helps limit names from getting a bit out of control, makes them look more directly integrated rather than an afterthought, and uses a little bit of that dead space.
I would like to have archetypes work more like MtG tribals as you suggest. That way casual players cracking packs aren't screwed by not having the right archetype pieces - which makes draft formats more practical. And maybe associate mechanics with certain attributes in the design bible to help hint to a new player that "Oh, a Dark Deck, time to expect graveyard shenanigans". I wouldn't want this to be too restrictive, because archetypes are part of what make YGO's such an imaginative game aesthetically.
Replies: >>96036536
Anonymous
7/7/2025, 10:43:09 PM No.96033784
>>96032646
You are still saying that you just want a different standard. And that is okay. But you're not actually shortening anything, you're just functionally changing how cards would be working. These are two distinctly different things that would achieve the same end of shortening the text in two distinctly different ways.

And on a slightly tangential topic, I don't think the flip mechanic is bad in concept. It's just bad because they can basically only use the effect once and never use it again unless you have an effect that re-Sets them. Toss in the ability to change monsters to face-up or face-down defense position when changing their battle positions in this hypothetical YGO2, and you can probably find an excuse to print a lot of them.
Replies: >>96034558
Anonymous
7/8/2025, 12:16:54 AM No.96034426
Guys, I'm beginning to think ygo was never good
Replies: >>96034880 >>96036342
Anonymous
7/8/2025, 12:38:12 AM No.96034558
>>96033784
>You're not actually shortening anything
Are you retarded?
Before: "If this card is normal or special summoned" 42 chars
After: "If this card is summoned" 24 chars
I've objectively reduced the character count. Shaving almost half the characters from a phrase seen on a ton, if not the majority, of cards. Can you not wrap your head around this objective statement?
Sure, it changes the function in a positive way for a specific summoning type that is outdated shit that hasn't mattered in years NOR MATTERS IN MY REDESIGN AND ONLY IF YOU APPLY CARDS THAT WON'T EXIST IN THIS SITUATION.
But you know what, here let's solve this right now by adding another item to my list of changes.
>Flip summoning no longer exists as a "summon" in any shape or form, it's now just a regular position change because an autistic retard in a taiwanese basket weaving forum needs to get bent
It's honestly maddening how dense you are and I feel bad for whoever is burdened to take care of you every day.

On a calmer note. Assuming not much is changed about them, I don't really see the point of having flip monsters as a method of procing effects when you can just make OPT ignition effects if your goal is to proc them over and over each turn. And if you just wanted to have a battle trick attached to them you can just have a trigger effect during the damage step/calc not tied to any sort of flipping because you'll flip face up in dmg step and then you're in the window to activate the trigger. It's just a poor mechanic and you're probably better off putting your time into something else like I described above.
Replies: >>96036094 >>96036536
Anonymous
7/8/2025, 1:18:32 AM No.96034880
>>96034426
Itโ€™s a childrenโ€™s toy attached to a Saturday morning cartoon disguised as a legitimate multiplayer card game, that has vastly overstayed its welcome and is currently being developed by the same misfits that took it way too seriously as its audience.
Anonymous
7/8/2025, 2:02:24 AM No.96035321
What harpie cards are best for a harpie deck, I refuse to use links
Replies: >>96036204 >>96036215
Anonymous
7/8/2025, 4:03:29 AM No.96036094
>>96034558
You were asserting that this should be done in the same breath that you suggested more text condensing terminology and keywording, but this is neither of those things. There is no text-condensing terminology or keywording present by changing "If this card is Normal or Special Summoned" to "If this card is Summoned" as the standard (which again is something I find to be an agreeable action), it is just removing the specificity to put less text on the cards.

You are not wrong in that the standard you want is a good one. You are wrong in that you are not keywording anything, nor using unique terminology to condense the text. It's a very easy thing to grasp when you actually stop and think about what I am telling you.

>y-you'r autistic
Heavens to Betsy, you've damaged me sir. A yugioh player is autistic. I don't know how I'll ever recover.
Anonymous
7/8/2025, 4:25:06 AM No.96036204
>>96035321
The deck is a little lacking in general so you might have to get over whatever hangups you have with links to tech stuff like IP/SP for interaction. You don't have a ton of choices natively because the archetype doesn't really do a whole lot. Hope you like Featherstorm.
https://ygoprodeck.com/deck-search/?name=harpie&_sft_category=non-meta%20decks&offset=0
Find a list that works for you. Primite is about the newest innovation the deck really got.
Anonymous
7/8/2025, 4:27:03 AM No.96036215
>>96035321
If you completely refuse to run a single Link Monster then I have some bad news for you, because A) They typically only use one or two Link monsters in the first place (one of them being archetypal and not very good at that), and B) They basically need to live off of non-engine anyway. You can spend a couple hundred bucks on a Primite core and run them that way, or splash a couple of their cards into Floowandereeze and hope that you hard-draw into Harpie's Feather Storm since that's unsearchable by Harpie cards. I would also say that you could mix them into Windwitch, but they frankly do not help Windwitch decks more than the stuff you'd conventionally run in a Windwitch deck.
Anonymous
7/8/2025, 4:54:34 AM No.96036342
>>96034426
Sounds like a (You) problem
Anonymous
7/8/2025, 5:30:09 AM No.96036536
>>96034558
The big issue with changing "If this card is normal or special summoned" to "If this card is summoned" is that it fucks with the value of cards like Book of Moon, Book of Eclipse, and similar effects in some very weird and unintuitive ways due to the various rulings that have been made on how face-down monsters work.

>>96033466
>This is really interesting.
The one area I'm worried about how to handle is adding the trap monsters in. Maybe it could be made that you have unlimited Normal Sets but only 1 Normal Summon? This may buff Tribute Summons and especially Tribute Set, but the latter can very easily fall off and it's kinda hard to recall when the latter was good, so it should be fine?

>That way casual players cracking packs aren't screwed by not having the right archetype pieces - which makes draft formats more practical. And maybe associate mechanics with certain attributes in the design bible to help hint to a new player that "Oh, a Dark Deck, time to expect graveyard shenanigans".
Draft would probably come more down to overall pack design, same with any design doc. Those easily go beyond just the core mechanics which is what I feel is best to focus on addressing as those are far more locked down.
I do expect my idea for the generic ED monster restrictions may help though. Let's say that there's 1 for every main type (23) and attribute (6) combo early on. Well, a Dark Warrior deck would only have access to 29 of those 138 cards, even before you start factoring in stuff like level compatibility for Synchros and XYZ. Sure, sounds like a lot of cards, but consider that there'd be severe difficulties playing a Water Machine Halquifibrax in the same deck as the Dark Dragon Borreload Savage Dragon or Wind Fairy Appoloussa or Light Spellcaster Selene. Or to use more recent decks, Ryzeal couldn't use King of the Feral Imps, Exiton, or Abyss Dweller and Maliss would have some issues it currently doesn't as Haggard Lizardose is out of their scope.
Replies: >>96036725 >>96036760 >>96038316
Anonymous
7/8/2025, 5:56:17 AM No.96036694
>>96029274
>So relegating all in-hand quick effects to monsters you are required to set.
Doing that wouldn't really be good for a game unless you were allowed to infinitely Normal Summon/Set like you are in Rush. Because with the context that you can only NS once per turn like in the current game, that would mean that you need to spend your NS just for quick effect interruption or something to generate card advantage when you could instead just do literally anything else instead. And if you take a use case like Kuriboh for example-- something that only prevents battle damage once as a handtrap effect-- you're basically just saying "you can prevent battle damage once" when you set that 1 card in face-down defense position, which is something that you would implicitly be doing anyway. There's more to in-hand effects than just negation.
Replies: >>96036760
Anonymous
7/8/2025, 6:00:58 AM No.96036725
>>96036536
>I do expect my idea for the generic ED monster restrictions may help though. Let's say that there's 1 for every main type (23) and attribute (6) combo early on. Well, a Dark Warrior deck would only have access to 29 of those 138 cards, even before you start factoring in stuff like level compatibility for Synchros and XYZ. Sure, sounds like a lot of cards, but consider that there'd be severe difficulties playing a Water Machine Halquifibrax in the same deck as the Dark Dragon Borreload Savage Dragon or Wind Fairy Appoloussa or Light Spellcaster Selene. Or to use more recent decks, Ryzeal couldn't use King of the Feral Imps, Exiton, or Abyss Dweller and Maliss would have some issues it currently doesn't as Haggard Lizardose is out of their scope.
I like that restriction it's loose enough to allow for more deck experimentation.

For a YGO2, how do you feel about including shields or some other alternative to LP. This might be crazy, but what about 4 shields and 4000LP. Piercing attacks do LP on top of breaking the shield (ala the billion Duel Masters clones). I'm sure some decks could go wide enough to OTK, but having to punch through shields (which also provide card advantage) might slow things down enough to be less crazy.

Are there any summoning systems you might want to get rid of or rework? I kinda want to replace tributing with synchro, or otherwise rework tribute summoning.
Replies: >>96036890
Anonymous
7/8/2025, 6:05:02 AM No.96036760
>>96036694
As I noted in >>96036536, doing it probably would require at least a 1 Normal Summon/Unlimited Normal Sets, so I have thought of that issue.

As for the effects, I wasn't thinking in terms of you needing to set them to get the effects. I was moreso thinking of the cards in question having a flip effect which under certain conditions can be triggered by a discard from hand, such as:

>Flip: Destroy 1 Monster
>If an opponent's monster is making a direct attack, you can discard this card to activate its Flip effect.

And in order to cover a Trap Monster sorta feel, if the cards are targeted by card effect, they flip face-up like they would if being attacked.
Replies: >>96038196
Anonymous
7/8/2025, 6:32:40 AM No.96036890
>>96036725
>I like that restriction it's loose enough to allow for more deck experimentation.
I'll note that I slightly fucked up in my example with Exciton as Ryzeal does have Light monsters which would be able to make it. However, that does highlight how it interacts with deckbuilding in a slightly different way. Yes, Ryzeal can make it, but they also need to make it with some combination of Star, Ice, or Ext. They can't make it if one of the two materials on-board is Sword, Node, or Palm, because none of those have a matching Attribute, Type, or Archetype with Exciton. It can still be made, but it's also pretty line dependent.

LP feel like they should generally be fine. With the ED change, OTKs in general become a lot harder to reach a common state because it's harder to end up with every deck getting an Accesscode or Borrelsword for OTKs to get extremely common, and it'll also be way harder for someone to create FTK combos.

As for Summoning Systems...probably move stuff in the vein of Dark Sage. Theinen the Great Sphinx, and Red Eyes B. Metal Dragon to the Extra Deck and combine them with cards like the Masked HERO cards and collect them under the broad name of "Alter" monsters so we get the broad style of "transformation after certain things happen on the field" all under a general umbrella.

Maybe split off Contact Fusion into its own category as well ("Combination"?) because they exist in a slightly weird place compared to standard Fusion monsters.
Replies: >>96040094
Anonymous
7/8/2025, 11:47:27 AM No.96038196
>>96036760
Ah, so you want to combine the two. Keeping it as one effect in the current text, it would be something like
>FLIP: Destroy 1 monster on the field. This can be activated as a Quick Effect, when your opponent declares a direct attack, by discarding this card.
More conventionally you'd have it as two separate effects, like
>FLIP: Destroy 1 monster on the field. When your opponent declares a direct attack (Quick Effect): You can discard this card; Apply this card's Flip Effect.

If you were to condense this in a YGO 2 format then you could do
>FLIP: Destroy 1 monster on the field. This is also a DISCARD (Quick Effect) when your opponent declares a direct attack.
(Maybe use the Quick Effect icon instead of writing it out?)
Then you could have a keyword for handtrap effects as such
>DISCARD (Quick Effect): When your opponent activates an effect that would add a card from their deck to their hand: Negate that effect.

I wouldn't recommend using a keyword for every single activation condition, but those two cases (FLIP and DISCARD(Quick Effect)) would presumably be common enough that it would just work. You could be more verbose about it if you had more complex conditions, like Ghost Reaper's effect for instance vs the other Ghost Girls.
Replies: >>96038199
Anonymous
7/8/2025, 11:48:28 AM No.96038199
>>96038196
>Forgot the important part
I like this concept. It's an interesting way to design them.
Anonymous
7/8/2025, 12:21:03 PM No.96038316
>>96036536
>fucks with BOM type effects
Nothing has mechanically changed here. You summon a guy with an on summon effect, it goes on the chain, the opp activates BOM, chain resolves backwards, your guy gets set, the monster effect resolves as much as possible assuming it's worded as such. Like a search isn't impacted in the slightest.
The only "weird" face down rulings are seperate to anything on a summon such as the tributing while face down and used as fusion material while face down. Any targeting effects on a monster set mid chain just fizzle/resolve without effect. Nothing is mechanically changed here either.
Anonymous
7/8/2025, 3:37:16 PM No.96039050
1659624728644[1]
1659624728644[1]
md5: fdf1bcb47a3284f653ef79655495e7a7๐Ÿ”
I wanna apologize to /ygo/. Back in the day, I was the kind of person who justified the existence of cards like Maxx C and Ash Blossom on the basis that "handtraps always existed" like Effect Veiler and Kuriboh. I thought decks dying to these cards instantaneously was natural, that Konami were assholes for EVER making modern cards that were notably vulnerable to them, and anyone complaining never liked Yugioh for what the game actually was like animu nostalgia tards.

