>>96283114
Warrior Path; The Welkin Warlord
Edit because I messed up the formatting and forgot one skill.
>Spearmanship
Glaives to be more precise.
>Fortified Physique
A skill that one acquires from a lifetime of hardship and perseverance against illness and injury. I realised that [Body Building] is mostly just shallow aesthetic and isn't actually practical for real combat, so I decided to change it.
>Horse Riding
A warrior's best friend.
>Charisma
Dropped [Frontline Leadership] because it was too limited for my liking. Good ol' rizz should do, even if it isn't a specialised skill. Being one of 100 most charismatic people in the world is more than enough for my needs.
>Unconventional War Strategies
idk if this is cheating or not, but it just basically means that my tactical approach varies wildly from the standards of these lands. Doesn't necessarily mean they are better or worse, just unexpected, enough to give me an edge in most engagements.
>Personal Judgement
The ability to give an accurate estimate of a person's worth, character and motivation after a slight observation.
This may seem underwhelming to some, but picking the right man for the right job and knowing who to trust or not is a vital skill for a leader. Many a great general and king met their downfall because they misjudged the people around them and placed their trust in the wrong person.
>Monster Hunting
A rather non-thematic skill. However, in a world crawling with monsters I would perfer to be the hunter rather than prey. Plus captured monsters could be a very useful tool for war. Coupled with [Unconventional War Strategies] to cook up some deliciously devious monster-based tactical maneuvers.