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Thread 96268480

322 posts 74 images /tg/
Anonymous No.96268480 >>96270019 >>96274179 >>96322339 >>96343997 >>96344956 >>96344964
/ktg/ [Kill Team General]
Tsundere Geomancer Gf

▶Previous thread: >>96136806

▶News: New Kill Team Approved Ops 2025
https://www.warhammer-community.com/en-gb/articles/mhstieyb/kill-team-approved-ops-2025-snatch-the-initiative-and-secure-new-objectives/

▶News: Kill Team quarterly update
https://www.warhammer-community.com/en-gb/articles/siyw6k39/kill-team-quarterly-update-astartes-adjusted-and-other-big-changes/

▶News: Next box is Deathwatch versus Necrons in an ItD-alike tomb world terrain set
https://www.warhammer-community.com/en-gb/articles/9lpgtcwy/the-big-summer-preview-deathwatch-kill-teams-descend-into-the-tomb-world/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw
▶Brief team summaries if you are wondering who to try out next
https://files.catbox.moe/j4wen0.png
▶Homebrew teams by a kind Anon:
https://mega.nz/folder/RedyyTTZ#hNv1fp2Yocqg536MozmbyA

▶Official GW KT app:
https://play.google.com/store/apps/details?id=com.gamesworkshop.kt3
https://apps.apple.com/us/app/kill-team-the-app/id6479447973
▶Game assistant websites (including rules)
https://kt3.albecortes.com/
https://ktdash.app/
https://wahapedia.ru/kill-team3/the-rules/core-rules/

▶TQ: Excited about the new Kill Ops? Are you gonna keep playing with 2024 ops? Mix 2024 and 2025? Only 2025? Or is this a none issue and you're just gonna ignore Kill Ops?
Anonymous No.96270019
>>96268480 (OP)
New kill ops could be a very good alteration to the game's balance. Currently there are some that are just useless, some that are way too situational, and some that are must-takes. Recon is so good even the mediocre one of the three is never taken because the other two are too good, security is too useless when outnumbered, S&D is too useless for horde teams, and infiltrate is just three super situationally good but otherwise useless cards. A solid rebalance could do the game a lot of good.
On the other hand, it's too early to celebrate. The previewed S&D tac op dominate is worrying, because while it is a lot more interesting and interactive than champion, it lacks bonus points for killing elite operatives. This means that against 6 man teams, you'd need to perfectly board wipe the opponent while keeping all your operatives that successfully killed an enemy alive until the end of turn 3 at least, and against the soon-to-be three 5-man teams even doing that will only score you 5VP max. Unless there is some core rule being added to the new approved ops that 12+ wound operatives count twice for tac ops, this is going to need a day 1 errata to not be horribly skewed to be better against some teams than others (and even then, it's already much better for elites to use since a guardsman getting a kill is highly unlikely to survive for very long while a marine very well might)
Anonymous No.96270033 >>96271872 >>96274229 >>96311468
kill team has too many rules, cards, scenarios and bullshit.
Anonymous No.96270239 >>96270257
this a good terrain setup? First time playing
Anonymous No.96270257 >>96270278 >>96270302
>>96270239
Assuming that all the upright pieces of ruin are treated as heavy and the rest as light, it'll function. Bit sparse though, the fellgor player might get gunned down pretty hard for lack of places to hide their models after moving out of the drop zone, especially with the drop zone-accessible vantage terrain.
I'd place the two large vantage terrain pieces more midfield in exchange for two of the midfield pieces moving back to the drop zone.
Anonymous No.96270278
>>96270257
will do, thanks!
Anonymous No.96270302 >>96270317 >>96272960 >>96276718
>>96270257
is this better?
Anonymous No.96270317 >>96270339
>>96270302
That does look a lot better
For future maps, it's usually easier to get a good setup if you do the objectives first and then set up the terrain around that knowledge, helps keep terrain relevant
Good luck with the game
Anonymous No.96270339
>>96270317
Yeah we’re still playing light rules right now to get a better feel for the game, so no objectives yet. Thanks again btw
Anonymous No.96270477 >>96271359 >>96324111 >>96344044
Guys, I miss being able to take terminators in kill team
Anonymous No.96271359 >>96271615
>>96270477
The new deathwatch team is gonna be 5man superelites and include several 40mm gravis models, you could always just proxy them as termies
Anonymous No.96271615 >>96271655
>>96271359
It'll always feel sad to miss out on the "I'm better than you even though I'm paying way more for this than it's worth" armour save
Not to mention the lack of power fist melee stats
Anonymous No.96271655 >>96271733
>>96271615
Power fists are still a thing. The AoD captain (who is also 40mm) has one for instance
Anonymous No.96271733 >>96277403
>>96271655
Yeah but not on the gravis units
I've also never seen a terminator model wielding a plasma pistol
And then it still wouldn't feel like the right sort of tanky
There's always at least two major concessions to be made for any unit trying to pretend at being a terminator from the currently available proxy options in the game
Anonymous No.96271872 >>96277333 >>96311651
>>96270033
Somewhat agreed. I think they could probably trim the tac ops and for the next edition, just give each faction their own unique way to score points. Cut out half the weapon rules too. In addition, 98% of the human population is unable to remember the strategy phase, so just make all abilities firefight phase timing.

It's my favorite game, but you legitimately need to have played tabletop for like a decade to understand this game. Normies CPUs legitimately do not have enough processing power for this game.
Anonymous No.96272947 >>96272967
Kill team board mostly done now - cheers for the advice on what to put where. The segments can be moved and rotated to give more options and I'll build a couple more when I can be arsed.

Be interesting to see if it plays well and can still manage to look good.
Anonymous No.96272960 >>96277273
>>96270302
Are those ruins from temu?
Anonymous No.96272967 >>96276702
>>96272947
It's a good looking board, but I can't help it to shudder when looking at those buildings and other objects being in parallel to the sides of the tiles.
Anonymous No.96274179 >>96274437
>>96268480 (OP)
SO when does kill team into the tombworld come out?
Anonymous No.96274229
>>96270033

Agreed. I enjoy playing it, but only when onenof my more experienced budies is on hand to guide my confused ass through. I find it hard to wrap my head around the rules, which is weird, because I found Necromunda easy to get into.

Anyway, Breachers 4 Lyfe.
Anonymous No.96274437
>>96274179
Assuming the release schedule for the new season remains constant, fall probably October
Anonymous No.96274975 >>96274994 >>96276411
Is it still an Elite meta. Are my beloved Starstriders still getting shit on?
Anonymous No.96274994 >>96275816
>>96274975
yes
Anonymous No.96275796 >>96275813
Yaegers vs Chaos Mutants. First time facing off against that team. Interesting... called the Pokémon team due to the mutation upgrades.
Anonymous No.96275813 >>96275821
>>96275796
I was expecting them to be a bit more burly in melee, but admittedly, he did have some horrid dice rolls early and my plasma knives did more damage than he expected. He lost 2 of his guys to my Bladekyn alone.
Anonymous No.96275816
>>96274994
Well, guess I'll keep playing other games then. Or maybe one day I'll bite the bullet and build my own elite team, with hookers and black jack
Anonymous No.96275821
>>96275813
He managed to win by 2 points despite only killing 2 of my guys and me killing 8 of his. He just outplayed me on the objectives....
Anonymous No.96276411
>>96274975
Define "elite meta". If you mean that they're just as viable as the rest of the team roster (but the teams on top are still non-elites), then yes. If elites need to be the unquestioned best choice in general, no.
Starstriders were quite alright last I checked.
Anonymous No.96276702
>>96272967
It's a compromise, the 'square' buildings are positioned that way so they can be used as LOS blockers for drop zones.
Anonymous No.96276718 >>96277273
>>96270302
too open, too homogenous. rule of thumb is drunk medieval town from above. now you got a ton of easy open predictable fire lanes. same rules apply as normal 40k: you dont want a clear shot from one end of the map to the other in a straight line.
Anonymous No.96277273
>>96272960
yep
>>96276718
ill keep it in mind for next time, but the match was pretty even sided and the falgors got into melee range with not a lot of difficulty grabbing cover
Anonymous No.96277333 >>96277433 >>96278449 >>96316115
>>96271872
>Normies CPUs legitimately do not have enough processing power for this game.
>The game with prebuilt teams and ready made combos-in-a-box is too complicated for normies
???
Anonymous No.96277403
>>96271733
as the person who posted the terminator picture, my work around for my legionaries is gonna be the warded armor equipment for my leader since it gives a +2 save, albeit with no invuln save