But the more I've been thinking about their long-term effects on card design: the current era of "set/activate from deck", attribute soup, compact engines, and creeping to the point where shit like Dragon Link & Dragon Rulers are considered harmless, I've found myself wondering if I've been selfish and complacent because I myself abused these things while ignoring what the situation was like for others until it started affecting my play personally. I've also been kinda bothered recently looking over at /dng/, seeing a few things I actually kinda liked conceptually being disparaged solely on the basis they aren't as warping or immune to them.

I've been switching away from using typical decks like Superheavy Samurais for more "pack filler" archetypes like Libromancer and Argostars, prowling the casual sector of Edopro and eschewing stuffing them with handtraps as a "band-aid". Sure, it sucks when you end up matched up against actual decks that DO use these (because, let's face it, EU Casual is the only consistently populated server so the good decks have to play SOMEWHERE), but honestly, I've found myself having a bit more fun. Not having the instinct to surrender instantly because I didn't draw Ash or Nibiru since I never had them and feeling (sorta) secure that my opponent is the same. It feels like we actually play to see what happens, y'know?

I guess what I'm trying to say is, I'm sorry to some anons I was obstinate about a while ago. I don't know if you're still here, but I wanted to say that.
Replies: >>96039636 >>96040548
Anonymous
7/8/2025, 5:22:00 PM No.96039636
MPPr5VYSw2gS5t4XeTkp31b1
MPPr5VYSw2gS5t4XeTkp31b1
md5: 706b5e8e4aacb8c1b29b02eac7cb63b7๐Ÿ”
>>96039050
anal in the armpit for the sole purpose of procreation
Anonymous
7/8/2025, 6:36:01 PM No.96040094
>>96036890
What about revising the combat rules to be a less attacker sided? Still 1v1, but defender picks target. It could be fluffed as "your monster is Challenging one of your opponent's"
Replies: >>96041380
Anonymous
7/8/2025, 6:45:22 PM No.96040151
I fucking hate Maliss so much it's unreal.
Anonymous
7/8/2025, 7:38:22 PM No.96040548
>>96039050
I still hate 2013 Dragon Rulers and I will always hate 2013 Dragon Rulers and I will never apologize for that shit.
Anonymous
7/8/2025, 9:15:50 PM No.96041380
>>96040094
i think a better way to do that would be to change the battle position rules entirely. you can only switch from atk to def when targeted by an atk and can only switch from def to atk in mp2 if that. monsters can be summoned to either position normally but this gives the defending player more agency i think.
Replies: >>96041394
Anonymous
7/8/2025, 9:16:56 PM No.96041394
>>96041380
>def to atk in mp2 if that monster didn't battle since last turn.
forgot to finish my sentence.
Anonymous
7/9/2025, 1:16:46 AM No.96042886
WCQ_logo_600x460-e1593568333785
WCQ_logo_600x460-e1593568333785
md5: bb00fc68947c58784f160dbe8797a4f7๐Ÿ”
>>96014403 (OP)
We're only a couple days out from NA Nats and I'm surprised nobody has really said anything.
I'm planning on entering the main event with Maliss but expecting to scrub out pretty early. Don't get me wrong, I'm not pretending to be some big shot and I know where I stand. After that playing side events if possible the rest of the day once I go x-2.

But what I would like to know is if anyone else plans to attend and wants to maybe meet up and maybe play some games.
I'm also thinking about maybe making a freebie handout around TG Hyper Librarian so if you do meet me I might have something.
Replies: >>96062916 >>96074010
Anonymous
7/9/2025, 1:39:28 AM No.96042975
I haven't played in a long ass time, can I Soul Exchange for the cost of Enemy Controller's second effect and then tribute summon using the monster I stole with ECon?
Replies: >>96043322
Anonymous
7/9/2025, 3:04:25 AM No.96043322
71BxDF0skhL
71BxDF0skhL
md5: 2f243cf1154b21d91c716c1cf14fd834๐Ÿ”
>>96042975
>Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
You're asking if you can steal one of your opponent's monsters and then use Soul Exchange using that stolen monster and an opponent's monster you didn't steal. The answer is yes, because "control" refers to cards that are on a player's given field.

Assuming you're not playing GOAT format, you're better off using Spell Card "Soul Exchange", rather than the original. It lets you use an arbitrary number of monsters as tribute, meaning that you can also use it to summon Level 7/8 monsters (or Egyptian Gods if you feel so inclined)
Replies: >>96043333 >>96044094
Anonymous
7/9/2025, 3:07:16 AM No.96043333
>>96043322
Actually, I might have misunderstood so I'll also include this
>I activated Soul Exchange targeting an opponent's monster. I then use Enemy Controller to steal it. Can I still use Tribute Summon using that monster that I stole?
The answer is still yes. The monster did not leave the field nor do the thing that Continuous Trap Monsters do (where they are treated as a different instance of a card), therefore you can still tribute summon with it as material.
Replies: >>96044094
Anonymous
7/9/2025, 5:28:49 AM No.96044075
Makyura
Makyura
md5: 0978d39c58d2760fdd9a3e56df7cdb3a๐Ÿ”
>>96014965
Love this edgy motherfucker.
Replies: >>96046535
Anonymous
7/9/2025, 5:31:45 AM No.96044094
>>96043322
>>96043333
Thanks a bunch, it's the second case, and it is in fact for Goat format. Was looking at a Monarch decklist and was thinking about subbing in Controller for Book of Moon but I didn't know if there was some catch, like whatever you target for Soul Exchange is the only thing you can tribute that turn.
Anonymous
7/9/2025, 5:32:37 AM No.96044098
Mean Merciless Goblin Biker
Mean Merciless Goblin Biker
md5: 28bcc4ca037a89b7c2e22b2e1bf438d7๐Ÿ”
>>96024103
Goblins
Replies: >>96046778
Anonymous
7/9/2025, 4:46:58 PM No.96046535
>>96044075
Do you love him enough to use him even in his current heavily nerfed form?
Anonymous
7/9/2025, 5:19:59 PM No.96046778
>>96044098
Alright, you've sold me on playing Goblin Bikers. What are some cool builds for them?
Anonymous
7/9/2025, 6:45:15 PM No.96047502
Can anyone explain to me please why Starlight Rares just fucking crashed in their prices?
Replies: >>96047900 >>96049731 >>96053098
Anonymous
7/9/2025, 7:23:52 PM No.96047836
>new tariffs are about to drop, increasing trading card game prices even more than they already are
Gotta be honest, I can't afford to maintain this hobby with the general increase to everything these days. I'm being bled dry by anything and everything.
Are there any unwritten rules around the simulators in the OP? I still like yugioh, and I still want to play yugioh, but I don't think I can afford to maintain yugioh. How do I get into the virtual duel scene? Is it as simple as downloading a client and hittong duel?
Replies: >>96047866
Anonymous
7/9/2025, 7:28:27 PM No.96047866
>>96047836
idk where you live but us market cards are printed in the us. if money is an issue you should just play simulators anyway, konami is greedy as fuck so don't give them money.
Anonymous
7/9/2025, 7:32:24 PM No.96047900
>>96047502
they're more common now, they have the same pull rates as qcrs
Replies: >>96048282
Anonymous
7/9/2025, 8:19:51 PM No.96048282
>>96047900
I see. Thank you.
Anonymous
7/9/2025, 8:38:11 PM No.96048428
Mana
Mana
md5: d47ac09bfc9ee2b821bea7ae2d325f35๐Ÿ”
>>96028846
Better version.
Anonymous
7/9/2025, 11:34:12 PM No.96049731
>>96047502
If you're talking about the battles of Legend ones specifically it's because of the recent printing error in the EU. The market has an unquantifiable excess of STARs due to EU boxes having 2 per box rather than 2 per case.
It also depends which ones you're looking at. Ones that are in demand will obviously have a higher higher value than some literal who card for a niche archetype.
Anonymous
7/10/2025, 12:07:07 AM No.96049989
what do you guys think about the flavor of the new lore arc? so far I feel like it's a step up from the sinful spoils stuff but hasn't surpassed the visas decks yet. personally the ideas introduced there were so cool albeit a bit on the nose with the scareclaws scaring your monsters into defense position or the kashtira's zone locking being a rage inducing mechanic.
Replies: >>96050156 >>96050814 >>96052588 >>96053948 >>96060543 >>96069806
Anonymous
7/10/2025, 12:30:24 AM No.96050156
>>96049989
What is the new lore arc? I haven't caught any sign of it
Replies: >>96050196 >>96050488
Anonymous
7/10/2025, 12:36:42 AM No.96050196
>>96050156
Slutty college twinks.
Anonymous
7/10/2025, 1:24:00 AM No.96050488
>>96050156
the artmegia cards just came out this set and the doom-z stuff got revealed the other day.
Anonymous
7/10/2025, 2:25:17 AM No.96050814
>>96049989
I disagree. Sinful Spoils did better as a lore series in regards to both its story and its cards than Broken World. It might not have been as expansive as the Visas stuff, but it had a much more palatable story and their cards were made to intermingle from the rip, contrary to Broken World where they tried to tie everything together at the finish line and fumbled the ball so hard that it went out with a whimper.

I don't have many thoughts about the Artmegia/Power Patron storyline yet, but it's only just starting.
Replies: >>96052304
Anonymous
7/10/2025, 5:41:04 AM No.96051909
What makes Edison such a beloved format? And why did Konami powercreep it instead of trying to keep the power level around this level?
Replies: >>96052071 >>96052403 >>96053643 >>96060543 >>96060941
Anonymous
7/10/2025, 6:10:30 AM No.96052071
>>96051909
without going into too much detail
>why is it popular?
it's a nice in-between of the interactive, back-and-forth goat games of yesteryear and the quickly escalating combo-heavy turns that came later, and there's a huge number of playable decks so people don't get bored. also nostalgia.
>why did it get powercreeped?
powercreep is inevitable when a game's main format is eternal, unless you want some incredibly massive banlist. even edison is massively powercrept over goat.
Anonymous
7/10/2025, 6:47:36 AM No.96052304
>>96050814
I dont disagree that sinful spoils is a better narrative than broken world, that's not what I was saying. I think that broken world had better flavor. it's gameplay-story integration was better on a mirco scale. the original kash trio are aliens who abduct the people of other planets, therefore they banish cards face-down. the scareclaws are a pack of animals so they jump out next to each other. ash/oak/birch send cards to grave to fetch each other, it's loosely related to the flavor of the sinful spoils being people turned into artifacts but it doesn't have as strong of a tie between their gameplay and the actual story. white forest did better with them discarding their previous knowledge for new power, and the azamina with turining the people-into-objects theme on its head, but I feel like the broken world archetypes did a better job overall with tying the narrative themes and ideas with the actual game mechanics.
Replies: >>96052400
Anonymous
7/10/2025, 7:07:28 AM No.96052400
>>96052304
I wouldn't say that the Sinful Spoils cards lacked the flavor in their effects fully. I think the bigger issue with them was that all of their archetypes kinda bled together into the same omni-deck, aside from Goblin Bikers. None of the individual parts were able to make themselves distinct as a result.

By contrast, Broken World and the earlier Abyss/Branded did allow for crossover between their archetypes, but they also felt significantly more standalone.

