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Thread 96289465

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Anonymous No.96289465 >>96289526 >>96289553 >>96289784 >>96292800 >>96292826 >>96294159 >>96299064 >>96305355 >>96305578 >>96313067 >>96313208 >>96314692 >>96321412 >>96321864 >>96327981 >>96331141 >>96342804 >>96344855 >>96352183 >>96358972 >>96360454
Is this the greatest tabletop RPG ever made?
Anonymous No.96289526
>>96289465 (OP)
Probably, yes.
Anonymous No.96289553 >>96289643
>>96289465 (OP)
Definitively, no.
Anonymous No.96289582 >>96349434
N
Anonymous No.96289643 >>96289761
>>96289553
Elaborate.
Anonymous No.96289761 >>96289765 >>96289775
>>96289643
I think the burden of proof lies on the fag who'd claim it is the greatest.
But for starters, CoC 7e manages to turn a percentile-based core resolution mechanic into a chimera where your percentage rating has little to do with your odds of success and failure. That mess in its core mechanic alone disqualifies it.
Anonymous No.96289765 >>96312980
>>96289761
What about CoC 1 - 6e?
Anonymous No.96289775 >>96289780 >>96289856
>>96289761
>CoC 7e manages to turn a percentile-based core resolution mechanic into a chimera where your percentage rating has little to do with your odds of success and failure
What the hell are you talking about? I've read the rulebook and that wasn't what I got from it at all
Anonymous No.96289780 >>96289856
>>96289775
I think he's talking about the advantage/disadvantage system or something.
Anonymous No.96289784
>>96289465 (OP)
Fun but it requires a specific type of player in a hobby that's already bereft of good players. Unplayable.
Anonymous No.96289847 >>96295986
I'd argue it's the best system for one-shots.

You can glance at the percentage chance skills on your sheet to see what your character is good at and what you need to roll to succeed. Even normies and women can figure it out.

The deadly rules and focus on one-shots and mini-campaigns encourages people to try new things and act like horror protagonists instead of behaving like logicbots because they're trying to preserve their hero for future adventures.
Anonymous No.96289856 >>96289876 >>96289968 >>96290041 >>96307649 >>96359404
>>96289775
>>96289780
Then read the game system chapter again. In addition to bonus/penalty dice, pushing a roll and spending luck points, two different ways of handling opposed skills.
But also the vague suggestion that failure should usually not inflict damage or sanity loss unless it's from a pushed roll or also a fumble.
Anonymous No.96289876
>>96289856
Spending luck is an optional rule.
Anonymous No.96289968
>>96289856
pushing a roll isn't something you'd always want to do, neither is using luck
that hardly adds up to your percentage mattering "little" to success
Anonymous No.96290041
>>96289856
>But also the vague suggestion that failure should usually not inflict damage or sanity loss unless it's from a pushed roll or also a fumble.
most scenarios will tell you to inflict a penalty for failing and a much bigger penalty for failing a pushed roll

pushed rolls have been one of the best things in COC because my players are praying to the dice gods and feeling the tension everytime they do so because they were told well in advance that you cant repeat a pushed roll
Anonymous No.96290107 >>96291420 >>96313067
Its the best one shot system. Theres a reason its been using the same core rulebook for well over a decade.
Anonymous No.96291420 >>96291455 >>96291578 >>96292668
>>96290107
noob here
what do you mean by one shot
Anonymous No.96291455 >>96299033 >>96303165
>>96291420
Campaign ends in 1-3 sessions because the party got wiped by the epic space chungus, everyone claps.
Anonymous No.96291578 >>96299033
>>96291420
You play one scenario (adventure in D&D speak) and then leave it at that. That usually only lasts 1 - 3 sessions at best like the anon above said. For CoC this means that you can run the game more like a horror story where the players are kinda expected to die or meet some kind of grisly fate that wouldn't really be as exciting in long term campaign play. No one wants to lose their character several sessions into a campaign, people aren't as reluctant to let their characters die in a short one-shot.
Anonymous No.96292668 >>96299033
>>96291420
>what do you mean by one shot
or one opportunity
To seize everything you ever wanted in one moment
Would you capture it or just let it slip?
Anonymous No.96292800 >>96292812
>>96289465 (OP)

It's actually pretty bad, and it was even back then.

Has the advantage to have nominally covered one or two big niche for the first time (investigative games and possibly horror games) and lived on that, but that's all.
Anonymous No.96292812 >>96293030
>>96292800
Please elaborate.
Anonymous No.96292826
>>96289465 (OP)
Its certainly the best for introducing new people to the hobby.
>T. Running a campaign for three normies and two RPG vets and regularly get my sleeve tugged by the normies asking when we're gonna play again
Anonymous No.96292948 >>96294403
Can someone explain why it's the "best system for one shots?" Is there a problem if you use it for longer than one shot? Do the characters level up so fast that if they don't die or retire, after a few campaigns they are so powerful they have become the Cthulhu?
Anonymous No.96293030
>>96292812

Not really need to. It clearly doesn't do Lovecraft, and it especially does not investigative shit (i.e. its rules don't even superfically offer solution to the problems of the genre).
Anonymous No.96293169 >>96293209 >>96295372
I'm not a fan of how its interpretation of Lovecraft's writing is seen as the default for most fans.
Anonymous No.96293209 >>96295372
>>96293169

This. People bitch and whine about Derleth but while its elemental theory was dumb the real damage is here.
Anonymous No.96293879
Ran a few games with it, including a homebrew oneshot. I liked it, it's a fun system for horror games. The real issue is that most players only want to do DnD, and also that doing horror through tabletop very much depends on the players. You kind of need everyone to want to engage with it, more than other systems.

