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Thread 96328227

216 posts 50 images /tg/
Anonymous No.96328227 >>96328315 >>96328336 >>96328858 >>96328991 >>96329120 >>96329144 >>96329220 >>96329343 >>96329533 >>96329646 >>96329854 >>96330029 >>96330136 >>96330506 >>96330533 >>96330861 >>96330884 >>96331466 >>96331752 >>96332054 >>96332203 >>96332924 >>96332981 >>96334378 >>96334495 >>96334537 >>96335178 >>96335753 >>96336366 >>96337478 >>96338590 >>96345964 >>96346817 >>96355021 >>96358604 >>96361368 >>96365527 >>96365961 >>96370789
The 5.5e DMG literally says you should scale your dungeons to provide the players
a nice even challenge, LOL.

1st level party insists on traveling to and attacking your barony's ancient dragon? You should scale him down to 2 or 3 HD to ensure they can beat him (you DO allow your players to attack the dragon in session 1, right? You don't stifle their creativity or railroad them, right?)

Your 10th level party returns to their hometown and decides to check into the old goblin mine from their first adventure? The mine they decided to skip in favor of slaying Le Epic Dragon? That mine should now be filled with 10 HD Goblin Champions wielding +3 weapons and possessing powerful artifacts..
Anonymous No.96328259
Didn't read, nobody cares
Anonymous No.96328274 >>96328309 >>96329322 >>96338344
That has been the recommendation since basic, here's how you do it
>Level 1 party wants to go fight the Ancient Dragon
>An Ancient Dragon is certainly too great of a threat for a single Barony, so it has likely been slumbering for some time
>The first floor is full of ambient creatures that need dispatching, perfect for a level 1 party
>As they venture down they find it harder and harder, need to return to town to rest and restock
>Gain power as they venture through the many floors between them and the slumbering Ancient Dragon
>Eventually they will make it to the final floor, higher level and hopefully prepared
>An Ancient Dragon, however, is a terrifying beast, so if the mid-level party is clever they can take advantage of it being asleep to even the odds
Anonymous No.96328309 >>96328330 >>96331245 >>96331780 >>96334873
>>96328274
>>Level 1 party wants to go fight the Ancient Dragon
>>An Ancient Dragon is certainly too great of a threat for a single Barony, so it has likely been slumbering for some time
>>The first floor is full of ambient creatures that need dispatching, perfect for a level 1 party
That's not the new DMG recommendation.Your players don't want to fight little minions. They want to fight a dragon. They wrote 10 page backstories and are the 5 Chosen Ones. You'll get a nasty write up on Reddit if you try to yuck their yum.
Anonymous No.96328315 >>96345040
>>96328227 (OP)

Yea we all know that 5.5e sucks and is targeted at theater kids that want to play a baby game with no actual stakes or intrigue. They'll most likely just freeform roleplay for 3 hours about who's dating who. Yawn