but for me that is good enough
Anonymous No.96277433 >>96277464
>>96277333
yes. if you can understand kill team you can understand this concept.
Anonymous No.96277464 >>96278104
>>96277433
I understand it just fine, it's just wrong.
Some badly worded rules aside, KT is one of the easiest games around. I'd rank it below XWing in complexity.
Anonymous No.96278104 >>96278411 >>96297854
>>96277464
X-Wing is significantly less complex than Kill Team. They are both great, but X-Wing has like 3 - 4 minis to worry about. There is the systems phase for the 1/20 ships that do something then, and then simple moving and shooting. The most complex it gets is when your homie rolls up with the cards that give tokens to the opponent like Agent Kallus and Kylo Ren and debuff you.

Kill Team is starting the round, both sides can do a ploy before the round starts. The ploy costs one CP and is called a strategic gambit, but they can also do other strategic gambits, but these are free. These can be on any equipment or character sheet, but most of the time they aren't, but you should check all of them just in case so you don't miss the timing. Then, you start the round, you still have your equipment that you can use at any time by anyone, but you also have firefight ploys that work the same, but these cost one CP. Now choose who to activate, then choose concealment or engagement. Then move, making sure to hug cover so you cannot be shot, but if you're out of cover you can be shot, but if you're near to cover, it is a mediocre shot. Make sure to remember your face down tac op because you 100% forgot to activate it at the start of round 2 and remember that the objectives are now live. Also remember your primary op, so you can get 1.5 x points for one of the things that you might do better in the round. And this is before we even really get into faction rules.

I love this game and think it's the best game on the market atm, but let's be honest here, you have to be a strategic autist with years of TCG and mini game experience to actually be able to play a real game of this. Men on the left side of the curve are literally unable to memorize the rules interactions and like five games in, they are still trying to activate expended units and do four actions.

This is not a problem with those dudes; it's a problem with the game's overcomplexity.
Anonymous No.96278411
>>96278104
Different kinds of complex. KT may have more special rules on the table at any one time (though it's not like there's a whole factor of 10 between them) but X-wing requires more brain power to be spent on figuring out your moves to play a decent game. Which one is more difficult is going to vary from person to person.
That said, KT is certainly NOT in need of being made simpler. I've managed to get 12-year-olds caught up on the rules of the game fast enough that they could operate with minor reminders within an hour, and I've never seen anyone who actually was trying to give a shit about learning the game get the basics wrong even halfway into their first game. If anyone is struggling with action limits and not registering which units have had their order tokens flipped so far, chances are they just aren't interested in the game and are only there to hang out. At five games in, everyone I've played with has at most needed to refer to their team rules for reminders about specific rules like exact weapon statlines.
Anonymous No.96278449 >>96278636
>>96277333
>>The game with prebuilt teams and ready made combos-in-a-box is too complicated for normies
NTA but a premade team of 10 specialist each of which has different special abilities and different role is a lot harder to get into for the average person compared to one where list building is free but most units do very similar thing. Try to compare Hierotek with Compendium Necron.
Anonymous No.96278636 >>96278677 >>96279350
>>96278449
This is why Blades of Khaine is one of the best teams at the moment. Zero specialists. I know it's like a theme of the game, but each operative being a different role sucks soo much (for me at least). It makes your activation order exponentially more complex. I just did some quick math and Blades of Khaine with mono aspect has 8 different potential activation orders, whereas another 8 man squad can do 40,320 different potential activation orders. The less a team has to think, the better they do, which suggests that the complexity is a hindrance rather than a buff. In order for a Ratlings or Inquistorial Agents player to do well, they basically have to expertly time the activation order of their specialists to get the most value, whereas a mono scorpions player literally gets the same benefit for exactly zero decision making besides choosing which one of his identical chess pawns is moving.

They just need to trim the fat further in all reality. Generics being OP is suggestive of choice being a hindrance rather than a benefit; similar to the generic swarms that would bully the meta after every new ship dropped with cheap points in X-Wing.
Anonymous No.96278677 >>96279219
>>96278636
>The less a team has to think, the better they do
Hierotek is still one of the best teams in the game atm
It is not the systems fault if you happen to be a midwit
Anonymous No.96279148 >>96279151 >>96279166
can the fellgore attack here? And if so how?
Anonymous No.96279151
>>96279148
should have clarified, attack the guys up top with melee
Anonymous No.96279166
>>96279148
Not in melee, no. Flip a frag up there if you need to, but otherwise you probably just ignore the two of them. Melta has a limited range and presumably you can just sneakily steal the objective while the plasma is also hiding up there.
Anonymous No.96279219 >>96280482
>>96278677
I think that's actually another apt comparison; a team that is outstanding in performance that can ignore one of the fundamental aspects of the game, which is units staying dead. BOK ignore having to manage unique operatives. And complexity wise, the two teams are comparable in basically being Yugioh combo decks in Kill Team.
Anonymous No.96279263 >>96279281 >>96279332
I heard kill team is moba to rts with it to wh40k. Smaller more in-depth units with more tactics. Do you play it with normal 40k models? I have two fireteams of space marines collecting dust and this looked cool.
Anonymous No.96279281 >>96279444
>>96279263
>Do you play it with normal 40k models?
kinda, kill team kits usually have more bits and stuff that in big 40k would be cosmetic only, but distinguish operatives in kill team.
Intercession space marines are pretty friendly though and are meant to be played with your 40k intercessors/assault intercessors plus a couple of specialists like a heavy intercessor, eliminator or captain
Anonymous No.96279332 >>96279444
>>96279263
If you're making a video game comparison, kill team is basically xcom
But yes as that other anon said, try looking at the Angels of Death team if you wanna use your marines
Anonymous No.96279350
>>96278636
You realize that most teams can be played with basically zero specialists right?
Anonymous No.96279444 >>96279524 >>96279526
>>96279281
>>96279332
Thanks will give more look into angels of death and see what I might need to get in on stuff. Is it necessary to know other “codexs” or just your own and can learn the rest thru trial and error?
Anonymous No.96279524
>>96279444
Just learn your own stuff for now. Knowing how to use your dudes well is important. The only other teams you might want to learn are the ones you end up playing against at locals and you won't know what those are until you start playing.
Anonymous No.96279526 >>96279606
>>96279444
you need the core rules, which are not free, and your teams rules, which are free on the site and the app.
At minimum you should have 6 marines with bolters or chainsword/bolt pistols, then you can start replacing marines with the following:
>Captain with power fist and plasma pistol or Sargeant with any valid assault intercessor or intercessor sargeant loadout
>Eliminator with bolt sniper or heavy intercessor with heavy bolter
>Intercessor with bolt rifle with underslug grenade launcher
>Assault intercessor with grenades
These are your "Specialists" and you can't have more than one of each (though you can have zero if you want and just have 6 bog standard marines)
Anonymous No.96279606 >>96279625 >>96279628
>>96279526
>you need the core rules, which are not free
>imblyign
Anonymous No.96279625
>>96279606
Just pirate the book.
Anonymous No.96279628
>>96279606
I mean yeah everyone downloads that shit from waha but the free rules on the site are woefully incomplete
Anonymous No.96280482 >>96282942
>>96279219
The real reason BoK is good for not having specialists is because it means no specific loss is a hard blow and every operative can pull its weight. Their eggs are spread as evenly as can be, unlike teams with gunners and the like. Any benefit from them being easier to manage is a distant secondary to just having no load-bearing operatives to lose.
Anonymous No.96282942 >>96284546 >>96285007
>>96280482
Aren't they also the only team with APL 3 on everyone while having 8 operatives?
Anonymous No.96283584 >>96283711
Post yfw the trees start speaking insect
Anonymous No.96283711
>>96283584
>WTF is a tree
Anonymous No.96284546
>>96282942
Yes
Anonymous No.96285007 >>96286040
>>96282942
Harlequins get the same, and another advantage they both have is 7" movement on top of that.
But that's beside the point that was being talked about.
Anonymous No.96286040
>>96285007
The point is that they have a lot of factors that justify their strength beyond the dumb "they are strong and they don't have specialists, so not having to think about specialists make you strong "
Anonymous No.96287046 >>96287075 >>96287918 >>96289014 >>96296549
So I never played kill team before, and I'm gonna be making chaos legionaries for my first team, mainly because when making my friend some characters for his Emperor's Children army and have plenty of left over chaos bits so I figured I would make myself a kill team and finally see what it is all about.

