/osrg/ — Old School Renaissance General - /tg/ (#96186918)

Anonymous
7/27/2025, 2:04:03 AM No.96186918
St. Colmcille - John Duncan
St. Colmcille - John Duncan
md5: 64ae7a2dee44b8601cd01658276a9cd4🔍
Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>96120434

>Thread Question
What's house rules, rulings and interpretations do you implement in your OD&D game?
Anonymous
7/27/2025, 2:05:27 AM No.96186926
Want to contribute to the thread but don't know where to start? Use this table.
>1. Make a spell
>2. Make a monster
>3. Make a dungeon special
>4. Make a wilderness location
>5. Make an urban set piece
>6. Make a magic item
>7. Make a class, race, or race-as-class
>8. Make a 4-10 room lair.
>9. Make a trap
>10. Roll 2D10 and combine