Would recommend it though!
Anonymous No.96294159
>>96289465 (OP)
It is the greatest tabletop RPG to ever be played by our group, and this is all that matters.
Anonymous No.96294297 >>96294425
Idk if this is a bait thread but yeah Call of Cthulhu is actually really good. The skills having individual starting points is nice. The luck mechanic and the advancement mechanics are nice. I like how sanity works. Would I use it for everything? No, but it's really cool for Call of Cthulhu, I've played 2 adventures with it and while I wish you recovered more sanity over time (there was a 10 year timeskip and I got very little back) I did think how it did work was excellent. You can definitely get into some fights and win with lesser Mythos creatures so combat isn't just a foregone conclusion. But obviously when it comes to something serious, you're gonna lose.
Anonymous No.96294403 >>96295995
>>96292948
>Is there a problem if you use it for longer than one shot?
Because in CoC your GM has to be actively trying to keep the PCs alive and sane for you to have a long campaign. If you play CoC as intended then death can come suddenly and without mercy, and the Sanity system can hard limit choices. If you manage to keep a group going through a campaign it's more likely you've become a competing cult than heroes.
Anonymous No.96294425
>>96294297
>The skills having individual starting points is nice.
I really wish Chaosium would take a page The Design Mechanism and have your stats effect the starting points of your more basic skills.
Anonymous No.96295372 >>96300164 >>96355102
>>96293169
>>96293209
Why don’t you like it? Personally I do feel like the scenarios sometimes tend to default into something more pulpy (in the Indiana Jones pop-culture sense if pulp, I know that Lovecraft technically was a pulp writer) than Lovecrafts actual stories. Tends to feel like exotic adventures with the myth is creatures in them.
Anonymous No.96295717
It's mt favorite system, and since I'm the only person in the Universe that matters, the answer is yes.
Anonymous No.96295986
>>96289847
>I'd argue it's the best system for one-shots.
Basically. True to source material the longer it goes on the more formulaic it becomes. You can only have so many psychotic investigators fighting cultists and eventually going crazy.
Anonymous No.96295995
>>96294403
this isn't really a problem as long as everyone's on the same page regarding the sort of game they're playing
Anonymous No.96299033
>>96291455
>>96291578
>>96292668
ok I got it, I guess for a noob like me that never played any type of these games, would be a better choice then one of those super long campaigns
Anonymous No.96299064 >>96299339 >>96309853
>>96289465 (OP)
No but is very good one. One of the main problems I find is the machine gun mechanic and chase system is hard to understand (at least for while). But is good game but the adventure books have a lot fluff and is hard to plan a game, to the point it will force you to make notebook to rewrite the adventure in easy way to understand fast in the table and sometimes tree diagram to have a easy clarification of what happen next to avoid confusion.
Anonymous No.96299339
>>96299064
I just write down bullet points for my games and don’t slavishly stick to any expected plot progression if the players do something unexpected.
Anonymous No.96300164 >>96320806 >>96335520
>>96295372

It's dumb at the core: HPL shit should be many things, but definitely, absolutely not have one "right" answer or be pigeonholed in specific categories -quite the contrary, indeed, that's more or less the point of the mythos (I've seen it described as anti-logos sort of knowledge and really resonates with me).

To be fair with monsters it's slightly less on your face but this the DO description:

The deep ones are an amphibious race that primarily serves Cthulhu and two beingsknown as Father Dagon and M other Hydra. Locked in the timeless depths of the sea, their alien, arrogant lives are coldly beautiful, unbelievably cruel, and effectively immortal. They come together to mate or to worship Great Cthulhu, but do not crave touching or being touched as humans do. They are a marine race, unknown in freshwater environments, and globally have many cities, all submerged beneath the waves. One is off the coast of Massachusetts, near Innsmouth, while other sites are rumored to lie off vΒ». the British Isles.

Deep ones may be worshiped by humans with whom they regularly A > interbreed, for deep ones are immortal unless slain, and so are any hybrid offspring