Like, there was Tearlaments Kashtira as an express card, but the individual archetypes of Tearlaments and Kashtira were still their own distinct decks. By contrast, Snake-Eyes, Azamina, and White Forest feel more like flavors of the main Diabell- prefix soup. Sometimes you add a bit more of one spice or ingredient and cut down on a different one, but it's all the same style of soup.
Replies: >>96052482
Anonymous
7/10/2025, 7:07:54 AM No.96052403
>>96051909
Like the other guy said, it's a nice mix of slow and fast playstyle so long as you ignore blackwings. Also there's just a ton of really wild shit you can do in it exclusively. HERO Frogs are my favorite, but you can do some weird ass shit like creature swap ameba or an unironic Yubel deck and it not be a meme.
Anonymous
7/10/2025, 7:25:10 AM No.96052482
>>96052400
honestly I think the abyss stuff was the most hit-or-miss of the three. decks like springans and dogmatika had wonderful flavor, but swordsoul and despia are just so bland in that department. especially swordsoul. their whole theme is just "we're a group of guys" so they reveal each other? it's so uninspired. I get the macro themes of ancient swords and spirits residing in them being the tokens, but on a card by card basis it's awfully executed.
Anonymous
7/10/2025, 7:49:28 AM No.96052588
1000080623
1000080623
md5: 3fb13a1fd3f44c1aac723d31e09c900c๐Ÿ”
>>96049989
i need to rewatch the art again, but i genuinely felt like they were trying to make a typical "fantasy academy web novel slop but in yugioh cards" when the archetype got first revealed.
i can easily see myself be 150 chapters into the story and some shit like picrel happens
Replies: >>96052616
Anonymous
7/10/2025, 7:59:54 AM No.96052616
>>96052588
yeah, it does feel quite generic so far. in terms of individual cards I do like the field spell's non-opt search effect being like calling for attendance in class, and the power patrons seem like they have potential to be something interesting in the future, maybe once the story is done with a full power patron deck where you play all of them and cycle between could be cool as they only lock you while they're on field. I also think that medius being a central character to each archetype in the lore is already better executed than visas was, and we're only two decks in to the story.
Replies: >>96052622
Anonymous
7/10/2025, 8:02:56 AM No.96052622
>>96052616
oh and the doom-z trap shutting down the artmagia field spell is a nice touch for that really villainous feel even though it makes for god awful gameplay.
Anonymous
7/10/2025, 10:38:03 AM No.96053098
>>96047502
Easier accessibility.
Anonymous
7/10/2025, 1:10:01 PM No.96053643
>>96051909
>why did they move on
Because people *didn't* like it at the time.
Hypothetically, let's say that right now the format was amazing with a bunch of cool/good decks below the surface if we gave it like 15 years. You might have specific gripes right now but after those 15 years you will be forced to kind of come to terms with them and adjust to it. As well as looking at the older format compared to what would be hypothetically going on in 2040, you might say getting hit by something like Shifter is perfectly cool and it's a "powercard" compared to cards in 2040 that make you shove your entire deck up your ass and hop on one foot. It tricks you into viewing powerful cards of 2025 to be not as strong.
IE You would likely say today that FF is super strong in those formats but kinda ok (source: the recent edison errata controversy and uproar). But if you played actually in the day you likely wanted to jump off a building because it's extremely over and you got sacced.
Anonymous
7/10/2025, 2:14:41 PM No.96053948
>>96049989
I want to preface this by saying we only really have two parts so far so it's extremely likely my opinion can change in the coming months.
>flavor
It definitely feels like they're pulling inspiration from harry potter so far, it's about as subtle as a bat to my head with the power patron being a white owl and a seperate blue scarf (harry's owl, also that separate ravenclaw motif if you want to stretch the bird connection), medius having red, gold, and black attire (gryffindors colors), and the second power patron being a black dragon with greens and whites and is the antagonist group (slytherin motif and going from snake to a dragon is not that much of a stretch). This is not at all to say I dislike them and I think if they are trying to reference it it's fun.
The play style of these decks don't really line up with this assumed reference so I'll separate my evaluation.
>mechanics
The decks feel mechanically very interesting. Artmage is a little lacking because I feel like it's trying to be too cute about its plays for not enough payoff. Like replacing other effects you're doing with ones that are interactions is kind of interesting but a little too roundabout.
Meanwhile, doom Z is on the complete opposite end where it is straight and to the point as well as extremely strong plays. It would not surprise me if this is one of the next meta decks especially since it has an equip trap card that's thunder dragon colossus.

TLDR I think the decks are mechanically interesting but I don't think that they're very representative of whatever art lore we have so far. I'm waiting on a lot more before I have solid feelings. It feels like we're doing harry potter with some stuff shuffled around so far.
Anonymous
7/10/2025, 4:04:40 PM No.96054537
So there is a new Albaz deck coming out in all UR. I might get into it because the chronicle episode sold me on the lore but for who is it aimed at?
Replies: >>96055319 >>96057131 >>96057200
Anonymous
7/10/2025, 5:50:09 PM No.96055319
>>96054537
>I might get into it because the chronicle episode sold me on the new lore
you are the target audience anon.
Anonymous
7/10/2025, 8:44:42 PM No.96057131
>>96054537
You're exactly the buyer they aim for with the Chronicles Deck.
Anonymous
7/10/2025, 8:50:48 PM No.96057200
>>96054537
They're evidently leaning a lot more heavily into the Abyss storyline for marketing here since (contrary to the ceaseless bitching you see by perpetually unhappy individuals,) people love the Abyss storyline whether they're active players or secondaries. If you're asking who would want it, the answer is people that either want rarity bumps or potential new players that like what they see.

Like c'mon dude, they got fucking Dio to voice Maximus in the anime. They're going all-out because they know the Abyss story will sell.
Anonymous
7/11/2025, 12:22:50 AM No.96058939
where's a good place to buy sealed product online? not giving any referral money to y*gitubers.
Replies: >>96060760
Anonymous
7/11/2025, 3:44:05 AM No.96060543
>>96051909
Because no one realized that the format was remarkably well balanced until SJC Edison, which the format is named after, occurred. And even then, it was sorta a fluke with the initial traces of something there, and within less than a couple weeks, there was a new product that drastically shifted up the metagame. And remember, we get product circa six months after Japan, with a several month lead time on top of that for development and production of the cards.

It's only after a ton of analysis brought on by the weirdly wide format combined with time passing from then so "Synchro BAD, Goat only good" could dilute enough for people to be willing to try it out.

>>96049989
I'm holding my judgement for now, but I'm liking what I'm seeing. Doom-Z is really helping it for me, because it makes it more distinctly a setting that of the major card games only Yu-Gi-Oh could do and have it be actually fitting to the style.
Anonymous
7/11/2025, 4:21:26 AM No.96060760
>>96058939
TCGplayer has the lowest prices generally. Just buy verified if you can, non-verified is a dangerous game. Don't say nobody warned you about non-verified sellers if you decided to go with one to save like a dollar.
Anonymous
7/11/2025, 4:47:30 AM No.96060941
>>96051909
>And why did Konami powercreep it instead of trying to keep the power level around this level?
It got power crept because they learned how to write more competent cards since they were still figuring things out. One of the things people don't mention about Edison-era cards is that a little over half their cards are designed like absolute donkeyshit. It's a trend that you can observe just by watching Duel Terminal unfold over the years. For every Fabled and Naturia, you have stinkers like Flamvell and Ally of Justice that would have the foghorn blaring year-round. If GOAT and Reaper were Yugioh's childhood, Edison would be its awkward teen years.
Replies: >>96060994 >>96061252
Anonymous
7/11/2025, 4:54:14 AM No.96060994
>>96060941
(Fabled and Naturia weren't released during Edison, that was directly referencing DT's progression)
Anonymous
7/11/2025, 5:42:25 AM No.96061252
>>96060941
When do you think Konami went from making cards/decks weak unintentionally due to inexperience/incompetence to making them that way purposefully as lower power cards/decks?
Anonymous
7/11/2025, 9:04:07 AM No.96062123
35975813
35975813
md5: a06ea14feee7784395195e33cc4dbfe4๐Ÿ”
I traded a BLS - Envoy of the Beginning for an Archfiend core back in the day. Maybe a bad deal but good times playing it. I should get back into yugioh.
Replies: >>96064460 >>96064488
Anonymous
7/11/2025, 1:46:19 PM No.96062916
1752233268082
1752233268082
md5: ebc89c503aa94b04cf4b11704d3ac530๐Ÿ”
>>96042886
Well it looks like nobody else is saying they're going, but if you're a lurker and are here's a look at a little free keytag I'm giving away. It's not perfect and I would have liked to have spent a little more time on it but I think that it came out pretty decent for throwing it together last minute and being limited to four colors.
I'm probably not going to be there a ton today since I'm just doing my check in and then doing other stuff. I'll post what I'm wearing tomorrow if you want to try and hunt me down then.
Replies: >>96063021 >>96074010 >>96084464
Anonymous
7/11/2025, 2:11:50 PM No.96063021
>>96062916
Did you use thick lines for this print, or is it just a close-up shot? The layer lines are pretty gnarly which is why I'm asking, though it's purely out of curiosity rather than criticism.

I can't go to these kinds of events so I can't get one. Nice to see cool shit here though.
Replies: >>96064785
Anonymous
7/11/2025, 5:48:41 PM No.96064460
>>96062123
If you want more classic looking fiends, Burning Abyss is an older deck that picked up some interesting support with some generics by the name of Buio the Dawn's Light, Mutiny in the Sky, and Luce the Dusk's Dark. Is a pretty old deck, and while it is cheap because of reprints, don't expect miracles against some really modern stuff.

More generically, we have our own Dante from the Devil May Cry series with Fiendsmith that includes stuff like the old Despair from the Dark in its card art, as well as being a meta power level generic engine in general.

If you want something more with card art of the old monsters, Memento is a good one as several of their monsters are based around old vanillas.

If you want an array of staples, a lot of that type leans towards a style of card referred to as handtraps, which you discard from your hand for interruption.
>Infinite Impermanace
>Effect Veiler
>Ash Blossom and Joyous Spring
>Mulcharmy Fuwalos
>Droll and Lock Bird
>Artifact Lancea (vs Maliss)
There are also a fairly wide variety of board breakers if those feel anathema to you, such as:
>Forbidden Droplets
>Lightning Storm
>Evenly Matched
>Dark Ruler No More
>Ultimate Slayer
And a few classics like Raigeki, Change of Heart, and Harpie's Feather Duster. They are generally lesser used as they are dead draws going first, whereas a lot of handtraps can be used going first or second. Though there are some exceptions like Triple Tactics Talents.

There's more that can be said, but that should give you a bit of direction.
Replies: >>96065680
Anonymous
7/11/2025, 5:51:55 PM No.96064488
>>96062123
It's a bit of a daunting task so I will say that you should either settle for a legacy format or go in with an open mind. Either way I'd recommend doing it with a buddy since the game's more fun that way.
Replies: >>96064555 >>96065680
Anonymous
7/11/2025, 5:59:39 PM No.96064555
>>96064488
Yeah. Modern game tends to be as long in time count as older games, but also its more concentrated in turn count with games often only goes out to around Turn 4, with both 3 and 4 often being cleanup. There's getting to be more archetypes with recursion that can last past it, but at the same time, there's a lot of OTK tools around that make Turns 1/2 the most explosive.

Goat, Edison, Tengu Plant, and HAT are a set of older formats to look into if the modern game is too much. Edison having the most variety and I think even popularity nowadays.
Anonymous
7/11/2025, 6:31:59 PM No.96064785
>>96063021
They're about 6x4mm in size to give you qn idea.
What you're looking at is the top and bottom of the print not the side, so they're not layer lines but just the nozzle path. It's not ironed because it would have taken too long from when I needed to leave for the event and I got the nozzle in to do this only yesterday evening so I had to sadly cut corners there.
I will say they look a little better in person because you're looking at them from a little bit of a distance. I'm happy the text looks good though.
Replies: >>96065579
Anonymous
7/11/2025, 8:08:20 PM No.96065579
3655439436_a04bcf8601_k
3655439436_a04bcf8601_k
md5: 92ce96595b517ee060c9870f05253b91๐Ÿ”
>>96064785
>What you're looking at is the top and bottom of the print not the side, so they're not layer lines but just the nozzle path
Yeah, mixed up my terminology there a bit. If you don't mind a suggestion, I'd consider making a sticker or a laminated texture to put into a recessed surface instead. Don't have to worry about it looking like picrel a few years down the line if it gets warped by heat over time (this is a problem with my prints since I live in the south, just change years to months)

You should consider making counters, too. And posting them here so that I don't have to model my own.
Replies: >>96066430
Anonymous
7/11/2025, 8:18:09 PM No.96065680
>>96064460
>>96064488
Thanks anons. I appreciate it.
Anonymous
7/11/2025, 9:43:12 PM No.96066430
>>96065579
Well if you want the 3mf I can throw it in a litterbox link once I'm back from the event, just ask.
Stickers are a bit more universal for people but I'm personally not a fan of making them due to differences in colors I send to print companies, even in CYMK format. And no it's not a monitor thing because I've gotten proofs vs mass print that differ too. I'm not fully opposed to it but I'm turned off from my experience just last year.
I'm not sure what you mean by a laminated texture in this case, you mean like floor surfacing? I donxt think that's what you mean though. Then a recessed surface made out of what? 3D printed ones would still have the same issue with heat if that's the problem. I honestly don't know where you're going with this one. Are you trying to say like an acrylic charm?
>warping
I don't mean to handwave the concern about heat, because it does exist, but I feel like it's your responsibility to take care of your stuff. Just dont leave it in a hot car and I think it will be fine. Similarly a sticker will fade to UV over time but as the owner you just dont leave it in a spot that will ruin it and it will last longer. None of these things are ment to last forever after all.