Just play the kind of games at the kind of table you enjoy, anon.
Anonymous No.96328330 >>96331182 >>96345040
>>96328309
Do you think a dungeon is just an empty room with a single creature in it?
Anonymous No.96328335 >>96328428
Don't care, still playing 3.5.
Anonymous No.96328336 >>96330221 >>96345040
>>96328227 (OP)
duh, otherwise the players die
Anonymous No.96328428
>>96328335
Anonymous No.96328838 >>96329092 >>96331724 >>96334551 >>96337190 >>96340367
What's the big deal? Video games figured this out decades. It's called level scaling and all the best games use it. If you want player freedom it's the best way to do it. Without level scaling you railroad your players to bandits > hobgoblins > ogres > hill giants > dragons > demons blah blah blah. Boring. With level scaling your players have the freedom to visit Hell on their first adventure without stupid DM fiat killing them.
Anonymous No.96328858
>>96328227 (OP)
maybe you should just play games the way you want
Anonymous No.96328894 >>96330450 >>96332893 >>96332924
GREAT ASS
Anonymous No.96328991 >>96329052
>>96328227 (OP)
>You should scale him down to 2 or 3 HD to ensure they can beat him
Or just use a different monster and the dragon's not home. You morons' insistence on always interpreting things in the worst way is why no one listens to you.
Anonymous No.96329052 >>96329272 >>96365707
>>96328991
>Or just use a different monster and the dragon's not home. You morons' insistence on always interpreting things in the worst way is why no one listens to you.
Yes, we INSIST on breaking into the White House despite all your warnings! We're heroes! We have 20 death saves and 50 inspiration points to spend LOL we're immortal! Wait, what's that you say? Everyone is gone from the White House to the beach? Including the security except for a couple of $10/hr security guards? Hmmm, well, good thing I don't break immersion easily.
Anonymous No.96329092 >>96330270
>>96328838
>. It's called level scaling and all the best games use it.
It's frequently the worst part of games it's in. Oblivion gets ragged on to this very day because of it. It's an awful way to do freedom because it kills your sense of progression and the world's believability
Anonymous No.96329120
>>96328227 (OP)
G.Gygax said the same thing. Retvrn to roots and read the traditional materials
Anonymous No.96329143 >>96329270 >>96365639
Don't care, still playing 4e.
Anonymous No.96329144
>>96328227 (OP)
Yo this guy never actually read a published adventure.
Anonymous No.96329220 >>96334539
>>96328227 (OP)
> 5.5
> Not seducing the bisexual ancient red dragon
Do you even play?
Anonymous No.96329270 >>96329313 >>96329343 >>96329391
>>96329143
>Don't care, still playing 4e.
Get lost Fat Colville
Anonymous No.96329272 >>96329288 >>96329416
>>96329052
Lol you can't have more than 1 inspiration point per PC, nogames
Anonymous No.96329288
>>96329272
Anon doesn't play role playing games, to him the game is role playing about playing them.
Anonymous No.96329313
>>96329270
*Scoville
Anonymous No.96329322 >>96329556
>>96328274
What?
Basic was casually killing players as examples of standard play. Are you being willfully retarded. The whole point of 3d6 down the line character generation was for you to easily pump out new characters because odds were high your previous character got their brains knocked out by a random log trap or some shit.
Anonymous No.96329343 >>96329419
>>96328227 (OP)
Don't care, still playing old 5e.

Also this is just good advice so long as you use it within reason. Scaling down an ancient dragon for a 2nd level party is obviously retarded, but removing an orc or two from an encounter because your players are underleveled can help keep the game moving.

>>96329270
Don't talk about my fat second dad like that :(
Anonymous No.96329391 >>96340880
>>96329270

I will not
Anonymous No.96329416 >>96329460 >>96329564 >>96365719
>>96329272
Tbf I think a lot of DMs houserule that you can have multiple inspirations. I know I've been wanting to.
Anonymous No.96329419 >>96329480 >>96331284
>>96329343
>Don't talk about my fat second dad like that :(

If you're not fudging the dice at least 10 times per game, you're no storyteller. If you're not filming with a heavy dose of self-tanner and Just For Men hair dye and perfumed scents, you're not aesthetic. And when I first saw Colville I was naive about pitch shifting audio software. He did a live Q&A and I was wondering "how the fuck did his voice get so high-pitched and squeaky?"
Anonymous No.96329460 >>96331284
>>96329416
My DM didn't so inspiration works like bardic inspiration, which allows it to stack without it being something you can hoard for multiple rolls. You get a d6, and if you get it again that becomes a d8, then d10, then finally a d12.
Anonymous No.96329480
>>96329419
But why does he look like an american president's underachieving cousin?
Anonymous No.96329533
>>96328227 (OP)
It takes an impressive amount of stupidity to look at sound advice on adaptation and twisted it into this shit.
Anonymous No.96329556 >>96329567 >>96335120
>>96329322
Basic said to keep things levels appropriate for each floor. Level 1 of a dungeon had level 1 appropriate encounters, level 2 for level 2s and so on. Try playing games instead of reading reddit posts about them
Anonymous No.96329564 >>96329760 >>96331284 >>96340936
>>96329416
Most DMs seem to completely forget about inspiration, my DM explicitly hates it for little reason