Pretty unimaginative at the very best.
Anonymous No.96302484
It's honestly up there with the greatest, I really struggle to think of a system that does investigative horror better(no, not even gumshoe), and it has some of the best scenarios of all time.
That being said, it's not perfect. It has a bunch of really weird rules here and there, and some baffling design decisions, especially in some ways they handle the mythos. Like, I just vehemently disagree with the notion of ever giving beings like Yog-Sothoth or Nyarlathotep stats, because they instantly go from cosmic power beyond the capacity of man to fathom, let alone defeat, to big scary monster with big number. But those are, overall, small complaints.
Anonymous No.96302665 >>96302814 >>96304118 >>96306356
There is no such thing as the greatest game ever. All rpgs are simulations and some are better than others. CoC amd BRP aren't bad but CoC is a niche game. It doesn't play well for non-Lovecraftin horror.
Anonymous No.96302814
>>96302665
>It doesn't play well for non-Lovecraftin horror.
It's not meant to? Also I think it handles classic gothic horror well too but then again Lovecraft kinda had one foot in classic gothic horror anyway.
Anonymous No.96303165 >>96304130 >>96359420
>>96291455
Which sucks. Old C&C assumed more of an Indiana Jones pulp style and not le literary simulationism. (like in the mark Theron manual)
Anonymous No.96304118 >>96304863
>>96302665
>This hammer functions poorly as a wrench, therefore it isn't a good tool.
Anonymous No.96304130 >>96304898
>>96303165
The level of weird revisionism that exists is bizarre. 7e (baseline, without the pulp rules) has far more of an "Indiana Jones pulp style," than previous editions. It's never been more pulp than it is right now.
Anonymous No.96304863 >>96305299
>>96304118
>this toolbox only has a hammer
Is CoC really just throwing away all of BRP's tools except a hammer that only does "soiface at the eldrich horrors, then die or go insane"
Anonymous No.96304898
>>96304130
Hell, while all the different editions (until 7e) has stayed fairly consistent one of the things that did change over the years was skill point bloat. A character in 4th edition starts with more skill points than a 2e character and a 6e character starts with more skill points than a 4e character. Characters have increasingly gotten more competent over the years, not less.
Anonymous No.96305299
>>96304863
God you're such a fucking faggot
Anonymous No.96305355 >>96305389
>>96289465 (OP)
No, but it has the best lineup of prewritten adventures and scenarios of all time.
Anonymous No.96305389 >>96305429 >>96305436
>>96305355
The worst part are the scenarioes, actually.
Anonymous No.96305429 >>96305499
>>96305389
Why?
Anonymous No.96305436
>>96305389
Actual, pure contrarian take
Anonymous No.96305499 >>96345754 >>96359512
>>96305429

Take for example Escape from Innsmouth: the city as a collection of freaks to "see" in every block and one the big endings of the last adventure is gunning down Dagon with a ship cannon.
Anonymous No.96305578 >>96305605
>>96289465 (OP)
It's just a tribute.
Anonymous No.96305605
>>96305578
Oh, couldn’t remember the greatest ruleset in the world!
Anonymous No.96305633
First try at CoC 1E in 1982 - after trying to make armor out of pots and pans and go toe-to-toe with the Nameless Horrors, and dying, my players finally started to THINK and ROLEPLAY. They have never looked back, and for that I will be forever grateful to Chaosium.
Anonymous No.96306356
>>96302665
Some of the best CoC games I ever ran were barely about the Mythos. It works great for classic horror movie inspired games.
Anonymous No.96307649 >>96309310
>>96289856
>But also the vague suggestion that failure should usually not inflict damage or sanity loss unless it's from a pushed roll or also a fumble.
suggestion so vague it exists only in your mind.
You are complaining that the system contains ways to get bonuses and penalties. seek help
Anonymous No.96307975
I hate the meme about player TPK one-shot shit and play-acting out your horror/madness aka the assumed playstyle a lot of people who don't play TRPGs regularly adopted but I do like the system and the old pulp-style with lovecraft tinges where you're assumed to be a bunch of investigators who work together against minor and once you get stronger major mythos threats basically indiana jones with archetypes with a DM placing a couple of threats you could tackle in a sandbox manner. (or ignore and deal with the consequences)
Read the The Field Manual of the Theron Marks Society from way back in 1986 to see the style I mean.
Unironically just from a skim and not taking into account the rule changes Pulp Cthulhu seems closer to the original CoC than what most people using it for nowadays play.
Anonymous No.96309310 >>96309389
>>96307649
>suggestion so vague it exists only in your mind.
See pic related. A normal failure is intended to usually be "nothing happens".
>You are complaining that the system contains ways to get bonuses and penalties. seek help
Three different kinds, and the one that is no longer part of the rules is adding and subtracting points to your effective skill value.
Anonymous No.96309389 >>96309408
>>96309310
>a failed library skill check should cause sanity loss or damage
This is what you sound like anon. Most skill checks have never resulted in sanity loss or damage unless danger is involved.
Anonymous No.96309408
>>96309389
>he doesn't make failed library use rolls result in having the shelf collapse on you or you accidentally reading furry erotica
ngmi
Anonymous No.96309853
>>96299064
I think Delta Green does automatic fire/explosives better; just a flat percentile chance of straight up killing a man sized target, HP be damned (if you fail the roll, add up the 2 tens you roll; that's your damage). Faster to resolve than 7e, you still get the chance that the target might shrug off the shot.
Anonymous No.96309874
I always thought Corum was an extremely good implementation of the BRP system..
Anonymous No.96312980 >>96320769
>>96289765
The first three or four editions are unironically better.
Anonymous No.96313067 >>96313528 >>96320728
>>96289465 (OP)
>>96290107
as an aspiring DM, is this system simple enough for beginners?
Anonymous No.96313208
>>96289465 (OP)
No, but it's close. If only Chaosium would care to manage it decently it'd be my favourite.
Anonymous No.96313528 >>96320816
>>96313067

It's simpler than DND, but certainly nothing remotely like the simplest RPG. If you want something actually simple and lovecraftian look for Cthulhu Dark.