So I was just curious, what units would you recommend for a first time player in the legionaries team? I'm no worried about optimal or best, I'm not trying to learn some silly combos or what is competitive. Just trying to figure out what you guys think are the fun units. I will say though, I am giving the leader warded armor so I can justify making putting a terminator model on the table and that is non negotiable.
Anonymous No.96287075
>>96287046
literally whatever you think looks cool.
Anonymous No.96287477 >>96287528
Which teams benefit/lose most from playing on Gallowdark? It seems so different from the other killzones
Anonymous No.96287528 >>96287809
>>96287477
anything shooty, also wreckas in particular because their shtick of "move, kill, gain 1APL" doesn't work when 1 APL has to be spent on door actions.
Anonymous No.96287809
>>96287528
Wreckas have a weird interaction with gallowdark. Doors literally wall them, but then they also have lethal 5 on everything outside of melee
Anonymous No.96287918
>>96287046
what i've been running:
Undivided Aspiring Champ or Nurgle Chosen
Undivided or Slaanesh Shrivetalon
Tzeentch Balefire Acolyte
Slaanesh Icon Bearer
Tzeentch Gunner (Plasma) or Nurgle w/ Flamer for the Piercing 1 strat
Tzeentch Heavy Gunner (depends on matchup)
Anonymous No.96289014
>>96287046
I know people seem to really avoid using the butcher but besides that everything is pretty good in legionaries.
Anonymous No.96293606
Flamethrowers or machine guns for my servitors?
Anonymous No.96295473 >>96295497
Has someone archived the previous versions of the rules references? A friend insists on playing with previous rules, so I guess we all should be on the same level
Anonymous No.96295497 >>96295551
>>96295473
You mean a non-errata'd version of KT24 or using KT21?
Strange decision either way but KT24's earlier versions would be difficult to find. KT21 on the other hand can be accessed via wahapedia.
Anonymous No.96295551 >>96295614 >>96295624 >>96295637 >>96296558
>>96295497
Non-errata'd version of KT24. My friend says that his team got nerfed without reason, so he insists on using that particular collection of rules (april IIRC). That's why I want to find the previous rules... knowing he's doing it sorely for that reason, it doesn't feel right that he's the only one allowed to use the "non-nerfed" rules, don't you think?
Anonymous No.96295614
>>96295551
> My friend says that his team got nerfed without reason, so he insists on using that particular collection of rules
Tell him to git gud or get a different team
Anonymous No.96295624
>>96295551
If you are doing that kind of home-brewed self balancing I see no reason for why you should stick to the previous rules in the first place.
Anonymous No.96295637 >>96295700
>>96295551
Sounds like he's just butthurt (but yes if he's un-nerfing his teams you are well in your right to un-nerf your own)
Which team does he want to revert specifically?
Anonymous No.96295700 >>96295756 >>96296000
>>96295637
Nemesis Claw. I'm starting to learn the game with Kommandos. So I don't really know if there has been a dramatical change of rules in this year... no one is keeping track of this kind of changes?
Anonymous No.96295756 >>96295798
>>96295700
The app tells you when erratas were applied (the supplementary info section of a team). It doesn't tell you what it was like before the changes, only what the change was.
Nemesis claw got a nerf in the july update, reducing the range of their fall back ploy and increasing the range they must keep to get their midnight clad bonus. Since that's their only nerf so far, I bet that's what he wants to undo.
Kommandos actually have not yet been nerfed this edition, so you won't benefit from changing the version there. If you want to fuck with him for being butthurt though, start playing thousand sons and use the first version of their rules. They were absolutely busted on release.
Anonymous No.96295798 >>96295816
>>96295756
Hmm... it looks like a good time to enroll into the Chaos hordes, hehehe. Thank you!
Anonymous No.96295816 >>96295828 >>96295830
>>96295798
A fair warning though, warpcoven (and the other option for stupidly broken teams that were nerfed over time, hierotech circle) are really difficult to play compared to kommandos. The latter is considered a beginner-friendly team, while the two former are among the most complex and option-dense in the edition.
It would generally be a better solution to just convince him to stop being a baby and accept that his team needed a tuning (not like it's that big of a nerf anyways).
Anonymous No.96295828
>>96295816
Yeah, I guess. I've looked it up, losing 2 inches of movement doesn't look that much of a loss. I mean... I can still start the turn base to base with one of my miniatures, use the ploy, shoot me twice and then use his movement action to keep an healthy 10 inches of distance between my ork and his marine... It's not like my boyz kan run fasta!
Anonymous No.96295830 >>96295964
>>96295816
Yeah, I guess. I've looked it up, losing 2 inches of movement doesn't look that much of a loss. I mean... He can still start the turn base to base with one of my miniatures, use the ploy, shoot me twice and then use his movement action to keep an healthy 10 inches of distance between my ork and his marine... It's not like my boyz kan run fasta!
Anonymous No.96295964
>>96295830
If you want a tip for using kommandos, always take harpoons and make sure to be using the dakka ploy. Those things have a good chance of punching a hole in any marine (it's better at damage dealing than a krak grenade) and leave it stunned to boot, and it can be used any time one of your pistol-wielding orks can't quite make it into melee. If just one harpoon attack reduces a marine to a non-combat capable state before its activation, it'll have been worth it.
Anonymous No.96296000
>>96295700
Average space muhreen fan throwing a bitch fit when his overtuned team becomes less overtuned
Anonymous No.96296272 >>96296470
Infiltrators, Incursors or Reivers
who is more fun?
Anonymous No.96296470
>>96296272
reivers with combat knives
plus if you use the pickup strat you can have mini Grey Knights. 2 per pop ain't terrible
Anonymous No.96296549
>>96287046
Definitely make the Gunner with the Melta because he has the best gun in the game currently and he's funny to use. Otherwise, all of the options in the Kill Team box let you make all of the unique options, so just build all of those.

I run: Annointed, Chosen, Butcher, Shrivetalon, Balefire Acolyte, and Gunner, but it's a pretty basic, well rounded team, so you could probably succeed with any of the options. The chosen is non-negotiable though; he's your best operator.
Anonymous No.96296558
>>96295551
show him this post that is me calling him a big whiney baby that needs to git gud.
Anonymous No.96296577 >>96296625 >>96325575
Do you think they will release this as a stand alone product later?
Anonymous No.96296625 >>96296651
>>96296577
In like 1.5 months when they release tombworld
Anonymous No.96296651 >>96296664 >>96296693 >>96297842
>>96296625
Nice, what price do you think they will charge for it? I can get the whole typhon set (so the pic x2) on the second market for 50€, I wonder if I should wait or go for it.
Anonymous No.96296664
>>96296651
It's 2 big terrain sprues, I don't know anything similar to compare
Anonymous No.96296693
>>96296651
Check previous KT terrain releases, but keep in mind that you can get recasts of those pieces, and similar looking printed Tyranid terrain for less.
Anonymous No.96297842
>>96296651
>what price do you think they will charge for it
If you go by previous stuff, about 1/3rd the price of decent resin printer setup
Anonymous No.96297854
>>96278104
I think you might just be a brainlet that is surprised whenever he figures anything out.