He claims its because he hates rerolls and banned the lucky feat, but then his high school crush is allowed to be a halfling with halfling luck lmao
Anonymous No.96329567
>>96329556
nogames historically have some of the worst opinions on games
Anonymous No.96329646
>>96328227 (OP)
>You should scale him down to 2 or 3 HD to ensure they can beat him
What's more likely: the new DMG actually says that, or the sort of person who would make inflammatory posts on 4chan is deliberately interpreting broad general advice in the most malicious way possible?
Anonymous No.96329760
>>96329564
>He claims its because he hates rerolls and banned the lucky feat, but then his high school crush is allowed to be a halfling with halfling luck lmao
An underpowered class like b/x halfling or thief is actually the single legit use of "lucky" rerolling as a central character feat. Those classes are so pathetic they need a significant ability that isn't just "fight better like a fighter or skills that are effectively spells like a wizard". It's even lore-friendly enough not to demolish immersion, unlike universal inspiration.
Anonymous No.96329854 >>96329883
>>96328227 (OP)
>You should scale him down to 2 or 3 HD to ensure they can beat him
The baron and his goons should be weak as hell. If they weren't, they'd be dealing with their own goblin infestation instead of hiring people to handle it.
Anonymous No.96329883
>>96329854
>The baron and his goons should be weak as hell. If they weren't, they'd be dealing with their own goblin infestation instead of hiring people to handle it.
If he's 3rd level, my 1st level party will slaughter him and his entourage and take over the barony instead of risking the dungeon (not that there's any risk in a 5e dungeon, but still).
Anonymous No.96330007 >>96331787 >>96337844
https://5e.tools/book.html#xdmg,-1

Where is the passage in the 2024 Dungeon Master's Guide that talks about "scale your dungeons"? This is the closest I can find:

https://5e.tools/book.html#xdmg,-1,scaling%20lethality,0
>You can adjust the lethality of your campaign using the encounter-building guidelines in chapter 4. If your players enjoy games that test their characters to the utmost and are prepared to create new characters at a moment's notice, consider using high-difficulty encounters over and over, with little opportunity for rests between encounters, to create a more lethal adventure. Conversely, using only low-difficulty encounters is less likely to lead to character death, especially if characters have ample opportunity to rest during the adventure.
Anonymous No.96330029 >>96330128 >>96334580
>>96328227 (OP)
>1st level party insists on traveling to and attacking your barony's ancient dragon?
its actually just a wyrmling and the barony has just been bluffing people that they had an ancient dragon
alternatively, the fight to reach the dragon is so long and arduous that they are all level 15 by the time they get to it

>That mine should now be filled with 10 HD Goblin Champions wielding +3 weapons and possessing powerful artifacts..
literally just say that a travelling dark wizard arms dealer has empowered the goblins in your absence, making it harder
or that newer, stronger, monsters have returned to inhabit the old mine after the party has cleaned it out