To be fair, it's the kinda of game in which at the first session you should definitely not be thinking about optimizing your actions or the monsters' ones (from the GM perspective).
Anonymous No.96314692
>>96289465 (OP)
wondering if there's a way to make sanity loss more fun. like in World of Darkness or Cyberpunk, humanity loss has its upsides. here it just feels like a clock running down.
Anonymous No.96315164 >>96320720
are there maps and figures for this game ?
Anonymous No.96320720
>>96315164
Figures are everywhere but kinda useless since you're not really there to fight but can be used for marking positions. I just use coins and beads.

Maps are fucking essential and are widely available if you're too much of a lazy fuck to draw your own
Anonymous No.96320728 >>96320816
>>96313067
I played it with three normies and two vets, none of whom had ever played anything like it, and they all picked up on it immediately. It's super simple
Anonymous No.96320769
>>96312980
Elaborate.
Anonymous No.96320806 >>96321328 >>96321414 >>96332451 >>96338237
>>96300164
Raping fish people is pretty unique. They also have
>Six armed bear monsters that call in hurricane force snowstorms and spear people on their one horn before carrying them, screaming, into the darkness
>Bus sized worm monsters with a mass of tentacles up front that tunnel beneath the earth and cause earthquakes, only coming up to the surface to drain creatures of their blood
>A race of living angles that breed pure nihilism by their mere presence and can project themselves into specially made saurian constructs
>A race of aliens that continually throw their consciousness into other things from across time in an effort to escape some creeping doom that will befall them, often replacing entire species
>Fungus crab scientists who sometimes decide you're a pretty cool dude and stick your brain in a jar with optional attachments to let you speak, hear, or see while you slowly go nuts from the lack of sensation
>Living balls of plasma that are drawn to heat sources (including humans) like a moth to a lamp
>Slightly incorporeal bug things that HATE YOU and will tunnel into your brain and puppet you to do their bidding, which can only be removed by drilling a hole in your head and exposing it to sunlight
>Dog headed things that eat corpses and exist on the periphery of human society
Anonymous No.96320816 >>96320825
>>96313528
>>96320728
great. might run that for my table. it might also take some burden off the shoulders of my foreverdm
Anonymous No.96320825
>>96320816
My advice is drop them into a spooky isolated place with one monster or a small pack of them. My first game was an evil wizard trying to steal a book from Miskatonic and getting increasingly pissed at the players who kept thwarting him until he called in a gargoyle monster to attack them while he tried to steal the book
Anonymous No.96321328 >>96321788
>>96320806

To be clearer, I think it's unimaginative when taking into account HPL's OG creatures, the man himself was dope as fuck with monsters (and a great deal of the extended canon is good as well): something more than a not even that accurate baseline summary would be needed.
Note that the DOs themselves have taken the worst from the "memetic version" of the mythos monster and a refreshing take is needed to make them a little more than a more organized version of the creature from the black lagoon (which is how they seeped into the collective nerd consciousness).
Anonymous No.96321412
>>96289465 (OP)
It's a very good one, for sure. All of Chaosium's games are really good.
Anonymous No.96321414 >>96321448 >>96321815
>>96320806
I know all the other ones but
>A race of living angles that breed pure nihilism by their mere presence and can project themselves into specially made saurian constructs
Which ones are these again?
Anonymous No.96321448
>>96321414

Lloigor, if not described well.
Anonymous No.96321788 >>96321850 >>96321859 >>96332451
>>96321328
>To be clearer, I think it's unimaginative when taking into account HPL's OG creatures, the man himself was dope as fuck with monsters (and a great deal of the extended canon is good as well): something more than a not even that accurate baseline summary would be needed.
All of those creatures are OG HPL critters except for the insects of Shagghai, which was Campbell, who was the best of his successors.
Deep Ones are nowhere near the meme monster, that would be shoggoths. The notion of a rapey fish-man is already a fresh take on "human esque monster" anyway, made even spookier by the knowledge that their taint is eating entire communities, which are all organized against YOU as an outsider. You're a fool if you think you need a fresh spin on them because Delta Green did it and it was retarded. A Deep One isn't scary because it's gorilla sized and has a stinger on its tail that turns you into a Deep One hybrid.

Deep Ones are fucking spooky when they're not mooks assigned to a wave defense mission, because they're stronger and faster than a man, armored with scales, and armed with claws and crushing jaws, but scarier than any of that, is that they're smarter than you. They can work machinery, they can think of novel solutions to complex issues, and some have magic. They have an entire town's worth of children, all of whom are equivalent to a human being. What the fuck can you do when a pack of them emerge from the sewers and drag you screaming into the darkness?
Anonymous No.96321815
>>96321414
Lloigor, my favorites.
>Angry angles in spacetime that are still mad they lost their unspeakably cruel civilization from prehistory despite being able to pilot dragon constructs and give you cancer by thinking about it really hard, unable to retake their civilization because the locus stones they need to exist are now basically impossible to find outside of buried tombs and forgotten caves
Anonymous No.96321850 >>96359613 >>96359625
>>96321788
>What the fuck can you do when a pack of them emerge from the sewers and drag you screaming into the darkness?
Depends. Will it end with me getting a cute fish wife?
Anonymous No.96321859 >>96322097
>>96321788

I never even read DG. But yes, a better game would offer more possibilities, and you might be on the right direction with making them smarter... which doesn't seem like the direction COC goes into.