Is there a particular type of counter you want made? I like making these things so just ask and I can give it a try.
And if you plan to print them yourself just say if you want them for a multi material system or if you'd prefer a single color printer capable design that uses "elevation based coloring" (layer stops and filament swaps by hand).
Anonymous
7/12/2025, 6:25:36 AM No.96069806
132573160_p0
132573160_p0
md5: 74cefab339f891ae4e2695da245cfeef๐Ÿ”
>>96049989
Lore wise i'm liking it a hell lot more than brandon and vsauce. Medius still looks like a total fag HE'S WEARING A SPANDEX LEOTARD, but the kid is cursed with seeing the future whenever someone close to him is about to die, and instead of fleeing or going "can't be helped lol", he absorbs whichever deity is nearby, then uses its powers to defy fate.
I'm also really liking the implications of every card we have so far.
>litera and graflare directly support medius with their effects, graflare in fact can now set a spell that lets medius hit the board (lore wise it's actually medius getting his ass kicked by the new machine archetype until graflare steps in), and both of them are also only one level apart from him
>finmel doesn't help him directly and is 3 levels apart from him (2 levels apart from graflare and 4 apart from litera too), and she has a weirdly powerful effect for what is supposed to be a regular schoolgirl (draw 1 and DRNM that also halves attack)
>medius preventing her death is what kickstarted the whole plot
>we're getting a synchro archetype once they get to litera's "death" arc, meaning he'll also get a patron deity that supports link summoning
It's probably just me putting more thought into these cards that KONMAI ever did, and finmel will just be a regular heroine (ie she gets corrupted, dies, then gets resurrected just like emilia, ib and ecclessia did), but it'd be great if they subverted these "lore" decks for once and made the heroine the secret villain.

Mechanics wise the deck is still incomplete, and we won't get every archetype related to it until next year, so i can't form my opinion on it just yet. Using branded as an example, i don't like how the titular deck plays at ALL, but i love dogmatika, so maybe i'll end up hating medius and everything related to him, but will like one of the many decks in its saga.
Anonymous
7/12/2025, 8:48:33 PM No.96073867
Five Head Negative Energy Dragon
(Dragon/Dark)(Level 12/Fusion/Effect/5000/5000)
4 DARK Dragon Monsters + 1 LIGHT Dragon Monster
If this card is Fusion Summoned: it gains 10000 ATK and DEF and place 4 Counters of this card. This card is unaffected by the effects of other Non-LIGHT Monsters. If this card would leave the field because of a card effect: remove 1 Counter from this card and reduce its ATK and DEF by 3000 instead.
Replies: >>96074264
Anonymous
7/12/2025, 9:08:01 PM No.96074010
1752345429699
1752345429699
md5: 1a5ed7bde82cc0b52b86bdea3bc0cd3a๐Ÿ”
>>96014403 (OP)
>>96042886
>>96062916
Forgot to post this earlier, my bad. But not like many reported they were coming.
Well I'm moving to side event mode now to maybe get in before it gets filled with other drops. I'm not pretending to expect much more.
I tried to pick something that will stand out and Im carrying a grey messenger bag.
Just come up to me and say you're looking for a freebie.
Anonymous
7/12/2025, 9:42:58 PM No.96074264
>>96073867
The concept is fine but the actual execution is too clunky. If you're going to make it lose ATK by removing counters then you might as well just tie the stats to the counters instead.

Five-Headed Negative Energy Dragon
>Level 12/DARK/Dragon]
>[ATK 3000/DEF 3000]
4 DARK Dragon monsters + 1 LIGHT Dragon monster
If this card is Fusion Summoned: Place 4 Darkness Counters on this card. Gains 3000 ATK/DEF for each Darkness Counter on this card. Unaffected by other non-LIGHT monsters' effects. If this card would leave the field by a card effect, remove 1 Darkness Counter from this card instead.

How's this sound? I know it's a 5-headed dragon evolution so giving it a baseline stat of 3000 ATK/DEF isn't completely accurate to the original, but the idea is that the baseline 3k is for the LIGHT Dragon monster while the other 12k comes from each of the other individual heads.
Replies: >>96074314 >>96074318
Anonymous
7/12/2025, 9:49:38 PM No.96074314
>>96074264
It was based on the Anime only Spell card Negative Energy which triples the ATK of a DARK monster. 1 Light - 4 Dark = negative 3.
Replies: >>96074318 >>96074368
Anonymous
7/12/2025, 9:50:40 PM No.96074318
>>96074264
>>96074314
Sorry meant Negative Energy Generator. Negative Energy is a different anime only card that doubles the ATK of all Dark monsters.
Anonymous
7/12/2025, 9:59:18 PM No.96074368
>>96074314
If you wouldn't mind slightly compromising the number of counters then you could probably emulate the effect a little better then. 2 Darkness Counters = 4 DARK Dragon heads = 2500 ATK/DEF for each head, or 5k per counter = 5000 (baseline) + 5000 (counter 1) + 5000 (counter 2). That would mean that the effect to protect itself would be significantly more devastating to its stats since you'd only need to remove 2 counters instead of 4, but that you could probably also get away with something silly like letting it declare attacks on monsters up to the number of its darkness counters +1.
Replies: >>96074378
Anonymous
7/12/2025, 10:00:19 PM No.96074378
>>96074368
(This would also give it 5 effects)
Anonymous
7/13/2025, 10:47:56 AM No.96078086
How do you feel knowing this game peaked at a minimum of 15 years ago?
Replies: >>96078089
Anonymous
7/13/2025, 10:48:54 AM No.96078089
>>96078086
It didn't.
Replies: >>96078131
Anonymous
7/13/2025, 11:02:48 AM No.96078125
Screenshot_20250713-100215
Screenshot_20250713-100215
md5: 5f534254659e05dc92cf6c96142649dc๐Ÿ”
It's just really embarrassing isnt it guys
Replies: >>96078371 >>96079855 >>96106475 >>96111653
Anonymous
7/13/2025, 11:04:37 AM No.96078131
>>96078089
When did it then, we are a long way out from trying to make Zorc work, or looping early six sams, or synchro summoning junk synchrons and boosting power tool dragon
Replies: >>96078137 >>96079126
Anonymous
7/13/2025, 11:05:43 AM No.96078137
>>96078131
>When did it then
It hasn't.
Replies: >>96078144
Anonymous
7/13/2025, 11:07:44 AM No.96078144
>>96078137
So you are insane gotcha
Replies: >>96078168
Anonymous
7/13/2025, 11:14:57 AM No.96078168
>>96078144
I'm having more with modern Yugioh than I ever did with past formats.
Replies: >>96078210
Anonymous
7/13/2025, 11:29:15 AM No.96078210
>>96078168
I legitimately have no idea how
Replies: >>96080321
Anonymous
7/13/2025, 12:18:28 PM No.96078371
yugioh for cucks
yugioh for cucks
md5: 4cb11e9a83d41fa341b9696fc3870f80๐Ÿ”
>>96078125
Wrong, it's actually like this
Replies: >>96078482 >>96078500 >>96079850 >>96111653
Anonymous
7/13/2025, 12:53:50 PM No.96078482
>>96078371
Fuck old yugioh art style gets me so horny. The succubus is drawn so fine. Notice how the silly or sexy cards still exist in this strange ominous reality back then
Replies: >>96079842
Anonymous
7/13/2025, 12:59:49 PM No.96078500
Screenshot_20250713-115809
Screenshot_20250713-115809
md5: f5639c53d909dab8c3b4524137d9239d๐Ÿ”
>>96078371
I came to malevolent nuzzler as a kid
Replies: >>96079137 >>96079861 >>96111653
Anonymous
7/13/2025, 2:04:47 PM No.96078705
1752407193872
1752407193872
md5: 2a6ef1a7a91bf83e2bb3362560881876๐Ÿ”
>Entirely subjective opinion on peak
>The fapability of official art matters when pixiv/boorus/etc exist and provides infinitely more material
Christ, two of these are screenshots and one of them has the gallery/photo viewing app controls visible.
Go back to zodiac or /v/ with all the other redditors.
Replies: >>96078958
Anonymous
7/13/2025, 3:24:26 PM No.96078958
>>96078705
So what bro its still valid and real
Replies: >>96079571
Anonymous
7/13/2025, 3:59:47 PM No.96079126
>>96078131
DIFO format. So somewhere around 2022, just before POTE. It is a point in the game where the only real issues with the meta were Baronne/Savage Dragon/Apollousa and Mystic Mine, and a time when a lot of casual and rogue decks still had a reliable chance of competing against tiered decks.

Ban those four cards, or at least two of the monsters alongside Mystic Mine, and it's practically a perfect format. Optimally you can pull in the post-POTE decks that Master Duel introduced before fully unleashing Tearlaments and Spright as a bonus.
Anonymous
7/13/2025, 4:01:38 PM No.96079137
full-alternative-artwork-for-dia
full-alternative-artwork-for-dia
md5: 3f33cf3d170928e89f7c7b2b3df11927๐Ÿ”
>>96078500
You can just say that you want to look at Diabellstar's fat titties. It's okay to be a heterosexual as long as you're not acting like a homosexual.
Replies: >>96079205 >>96079522
Anonymous
7/13/2025, 4:20:58 PM No.96079205
>>96079137
https://kemono.su/fanbox/user/2905805/post/9637184
Big titty witch breeding sex
Anonymous
7/13/2025, 5:34:41 PM No.96079522
>>96079137
Safe horny ai slop
Replies: >>96079608
Anonymous
7/13/2025, 5:42:37 PM No.96079571
>>96078958
To them sure, but it's not universally applicable. For that reason it's a blog post at best and bait at worst. (it's more likely bait from the same person given the other posts)
Anonymous
7/13/2025, 5:47:45 PM No.96079608
>>96079522
Blindly calling things "AI slop" has ruined your brain. Go look at the wiki, or reverse image search if you have to, you secondary.
Replies: >>96079694 >>96079757
Anonymous
7/13/2025, 6:05:20 PM No.96079694
>>96079608
It's in the details none of them make sense and it looks messy
Replies: >>96080182
Anonymous
7/13/2025, 6:17:51 PM No.96079757
Screenshot_20250713-171717
Screenshot_20250713-171717
md5: b5450cd791ae189e8fd5ed5b182d9497๐Ÿ”
>>96079608
Its not ai but you cant tell me this doesnt look exactly like the bull shit fake detail ai art has
Replies: >>96079919 >>96080034 >>96080182
Anonymous
7/13/2025, 6:33:10 PM No.96079842
Succubus Knight
Succubus Knight
md5: daab04bfb79ac10dc1f05145cdd848a9๐Ÿ”
>>96078482
Old YGO had literal succubi walking around.
Replies: >>96080346
Anonymous
7/13/2025, 6:34:43 PM No.96079850
Helios - The Primordial Sun
Helios - The Primordial Sun
md5: ead1e647aa4158007e3920301a05087f๐Ÿ”
>>96078371
We used to get the sun, but with tits.
Anonymous
7/13/2025, 6:35:45 PM No.96079855
Beautiful Headhuntress
Beautiful Headhuntress
md5: fa8a1168db654eb35d5275b714a6c1a8๐Ÿ”
>>96078125
The women used to be pretty hardcore.
Anonymous
7/13/2025, 6:37:05 PM No.96079861
Rose Spectre of Dunn
Rose Spectre of Dunn
md5: de7a4dfe1906fb83e0dfb74ecac97f90๐Ÿ”
>>96078500
Arlownay and Rose Specter are so sultry.
Anonymous
7/13/2025, 6:46:53 PM No.96079919
>>96079757
Not particularly.
Anonymous
7/13/2025, 7:06:12 PM No.96080034
>>96079757
>what is: AI upscaling
Anonymous
7/13/2025, 7:07:38 PM No.96080046
YGO Bonanza Results
YGO Bonanza Results
md5: b6d473e982cf5df7f6167e3b03e4f394๐Ÿ”
Okay anons, I finally got around to opening the Bonanza box which I posted like a month ago, here are the results. Did I get anything good? I don't play the game, but I do like collecting the cards.
Replies: >>96080089 >>96080644 >>96086856
Anonymous
7/13/2025, 7:14:13 PM No.96080089
YGO 25
YGO 25
md5: fe663d6b3fbf5fbfefac2211efcd2c92๐Ÿ”
>>96080046
These cards had a symbol of 25, I don't know if they are the rarest?
Replies: >>96080644 >>96086856
Anonymous
7/13/2025, 7:30:04 PM No.96080182
official-diabellstar-the-black-witch-alt-art-concept-v0-m0h7nvlby1we1
>>96079694
I don't disagree that it's a messy setting but that's par for the course for fantasy studies. It's always clusters random magic stuff. You can just say you don't have any concept of the genre and it's tropes.
If you're talking about the over the top/over designed outfit, welcome to yugioh. We've been doing that since yami yugi.
>>96079757
Same point as above if the implication is that it's over detailed. However AI art has random terminations on it's details and fucks up patterns. It's kind of sad that you attribute [opinion pending] over design to AI though.