from an OOC perspective, why would you gain by allowing your players to fight drastically over or under levelled enemies in the first place?
everyone dies and re-rolls characters, you just wasted everyones time
or everyone just cleans out level 1 trash mobs, gets a pittance of a reward, and then nothing?
Anonymous No.96330128 >>96330141 >>96330190 >>96332914 >>96337412
>>96330029
>from an OOC perspective, why would you gain by allowing your players to fight drastically over or under levelled enemies in the first place?
>everyone dies and re-rolls characters, you just wasted everyones time
>or everyone just cleans out level 1 trash mobs, gets a pittance of a reward, and then nothing?
Immersion. If you think it makes for a good game to say "ok, 1st level party, do you want to go to the goblin cave or to Smaug's lair or to Barad-Dur?", and then the 1st level party faces either goblins or an ancient dragon or Sauron and they're all equally challenging, then good for you. After killing Sauron, who you've scaled down to 15 hp, maybe they'll enjoy going back to the goblin cave and fighting some 120 HP goblins.
Anonymous No.96330136
>>96328227 (OP)
>the 5.5e dmg literally says
Then you should have no trouble posting it.
Anonymous No.96330141 >>96330151 >>96330155
>>96330128
Why is there an Ancient Dragon's lair in the Barony? That's not very immersive, Smaug killed everyone in the damn province before he fell aslepp
Anonymous No.96330151 >>96331844
>>96330141
You misunderstand, the ancient red dragon is the baron.
Anonymous No.96330155 >>96330178 >>96330310
>>96330141
cause he's been asleep for longer than the barony has been there, hence why they call him ancient
Anonymous No.96330178 >>96330193
>>96330155
Kinda sounds like it's the ancient red dragon's barony.
Anonymous No.96330190
>>96330128
>"ok, 1st level party, do you want to go to the goblin cave or to Smaug's lair or to Barad-Dur?"
why would you even give them the choice to go to smaugs lair at level 1?
and if they say they do, why send them straight to smaugs face instead of having a proper level 1-10 adventure on the way to get there?

>After killing Sauron, who you've scaled down to 15 hp
why would you let them skip straight to sauron and then only give sauron 15hp, instead of having them fight through 3 books worth of challenges to get there?

you are literally creating made-up scenarios in your head that have never been officially endorsed by DnD or really even been used by any DM
even in ADnD and BX adventures, you were literally told to add or remove a few monsters from each encounter from the caves of chaos if your players were too few or too many to adjust the difficulty
and they didnt even include an ancient dragon for you to fight
most classic, and modern, adventures literally have the intended levels printed on the cover and if you didnt have the appropriately leveled character on hand, just use the pre-gen included
so not only did older editions allow you to scale encounters to the player, it gave you the option to scale the players to the encounter

and again, why would it be immersive to allow your level 1 players to pick a fight with an ancient dragon without anything in between?
why would you even have a CR20 ancient dragon fully statted out and easily reachable by your level 1 players except to kill them?
your players should never even see the ancient dragon directly and only ever see its minions to show just how out of depth they are, when even the henchmen of its henchmen arent giving the players the time of day
Anonymous No.96330193 >>96330235 >>96340936
>>96330178
not like he's up and about to press his claim
Anonymous No.96330221 >>96334774
>>96328336
>the players die
Anonymous No.96330235
>>96330193
>not like he's up and about to press his claim
Then why would you go and bother him?
Unless...

>Hi, I'm John Merriwether-Proudfoot, of Proudfoot & Sons & Sons & Sons.
>At Proudfoot we specialise in succession disputes and land claims!
>Did you know that you may have a legal claim to this entire barony?
>PnSnSnS would be happy to take you on as a client and assist you in pursuing YOUR rights to this land.
Anonymous No.96330270 >>96330375 >>96330497 >>96331284 >>96333110
>>96329092
Biggest reason it sucked in Oblivion was because it was too easy in that game to permanently gimp yourself by leveling the wrong skills at the wrong time or in the wrong order and getting shitty attribute bonuses because of it. You had to be super-autistic about leveling efficiently in order to not get steamrolled by level-scaled enemies. This often meant finding an NPC or exploit to train on by repeating a single task over and over to get to a precise skill level before leveling up. You would do this in an isolated location, free from interruptions, without doing anything else, for fear of leveling the wrong skills by accident. It was tedious and boring as fuck, and you could spend the first dozen hours of a playthrough like this before being allowed to go out and see the world. That is, if you didn't want the rest of the game to suck. Thank the Nine Divines that the Oblivion remake fixed leveling.
But agree with you. Kind of. I think level-scaling every encounter to perfectly challenge the PCs all the time can be exhausting and immersion-breaking. Do the random bumfuck bandits along the road really need to be epic level? Does the ancient dragon of the foretold apocalypse really need to be brought down to the scale of newbie adventurers? No. I do believe, however, that there is room for "level-banding"; that is, a range of difficulty, with a minimum and maximum level enemies could scale to, that would be believable for a particular established threat. That's what Skyrim did, and everyone loves Skyrim.
Another thing: If a GM does want to scale challenges to match his players, then he needs to consider the players' actual capabilities, and not just their level. They might have shitty unoptimized builds (like the Oblivion example), so the GM needs to adjust accordingly.
Anonymous No.96330310 >>96330409 >>96330444 >>96344557
>>96330155
Why would they build a barony around a sleeping ancient dragon
Anonymous No.96330375 >>96345040
>>96330270
>I think level-scaling every encounter to perfectly challenge the PCs all the time can be exhausting and immersion-breaking. Do the random bumfuck bandits along the road really need to be epic level?