>They have an entire town's worth of children, all of whom are equivalent to a human being. What the fuck can you do when a pack of them emerge from the sewers and drag you screaming into the darkness?

Probably escape like Olmstead did. I mean, they are kinda mook-ish even in E-ch-pi-el already, honestly. Gonna need some work.
Anonymous No.96321864
>>96289465 (OP)
That isn't D&D 4e so no.
Anonymous No.96322097 >>96322131 >>96322186
>>96321859
>the right direction with making them smarter... which doesn't seem like the direction COC goes into.
The book fucking TELLS YOU as much. Their stats indicate intelligence. They have a decent chance of having spells. It outright TELLS YOU that monsters don't appear on the other end of a brightly lit room, their attacks occur in a context and you're very likely to be in their territory. It's really not that hard to see if you're not some bullheaded bitch who's determined to find something to be mad about in a book he clearly hasn't read through.
Anonymous No.96322131 >>96326909
>>96322097
NTA, but the INT stats in CoC for a lot of Mythos monsters are wayyyyyyy too low.
Like, the Great Race of Yith has an INT of 100? Billion year old race and they're just barely smarter than the human peak.
Anonymous No.96322186 >>96322261 >>96326909
>>96322097

Nah, Chaosium of all things can't make me mad. Anyway their intelligence is low as fuck for that, 65. Near human middle, cerrtainly not some mastermind - a Colour is brigher (pun intended).

(I mean, to be fair in the story the hybrids especially do strike as pretty dumb, but...)
Anonymous No.96322261 >>96322272
>>96322186
To be fair, average human intellect is still nore than enough to properly strategize and make plans and shit.
Like the difference between a creature with average human intellect and a creature with, say, a dog's is fucking astronomical
Anonymous No.96322272
>>96322261

Yeah but one thing is "this thing is human equivalent in this stat" and "this one is way better".
Anonymous No.96326909 >>96327790 >>96328207
>>96322131
>Great race makes an INT check
>Succeeds 100% of the time
????????
Human stats are capped at 90 anon.
>>96322186
65 INT is 15 points higher than the human average and only twenty five less than the human maximum. This is of course, just the averages, you can get higher if you roll it. Anything that has a 60% chance of having spells is already smart enough to kill you. They're not thinking you to death, their higher than human intelligence is an aspect to the pissed off fishfrog thing that amplifies the rest of the things that make them dangerous.

You're just giving off butthurt vibes anon, no cap. Why don't you say exactly what you WANT from this instead of just vaguely gesturing at the Chaosism and going "well I don't like that"
Anonymous No.96327090
It's not retard proof but that's the fault of my friends for being idiots and not understanding when their sanity decreased by 20%.

I find Bouts of Madness a bit clumsy and I felt that the horror diminishes by suddenly bringing up rules.
>you see the most fucked up thing imagineable. Roll SAN.
>passed!
>everyone cheers
>oh where were we again? Oh right monster! Can't be so bad if I passed rofl XD

I want to run this game for other people.
Anonymous No.96327790
>>96326909

No, you misunderstand. I don't want anything in particular, as I am quite satisfied from what HPL games I like (Trail, C. Dark and possibly Lovecraftesque). It's another anon that asked me what I don't like about COC's way of using/presenting creatures and this is one of the things.
Anonymous No.96327981
>>96289465 (OP)
lol no
Anonymous No.96328207 >>96331552
>>96326909
Human stats are capped at 99 and the great race should not only 100% pass every regular INT check but also 100% pass every Hard INT check, so at least 200.
Anonymous No.96331141
>>96289465 (OP)
Yes
Anonymous No.96331174 >>96359628
>Surprise - the mystery NPC that turned up halfway through the campaign was Nyarlathotep all along!
Anonymous No.96331552
>>96328207
Human stats aren't capped at 99 for all characteristics. Int is capped at 99, others like SIZ can go above 99 in special circumstances (the rulebook uses Jon Brower Minnoch as an example of the "heaviest" human ever so a morbidly obese character can go over 99 in SIZ).
Anonymous No.96332451 >>96333499 >>96334724 >>96335657
>>96320806
did the inhabitants of the Nameless City ever get a writeup in CoC? I don't remember them in The Big Bestiary book. Nameless City might be my second favourite Lovecraft after Rats in the Walls. I think it nails the dawning horror of what you're actually looking and delving into really well. It's funny that it's like that when it's also, on the face of things, one of the more pulpy Lovecraft stories (in terms of what people think is pulp). Adventurer uncovers ancient reptile city.
Videogames (Fear & Hunger if you care not to be spoiled) but Only thing I've kind of seen like it is Ma'habre in F&H where there is the heavy implication that ancient city was inhabited by Lizardmen who all used a device to become what their idea of a godlike being is, read: giant skinless toothless dinosaurs in a blank void expanse possibly in space. Just, insane imagery.