For the point that it doesn't make sense. I would recommend both of you go actually look at some of the lore/reference art before pretending like you know anything. I will bet that you didn't even know it's a puppet theater that's next to her and at the white bits on the front are the witch puppets you've seen in other card art in the lore series.
Unless you are just not happy with the cross thatching pattern on the side. I don't know what to tell you about that then besides that's your opinion.
I'll even spoon feed you it.
https://imgur.com/a/vbex5-white-forest-lore-IvjryjR
https://ygorganization.com/story-01-the-witch-of-the-white-forest-vbex5/
Both have relatively the same content but I think the org is a little messier, it does have the translations for the reference art though..
Replies: >>96080255 >>96080282
Anonymous
7/13/2025, 7:40:15 PM No.96080255
99289828
99289828
md5: f6b1bcda9a8628ab8f09985c0a5f40d3๐Ÿ”
>>96080182
The puppet card art I'm referring to.
Anonymous
7/13/2025, 7:45:42 PM No.96080282
>>96080182
I'm pretty sure they were just hulking out because they saw AI upscaling and assumed that it was just how the artwork is.
Anonymous
7/13/2025, 7:53:20 PM No.96080321
>>96078210
>I legitimately have no idea how
he loves playing solitaire
Anonymous
7/13/2025, 7:57:33 PM No.96080346
>>96079842
Looks like Rachel from NG
Anonymous
7/13/2025, 8:34:24 PM No.96080569
How do you pick an archetype? Coming from Magic, it seems like every deck is simultaneously Blue and Red; but I imagine there are more subtleties to what's good than "getting big monsters out somewhat more efficiently".
Replies: >>96080594 >>96080920 >>96080940 >>96081061 >>96081226
Anonymous
7/13/2025, 8:36:45 PM No.96080594
>>96080569
>How do you pick an archetype?
Aesthetics.
Replies: >>96080615 >>96080648
Anonymous
7/13/2025, 8:39:10 PM No.96080615
>>96080594
Okay, on that note, Eldlich, Suships, and Diabellstar's fat titties interest me the most. I think gameplay wise, Eldlich is also cool because trap cards are one of the most interesting aspects of Yugioh as an outsider.
Replies: >>96080624 >>96081074 >>96083758
Anonymous
7/13/2025, 8:40:29 PM No.96080624
>>96080615
if you wanna play a good deck that uses traps try maliss. eldlich is very powercrept.
Replies: >>96080642 >>96080920
Anonymous
7/13/2025, 8:41:53 PM No.96080642
>>96080624
That's a shame. I love the El-Dorado conquistador thing that archetype has going on in the art.
Replies: >>96080733 >>96080920 >>96081061
Anonymous
7/13/2025, 8:42:06 PM No.96080644
>>96080046
>>96080089
Your assumption is correct and they are referred to as quarter century secret rares (aka QCSE). They are in fact the rarest ones in a set and by that they are generally most valuable if you want to go off the quantifiable market price. There is of course exceptions to it where the low end of the QCSEs is surpassed by other cards of lower rarities often due to desirability for either play or collection purposes as well as how accessible the card was previously.
Due to the nature of this product being an import of foreign rarity/foiling styles not often seen in the TCG plenty of people have made YT video guides on discerning between the different rarities and their names. Watching a couple of them will give you a good idea.
From there you can kind of look them up on TCGplayer if you wanted to know their value. And as a quick heads up don't really go off of the black number but rather the green number due to foreign copies skewing the black's value. The green number is based on recent sales.

I would say the most valuable card you have is probably the QCSE Skystriker Engage at about $100.
Replies: >>96081206
Anonymous
7/13/2025, 8:42:28 PM No.96080648
>>96080594
Ygo sucks because I pick deck where church going maidens pray to god's and badass warriors in sick armour come slicing down the foes that threaten the church and my opponent...
Plays kawaii anime girl chibi deck
Replies: >>96081074
Anonymous
7/13/2025, 8:54:22 PM No.96080733
>>96080642
yeah its a super cool artstyle. the flavor of the ghosts of the dead being trap monsters is top noch.
Anonymous
7/13/2025, 9:23:35 PM No.96080920
>>96080624
Maliss traps aren't really a huge part of their identity. They're integral to their kit and generate fats amount of advantage, but in practice they're just a Cyberse Soup deck that by mere happenstance have Trap Cards that they can fire off immediately.

>>96080569
>>96080642
If you want a trap deck, then you can either go with Labrynth or some Paleozoic variants. Paleo's a pretty outdated archetype, but they've gotten cards like Transaction Rollback to help them get by when run in tandem with generic mill tech (which has a tendency to get banned, but that's besides the point).

Meanwhile, Labrynth has a pretty healthy balance between its traps and its monsters, where they have cards that generically interact with every Normal Trap Card in the game and reward you for using them. Their ace monster is also a sexy woman with gigantic honkers, so that's probably up your alley.

Both of these are untiered decks, but they're certainly not bad. Something to consider if you try them out.
Replies: >>96080940 >>96081019
Anonymous
7/13/2025, 9:25:43 PM No.96080940
>>96080569
>>96080920
One other suggestion if you happen to be a fan of Blue decks is Runick. It's the biggest asshole deck in the game where you're just firing off spells at instant speed and exiling your opponent's deck. The base archetype is an aggressive Control build, but the most practical versions of it are Stun variants. I personally don't like running the Stun variants, but different strokes for different folks.
Anonymous
7/13/2025, 9:37:23 PM No.96081019
>>96080920
>maliss traps
even so with imperm, the couple maliss traps, and impulse that deck is the one with the highest trap count that can be considered good. builds where you play all 3 traps are still viable, just not meta.
Anonymous
7/13/2025, 9:41:55 PM No.96081061
>>96080569
>>96080642
Another thing important to note as an outsider. Konami can and will print new cards into old archetypes with no rhyme or reason. So if there's a theme you're in love with, it's entirely possible to buy it up while it's fucking worthless and cope forever about how "one day... maybe".
Not recommended for you first deck, sure, but after that.
Anonymous
7/13/2025, 9:43:07 PM No.96081074
Eo9JfNMVoAI_Fvx
Eo9JfNMVoAI_Fvx
md5: 1028961526c0bfe059bc2d407c99ef19๐Ÿ”
>>96080615
Where are you playing? If it's just for locals anything will work. Even Suships. Although I'm pretty sure that deck just turboes Zeus and UFD since their own boss monsters are complete ass.

>>96080648
>my opponent... Plays kawaii anime girl chibi deck
100 quid it's Dogmatika
Replies: >>96081116
Anonymous
7/13/2025, 9:47:57 PM No.96081116
Hololive was a mistake
Hololive was a mistake
md5: fb2050317a116f3183f72022e2ac26d5๐Ÿ”
>>96081074
>chibi deck
He's obviously talking about LiveTwins
Replies: >>96081182
Anonymous
7/13/2025, 9:56:02 PM No.96081182
17524364310204770900449599660332
17524364310204770900449599660332
md5: db5217662bcef9def06d1664606652b1๐Ÿ”
>>96081116
it's just not fair that we don't have new M Warrior support. a series on the youtube channel with #1 & #2 doing a reaction video to the other more serious shorts would be so kino.
Replies: >>96081201 >>96081240
Anonymous
7/13/2025, 9:58:25 PM No.96081201
>>96081182
I only want new M Warrior so that we can get new Carbonara Warrior. It would be so fucking funny, and the pasta memes would be delicious.
Replies: >>96081224
Anonymous
7/13/2025, 9:59:05 PM No.96081206
>>96080644
Thanks
Anonymous
7/13/2025, 10:03:38 PM No.96081224
17524369984902259384345099445888
17524369984902259384345099445888
md5: ed943731e0329d846f7a7aa7069d30b2๐Ÿ”
>>96081201
you know, i always thought that its name was just bad localization but nope. it really is Karubonฤra Senshi, it's even spelled the same way as the pasta dish in katakana.
Replies: >>96081248
Anonymous
7/13/2025, 10:03:46 PM No.96081226
>>96080569
IMO it comes down to finding mechanics you enjoy as well as a theme/aesthetic you like. Generally speaking I put a little bit more weight into the latter and it can even compensate for a lack of performance.
I'm the person at the NAWCQ (our nationals) and I brought Speedroid to play the rest of the time for side events simply because I like it. It's not the greatest or meta by any means but it is competent enough in the general landscape of the modern game.

To touch on the point of subtleties of what makes something good, you have to identify "what makes my deck 'unfair' and then does that win me the game or enable me to?" in a similar fashion of having combos and bombs in MTG that win or allow you to push for a win respectively.
Replies: >>96081705 >>96081845
Anonymous
7/13/2025, 10:06:50 PM No.96081240
>>96081182
Wish granted.
>M-Warriors are the real people behind the characters Ki-sikil and Lil-la.
That would be the ultimate and truest vtuber lore. I support it.
Replies: >>96081293 >>96081384
Anonymous
7/13/2025, 10:07:44 PM No.96081248
Ultimate KEK
Ultimate KEK
md5: e4f117d9c8430afeaa0f2b1e9b663cdb๐Ÿ”
>>96081224
Anonymous
7/13/2025, 10:13:57 PM No.96081293
LiveTwinSunnysSnitch-DAMA-EN-SR-1E~2
LiveTwinSunnysSnitch-DAMA-EN-SR-1E~2
md5: 723f74d2ef8126b5b2430dd2f9d691b4๐Ÿ”
>>96081240
>M Warriors are past their prime youtubers who created the live twins as a drama channel to take out the competition of best pair.
makes sense when you see that raye and roze are being pitted against the twins in sunny snitch, the twins are astroturfed as a counter to the sky strikers' popularity.
>twins beat strikers
>sunny & luna beat twins
>M warriors jump up to second place in the popularity rankings
deepest lore
Replies: >>96084749
Anonymous
7/13/2025, 10:26:06 PM No.96081384
>>96081240
When did m warriors become youtubers???
Replies: >>96082326
Anonymous
7/13/2025, 11:04:30 PM No.96081705
>>96081226
Thanks. I'm just getting a bit burned out on EDH, and want a game that's 1v1 and not Singleton. Plus I have some nostalgia for the anime, and XYZ seems like a cool YGO take on attaching energy like Pokemon.
Anonymous
7/13/2025, 11:21:19 PM No.96081845
>>96081226
Prove you're at Nats. Post your cock with a timestamp.
Replies: >>96082332
Anonymous
7/14/2025, 12:21:34 AM No.96082326
>>96081384
2021
Anonymous
7/14/2025, 12:22:11 AM No.96082332
dogshit deck
dogshit deck
md5: be747a4f2bcb3835e8e777375c339e22๐Ÿ”
>>96081845
I'm long gone from the event at this point and really didn't take any pictures except my Rivalry of Warlords decklist that was so bad I had to take a pic and the email receipt for the corresponding event.
My opponents got shit like drolls, solemns, and fucking pot of greed while this deck has nothing. Why the fuck did they put in gren maju when the deck doesnt really banish from ITSELF.
Unrelated but the default samsung gallery app's editor to put images together is terrible. I'm not going to be at a real computer for a while so this is the best I've got right now.
Anonymous
7/14/2025, 12:35:09 AM No.96082447
How do I show a MTG player this game without them immediately hating it and calling it too complicated?
Replies: >>96082574 >>96082694 >>96084542 >>96084606 >>96084728
Anonymous
7/14/2025, 12:53:21 AM No.96082574
>>96082447
You mean teaching the game, or showing them the game?

If it's teaching, start with either a couple of TOSS-era decks that have strong identities with one or multiple summoning types. The Traptrix structure deck is also a good pick for this since splashing in a copy of Clear Wing (lvl7), you cover every summoning type except for Fusion (and Pend/Ritual). I personally use Virtual World to teach new players. After the summoning types and a little bit of PSCT competency, you get to go over abstract concepts like setup and deck thinning.