It’s a simplistic if somewhat janky rule system when compared to most board games.
Anonymous No.96298889 >>96299118 >>96299178 >>96301121 >>96302509 >>96305308
how sweaty is the average killteam player? do people play for lore or with fun loadouts or is everything hyper competitive? also, why does every games workshop game want to cycle out their armies?
Anonymous No.96299118
>>96298889
it's a pretty sweaty game.
you can avoid a lot of the sweat by saying "we're playing by intent, cool with you?"
Anonymous No.96299178
>>96298889
>why does every games workshop game want to cycle out their armies?
Because Games Workshop is not a gaming company, they are a model company
Anonymous No.96301121 >>96302538
>>96298889
Just keep playing old teams. Mordheim, Epic 40k, and BFG all have big communities despite no support. There's no reason we can't have our own "ultimate" KT while GW does whatever they want with the game.
Anonymous No.96302509
>>96298889
it is a game atracting sweaty players BUT there are LOTS of people not giving a f.ck about that and just play for fun. So it is pretty local what player type is the majority.
Anonymous No.96302538 >>96302973 >>96303478
>>96301121
This. Why do people need GW to hold their hands all the time so much?
Anonymous No.96302973
>>96302538
There are probably several reasons, but even for those who don't care if it's official or not, playing the official current game brings one important thing to the table
More opportunities to play because both a large portion of existing players and the vast majority of new players will go into the current official game
And once your game is no longer the big official winner you start having to share the potential player pool with every competing game that has lost official support
Anonymous No.96303478 >>96303530 >>96305656
>>96302538
unless you already have a sufficiently large playgroup who's into it, most people play the latest edition with the latest errata/faq. you'd be cutting yourself off from most gaming opportunities.
look at /grog/ vs /40kg/
and how there's no /kt21g/
Anonymous No.96303530 >>96305581
>>96303478
To be fair, kt24 isn't a big enough change from kt21 to warrant any kind of meaningful split
Anonymous No.96304013 >>96305631
Does Hunter Clade's Control Edict firefight ploy allow you to activate your Leader even if they have previously activated that TP?
The text states: "Select one friendly Leader operative and one other ready friendly operative." Am I hoping too much that the specificity of "one other ready friendly operative" is declaring that my Leader operative does not have to be ready to be able to do the group activation?
Anonymous No.96305308
>>96298889
do people play for lore or with fun loadouts or is everything hyper competitive?
Most teams have minimal composition choice.
Anonymous No.96305581
>>96303530
it's kind of a straight upgrade in every way
Anonymous No.96305631
>>96304013
Sadly, it's worded shitty but it says "when it's tour turn to activate a ready operative, choose...", so they both have to be able to activate, as it's telling you what choice to make on the ready operative step.
Anonymous No.96305656
>>96303478
Besides compendium there isn't any huge difference between 21 and 24. That said I hear there are still a good number of people that play compendium in 24.
Anonymous No.96306371 >>96306481 >>96306748
Does this mean I can dash close to an enemy, throw this fucker down, and suicide bomb us both the fuck up?
Or when I’m already in melee, drop the mine token and go kamikaze immediately?
Anonymous No.96306481 >>96306533 >>96306862
>>96306371
It does
It also, of course, requires you to be within 5" of your target (with no terrain in the way), which means you only get to do it if you run up with him at the end of a turn and then get the initiative, and even then you lose the operative (and if you don't get initiative, you lose it either way), and on top of it all also only if the opponent has no method of stopping you (e.g. start-of-turn reposition to move away from it or an activation prevention like denounce)
It's not a great option, to be quite honest
At best an initiative roll gamble that could give you a lead on kills if your opponent doesn't see it coming, but only in the circumstances where it doesn't get denied alltogether
Anonymous No.96306533 >>96306862
>>96306481 (me)
Sorry, meant within just under 7" (3" dash, 1" drop range, 20mm token, 2" blast radius)
Still, within such a range that you can't threaten it without also being under threat yourself
It's possible to lengthen the threat radius by moving another operative into threat radius and then regrouping forward but that's not too much better and not super likely to improve your ability to threaten anything given the nature of dashes and terrain setups
Anonymous No.96306748 >>96306776
>>96306371
You can also boost his apl with comms so he can reposition+place (and dash)+detonate all in the same activation
Preferably boost him after he's already expended to set up the combo for the following tp
Anonymous No.96306776 >>96306785 >>96306797
>>96306748
Not in this edition, he's got Heavy (dash only) on it
Anonymous No.96306785 >>96306797
>>96306776
So can you dash, place, free dash and then detonate?
Anonymous No.96306797
>>96306776
Ah, good point I was misremembering.

>>96306785
Unfortunately no. A 'free' action just costs 0AP but is still beholden to the once-per-activation action limit.
Anonymous No.96306862 >>96306996
>>96306481
>>96306533
fucking rad
did this in yesterday’s match and wanted to check if it was legal. I blew up a full HP sorcerer marine. Dealt a total of 40 damage to me and him combined
favorite moment I ever had in KT, felt super Krieg-like too
Anonymous No.96306996 >>96307156
>>96306862
Consider that you would need 3 APL
Dash
Place marker
Detonate
Anonymous No.96307156 >>96307276
>>96306996
I was already in melee with him, so I only needed 2 APL
Anonymous No.96307276
>>96307156
If you are in melee you can't do that because remote detonator is a ranged weapon and can thus only be used as a shoot action, which you can't do if you are engaged. This unless Krieg has some way to avoid that restriction.
Anonymous No.96309786 >>96309836 >>96314541 >>96318240
The Rogue Trader player keeps insisting "Once Per Firefight Phase" implies and so means more than once per Turning Point.
Anonymous No.96309836 >>96310167
>>96309786
Implies what
Anonymous No.96310167 >>96310682
>>96309836
They infer that they can use Privateer Support assets more than once per Turn.
Anonymous No.96310682
>>96310167
That makes no sense, like it's actual denying reality levels of rules interpretation
>it says I can use it once per firefight phase
>therefore I can use it multiple times in a firefight phase
I don't really see how they could arrive at that conclusion at all
Anonymous No.96310701 >>96310733 >>96315292
What’s the best way to run a Space Wolves kill team? Preferably without making me buy the full starter set for Angels of Death lol
Anonymous No.96310728 >>96311084
Is there a new basic or premium starter box coming? I want to get into Kill Team, but the factions, specifically the flying bug guys, in Hivestorm look like shit to me. All the old premium starters are way too expensive on eBay. Really wish I would've grabbed the orcs vs. krieg one
Anonymous No.96310733
>>96310701
Angels of Death with aggressive and one other trait of choice would be the most fitting choice, but legionaries are a valid alternative and if you want the alternative marines team space wolves do field phobos marines too
Anonymous No.96311084 >>96311105
>>96310728
Highly unlikely
both sets are once per edition
Anonymous No.96311105 >>96311142 >>96311378
>>96311084
Gay. When's this edition over?
Anonymous No.96311142 >>96311353
>>96311105
2027, if the pattern holds
However, why do you need a starter set? You could just as easily just get a team you actually want and the other pieces you need separately.
Or you could get the plague marines vs space marines box.
Anonymous No.96311353 >>96311372
>>96311142
True. It just seemed like the best deal to get everything, including terrain but excluding the teams I want to try, at a lower overall price. Plus, I'd have a few teams for my retard friends to hopefully try
Anonymous No.96311372
>>96311353
If you're uncertain which team(s) to buy you could always try them out on TTS first before committing to a purchase
Anonymous No.96311378
>>96311105
Just get the tomb world box then once its up for preorders, you’ll get 2 teams and a killzone sans the rules (found online for free), equipment pack (can be proxied), dice (lol, lmao) and basic tokens (also can be found for free)
Anonymous No.96311468
>>96270033
Though I like it I kind of have to agree. I wish there was a version more like Warcry that had a quicker to use set of rules and allowed for more list building from existing models rather than requiring bespoke kill teams. Some teams like Salvagers give you flexibility in choosing but most don't give enough.
Anonymous No.96311651
>>96271872
> normies can’t understand KT unless they’ve played war games for 10 years
You sound exactly why the KT community has turned to absolute was autist sweats. KT is not big brain at all. Whatever you need to cope to make yourself feel elite. You probably can’t win any big hammer games so you turn to KT to feel superior.
Anonymous No.96311709 >>96311792
what's a cozy elite team with low model counts that is fun enough to play repeatedly for 4 player gamers so that they don't take decades to finish?