The reason Modern Audience Reddit D&D players demand perfectly-scaled encounters is because Reddit D&D has completely dispensed with attrition-based gameplay. The party fully heals and regains all spells and abilities after every encounter so yeah, what's the point of those bandits.

Meanwhile if you're playing an actual game instead of collaborative storytelling, the players know the bandits won't kill them but it does matter how many resources they expend on the fight.
Anonymous No.96330409 >>96330424
>>96330310
It was cheaper than land in safer regions?
Anonymous No.96330424
>>96330409
>medieval world
>building based off of real estate value
Anonymous No.96330444 >>96330460
>>96330310
good fertile land mate
if he ain't woke up in a thousand years he can probably keep sleeping for a thousand more
but if you want to kill him to make sure, that'd be mighty white of ya
Anonymous No.96330450
>>96328894
Underrated post.
Anonymous No.96330460 >>96330484
>>96330444
I think a level 1 party could take down a dragon that hasn't waken up in over a thousand years, just gotta be crafty
Anonymous No.96330484 >>96331817
>>96330460
for me, it'd be collapsing the dungeon on his head and then getting the locals to mine it out
Anonymous No.96330497 >>96331284 >>96332684 >>96333110 >>96340961
>>96330270
again, looking at it from the POV of a DM who can only get players on the table less than once a week due to scheduling, why would you ever give them way under-levelled enemies and waste their time or give them over-levelled enemies that kill them force them to make new characters, and then waste their time?

you are also going about this the wrong way
if your players are all level 10, why would you even have bandits attack them? or why would you flavor your CR5 humanoids as epic-level bandits?
if you just rename them to bounty hunters, who are of a level appropriate to the players, and who were hired to hunt the players down, then less people will have a problem

also, this should go without saying, but read the room
if your players are suicidally charging every door to kill whats behind it regardless of how dangerous whats on the other side is, then why would you even mention the existence of a giant dragon that could one-shot them, knowing full well they would attack it and then die?
you should be crafting your adventures suited to your players
Anonymous No.96330506 >>96330524
>>96328227 (OP)
Why would my level 1 party even be anywhere near a dragon?
Anonymous No.96330524
>>96330506
For the gold. Duh.
Anonymous No.96330533
>>96328227 (OP)
>The 5.5e DMG literally says you should scale your dungeons to provide the players
>a nice even challenge, LOL.

Have you ever run a deck of many things to a 1st level party?

When I was DM, we knew how to make a character without consulting the PHB.
Anonymous No.96330861 >>96330924
>>96328227 (OP)
>ass
I remember this pic from years ago, was the ass ever identified?
Anonymous No.96330884
>>96328227 (OP)
Nice butt
Anonymous No.96330924 >>96331792 >>96332054 >>96332660 >>96344463 >>96354098
>>96330861
>I remember this pic from years ago, was the ass ever identified?
Yes, I have more including her nudes but am not going to share due to /tg's/ Reddit-tier takes. You don't deserve to see them.
Anonymous No.96331182 >>96331427 >>96334873
>>96328330
Some DMs play the game just like that anon. And you will fight that one monster, there is no avoiding it, negotiating with it or tricking it, the DM wants a good balanced fight of his monster against your character, toe to toe fighting, with no rules or skills apart from just slugging each other, as that would count as cheating and piss him off, meaning that he starts making up the die results to rebalance it in his monster's favour. The fight with the single monster is the entire game and everything else is an annoying distraction.
(I have played with DMs like this)
Anonymous No.96331245
>>96328309