>>96321788
I'll point out a DG supplement (don't remember if its official) develops a Deep One Colony and paired Coastal Town in a way I remember finding interesting. Specifically, it's an integrated Native American Town in the Pacific Northwest. On the face of things its kind of like a Model 'First Nations' town with a thriving economy, thriving tourist industry and a community not plagued by alcoholism and drug abuse (iirc). But then you dig a little deeper and these guys seem to be ten times the strategists the Esoteric Order of Dagon were in Innsmouth. A Deep One infestation for the new century.
Anonymous No.96333499 >>96333600
>>96332451
Youre thinking of Black Cod Island in Targets of Opportunity.
Anonymous No.96333600
>>96333499
thank you anon
Anonymous No.96334724
>>96332451
I never found Black Cod Island particularly interesting desu. I liked He Who Swims With Corpses but everything else was kinda lacking in intrigue
Anonymous No.96335520
>>96300164
I do like how Trail of Cthulhu fully encourages you to just make shit up to catch your players off-guard.
Anonymous No.96335657
>>96332451

They're kinda vague. Crocodilian immortal things? You could probably use the DOs stats with smaller tweaks. Real problem is that they don't have a lore to speak of.

HPL did have some snazzy tales that in the end amount to "eh, it's just X" in the "what's actually happening" department. I like the Picture in the House but in the end he's just a very old cannibal.

This doesn't apply to all "not much is written about" creatures/characters, of couse - there is not much to actually say about the Terrible Old Man or the creature of Martin's Beach, but THESE are there to expand on. Not sure what you could do with the Nameless Citizens that wasn't done already in some form tough.
Anonymous No.96335976 >>96336004 >>96337994
Hey since I’m interested in COC
Are the lovecraftian horrors multiversal?
Anonymous No.96336004 >>96338122
>>96335976
they are multi-dimensional, which may or may not be multiversal
the reason we gain madness from looking at them is because they are an N-dimensional being existing in 3-dimensional space
Anonymous No.96337994 >>96338122
>>96335976
Some of them are from different universes, some aren't.
The Elder Things are explicitly from this Universe for example, whereas the Mi-go are explicitly not.
Anonymous No.96338122 >>96338151
>>96336004
What if we don’t tho?
I mean we could just comprehend it if we try hard enough
>>96337994
What about azathoth, isn’t he somewhere in the middle of all of the multiverse behind the ultimate gate that Yog sogohotoh guards?
Anonymous No.96338151 >>96338506
>>96338122
I mean, Azathoth is... y'know, capital G God. So yeah.
Anonymous No.96338237 >>96338506 >>96341125
>>96320806
>Bus sized worm monsters with a mass of tentacles up front that tunnel beneath the earth and cause earthquakes, only coming up to the surface to drain creatures of their blood
>Living balls of plasma that are drawn to heat sources (including humans) like a moth to a lamp
>Slightly incorporeal bug things that HATE YOU and will tunnel into your brain and puppet you to do their bidding, which can only be removed by drilling a hole in your head and exposing it to sunlight
>Dog headed things that eat corpses and exist on the periphery of human society
I've read most of lovecraft and none of the expanded mythos but I have no idea what these are referencing. Anyway my favourite bit of magic from lovecraft that ive read is lovecrafts reivention of the medusa myth. Instead of petrification it mummifies your flesh but your till alive inside and trapped inside your own body while also making you immortal. So cruel and scary, very good eldtrich god magic power
Anonymous No.96338506
>>96338151
Wow, wait am I right about the gate though?
>>96338237
Imagine your body being home to like fucking evil bugs and shit

A necro nest
Anonymous No.96341125 >>96344760
>>96338237
>>Bus sized worm monsters with a mass of tentacles up front that tunnel beneath the earth and cause earthquakes, only coming up to the surface to drain creatures of their blood
Chthonians
>>Living balls of plasma that are drawn to heat sources (including humans) like a moth to a lamp
Fire Vampires
>>Slightly incorporeal bug things that HATE YOU and will tunnel into your brain and puppet you to do their bidding, which can only be removed by drilling a hole in your head and exposing it to sunlight
Insects of Shagghai
>>Dog headed things that eat corpses and exist on the periphery of human society
Ghouls
Anonymous No.96342804 >>96344653 >>96344673 >>96344683 >>96346189
>>96289465 (OP)
which edition of CoC should i get?
Anonymous No.96344653
>>96342804
Trail
Anonymous No.96344673 >>96344876
>>96342804
everything but the 7th are extremely similar
7 is mostly similar