I'm trying to avoid another 40-44 model game
Anonymous No.96311792 >>96312415
>>96311709
Pretty much every elite team minus Warpcoven, Phobos, and Wreckas (and I guess technically Angels of Death) are a one box team. Every model you'll ever need is only one purchase. There are also more than a few hoard teams like this.
Anonymous No.96312415 >>96312514
>>96311792
wreckas aren't a one box team?
Anonymous No.96312514
>>96312415
They are unless you’re autistic and need to have every possible option of fighters and gunners, and/or cant magnetize
Anonymous No.96313545 >>96315155 >>96315301
When tomb world pre order fellas
Anonymous No.96313612 >>96313839
Boomer dad here picked up a box of Hearthkyn Salvagers if I want one of every model, should I pick up a second box or can I get away a squad of regular warriors?
Anonymous No.96313839
>>96313612
If you have one box with the upgrade sprue, a standard warrior box will let you build the rest of the specialists and gunners using that sprue
Anonymous No.96314541
>>96309786
theyre right. the limit is using each asset 1/battle.
Anonymous No.96315120 >>96315264 >>96315874
what are the most fun elite teams?
Anonymous No.96315155
>>96313545
Auspex made a video recently so I'm praying it's next week
Anonymous No.96315264
>>96315120
legionaries (easy) and phobos (harder)
Anonymous No.96315292
>>96310701
You just need 6 intercessors or assault intercessors and give one of each some kind of grenade
Anonymous No.96315301
>>96313545
Hivestorm went up for preorder at the end of September last year so probably still a few weeks
Anonymous No.96315874 >>96316055
>>96315120
Wreckas. Ravenors look fun tho.
Anonymous No.96316053 >>96316064 >>96316533
What do people use to track command points? So far I’ve been using a piece of paper because stray dice tend to get used for health etc. Wondering if there’s an easier way to do it.
Anonymous No.96316055
>>96315874

Wrekkas are top tier comedy.
Jumping into two Nemesis Claw Marines with a Tankhammer for 45 mortal wounds, shooting twice with 6 dice each, turning up to 3 misses into hits...
And Bomg squigs are just gold!
Anonymous No.96316064
>>96316053

We usually take extended notes about cp gain and what they are spended on.

But I am also looking for something better.
Anonymous No.96316115
>>96277333
>The game with prebuilt teams and ready made combos-in-a-box is too complicated for normies
Yes.
Anonymous No.96316533
>>96316053
Use different dice. big ones for example are not used for wounds or shit because they hinder on the table. you could buy wound trackers from magic the gathering or other games as well. We usually have color coding on the dice as well (red dice wounds for example) one BIG one for turning points and bigger ones for cp n such.
Anonymous No.96317785 >>96317803 >>96318114 >>96318275 >>96318322 >>96319556
BOSS FIGHT
Anonymous No.96317803 >>96317818 >>96317825 >>96318114 >>96318167 >>96318211 >>96318226 >>96318560 >>96318599 >>96319369
>>96317785
Also
Anonymous No.96317818
>>96317803
looks like shit lul
Anonymous No.96317825
>>96317803
Predator and Rapist
Anonymous No.96317902
Does anyone play ratlings? They look cool
Anonymous No.96318114 >>96318196 >>96318211
>>96317785
>>96317803

Just got convinced to get into KT by some friends. What's that? Is that a new box set?
Anonymous No.96318167
>>96317803
hoping and praying that this is a 10 man box
Anonymous No.96318196
>>96318114
Next one is Necrons vs Deathwatch in about a month then that one will be 3 months after that
Anonymous No.96318211 >>96318265 >>96318388 >>96318560 >>96318599 >>96321284
>>96318114
Yeah, leaks for a box set that's still months away.

>>96317803
This has apparently also come around, confirming the team compositions of both teams in the box.
>Si, señor Caos
Anonymous No.96318226
>>96317803
NL emblem looks to be a transfer so it's not Lord exclusive, just the legion they chose to design them as
Anonymous No.96318240
>>96309786
"fight phase" is the whole turn between command phase and end phase
Anonymous No.96318265 >>96318403
>>96318211
Oo what's the team on the right? They look sick
Anonymous No.96318275 >>96318287 >>96323600
>>96317785
>Make genuinely great update of an older model
>ruin it with a random scarab swarm flying off
Why GW? Why?
Anonymous No.96318287 >>96318294
>>96318275
nigga just snip it off, it's not like piece is integral to the whole mini
Anonymous No.96318294
>>96318287
I’m 100% going to, it just an incredibly stupid choice
Anonymous No.96318322 >>96318383 >>96318398 >>96319556
>>96317785
if this dude comes in the tomb world box then it's fucking over, shits gonna get swept off the shelves by 40k fags the minute it goes up for preorder
Anonymous No.96318383 >>96318423
>>96318322
It's not. We already know the composition of the Tomb World box. At worst he's going to be together with the Raptors and Sisters.
Anonymous No.96318388 >>96318530
>>96318211
is that literally just a jump lord?
Anonymous No.96318398
>>96318322
Tomb world box comes with a sprue of necron warriors
Anonymous No.96318403
>>96318265
Looks like normal Sisters of Battle. Not novitiates this time around.
Anonymous No.96318423
>>96318383
>At worst he's going to be together with the Raptors and Sisters
would be an absolutely random ass addition to that box, but who knows, it's GW and they do need to pad out the next killzone with additional bits
Anonymous No.96318530 >>96318552
>>96318388
Yes the lord is just a rebox
Anonymous No.96318552
>>96318530
kind of insane value, and looking at the rules I hope that means the standalone box gets it too
Anonymous No.96318560
>>96317803
Huh so that one conversion using vampire bits from AoS is now an official model. Love the rest of them though

