>>96040531Let me put it into the most easy to understand terms you can understand
Despite coming from the same origin point, Chaos with a capital C is not the same as the chaotic stew of magical essence that the Winds of Magic come from, nor the primordial congealed mass of psychic thought and energy called The Warp.
Chaos is a very specific faction of Daemons found within the warp, ones specifically malevolent to mortal life, focused on propagation of themselves and their influence through violent action and active corruption of the material plane. Oftentimes this faction of daemons consists of the recognized Gods known as Khorne, Tzeentch, Nurgle, and Slaanesh, with others such as the Horned Rat and Hashtut being separate but also occasionally lumped in due to their similar malevolent intentions.
The God-Emperor of Mankind, the Old Ones, the Elves and Eldar endeavored to control the chaos of the winds of magic/the warp in order to contain the effects of Chaos while they built their respective societies. Chaos is a faction that can be fought and potentially beaten. The chaotic flows of energy that make up magic/psyker powers can't.
>Do you think it's not ultimately futile to fight the chaotic flow of energy?Yes, because it can't be controlled without exploding or unless you become a God yourself, only contained or siphoned off of.
>Do you think it's not ultimately futile to fight Chaos?No. You actually can. In theory, if you punch Tzeentch hard enough in the face enough times that his followers stop believing in him, eventually he as an entity will shatter apart, and the individual pieces will form daemons that won't have the same power or influence or even identity Tzeentch had. And if you try to tell me it can't be done, look at 40k Khaine's situation and how everyone says he's doomed to one day vanish into nothing.