Don't open with the ED summoning types though. Start off by differentiating between Summoning Conditions (which don't start chains) and Summoning by Card Effect. Those two are the basis for every other summoning type in the game and it becomes a LOT easier to explain how the rest work, especially when you start drilling in the point that those aren't limited to ED summon types.

Most important, don't just tell them all this shit and expect them to understand shit. You need to actively make some plays, maybe get them to watch some duels so that they see the game in motion. That is a vital step that a lot of people forget.
Replies: >>96082715
Anonymous
7/14/2025, 1:07:12 AM No.96082694
>>96082447
Speed duel products are actually amazing for doing just the basics of the game. Play without the skill cards at first, maybe later bring them in, and get a few duels in that way. I'd just throw the MR5 rules from the get (5 card opening hand, 5 wide field, MP2) because it's similar enough to MTG. Personally I prefer the GX ones since they have a little bit more going on but the DM ones are good too, especially the battle city ones. Costs like $30 or less, but you can also do it digitally as all the decklists are available on the wiki.
I'm sure they know at least something from those animes so just tell them which characters are in it and ask them to pick one that resonates with them then hand them one from the character.
After that you can try and ease them into more modern stuff by moving up to like edison playing with MR5 rules/card text/deck size. I'd recommend Blackwings vs Machina gadget as both are fairly strong and focus on gaining card advantage to get their mind in gear about searching being more important as well as handtraps existing. Will lilely cost you like $25x2+ship if you want to do it in paper. You will havr to explain synchro summoning but I feel like that's not too bad.
You could also just start here if you want to save yourself the time and possible confusion.
Replies: >>96082740
Anonymous
7/14/2025, 1:09:18 AM No.96082715
>>96082574
>teaching the game, or showing them the game
Getting them to try the game without them getting discouraged. One of my usual gaming buddies is a lifelong Magic player and he sounded like he was getting close to giving it a try, but when I streamed Duelingbook last week for a bit he seemed really fucking confused. I thought about hopping over to Edison or Goat but I didn't have any decks built. I honestly have no idea how the hell to throw someone right into modern. Obviously I wouldn't throw him to the wolves on Duelingbook right away but even Master Duel does a pretty piss poor job of teaching new players about the interactions they'll actually see.
Replies: >>96082808
Anonymous
7/14/2025, 1:11:26 AM No.96082740
>>96082694
Totally forgot about Speed Duel but you're right, limited card pool and interactions is probably a better pace. We play board/card games in person every one or two months so I'll see who else is interested.
Anonymous
7/14/2025, 1:19:49 AM No.96082808
>>96082715
Easing them into modern is why I suggest starting them off with TOSS-era decks (or anything up to DIFO really). I'm a firm believer that it's the last point in the game's history before it gets crazy. Most of their decks aren't good enough to go into modern, but they're good enough while having all of the mechanics in play that they'll give a new player an honest look at what's to come. If they don't like what they see then the game's not for them, and you'd be better off just falling back to Edison or something.

Also, playing a few duels with them in autosims would also help. Not necessarily Master Duel (though it'd be the best for spectating), just any autosim that holds their hand while they play and learn the ropes. They're good tools as long as they aren't solely relying on them to play.
Anonymous
7/14/2025, 2:20:10 AM No.96083307
Is there supposed to be a banlist update this weekend? Or was I baited by yugitubers
Replies: >>96083706 >>96084761
Anonymous
7/14/2025, 3:21:43 AM No.96083642
Am I retarded and/or slow?
I just noticed that in #101: Silent Honor ARK, the letters are capitalized not becaude it's a noun and then a Title like AA-ZEUS. It's because it spells S...H...ARK for the sharks deck/archetype it's a part of.
I haven't watched zexal if this is explained in the anime so call me what I deserve for not watching.
Anonymous
7/14/2025, 3:36:05 AM No.96083706
>>96083307
The thing is we got a core set so recently I don't think they want to make any changes to the cards in the format quite so soon.
Remember how well the banlist that came right after CYAC in the first week of May 2023 followed by events a week or so later(?). Where it limited purrely at this set that contained it's important support, SHS had scarecrow banned, and limited matchmech circlar who was expected to be a card that really mattered for the cyberse stuff in the set.
It came at such a mixed reception. Because it felt kind of bad if you were anticipating the support to matter and by the time you're going to be playing in the event with it it's already banned. Although at the same time there was a very real consideration that SHS was going to be like this tier 0 deck if it did go unhit because the other meta decks was like a proto R-ACE deck that just anti-meta'd purrely. R-ACE being maybe too slow compared to SHS.
Anonymous
7/14/2025, 3:46:07 AM No.96083747
Which Rank10YGO videos does he yell at Abridged for pandering to Genwunners?
Replies: >>96083756
Anonymous
7/14/2025, 3:47:38 AM No.96083756
>>96083747
Sorry, I don't watch tranny Youtube channels.
Anonymous
7/14/2025, 3:47:53 AM No.96083758
>>96080615
If you are interested in the Trap-based gameplay mechanics of Eldlich, and the aesthetics of Diabellstar's fat tits, then you probably want Labrynth (not to be confused with Labyrinth. We have two spellings that each indicate different archetypes because legacy naming got weird)

Pic related are the two boss monsters of the archtype, Lovely Labrynth of the Silver Castle and Lady Labrynth of the Silver Castle.

This is a standard build that managed top 8 at the Houston regionals recently that had nearly 1500 people:
https://ygoprodeck.com/deck/labrynth-590135

This one leans more trap heavy, but with a fair bit of variety of options to look at for Labrynth's ability to trigger off of any Normal Trap (ie. Trap card without any symbols next to "Trap Card"):
https://ygoprodeck.com/deck/labrynth-582884

And then there's this build that despite the title of the event is basically a Locals level winner as there were only 45 people there, but it does include the maximum funny card that is Simultaneous Equation Cannon:
https://ygoprodeck.com/deck/labrynth-591800
Replies: >>96083766 >>96083798 >>96087113 >>96087186
Anonymous
7/14/2025, 3:49:57 AM No.96083766
>>96083758
He could just play White Forest with a small Eldlich engine. It's a thing.
Replies: >>96083851
Anonymous
7/14/2025, 3:57:27 AM No.96083798
>>96083758
And will mention in case the price tags seem high, replacing Dominus Impulse with a cheaper staple or other card does reduce your power by a bit, but also saves you like $70 per copy on TCGPlayer. In the deck that doesn't have those, Black Goat Laughs is at around $30 per copy, so trading those out for something like main decking "Droll & Lock Bird" can save a lot of money.
Replies: >>96083851
Anonymous
7/14/2025, 4:07:47 AM No.96083851
LovelyAndLady
LovelyAndLady
md5: 48d3522122a78e7ce05df188c0be1eed๐Ÿ”
Whoops looks like I forgot the pic related in that first post. Here's the duo of bosses, anon.

>>96083766
It can exist, but from what I recall, White Forest is a deck that can end up leaning towards the expensive side for most of the stuff that gets decent showings thanks to needing to worry about both the main and extra deck.

Meanwhile, if they do something as simple as skipping over stuff like Dominus Impulse like I mentioned >>96083798, then that Cairo deck drops all the way down to $100, and further eliminating the sidedecked Fuwalos (even if a very good card that is a strong staple to pick up), can bring it all the way down to around $55.
Replies: >>96083904
Anonymous
7/14/2025, 4:16:05 AM No.96083904
>>96083851
Meant to include after the $55 "thus giving a reasonably costed deck at less than $1 per card, which is also decent enough for the locals level. While also having a lot of ceiling to build up to if anon ends up enjoying the deck."

Dunno what's in this stuff I drank, but it's got me really fucking off my game.
Anonymous
7/14/2025, 5:38:11 AM No.96084464
>>96062916
Man I didn't even see this until the event was over. Sorry bro.
Replies: >>96086964
Anonymous
7/14/2025, 5:52:39 AM No.96084542
>>96082447
Im with the other anon here. TOSS is definitely the place to go for teaching an already competent card gamer. the format has a wide variety of playable decks with styles that will be familiar to someone who plays magic, especially if they play modern. midrange strategies with recursive advantage loops like salad & striker. pure control like altergiest & guru. gren maju & hydralander kaiju as an aggro presence that's not too powerful like it is in current standard. massive combo decks like luna light & danger thunder dragon. orcust exists as a whole other layer of complexity you can tack on by introducing it with a knightmare mermaid package after they get familiar with whatever strategy they like. stun/prison even gets representation with true draco.

also unlike starting further back in time, the only rules they have to unlearn for a transition to current day advanced is MR4.
Replies: >>96084606 >>96084728 >>96084791
Anonymous
7/14/2025, 6:03:15 AM No.96084606
>>96082447
>>96084542
in terms of actually making the dueling fun and engaging for a new player, i think you should focus on explaining a gameplan and just have them think about each card in the context of that.

saying things like:
>loop these two trap cards and back that up with handtraps
>resolve engage as much as possible and control the board with overwhelming card advantage.
>banish your deck and punch really hard.
>stick a monster and play some prison cards.
get the point across enough if they already have some card game basics down they should be able to figure out the rest after a quick intro the types of cards and the game board. i would discourage either you or the new player from using a combo deck unless they're really interested until they're good enough to beat you in the midrange/control/stun matchups.
Replies: >>96084728
Anonymous
7/14/2025, 6:23:11 AM No.96084728
>>96082447
>>96084542
>>96084606
most importantly though i feel like the TOSS era decks have a lot of flavor. they all play very differently and have a big variety in artstyle. each deck feels unique, but because the flavor of the engines in the era have that well developed polish they convey the charm of current advanced quite well. in my opinion the biggest marketable factor that yugioh has for magic immigrant is that each and every card has great flavor. the art, lore, and actual gameplay blend together the best out of any other tcg imo.
Anonymous
7/14/2025, 6:25:53 AM No.96084749
>>96081293
All according to keikaku
Anonymous
7/14/2025, 6:27:56 AM No.96084761
>>96083307
I would honestly not be surprised if we don't get a list until after worlds.
Anonymous
7/14/2025, 6:33:44 AM No.96084791
>>96084542
Is Striker the best deck to use as a baseline in that format? It's been awhile since I thought about TOSS, but I seem to recall it was the deck that didn't have any odd interactions like the Salamangreat Field Spell allowing for Link monsters to go into themselves, and the deck's one floodgate needs a hard draw unlike Colossus.

Orcust is in a similar zone as Striker, admittedly. Maybe positioned moreso as the first deck for more combo-based players, while Striker is an introduction for conventional since its resource loop may be more familiar? I might be offbase, but it feels like those two might be the best to build for an introduction
Replies: >>96084830 >>96084849
Anonymous
7/14/2025, 6:46:08 AM No.96084830
>>96084791
i would start guru, or true draco if you really want something simple. striker has a lot of triggers to remember like raye floating and keeping your MMZ open will be something they'll forget a lot. salad is good too if you start them on a weaker build like a 3x structure + sunlight wolf, back when they were running bufferlo. relinking isnt a crazy concept when you only have 3 link monsters that can do it.
Replies: >>96084849 >>96085018
Anonymous
7/14/2025, 6:50:48 AM No.96084849
>>96084791
>>96084830
but a striker and ocrust pair works well too. best part about that is you can play against each other, swapping decks back and forth, and then once they're confident you can hand them an orcust striker list with mermaid to notch up the complexity.
Anonymous
7/14/2025, 7:37:25 AM No.96085018
>>96084830
Raye's floating and the MMZ open are something they will forget a lot early on, but on the flip side, that could well give them an easy indication of how they can improve with the deck, since they are fairly straightforwards things. Especially compared to fucking a combo line up.

I do agree that Guru probably might be decent for a starter as well. Though I'm not sure which deck to potentially pair it with. It was a bit of a rogue deck compared to the big 4 who I swear ended up with at least 1 tournament that was 25/25/25/25 in top cut.

How deep was True Draco going into stun in the format? It's also a rogue deck, but that is one thing that does make me slightly hesitant to really agree. Striker does have TCBOO, but that is only one stun card and can be used as a bit of a teaching moment of the odd rulings around that sorta card. Full blown stun with a bunch of that type of card, while evening the odds in the game itself, seems like it could spawn some bad habits that would severely hold a new player back from learning more about the game.
Replies: >>96085074
Anonymous
7/14/2025, 7:50:52 AM No.96085074
>>96085018
draco was very stun, no master peace. i really wouldn't be scared of offering up a stun option though. in my experience magic players feel way less strongly about stun/prison effects than yugioh players do, they see it as a normal acceptable strategy just like control.

a good pair for guru would be altergiest or hydralander BA imo. giest fills the "combo" slot in the pairing decently as you're trying to do some link plays, and the BA deck mains kaijus so the guru player cant just snowball ad infinitum. they also all fit nicely together as decks that have 1 guy that you wanna resolve as many times as possible (guru, multifaker, and snow respectively).
Anonymous
7/14/2025, 4:15:02 PM No.96086856
>>96080046
>>96080089
S:P Little Knight, Fabled Lurrie, Triple Tactics Thrust, and Engage were pretty good pulls. It's also neat that you got all 4 of the original Dragon Rulers here. If you're a collector as in a collector and not a collector as in a merchant, you can make a pretty nice display for them since they have historical precedence of being strong cards (though they lean towards the weaker side in this day and age, unless you're running their full kit).