>>96318211
and the chaos jump lord mini. Fuck this box will be fun
Anonymous No.96318599 >>96318634 >>96318643 >>96318682
>>96318211
>>96317803
Are those like totally new raptors or just an upgrade bits for the old kit?
Anonymous No.96318634
>>96318599
Looks like a new kit, too much is different
Anonymous No.96318643
>>96318599
totally new, assumed even before we saw the models since the old kit is really old and still heroic scale
Anonymous No.96318682
>>96318599
They're new raptors, GW use KT to refresh 40k models
Anonymous No.96318711
New raptors are a skip for me
Anonymous No.96319369
>>96317803
This is not the direction I wanted raptors to go in. I was really really really hoping for a cynical nostalgiabait return to the 3rd edition designs.
Anonymous No.96319556 >>96319578 >>96319961
>>96317785
>>96318322
Alright, i saw the other leak pictures and he’s in the raptors box, so uuuh what the fuck, gw
Also 2apl, 5” move and 4+ save? What kind of micropeen shard is this?
Anonymous No.96319578 >>96319961
>>96319556
>2apl, 5” move
also activates after every player activation btw. It never counts as a spent model.
Anonymous No.96319961 >>96319983
>>96319556
>>96319578
Also you literally can't kill it, it just stay stunned for a few activations before getting back to full power. The statistics are pretty deceiving.
Anonymous No.96319983 >>96320026
>>96319961
Wouldnt it work just like regular reanimation protocols where it can only be revived once
Anonymous No.96319984 >>96320035 >>96320036 >>96320065
Have been under a rock for a bit but wtf is this c'tan/nightlords box? Is this a strictly npo box or somthing? Why are we getting a second nightlords team so soon?
Anonymous No.96320026
>>96319983
no it literally keeps going, the game is 5 turns long anyways, and you probably have other objectives.
Anonymous No.96320035
>>96319984
>Why are we getting a second nightlords team so soon?
Because fuck you, that’s why
We did a community survey on 12 monkeys and they threw the least poop T at this option so clearly its what people want
t. James
Anonymous No.96320036 >>96320094
>>96319984
1-it's generic raptors not light lords
2- it's raptors vs sisters
3- the C'tan might not even come in the same box, we only know he has npo rules.
Anonymous No.96320065 >>96320441
>>96319984
>Why are we getting a second nightlords team so soon?
Reception to Nemesis Claw was very positive so instead of concluding "we should make more chaos legion teams" they went with "we should make more Night Lords"
Anonymous No.96320094
>>96320036
>the C'tan might not even come in the same box, we only know he has npo rules.
He is
Anonymous No.96320441
>>96320065
We'll get NL style upgrade kits for all the legions hopefully. We won't be getting them in kill team tho.
Anonymous No.96320847 >>96320916 >>96322099
With the limited images and info, and me not knowing spanish. I don't see anything BLATANTLY screams Night Lord beyond the paint job and maybe whatever that polearm one has? Possible chainglaive? I would say they are just generic raptors that have been painted up like NL's
Anonymous No.96320889 >>96321423 >>96323211 >>96323233
https://www.youtube.com/watch?v=0b6m76dd68M
2026 release. Leaks must have really caught them off guard.
Anonymous No.96320916 >>96320981 >>96326959
>>96320847
I mean, if I asked you which legion I'm thinking of and the clue was
>they use special raptor and warp talon squads with some chainglaives named "murder wings"
And you answered any chaos legion that isn't night lords, I'd wonder what you were smoking.
It's pretty heavily night-lords coded for sure, but also yes, you could certainly run it as other legions from what we've seen so far without much clashing theme. It'll probably be a lot like playing death korps using non-krieg models - the actual function of the rules will feel entirely appropriate, you just have to not think too much about the names of the ploys and abilities. Maybe even like playing kasrkin using non-cadians, where the only thematic discrepancy is that you'll have an ability explicitly referencing cadia and nothing else.
Tl;dr basically yeah, totally generic in practice, but they do lean heavily into night lords themes.
Anonymous No.96320981
>>96320916
True enough, but in my mind from NOT seeing the iconic bat helmets or other NL iconography (aside from the decal and paint job of course) makes me think "Generic raptors just painted up like NL since they pretty much are THE raptor legion of the heretics" ya know? I get making them NL's
Anonymous No.96321284 >>96321890 >>96322080
>>96318211
So you get 5 raptors plus the jump lord? Very nice.
Anonymous No.96321423
>>96320889
Well gives me something to look forward too and catch up on my backlog.
Anonymous No.96321890
>>96321284
would be a real boner kill if it's just 5, box better be cheap at least if so
Anonymous No.96322080
>>96321284
The builds show 8 pretty different dudes so hopefully we get 10.
Anonymous No.96322099 >>96322164
>>96320847
They are generic, but they irksomely have lightning bolts sculpted on to their legs, just like the previous kit.
Anonymous No.96322119
A friend of mine is getting into Kill Team and 40k, picked necrons, and loves single player boardgames as something to relax to. I swear this is made for him
Anonymous No.96322164
>>96322099
That does kinda annoy me as well honestly, and lord knows I'm not gonna undertake the pain in the ass process of scraping them off when I want to make mine into Emperor's Children kill team. Though I suppose it'll make a good black/pink splits
Anonymous No.96322339
>>96268480 (OP)

Does anyone have an updated and working link for the box set rules scans?
Anonymous No.96323211
>>96320889
Wait so sisters vs raptors isn't even the box after Tombworld?
Anonymous No.96323233 >>96323264 >>96323289
>>96320889
> 2026 release
That tracks tho?
Tomb world is somewhere around october, so raptors vs sisters (with the shard) is circa january, and then the standalone release is march or april
Anonymous No.96323264 >>96323281 >>96323310
>>96323233
Noob here. What's a standalone release mean?
Anonymous No.96323281 >>96323360
>>96323264
They release a box with 2 teams, some terrain and data cards then 3 months later they release the teams in the standalone boxes that they will sell for at least the rest of the edition
Anonymous No.96323289
>>96323233
It's the conclusory box for the Tomb World season of Kill Team. It'll be out next summer. Screen cap this post.
Anonymous No.96323310 >>96323360
>>96323264
New teams and killzones/killzone addons first release as a boxed set (look at the upcoming tomb world as an example, you get 2 teams and a killzone) and then the contents of this boxed set release as individual kits 3 months later
So with tomb world, you can get the box for probably 200$ in october and get everything - the necron team, the deathwatch team and a new killzone (and some extra bits) or you can wait until january or so and get just the necron team (or the deathwatch team) for 60-80$
Anonymous No.96323360 >>96323422 >>96323539
>>96323281
>>96323310
Gotcha. And tomb world is going to replace hivestorm? Will we get a new starter soon?
Anonymous No.96323422
>>96323360
The AoD vs Plague Marines starter set will be for the entire edition, Tomb World is just a more expensive box that comes with a killzone rather than just a few bits of terrain
Anonymous No.96323539
>>96323360
No and no
Anonymous No.96323600
>>96318275
Demonstrates his ability to control Necron constructs. But like the other anon said, it seems to be deliberately easy to remove.
Anonymous No.96323648 >>96323656 >>96323855
Noob here again. I'm going to buy my first team soon/learn the game and going by rule of cool and looking at, in order of coolness to me, Death Korps, Ratlings, Kasrkin, Yaegirs, Sanctifiers and Wrecka Krew. Anything I should know (beyond that Korps and Ratlings aren't really a one box)? Is Ratling playstyle hard?
Anonymous No.96323656 >>96323703
>>96323648
not really? ratlings are pretty standard for guard. I would recommend yaegirs or sanctifiers, kasrkin are bad, wrecka crew are really easy to fuck up, and Death Korp are going away soon.
Anonymous No.96323703 >>96323767 >>96323811 >>96324006 >>96324045 >>96327183
>>96323656
>Death Korp are going away soon.
Doesn't that just mean I can't use them in official tourneys or something?
Anonymous No.96323767
>>96323703
yeah don't listen to doomers
Anonymous No.96323811
>>96323703
They'll have balance changes for the next 2 years
Anonymous No.96323855
>>96323648
Ogryns are a MUST for ratlings and not just a nice to have, also painting ratlings sucks ass, and they are better suited to play defensively and cagey
Wreckas are propa orky fun, you go big or go home
Anonymous No.96324006
>>96323703
This. It will be totally fine if you don't plan to start a tournament career.
If that's your goal, then it's a fair concern.
Anonymous No.96324045 >>96324243
>>96323703
That and they wont be in kt27
Anonymous No.96324111 >>96324118 >>96324219 >>96324723
>>96270477
Thems was good times. But the game is alot better now in it's current iteration then first edition.
Anonymous No.96324118 >>96324141
>>96324111
Not really.
Anonymous No.96324141 >>96324333
>>96324118
cope
Anonymous No.96324219
>>96324111
>then
ESL kun...
Anonymous No.96324243 >>96324272
>>96324045
They're IG dudes with generic weapons so they'll likely be easy to proxy as any future IG team
Anonymous No.96324272 >>96324315 >>96324345
>>96324243
Imagine if GW will just rerelease death korps in a new box thats p. much all the same dudes except 1 more completely new and mandatory operative with a brand new sculpt that you cant get from anywhere else so you wouldnt be able to field the old guys
Just kidding, haha, I’m sure nothing like that will ever happen, right
Anonymous No.96324315
>>96324272
As if there won't be any kind of possible proxies available
Anonymous No.96324333
>>96324141
I do by coming to terms modern kill team is shit
Anonymous No.96324345
>>96324272
Should have got the free monthly mini when it was a DK trooper :)