Who cares? DMG is a recommendation. You don't need to slavishly devote yourself to following it's suggestions. Do you have some sort of cognitive impairment that prevents you from critically thinking, Anon? It's okay if you do, but maybe you should play a simpler game, you know, something more your speed.
Anonymous No.96331284
>>96329419
God forbid my fat second dad wants to look fuckable for the camera

>>96329460
That's actually kinda clever

>>96329564
Yeah I kept forgetting about it too, but I got better with time. That dude sounds hilarious tho, I look forward to hearing about him on reddit in a years or two.

>>96330270
>>96330497
You're arguing with a nogames anon, just give it up already. He has nothing of value to contribute.
Anonymous No.96331356 >>96331542
Post the page in reference because this sounds like the same kind of intentional, malicious misinterpretation that happened with 4e's DMG.
I wouldn't be shocked if current 5e actually did try to recommend that shit but not without a source. The rain slick gentle hill's climb DC does not increase because the party leveled up, the higher level party should be encountering areas more suitable for their level.
Anonymous No.96331427
>>96331182
Oh so you're a bad DM. Found your problem OP, you need to fix that.
Anonymous No.96331466 >>96331767 >>96332030
>>96328227 (OP)
>half-naked dudes with swords
>topless woman wearing nothing but her underwear laying on the ground
What is this, a Conan the Barbarian LARP?
Anonymous No.96331542 >>96337737
>>96331356
it does not say anything about automatically making every enemy you meet the same difficulty as the players
it instead recommends making things easier/harder as you see fit to keep the game moving, and with an IC explanation rather than simply making them weaker
it does mention allowing a monster to die instantly from an attack when its obvious that the players are going to win and the rest of combat is obviously just going to be burning HP
but this is not intended to make the game easier, just remove dead air

the DMG recommends what literally all other DMGs recommended: making the dungeon suited to the party level ahead of time
ie. if your players are all level 10, then you are not going to make a kobold dungeon in the first place, you make something suited to their level
but it does not tell you to make a level 10 kobold
Anonymous No.96331724 >>96331744 >>96331771 >>96331851
>>96328838
And it's shit. Nothing like going back to the dungeon you where struggling with a few levels later to find that the goblins have all been upgraded to stronger goblins for no apparent reason. Or running into bandits wearing ancient artefact level armour that they could sell and use the proceeds to live the rest of their lives in comfort.
Anonymous No.96331744 >>96338250
>>96331724
level scaling exists outside of oblivion
the very concept of discrete "levels" is a form of level scaling, each new area has harder enemies than the last, is a stricter form of level scaling than even oblivion because there is literally no way to avoid meeting enemies outside your level
and even in true sandboxes, the level is scaled in a soft manner, areas further away from the starting area are more dangerous, and you spend more and more of the game in those areas

from the perspective of the DM, if your players revisit an old dungeon you made, what benefit would there be to making it the same exact dungeon as they were when they were level 1?
why bring back something they already accomplished when you know they will breeze through it?
if you are going to bring it back, then you have by necessity to change it up and make it more appropriate to their level in the name of having fun