Cursed Seal of the Forbidden Spell is also a criminally underrated counter trap in my opinion, but a big part of that is just people not running enough Counter Traps in general. The duel-wide stun on a card is powerful against some builds, but even just Solemn Judgement would suffice in killing a pretty large number of decks in the game. It's honestly a shame that more people don't use them.
Anonymous
7/14/2025, 4:25:01 PM No.96086921
>>96028173
I kinda want to make a synchro xyz hybrid the default special summoning method. Count levels like synchro, monsters remain as material for effects.

This might limit the design space too much, but it's something that seems neat on paper.
Anonymous
7/14/2025, 4:26:37 PM No.96086932
Are 3x of the new blue eyes structure deck and 25th anniversary box a good place to start (I am a boomer) getting back into paper Yugioh. I'm enjoying Master Duel, and I realized there's actually a YGO night at the LGS.
Replies: >>96086984 >>96088650
Anonymous
7/14/2025, 4:32:08 PM No.96086964
>>96084464
I might be willing to mail them if you really wanted one since I still have them and they would just be sitting around. Limited to the US though because I'd imagine most people here would rather not dox themselves compared to being able to just give a PO box if it stays in the country.
Anonymous
7/14/2025, 4:35:17 PM No.96086984
>>96086932
You don't necessarily need 3x of the structure deck since it's structured a bit more like the OCG's Tactical Try decks, where it comes with multiples of certain necessary cards. You can get by with 2 and padding out the rest with singles, or just getting 1 and doing the same.
>https://ygoprodeck.com/tournaments/top-archetypes/
BEWD is only barely hanging in as a rogue option right now since Maliss/Mitsurugi/Ryzeal/Fiendsmith have taken over the meta that much. It's something to keep in mind while you're running it. Still a really powerful setup if you build it optimally, but you won't really be building it optimally if it's just off of the SDs. It'll come down to how the local community is.

>25th anniversary box
You'll need to be more specific about that since there were like, 5 of those.
Replies: >>96087140 >>96092432
Anonymous
7/14/2025, 4:55:24 PM No.96087113
97114533_p0
97114533_p0
md5: f9327fb6e82775da8be87ecbbe008d3d๐Ÿ”
>>96083758
The name labrynth is deliberate, labrys is the weapon the princess uses and both the labyrinth in crete (where the minotaur was trapped) and the axe are meant to represent a womb somehow, and are associated with goddesses, which is why all the labrynth monsters are female (even the fucking living armor).
The twist is that the minotaur is a sad, nearly emotionless girl because she (presumably) got abandoned in the labyrinth (the VBEX books state she's nearly 2 and a half meters tall, which is like 7' i think, and she's got horns, tail and slit pupils, which i guess makes her look "monstrous") and no one visits her unless they plan to raid the castle. She's also very childish (she literally plays with handmade dolls, you can see them on the corners of the lovely labrynth card art) because she's probably been trapped there since she was a kid and thus has no idea how to behave as an adult .But unlike the minotaur, who was a man eater, she seldom eats anything unless encouraged by her servants, who are all living statues.
Her theseus is the little blonde knight who raids her castle every other day, who the princess seems to love because she raids it for fun, not for profit. And the knight is a girl too because the labrys is apparently also a lesbian symbol.

If the deck weren't borderline stun (at my locals the only people who play it focus on triggering barrier and goat over and over again until you out them or give up) i'd be playing it too.
Replies: >>96087158
Anonymous
7/14/2025, 4:58:49 PM No.96087140
>>96086984
I was thinking more as a vehicle to get what seem to be staples like Ash Blossom, Effect Veiler, and Nibiru and have something to play while I figure out what I actually like.
Replies: >>96087150 >>96089415
Anonymous
7/14/2025, 5:01:03 PM No.96087150
>>96087140
opening boxes to get cards to play with irl is almost never a good idea. its not like master duel where even a shitty SR or UR is worth the same dust as a good one. just pick up some singles from your lgs if you need staples and still wanna support the store.
Anonymous
7/14/2025, 5:02:22 PM No.96087158
>>96087113
You could just build a non-stun variant of it you know
Replies: >>96087186
Anonymous
7/14/2025, 5:06:09 PM No.96087186
>>96087158
Give me a list then, this >>96083758 got top 8 and it runs barrier (with EEV in the side), like it or not the deck seems to be focused on exploiting the bullshit trap cards that are only tolerated because they need a turn of setup, which the deck seems to bypass.
Replies: >>96087373 >>96087386
Anonymous
7/14/2025, 5:26:44 PM No.96087373
>>96087186
barrier doesn't really fill the turnskip role this format. it's only good vs mitsu-ryzeal and even then you can only shut off half the deck unless they draw bad and you get the 50/50 right. its much more of a pump the brakes type card.
Anonymous
7/14/2025, 5:28:28 PM No.96087386
IMG_5041
IMG_5041
md5: 784084c663912afcbfe1a8b3bbeace88๐Ÿ”
>>96087186
>give me a list
build one yourself lazy ass
Anonymous
7/14/2025, 7:39:19 PM No.96088650
>>96086932
Hey I also bought BEWD structure for staples, my only complaint is that all staple cards are printed as commons and also Ash is the OG art so eventually I still had to cash out for shiny Ash feet art version.
Anonymous
7/14/2025, 8:51:26 PM No.96089415
>>96087140
If it's just for staples then getting the singles should still be cheaper, unless something horrible happened overnight that I'm unaware of. So just base it off of whether you want to save some money or get it all in one convenient package (and of course if you wanna build BEWD since that's the most practical reason to get it via the SD). I would recommend a combination of the two, again just buying one or two copies of the SD and then going for singles to pad out the rest.
Anonymous
7/14/2025, 9:12:55 PM No.96089656
As a casual collector who likes opening packs, which booster packs/boxes should I get right now?
Replies: >>96089806 >>96090326 >>96091184
Anonymous
7/14/2025, 9:27:14 PM No.96089806
>>96089656
depends on what you like about open packs, want lots of shiny? battles of legend. lots cards? open duad
Anonymous
7/14/2025, 10:28:44 PM No.96090326
>>96089656
If you're looking for higher rarity cards, the current brothers of legend set or any previous set (thats not a tin) with QCRS's since they're not being printed anymore.

If you just want to open packs and not really care on rarity, any set works.
Anonymous
7/14/2025, 11:57:22 PM No.96091184
>>96089656
Just get any Battles of Legends set.
Stay away from main sets.
Stay the FUCK away from deck build packs.
Anonymous
7/15/2025, 3:00:57 AM No.96092432
>>96086984
>BEWD is only barely hanging in as a rogue option right now since Maliss/Mitsurugi/Ryzeal/Fiendsmith have taken over the meta that much

what packages or singles should I buy that aren't in 3x structure? can you just put floodgates main to fight the meta?
Replies: >>96092990
Anonymous
7/15/2025, 3:44:08 AM No.96092634
IMG_20250714_202630888_1
IMG_20250714_202630888_1
md5: 8abfa6f8009bbb004867f08ebbd264e4๐Ÿ”
Here's the Maliss deck I put together because the cards are cheap now Ive been playing for the last couple locals. The small Lab package is pretty fun. I'd like to play 2 Impulse but they are still way too expensive than I want to pay for a card. Also I dont have Druiswurm so I just use Saronir, its whatever. Oh, Darc is actually supposed to be Wicced my actual copy hasnt come in the mail yet.
Anonymous
7/15/2025, 3:49:14 AM No.96092666
is double sleeving for a local tournament cringe?
Replies: >>96092691
Anonymous
7/15/2025, 3:53:13 AM No.96092691
>>96092666

No, why would it be?
Replies: >>96092711
Anonymous
7/15/2025, 3:56:02 AM No.96092711
>>96092691
idk i don't want gamer sweat seeping into my card sleeves, didn't know if it was unheard of. i don't have any particularly valuable cards but they're valuable to me.
Replies: >>96092739 >>96092822
Anonymous
7/15/2025, 4:00:36 AM No.96092739
>>96092711

There are a fair number of players that double sleeve at my locals

The only real thing that keeps me from doing it is that it makes the physical deck size fucking huge
Anonymous
7/15/2025, 4:15:30 AM No.96092822
>>96092711
it used to be technically against the rules but is currently completely legal. i find most people do it
Anonymous
7/15/2025, 4:43:06 AM No.96092990
>>96092432
If you want it to be closer to meta-viable then you'll wanna get a Primite package for it, which is relatively expensive but ups the consistency of the deck pretty substantially and gives them negate+removal in the form of Primite Drillbeam. Problem is that package is pretty expensive.

If you're alright with a budget build then you could instead look into getting an Invoked package. With that you're just doing what the deck normally does, but through an Aleister the Invoker summon getting Magical Meltdown into Invocation so that you can Fusion Summon Invoked Mechaba for interruption (by banishing the materials from your GY, you link Aleister off into Spirit with Eyes of Blue first). It's less that it does something super impactful for the deck, and more that if your lines get interrupted, you can at least end off with a monster and interruption on the board.

Also, Crimson Dragon and Stardust Sift Divine Dragon are pretty cheap right now. You could consider running them since they cost next to nothing and the former cheats out the latter (and as a proper Synchro Summon at that).

>Floodgates
The only Floodgate that really works in either case is either going to be Synchro Zone, or lingering handtraps that people are already running in response to the meta (Droll and Artifact Lancea). Though keep in mind that how much you need to prep for meta decks boils down to your locals
Replies: >>96093277
Anonymous
7/15/2025, 5:30:04 AM No.96093277
1711318357833099
1711318357833099
md5: 7c46e6e8789497fde755ca25c97a6434๐Ÿ”
>>96092990

I wasn't even aware that Aleister BEWD was a thing you could do, that's really cool.

I picked up HFD, 3x Solemn Judgment, 3x Solemn Strike, and Drolls just so I have some semblance of a sideboard. I'll probably get Lightning Storms, Lanceas, Droplets.

thanks for the help.
Replies: >>96093798 >>96095270
Anonymous
7/15/2025, 7:35:54 AM No.96093798
>>96093277
depending on how meta your locals is you might wanna main the drolls. bewd can play under it pretty well and it kills the charmies.
Anonymous
7/15/2025, 2:23:27 PM No.96095270
>>96093277
Invoked BEWD is a copium brokie build which is why you don't see it that often these days, but there was a short time that Aleister was a $12 card because of it. Just an interesting little piece of history with that build.
Replies: >>96108121
Anonymous
7/16/2025, 1:34:12 AM No.96100229
How would you reign in YGO power creep? It feels like we're pushing the limits of how busted a deck can be within the design space of the rules.
Replies: >>96100326 >>96100351 >>96102276
Anonymous
7/16/2025, 1:50:17 AM No.96100326
>>96100229
I would lean way more into it, actually. Just give everyone nukes and nuke defenses.
Anonymous
7/16/2025, 1:54:35 AM No.96100351
>>96100229
Outline rules for making compact engines so that they must restrict your ability to build a board in a meaningful fashion. We don't need to knock the game back to the stone ages or anything, just around DIFO's style of type/attribute/etc restrictions, and Adventurer Engine's restriction on normal summoned monsters.

Also, very specifically disallow arbitrary negate-on-resolution since that's something they've been trying to edge into the game.
>But anon, negate-on-res has been a thing already!
But they were mandatory negate-on-res effects like Magician's Left/Right and the Charmer field spell. You didn't get to choose so there was counterplay involved.
Anonymous
7/16/2025, 9:08:34 AM No.96102276
>>96100229
Judging by how this played out:
https://www.youtube.com/watch?v=ZJVFq7igdbI
Do a variation of it.

The concept of turns is removed entirely and replaced with a player taking 1 action from an open game state. And, upon resolving all chains caused by that action and you return to an open game state, the other player takes their action. Then when an open game state comes around again, things go back to player 1.