6th added higher starting stats for the players, which makes them fail less often
7th adds bonus dice and penalty dice, to streamline special circumstances, and you roll on % dice instead of attribute x 5
basically, the 7th is the biggest jump of mechanics between editions, but the difference between 6 and 7 is still way smaller than any DnD edition from any other edition
Anonymous No.96344683
>>96342804
6th is the best
I like the ideas of 7th but since homosexuality was considered a mental illness back then it's not immersive to have the pronouns on the sheet
Anonymous No.96344760
>>96341125
Soulless.
Anonymous No.96344855
>>96289465 (OP)
Lol no
Anonymous No.96344876
>>96344673
There is also a conversion guide in the back of the manual for 7th edition so you can easily just convert old adventures to 7th gen with little effort.
Anonymous No.96345541 >>96345875 >>96346270 >>96359637
So how do you kill all of the eldritch horrors?
Fire Vamps, worm monsters, Azathoth etc?
Do I just obtain aether/god energy and nuke em with it?
Anonymous No.96345754 >>96359515
>>96305499
That sounds very true to Lovecraft. Many of his stories feature witnessing assorted freaks and end with monsters getting fucked up by modern technology (Shadow over Innsmouth has the navy torpedo the deep ones, Call of Cthulhu has Cthulhu being KOd by a boat, The Shunned House is cleansed with acid, Rhan-Tegoth in the Horror in the Museum is killed with an ordinary gun, the Martense kin are apparently trapped by dynamiting their burrows).
Anonymous No.96345875 >>96345919 >>96348232
>>96345541
It's extremely monster-specific.
Azathoth can't be killed, or even harmed in any meaningful way. He is not just an inherent part of reality, he is the most real (in the Platonic sense) thing that can be. Think of trying to kill the number seven. Azathoth is much more real than a mere number.
Yog-Sothoth isn't quite on that level, but he is still probably closer to God than man and not killable.
Cthulhu is more of an actual entity who could theoretically not exist (indeed he may spend most of his time not existing in a sense). However, even extremely powerful beings have never found a way to do more than slow him down.
On the other hand there are loads of mythos entities which die to bullets, including some which are made of stuff other than normal baryonic matter, like the aliens in The Whisperer in Darkness (sometimes called 'fungi from Yuggoth' or 'mi-go' although neither name is accurate). Even some of the 'god-like' ones are quite vulnerable to simple physical violence.
Generally speaking, there isn't such a thing as 'god energy' in Lovecraftian horror. The only Lovecraft story I can think of which features magic as a way to beat a being which is invulnerable to material weapons is The Dunwich Horror.
Anonymous No.96345919
>>96345875
>Azathoth is much more real than a mere number
Numbers aren't real at all though. Not even the "real" numbers.
Anonymous No.96346189 >>96347062
>>96342804
I like 2e (one book) and 3e (split into two, players and keepers) because they're a shorter read and say as much as the later editions.
Anonymous No.96346270 >>96348232
>>96345541
Depends.
There's some Lovecraft entities, generally known as the Great Old Ones, that can't be killed. Ever. Death will die before they do. Maybe other GOOs can kill each other, but even that's debatable.
Technically speaking, there's a level above that, known as the "Ultimate Gods", or more commonly, the "Outer Gods" who are more integral to reality than gravity is, so not only can they not be killed, but killing them kills you too.
As for everything else, it's a question of how much physical damage you're willing to pump into that thing. A deep one probably dies to a good shot from a rifle, while a Dhole can probably tank a nuke, and there's some entities that can be killed, but not by physical damage, like the color out of space.
Anonymous No.96347062 >>96348739 >>96348759
>>96346189
Which version of 3e is split into tltwo books?
Anonymous No.96348232 >>96348506
>>96345875
>>96346270
Damn Deep Ones can tank nukes and torpedos then? A

Also what I can kill them all if I have some kind of scientific made anti eldritch concept as a weapon?

Like the infinite hotel paradox that could like, unmake a concept like INfinite, or INcomprehensible, or UNdead, or UNknown

Or magic, magic can kill the color out of space
Anonymous No.96348506 >>96349319
>>96348232
>Deep Ones can tank nukes
No, Dholes can, not Deep Ones
>Also what I can kill them all if I have some kind of scientific made anti eldritch concept as a weapon?
Great Old ones? Probably not but maybe. Outer Gods? No.
>Or magic, magic can kill the color out of space
Yeah probably, hence I said "not by physical damage"
Anonymous No.96348739
>>96347062
The original american version.
Anonymous No.96348759 >>96350411
>>96347062
The boxed set. The GW one book version doesn't split them.
Anonymous No.96349319 >>96349420
>>96348506
What’s a dhole?
And if the OGs and GOOs are hard to kill, then that means a higher form of magic
Also what else is non physical?
Killer Math?
Anonymous No.96349420
>>96349319
Dholes are mile-long worms that hawk acidic loogies for literal miles
Anonymous No.96349434
>>96289582
Anonymous No.96350411 >>96351841
>>96348759
Oh, weird, how is it different from second edition? I was only aware of the GW book.
Anonymous No.96351841
>>96350411
I'm not really sure what the differences are beyond splitting the Keeper stuff and the Player stuff. There might be some differences in the skill list since that's usually the big change between editions up until 7th ed.
Anonymous No.96352183 >>96352679 >>96353349
>>96289465 (OP)
no, the insanity mechanic is fucking stupid
Anonymous No.96352679 >>96353349
>>96352183
I love the idea behind it, but the way it's implemented is pants on head retarded.
Anonymous No.96353349
>>96352183
>>96352679
How does the system handle it?
Anonymous No.96355102 >>96359258
>>96295372
>Personally I do feel like the scenarios sometimes tend to default into something more pulpy than Lovecrafts actual stories.
The fact that they released a comprehensive source book for 1920s Tibet but have never, in the history of the game, released one for 1920s Boston says a lot about where the focus is
Anonymous No.96358972
>>96289465 (OP)
Substantiate your claim
Anonymous No.96359258
>>96355102
Given they are publishing for an American playerbase, do they need one for Boston, a well-known and easily-researched city that shares an enormous majority of culture and history with that playerbase, as well as having hundreds of famous films, books and TV shows set in and around it?
Anonymous No.96359404 >>96359514
>>96289856
This anon is completely correct, 7e made roll resolution insanely complicated