maybe the goblins are still weak, but they now worship a roided up hobgoblin as their new chief, and now the players have to deal with both a boss monster in addition to goblins who act with strategy thanks to the new chief having military training
or maybe a young green dragon moved in to the goblin lair, and the goblins are paying you to evict it so they can move back in
this is an appropriate time to increase the difficulty because there is literally no point in having your players run around one-shotting CR1/4 mobs
Anonymous No.96331752
>>96328227 (OP)
she has good waist
Anonymous No.96331767
>>96331466
They recreated a pulp cover, I've seen the original.
Anonymous No.96331771 >>96338250
>>96331724
>Or running into bandits wearing ancient artefact level armour that they could sell
To who? They're bandits retard. I bet you think jewel thieves retire after a single heist lmao
Anonymous No.96331780
>>96328309
i mean if thats the game you wanna run anon
not my cup of tea but you do you
Anonymous No.96331787
>>96330007
24 yo pictured with his 14 yo gf that understands him
Anonymous No.96331792
>>96330924
u are wrong anon
i am a golden soul
also
how does the story end?
do they escape german woods?
Anonymous No.96331817
>>96330484
if its a low magic setting and the dragon is just a stat block id say that is a good idea
but i would say by intelligence or instinct dragons find lairs which are sound structurally
and/or
the acrid smoke of their breath seeps into cracks and binds the stone

if its high fantasy the dragon is absolutely in a magic reinforced section and has a dozen contingency plans
if the mine collapses it enters by telefragging whoever has the most magical potential in a mile wide glitterdust burst
enjoy being blind and really really visible
Anonymous No.96331844
>>96330151
be me
make "ww1 fantasy"
magic n dragons n shit
players: wait all the nations are humans?
magic is sorcerers only and you have to be an officer?
ONLY dragon bloodline?

me: so what side do you guys want fight
players: uhh the germans i guess
me: ok you have been conscripted to fight the dragon of germany and his terrible barbarian legions
players: WHAT the germans are lead by a DRAGON.. who do we get?!

me: well you guys are lead by his cousin.. so also a dragon. most of the actual work running is delegated to half dragons and their sorcerer progeny though
Anonymous No.96331851 >>96338250
>>96331724
>And it's shit. Nothing like going back to the dungeon you where struggling with a few levels later to find that the goblins have all been upgraded to stronger goblins for no apparent reason. Or running into bandits wearing ancient artefact level armour that they could sell and use the proceeds to live the rest of their lives in comfort.
Read the room, nogames. Everyone but you and OP agrees level scaling is the way to go. Players deserve a fair challenge.
Anonymous No.96332030
>>96331466
They are recreating Frazzetta pieces.
Anonymous No.96332054
>>96328227 (OP)
That's a crazy hourglass shape if not shopped, but she's also incredibly contorted, pulling her knees up and in.

>>96330924
More obvious here where she's pulling her elbows down and in so hard she either has Ehlers Danlos Syndrome (unless 95% of the 20-something white girls who fake it for attention) or has at least practiced it in front of a mirror. It's a standard selfie tactic for girls to push out the chest while minimizing the width of their shoulders.
Anonymous No.96332203
>>96328227 (OP)
are you the dm and control all this or what? do you even play?
Anonymous No.96332486
Players see only the surface of game design and the effort they need to invest in order for the game to work and feel believable and fun. They do not know the depth and effort GM is putting into the game for the suspension of disbelief. Players think they know, but they don't.
Tracking arrows makes arrows matter, in two senses. They matter in the game and they become matter in the collective pseudo-psychic combat arena we build together with our imaginations.
The foremost benefit of resources in all TTRPGs is the amount of meaningful choices they bring forth. It has been said many times: Resources (and 'Time' before all) make players' choices have weight. Players hate to make tough choices so they always push towards having not weight in their choices, which they would regret if they would see the depth of game design.
Anonymous No.96332660 >>96332922 >>96337843 >>96341310
>>96330924
Ignore this slimy goblin, these are the 2 best pictures of her, where you can imagine she has a 10/10 front to match. Sometimes the greatest treasure lies in knowing when to refuse the quest.
Anonymous No.96332684 >>96333110
>>96330497
>why would you ever give them way under-levelled enemies and waste their time
Some players just like flexing on weak enemies.
When I do nothing but try to present actual genuine challenges to players, they get burnt out and lose interest. It might sound baffling to you, but that's what they've actually told me in after-session critiques.
They want trivial obstacles, at least once in a while, to show how far they've come. They genuinely enjoy wasting their time with occasional trivialities.
>why would you even have bandits attack them?
Because power is not always obvious, and sometimes bandits woefully underestimate their quarry. It was also only an example.
>why would you flavor your CR5 humanoids as epic-level bandits?
This was more of a jab at some Pathfinder module I glanced, which had level 17 no-name street thugs. Don't remember which one it was, though. Also a jab at one of my prior GMs who would scale up enemies without reflavoring them.
>if your players are suicidally charging every door to kill whats behind it regardless of how dangerous whats on the other side is
They generally don't. At least one of them makes sure to steathily scout ahead, and at least one other makes sure to assess threats and make appropriate plans.
>why would you even mention the existence of a giant dragon that could one-shot them
It's a long-term goal that the players can work towards. If they want to. Otherwise, another band of adventurers might take care of it. Or not. Regardless, it's still one of those major world events that can indirectly influence things happening around the PCs, so it's still good to know about.
>you should be crafting your adventures suited to your players
I generally do. But the PCs still exist in a world that's bigger than them. I can arrange and adjust things in subtle ways and give hints of what they can take on, but there are things which still need to exist just because. And not everything needs to be fought, of course.
Anonymous No.96332893
>>96328894
EPBP
Anonymous No.96332914 >>96336855
>>96330128
Anon, Bilbo was a level 1 thief when he set out with the dwarves to raid Smaug's lair...
Anonymous No.96332922
>>96332660