Also to play DK you need 14 dudes anyway so you likely already have 15-20 bodies
Anonymous No.96324505 >>96324531 >>96325141
Is this going away? What about the extra sprue?
Anonymous No.96324531
>>96324505
It exists as a 40k unit, so it won't go away
Anonymous No.96324723 >>96324730
>>96324111
I just really like terminators is all. I run my legionary KT leaders in warded armor so I can point at my model in terminator armor and say "That's the guy with warded armor"
Anonymous No.96324730 >>96325522
>>96324723
Based and fluffy proxy, I've done the same in the past.
The only issue the base size if you play with nickpicky people
Anonymous No.96325116 >>96325157 >>96325326 >>96325343 >>96327052
https://www.warhammer-community.com/en-gb/articles/zrjpzrms/adepta-sororitas-battle-chaos-space-marines-over-a-long-forgotten-tomb-in-kill-team-shadowhunt/
So the NL and sisters box is not actually the next box after tomb world
They really got fucked by this leak I guess
Anonymous No.96325141
>>96324505
I think they normally put the upgrade sprue in big boxes rather than the standard unit.
Anonymous No.96325157
>>96325116
I don't like the giant hip plates on the sisters, make the models look even more stocky than usual. The extra floppy sleeves aren't bad. Kit miight look alright if you leave off half the extra tat.
Anonymous No.96325326 >>96326066
>>96325116
Glad to hear they’re delaying it, maybe well get something that’s actually good after tomb world instead
Anonymous No.96325343 >>96325381 >>96327117
>>96325116
I wonder if the dude who leaked it got executed by the GW death squad yet
Anonymous No.96325381 >>96325394
>>96325343
yeah, by their spanish firing squad, along with the rest of the play testers
Anonymous No.96325394 >>96325834
>>96325381
Today is fiesta in Spain, the deathsquad is not working, so he has a headstart of 24 hours. Make It 72, tomorrow is saturday and they'll make puente.
Anonymous No.96325522
>>96324730
yeah, nothing a little cork and maybe a MM or two of overhand can't fix when switching to a smaller 32mm though
Anonymous No.96325575
>>96296577
Yes, for £50 minimum.
Anonymous No.96325834
>>96325394
Spanish inquisition got him yesterday, that's why they waited until today to send out the official previews
Gotta make sure the damage has been limited before continuing
Anonymous No.96326066 >>96326920
>>96325326

Hopefully the Catachans vs Exodites rumor is true.
Anonymous No.96326245 >>96326518
I have concerns.
Anonymous No.96326518
>>96326245
Why is it that Nightbringers make up only 13% of all C'tan shards but are responsible for 50% of all soul harvests? Curious...
Anonymous No.96326920 >>96326950 >>96326979
>>96326066
Catachans and exodites in a tomb world setting which is gonna be pushed in the upcoming season? U srs nigga?
Anonymous No.96326930 >>96326959 >>96326967 >>96327105 >>96327427
There is nothing Night Lords-specific about the Murderwing right? I see no Legion-themed bits or other trinkets unlike Nemesis Claw.
Anonymous No.96326950
>>96326920
Just add Trazyn easy
Anonymous No.96326959
>>96326930
Basically yes, see my longer explanation in >>96320916
You'll be able to run them as any legion with no theme issues
Anonymous No.96326967 >>96327240 >>96327427
>>96326930
They are just raptors but painted as night lords because they famously love jump packs
Anonymous No.96326979 >>96327215
>>96326920
They did just reveal that they're putting the jump pack marine team in the indoors terrain season
So makes as much sense as anything, at this point it's well-known that they basically don't care what terrain the teams end up with
Anonymous No.96327052 >>96327098
>>96325116
Finally, I never have to hear another Sisters player bitch and moan about not having a 'proper' kill team.
Anonymous No.96327098 >>96327115 >>96327155
>>96327052
Eldar players will be the next to bitch
Anonymous No.96327105
>>96326930
just the lightning bolt trim
Anonymous No.96327115
>>96327098
corsairs are the coolest eldar troop ever though
Anonymous No.96327117 >>96327227
>>96325343
They're sending the Inquisition after them. No one will expect it. But, yah it's interesting how far out that release is and will probably mess with how they're going to release things for a bit
Anonymous No.96327155
>>96327098
Every eldar faction has at least one team now though, if they complain that's on them
With deathwatch also coming and raveners being out, the only factions that have no clean representation in the game will be grey knights, custodes (which I'd be okay with not seeing), and daemons.
Of course some factions still have aspects to them that would need representation ideally but we're finally getting all the basics covered.
Anonymous No.96327183
>>96323703

Basically every tournament organizer I've seen ignores GW's idea about rotating teams out, including the LVO TO crew.
Anonymous No.96327215
>>96326979
>in the indoors terrain season
The whole gimmick of the raptors vs sisters box is combining volkus terrain with the tomb world one
Anonymous No.96327227 >>96327315 >>96331925 >>96335529 >>96335901
>>96327117
GW confirmed that it is coming out after one more box after tomb world
Anonymous No.96327240
>>96326967
GW works in mysterious ways (they have no idea what they are doing).
Anonymous No.96327315 >>96332476
>>96327227
Although I guess reading the warcom article they dont specify that exactly, so it is possible that it is coming out later at an unspecified date after an unknown amount of other teams
Anonymous No.96327316 >>96327666
Where can I find a list of all the two faction boxes that have been released, including those that are discontinued?
Anonymous No.96327427
>>96326930
>>96326967
I hope the Murderwing Nightlords are from the same warband as the Nemesis Claw and they just become a running joke through all future editions of Kill Team.
Anonymous No.96327666 >>96327692 >>96327882 >>96332457
>>96327316
Here..
Octarius + starter box (Kommandos vs Krieg)
Chalnath (Sisters vs Tau)
Moroch (Phobos Vs Blooded)
Nachtmund (CSM Vs Corsairs)

Into the dark (breachers Vs kroot(
Soulshackle (dark eldar vs arbites)
Shadowvaults (necron vs kasrkin)
Gallowfall (dwarfs Vs goats)

Ashes of faith (inqi+friends Vs cultists)

Salvation (scouts Vs scorpions)
Termination (brood brothers vs dwarfs)
Nightmare (night lords Vs mandrakes)

Hivestorm (jump scions vs wasps)
Brutal&cunning (wreckas vs ratlings)
Blood and Zeal (sanctifiers vs goremongers)
Typhon (raveners vs servitors)

All of these are discontinued. The only one that is in production right now
New starter (gatcha plague marines vs gatcha Primaris)
Anonymous No.96327692
>>96327666
Goddamn you're a chad
Anonymous No.96327882 >>96339204
>>96327666
>tfw missed out on Ashes of Faith
Anonymous No.96328197
>augmented by a brutal training regimen that tests their spiritual endurance to the limit and hardens their souls to the disquieting effects of null energy.
>Through arduous hours of intense meditation and reflection, they learn to accept the sickness, disorientation, and paranoia that envelops those within a null aura