The older editions are simple, servicable games. Their pretty weak mechanics are helped by the fact that CoC is all about story and has high lethality, so nobody gives a shit about the actual quality of combat or anything like that. Has some amazing fucking adventures.
Anonymous No.96359420
>>96303165
... Okay the modules I've played are mostly from the early 1990's, and they're definitely nothing like indiana jones pulp, but maybe you're talking about stuff from the 70's?
Anonymous No.96359512
>>96305499
It's an almost 1/1 recreation of the short story, yeah.
Anonymous No.96359514 >>96359573
>>96359404
>7e made roll resolution insanely complicated
not really?
its only slightly more complex
bonus die actually simplify things, if the players can think of anything that can contextually help in this situation, you add 1-2 more dice to the roll
pushing rolls is something thats done once in a blue moon and its not really that hard to grasp, you re-roll at the cost of having failure punished

resolution is actually faster
since stats are under 100 by default, you just roll under your skill instead of skill x 5
saying you need to roll under half or fifth of your skill is usually simpler than rolling skill x number
Anonymous No.96359515
>>96345754
Not technology, but don't forget poor goatface getting mauled to death by a dog. What a jobber lmao
Anonymous No.96359573 >>96359608 >>96360645 >>96363373
>>96359514
>bonus die actually simplify things
>resolution is actually faster
It's telling that you just throw out these claims without then saying anything to back it up.

Adding advantage to a d100 system is wonky no matter how you look at it, and it's doubly wonky to have penalty dice and challenge difficulty tiers at the same time. If there's any logic to when circumstances should make a challenge hard as opposed to when it should add a penalty die, then I fail to see it.

>you re-roll at the cost of having failure punished
The default was "You roll and failure is punished". You just added an extra roll to the equation, making the game slightly slower for no gain.

>since stats are under 100 by default, you just roll under your skill instead of skill x 5
I assume you meant 'stat' in all three cases instead of saying stat, then skill and skill.
There's nothing wrong with this change, but my math-challenged players always had stat x 5 written next to the stat on their sheet anyway. It's really not something worth mentioning, especially not to pretend it streamlines the game somehow.
Anonymous No.96359608
>>96359573
>It's telling that you just throw out these claims without then saying anything to back it up.
it rewards your players for coming up with ways to help with a roll
you can essentially boil down all their "does this toolbox help?" kind of questions to just giving them a bonus die and move on
thats why it makes it faster, you can quickly react to things your players ask for by just adding bonus or penalty dice
the only times it really slows things down is if you are rolling both bonus and panelty dice at the same time, but in my experience it has significantly sped up play


>The default was "You roll and failure is punished".
the default is "you roll and nothing happens"
pushes are meant to add tension to moments by saying "you can never do this particular roll again and you take a penalty"
for things like trying to start a car while a deep one is attacking, it truly does help the atmosphere
telling the players after they fail to start the car "you can try to hotwire it but if you fail, you will be trapped in the car" adds a lot more tension and puts it on the player to risk it
Anonymous No.96359613
>>96321850
Deep Ones are anything but cute, but you will be fucked if that's what you're asking.
Anonymous No.96359625
>>96321850
Kek, now I kind of want to do a comic about some incel living in Innsmouth who get's a church-issued mandatory fish gf
Anonymous No.96359628
>>96331174
Would it be better if all your allies in the campaign were just his masks fucking with you?
Anonymous No.96359637
>>96345541
>Fire Vamps
Extreme cold or otherwise depriving them of heat to sustain themselves with. Note: do not try this with Cthugha. There is nothing on Earth cold enough to do it with.

>worm monsters
Cthonians have a critical weakness to water and dissolve if submerged in it. This is the sole reason they haven't taken over the planet. Their regent, Shudde-M'ell has the same weakness, but he's hundreds of kilometers long at minimum and isn't stupid enough to go near any water body large enough to completely submerge him in.

>Azathoth
You don't.
Anonymous No.96359649 >>96360259
The game is nice, but one of the worst things about 7e right now is how many supplements are either half-baked or downright terrible. That is an issue with Chaosium's products as a whole right now, however.
Anonymous No.96360259
>>96359649
I remember the 7th ed supplements being pretty good. When did they go bad?
Anonymous No.96360454
>>96289465 (OP)
Which one should I get, im new to board games
Anonymous No.96360645
>>96359573
>Adding advantage to a d100 system is wonky no matter how you look at it, and it's doubly wonky to have penalty dice and challenge difficulty tiers at the same time. If there's any logic to when circumstances should make a challenge hard as opposed to when it should add a penalty die, then I fail to see it.

NTA, but have you actually read the book? It does a pretty good job of differentiating between when you're supposed to up the difficulty tier and when you're supposed to add bonus and penalty dice.
Anonymous No.96363373
>>96359573
>It's telling that you just throw out these claims without then saying anything to back it up.
My brother in Cthulhu it's an opinion
>Adding advantage to a d100 system is wonky no matter how you look at it
Wrong
>and it's doubly wonky to have penalty dice and challenge difficulty tiers at the same time.
If you're room temp IQ maybe
>If there's any logic to when circumstances should make a challenge hard as opposed to when it should add a penalty die, then I fail to see it.
Your failure of imagination and inability to read the book is not an argument.
>You just added an extra roll to the equation, making the game slightly slower for no gain.
Maybe roll them all together using differently colored die for the penalty or bonus die like I figured out on my first time running the game, retard. Holy shit are you genuinely devoid of any sort of problem-solving instincts?