Actions can include summons, spell activations, setting a trap, and other main phase actions, as well as choosing to draw a card, declare an attack, or declaring a change to a particular phase now applies (ex. Standby Phase or End Phase). Hard Once per Turn cards and your 1 normal summon only 'recharge' after someone has declared an End Phase.
Replies: >>96102283 >>96106593
Anonymous
7/16/2025, 9:09:57 AM No.96102283
T-Flowchart_EN-US
T-Flowchart_EN-US
md5: 8c48e55370279151f7699c47182c674b๐Ÿ”
>>96102276
And for those who haven't thought about it in forever, here's the Open Game State rules in infographic form.
Anonymous
7/16/2025, 7:11:22 PM No.96105232
1729703070247050
1729703070247050
md5: d5c49c3062919e3ce0456e95853a82c5๐Ÿ”
https://youtu.be/6s9mpkC9y5M?t=1063

how do i get this based?
Replies: >>96105334
Anonymous
7/16/2025, 7:22:40 PM No.96105334
>>96105232
dude looks like he has downs syndrome.
Anonymous
7/16/2025, 7:50:04 PM No.96105528
39jrxgqem3r41
39jrxgqem3r41
md5: 83d2bf144c72dfa2428f7e193f7d6615๐Ÿ”
What ever ever ever was the point of these weak vanilla fusions? They are some of the coolest looking cards in the game, and purple looks so good as a card border.
But so many have under 1400 atk and there were always normal summons with that or more. Three cards used to summon something worse than a one card and a 1 tribute summon.

I know the author was not a true game designer but anyone can see these badass cards should have always had slightly more attack than a normal or a tribute summon OR atleast had some insane fusion support cards.
Its such a shame the cards cannot be played well even in pre goat.
Replies: >>96105741
Anonymous
7/16/2025, 7:52:09 PM No.96105544
KamionxWarrior-300x221
KamionxWarrior-300x221
md5: e737da99d070b05fc57cddf9997052fc๐Ÿ”
What ever ever ever was the point of these weak vanilla fusions? They are some of the coolest looking cards in the game, and purple looks so good as a card border.
But so many have under 1400 atk and there were always normal summons with that or more. Three cards used to summon something worse than a one card and a 1 tribute summon.

I know the author was not a true game designer but anyone can see these badass cards should have always had slightly more attack than a normal or a tribute summon OR atleast had some insane fusion support cards.
Its such a shame the cards cannot be played well even in pre goat.
Replies: >>96105596 >>96105741 >>96106255
Anonymous
7/16/2025, 7:57:28 PM No.96105596
>>96105544
Somewhat related, as a Goat paper player I really hope Konami reprints those early dogshit fusions because more obscure Metamorphosis output like Gatling Dragon and Reaper on the Nightmare is surprisingly pricey.
Anonymous
7/16/2025, 8:13:39 PM No.96105741
>>96105528
>>96105544
Many of these fusions are forced combinations and not given much thought beyond having higher stats than each material.
Replies: >>96105757
Anonymous
7/16/2025, 8:15:43 PM No.96105757
>>96105741
Kamionwizard has less stats than mystical elf!
Replies: >>96105807
Anonymous
7/16/2025, 8:20:17 PM No.96105807
>>96105757
I speculate that it was a case of โ€œwell, as long as the ATK is higher, itโ€™s fine.โ€
Anonymous
7/16/2025, 9:20:03 PM No.96106255
>>96105544
This obviously isn't the case for all of them, but many of them released in sets before the standard of 1800 atk, or even 1500 atk was defined for normal-summonable monsters. If you look at the (Japanese) set that Kamionwizard and Zombie Warrior came from for instance, their statline floats around the higher-end of what the cards in that set provided. While it's true that Terra the Terrible and Enchanting Mermaid matched Zombie Warrior's statline and Uraby exceeded both of their stats by 300 ATK, the majority of the monsters in the set had 1000 ATK or less.

That of course doesn't matter for TCG players since we got La Jinn off the rip.
Anonymous
7/16/2025, 9:42:15 PM No.96106475
soul release
soul release
md5: 4a419aa9391daad3fc3c1c7ce8febc0e๐Ÿ”
>>96078125
na the ocg was based
Replies: >>96106489
Anonymous
7/16/2025, 9:44:11 PM No.96106489
Resurrection of Chakra
Resurrection of Chakra
md5: 76f1533bfd9ee5dc111601c9c08ddaca๐Ÿ”
>>96106475
We love naked women around here.
Replies: >>96106523
Anonymous
7/16/2025, 9:48:16 PM No.96106523
51GcjTeSFFL._UF894,1000_QL80_
51GcjTeSFFL._UF894,1000_QL80_
md5: 62c479a4dff0929b6314a22a7ed3dff5๐Ÿ”
>>96106489
*raughs*
Replies: >>96106630
Anonymous
7/16/2025, 9:50:49 PM No.96106542
why does konami hate the retro formats so much?
Replies: >>96106585 >>96106775
Anonymous
7/16/2025, 9:54:29 PM No.96106585
>>96106542
They don't make Konami that much money. They have to reprint cards specifically for them if they want to get anything out of the players. Majority of judges don't know rulings for past formats because a lot of them were tournament specific or stuck in 2000's forums like Pojo.
Replies: >>96106872
Anonymous
7/16/2025, 9:55:06 PM No.96106593
5a8cb728d81103
5a8cb728d81103
md5: 8ea30f12e0fbc1007e2491fa83c9a668๐Ÿ”
>>96102276
>tutoring anything just ends your turn
holy fuck just imagine having this in our current format hnnnggg
Anonymous
7/16/2025, 9:58:49 PM No.96106630
Chakra
Chakra
md5: c5d0ce460ffe66b2b055600344d2a3cc๐Ÿ”
>>96106523
She ends up naked at the end of the day.
Anonymous
7/16/2025, 10:13:46 PM No.96106775
>>96106542
You need to pose that question from an Investor's point of view. There's little money to be made off of nostalgia sets and you need to train extra judges to accommodate the rulings of whatever retro format people demand that you host, because the rules have changed between 1999JP/2002EN and 2025. The Time Travel format was intended to smooth the edges by making everyone play under the current format's rulesets with cardpools and duel fields to match their respective eras, which would also enable Konami to safely reprint old sets with the guarantee that they won't be doing so at a guaranteed loss, but people chimped out over that because they don't want to change the way that they play.

What exactly would be so bad about running with legacy cards under the current rulesets? And I don't mean "list off every single difference that has Edison players pissing and shitting themselves", I mean what is really so fucking bad about it? The only thing that Legasissies should really be advocating for is using era-appropriate erratas since Konami rugpulled them with the Retro packs.
Replies: >>96106872
Anonymous
7/16/2025, 10:13:51 PM No.96106776
DM just had the dark ominous peak aura that nothing can match. GX is a way softer, fun light version that tried to keep some mystical elements, 5ds went dystopia sci fi which was cool and had a lot of dark cult stuff.

But man, what can beat THIS?
https://youtube.com/shorts/hm0B8q1Jk7s?si=w9C4Kxi_AEyGno7Z
Replies: >>96113480
Anonymous
7/16/2025, 10:22:31 PM No.96106872
>>96106585
>>96106775
nonsense battle box edison would sell like hotcakes
Replies: >>96106918 >>96106946
Anonymous
7/16/2025, 10:27:21 PM No.96106918
>>96106872
To who?
Anonymous
7/16/2025, 10:30:26 PM No.96106946
>>96106872
They can invest the exact same resources into just printing current sets which have more whales orbiting them than legasissies that are almost guaranteed to already have anything they need anyway. It doesn't make logical sense to move forward with that kind of thing if you're in the business of making money.
Replies: >>96107201
Anonymous
7/16/2025, 10:55:22 PM No.96107201
>>96106946
Yugioh is a failing game in the west. Did you know its basically entirely abandoned in the UK? Its fucking dead jim.
Konami should just make a rip off game with rip off themes and sell it new.
Replies: >>96107391
Anonymous
7/16/2025, 11:12:24 PM No.96107391
>>96107201
>The game is failing in the west
>That means that we, at Konami, should waste even more money printing sets that don't have a market!

Excellent insight. Did you come from >>>/biz/?
Replies: >>96107543
Anonymous
7/16/2025, 11:25:00 PM No.96107543
>>96107391
I love the common trend of events and businesses just doing nothing and continuing force with a dying path then say uh oh we shut down.
Konami should absolutely monetise the fuck out of retro formats. Many people I know would join clubs if they were selling retro packs and had new art and new rarities of classic cards and sealed product for it.

Half the fucking sales I see in the uk already are nostalgia bait and tat anyway.
Replies: >>96107872
Anonymous
7/17/2025, 12:04:15 AM No.96107872
lcu2ch52yqd61
lcu2ch52yqd61
md5: acb257077d97dfa8bee6afeb26722b15๐Ÿ”
>>96107543
>game is dead in the uk
>"they should monetise the fuck out of retro formats"
>"half the fucking sales I see in the ul already are nostalgiabait"
You have a very unique brain. I would like to know what went wrong up there.
Replies: >>96108018
Anonymous
7/17/2025, 12:20:05 AM No.96108018
>>96107872
You just have no ability to understand things not spelled out for you like you are a toddler.
Here.
>Sales are pathetic in the UK, there are barely any clubs, game shops will stock pokemon and mtg but not yugioh, if you find yugioh its always very slim pickings and these stores will not have events running like with pokemon, mtg and even lorcana. Hence it is "dead"
>They should monetise old formats because its a secured audience, people very often will return to an old hobby especially if its being supported. Nostalgia mixed with it usually being agreed that retro is actually far better for new players to jump in mean its a good thing to make product for. Even though it's older cards if they released fresh prints with some new artwork it would sell as the old fans would like to play or just collect nostalgia.
>Half the sales in the UK are from nostalgia bait because if you go into a chain nerd store like forbidden planet you will find yugioh products but its mostly nostalgia stuff already such as "gold" collectable blue eyes and dark magician cards, old style merch and toys, and collectors tins using old characters or monsters on the box


Nothing I said was confusing but there laid out in full for you hopefully you get it now
Replies: >>96108291
Anonymous
7/17/2025, 12:24:17 AM No.96108050
GuN9fz6bUAAcKmJ
GuN9fz6bUAAcKmJ
md5: bee087ccce23dd4553b9a512c54d600f๐Ÿ”
new bread with apollousa as the OP because i love her and my irl allure queen deck needs her

FREE HER

>>96108038
Anonymous
7/17/2025, 12:34:43 AM No.96108121
>>96095270
it's pretty legit, your other non-beryl choices are normal summoning sage twice, summoning kaiser whose entire purpose is just being linked off, or wasting the normal on maiden, who can be tossed from the hand as well

CHADleister gives you a nibiru proofed board and a boss monster that cracks boards and closes out games with ease

you could also just load up on handtraps, but even with the insane support it got brick-eyes can still brick with only 9 starters
Anonymous
7/17/2025, 12:52:10 AM No.96108291
>>96108018
Nothing you said was confusing but everything you said was fucking retarded. You're saying that the franchise that's hemorrhaging money in the UK should pander to a minority of the minority of their clientele, and your only argument is that old people will eventually return to their hobbies while ignoring that the people that were into those legacy formats most likely have most (if not all) of the cards that they need to participate in those hobbies to begin with. Where is the market? Where are the customers to justify that sort of thing? It would be the stupidest business decision in the world and even the oxygen thieves on >>>/biz/ could tell you as much.

>but its mostly nostalgia stuff already such as "gold" collectable blue eyes and dark magician cards, old style merch and toys, and collectors tins using old characters or monsters on the box
>Gold Collectible BEWD/Dark Magician cards
Those are collectors' rarities, yes. It's one of the things you'll showcase.
>collectors tins using old characters or monsters
Those were the 2024 reprint tins that we get every year. They just decided to randomly use anime characters on that one for some reason. The set sold extremely poorly since the cards and pull rates were garbage, so chances are you're just looking at the crap they couldn't sell. This is not an argument in your favor, or at least I hope you're not trying to use it as one since the set is literally not selling.
Anonymous
7/17/2025, 12:15:41 PM No.96111625
asdasd
Anonymous
7/17/2025, 12:16:41 PM No.96111628
https://x.com/bookoffyamanasi/status/1945398772873486779

Are these cards bad?? Why arent they selling out
Replies: >>96113070
Anonymous
7/17/2025, 12:23:43 PM No.96111653
>>96078125
>>96078371
>>96078500
I can't believe they did this to duel masters!
Replies: >>96113070
Anonymous
7/17/2025, 5:32:42 PM No.96113070
>>96111628
>>96111653
nigga's playing duel masters in 2025
Anonymous
7/17/2025, 6:36:37 PM No.96113480
>>96106776
https://youtu.be/z8YgTLZIpdw?si=UhmeoumBKSINJqwx
this is the best summon in the whole series and its not even close