SoS x SoB yuri is real and canon GW says so
Anonymous No.96331925
>>96327227
I don't care if it doesn't fit the theme, I'm going to guess Catachan every single time until they happen.
Anonymous No.96332457
>>96327666
You missed Pariah Nexus.
Anonymous No.96332476 >>96335488
>>96327315
They said that the Nightbringer is the conclusion to the Tomb World narrative, so it's probably going to come out at the end of the season. Considering seasons are generally 4 releases we can reasonably expect 2 releases between Tomb World and that.
Anonymous No.96332494
GW...if you are kind and honest

You will let me take the new Chaos Raptors in my Emperors Children 40K army.
Anonymous No.96332700
I had part of Nemesis claw sprue, but i sold the CSM bodies, so I'm useing some left over mkii bodies. I wanted to do Battleclafe but they aren't out yet
Anonymous No.96333594 >>96333793
Should I use flamethrowers or phosphor blasters for my battle clade?
Anonymous No.96333793 >>96334822
>>96333594
The 4+ to hit vs 2+ to hit is just too big, and the flamer having 4/4 against the phosphor 3/4 just adds to the issue. The range is a thing sure, but given how little damage it deals it's better to stay in hiding and threaten with a future flamer hit than exposing your servitor to deal zero damage with a phosphor shot.
Basically, only build phosphors if you have 5+ combat servitors.
Anonymous No.96334822
>>96333793
Thank you for the advice anon, that makes sense given you don't have as much ranged power with your specialists hanging around, might as well go with something that's way more likely to hit.
Anonymous No.96335488
>>96332476
I'm guessing just one desu like so like Bheta Decima only got 3 boxes. And tbf this ain't too bad, tombworld seems more like a intermediary killzone till we get the next proper one.
Anonymous No.96335529 >>96337005
>>96327227
This time we're getting Darkmech or Cyberdaemons for sure
Anonymous No.96335546 >>96335605 >>96336492 >>96336666
Hi anons. How is first edition of kill team?
Anonymous No.96335605 >>96335613
>>96335546
Which one do you define as the first
There's a reason the recent editions have been referred to by their release years instead of edition numbers
Anonymous No.96335613 >>96335651
>>96335605
The one that came out and had you taking flesh wounds, then you had to roll over a certain number to be considered dead. I think that was the first edition...
Anonymous No.96335651 >>96336492 >>96341109
>>96335613
KT18 then
It depends on what someone considers the first time kill team truly was its own thing, some would say KT18 is the first true edition of the game and others would say the first edition of KT was released during 4th edition of bighammer
I could honestly even see an argument for KT21 being the first edition of the game

But as for how KT18 was, compared to the current version, it has significantly less interesting gameplay but does have the advantage in list customization
For the majority of those who have played it, that improved gameplay outweighs the lack of options even for those that like options
Anonymous No.96335901
>>96327227
>Until then, rest well, and don’t let the nightmares get to you.
Drukhari Wracks just got removed from the GW online store so it's probably going to be Haemonculus Covens versus Emperor's Children Cultists or Dark Mech Demons
Anonymous No.96336492 >>96336499 >>96341109
>>96335651
>>96335546
I played alot more mordheim then I have kill team, but KT18 was far more theatrical and fun, with having operatives with their own stat blocks and having to replace killed operatives. I felt that was much more fun, when you really cared about yoir dudes dieing.Currant KT is a boardgame where you pick which set peices and roll the dice. I sincerely think the NPO stufd they have for KT now could bring back narrative campaigns easily.
Anonymous No.96336499
>>96336492
KT21 had narrative campaign rules, including operative xp, injuries, and death. You can use those in the current edition just fine
Anonymous No.96336666
>>96335546
Really not worth your time. KT has more or less just made improvements with each edition so far
Anonymous No.96337005
>>96335529
My personal bet is votann vs dark mech
Or new harlequins would be cool
Anonymous No.96337037 >>96337072
Did i have a schizo episode and hallucinate an Adeptus Mechanicus team?
Anonymous No.96337072 >>96337434
>>96337037
You had a schizo episode and hallucinated kill team the game
Wake the fuck up, this whole thread is (You) replying to yourself
Anonymous No.96337434
>>96337072
>tfw it's actually all been a dream. You wake up and it's 2003 and 4th drops in a year.
>You log on to the something awful forums to ask about Kill Team but no one knows what that is and they call you a gay retard.
>Life is good
Anonymous No.96338461 >>96340087
Allmost finished, just need to clean the grass off hin and seal the base
Anonymous No.96339204 >>96339906
>>96327882
Are there extra inquisitors in that box that you can't get now?
Anonymous No.96339906
>>96339204
It came with the 3 boxes you need for chaos cultists, the Inquisitorial Agents are just a bonus
Anonymous No.96339919
Tombworld up for preview today
Anonymous No.96340044
Any scans of the newest white dwarf space marine 2 narrative stuff
Anonymous No.96340087
>>96338461
nice of him to avoid stepping on the flowers
Anonymous No.96340912 >>96340930
>just now thought to check the trailer's box graphic
does this mean it's definitely only 5 raptors per box or is there potentially a 2x5 hidden in there?
Anonymous No.96340930 >>96340950
>>96340912
5+ Jump lord since they show what you get on the back visually
Anonymous No.96340950 >>96340960 >>96340965
>>96340930
damn that sucks I didn't want to have to get 2
Anonymous No.96340960 >>96340971
>>96340950
Same. Hopefully you can pick them up cheaply online, but I doubt it
Anonymous No.96340965 >>96341029
>>96340950
That's okay, you won't. The scalpers and 40k players will buy them all before you have a chance.
Anonymous No.96340971
>>96340960
maaaybe selling the extra lord can offset the cost a bit, if the standalone box price isn't crazy
Anonymous No.96341029 >>96341381
>>96340965
for a product that prints money you'd think they'd print a lot more
Anonymous No.96341109 >>96341588
>>96335651
>>96336492
So it's generally accepted that newer editions are simply better from a gameplay perspective? My brother and I don't chase meta and we don't particularly care for which team is better than who. So should I look into something like Hivestorm or the Starter Set?
Anonymous No.96341381 >>96341588
>>96341029
the box sets are discounted compared to what they eventually charge for the two teams separate
Anonymous No.96341588 >>96341614 >>96342397
>>96341381
I mean nem claw has been out of stock for most of its lifetime hasn't it
>>96341109
if you like the minis and terrain then maybe, otherwise you can get the rules online
Anonymous No.96341614
>>96341588
>if you like the minis and terrain then maybe
I do. Though I have also just nabbed the rules online for perusal.
Anonymous No.96342397
>>96341588
Seems to be in stock on the UK site
Anonymous No.96342909 >>96343880
I just bought the brutal and cunning box for about $200. Was this retarded? I wanted both wrekkas and ratlings and their ops cards
Anonymous No.96343880 >>96343993
>>96342909
Very retarded
Anonymous No.96343993
>>96343880
I mean, those teams plus there cards (I know, I could print them) is $200
Anonymous No.96343997
>>96268480 (OP)


NEW THREAD

>>96343986
>>96343986
>>96343986
Anonymous No.96344025 >>96344918
You know what pisses me off?

The fact that Kill team, the game designed for small skirmish combat, the game whose 1st and 2nd editions (at first) and pre-specialty-game roots were all about using your personal units from 40k...

Is now, in 3rd edition, a game that "Only supports bespoke KT teams"

Like, dude, Some of the most fun I had with KT 1 and 2 was looking through my 40k minis and building teams with them.
Even with the limitations of last edition I made somw stupid fun combos.
Now?
I can proxy at best.
Anonymous No.96344044
>>96270477
Me too anon... me too...
Anonymous No.96344918
>>96344025
I remember when I could take a combination of Kabalites, Wyches, Wracks, Incubi, Mandrakes or even a WHOLE Grotesque if I really wanted to show off. Good times
Anonymous No.96344956 >>96344964
>>96268480 (OP)
>https://gofile.io/d/NWRByw
this link is bad, remove from OP
Anonymous No.96344964
>>96268480 (OP)
refer to
>>96344956