i did have a strung suspicion of butterface. But sheeit thats a great ass.
Anonymous No.96332924 >>96332937 >>96333008 >>96333844 >>96336545 >>96337990 >>96338410
>>96328227 (OP)
>>96328894
nigga u gay
Anonymous No.96332937
>>96332924
>the female form represents a penis
dude you gay, like legitimately a gay guy
Anonymous No.96332981
>>96328227 (OP)
>I'm reading this shitty game that I hate
Why, OP?
Anonymous No.96333008
>>96332924

>i see huge cocks everywhere I look

I bet you do, sweetcheeks.
Anonymous No.96333110
>>96332684
>>96330497
>>96330270
High level games were a mistake
Anonymous No.96333844 >>96333896
>>96332924
>I drew an outline in paint
>therefore you are homosexual
Is that some deep gay lore or something?
Anonymous No.96333896 >>96334524
>>96333844
there's a lot of gays on tg that think they're straight
Anonymous No.96334378 >>96334504
>>96328227 (OP)
> 1st level party insists on traveling to and attacking your barony's ancient dragon? You should
Have him not be home for some reason, and stock his lair with CR 0-3 monsters for the level 1 party to fight (leaning more heavily towards to the lower end of the spectrum.

I’m sorry you’re retarded and don’t understand that β€œscaling” doesn’t mean taking an ancient dragon and reducing him to CR 1. It means making sure your 1st level characters aren’t encountering CR 20+ monsters, at least not in combat situations.

You could also have the dragon be there in his full CR 20+ glory and be just amused by the party’s antics, so you have to pass like Persuasion or Deception or Intimidation checks to get by him (in the last case you’re not literally intimidating the dragon, you’re just so endearing in your sincerity that he gives you a pass).

> That mine should now be filled with 10 HD Goblin Champions wielding +3 weapons and possessing powerful artifacts..
I mean, this just makes sense. You ignored a problem for 10 levels. Why would it not get worse over time? This isn’t a video game. Those goblins have been having their own adventures and dealing with their own shit.
Anonymous No.96334495
>>96328227 (OP)
>1st level party insists on traveling to and attacking your barony's ancient dragon? You should scale him down to 2 or 3 HD to ensure they can beat him (you DO allow your players to attack the dragon in session 1, right? You don't stifle their creativity or railroad them, right?)
The entire reason this advice exists is because 5e runs on curated, GM-produced experiences. You scale the dungeons you put in front of your players because the players have to go in the dungeon, can't hire people to help them do the dungeon, can't buy war dogs to help them do the dungeon, can't go do a different dungeon, etc.

If the players could just go "I want to go fight the red dragon," then when they enter a dungeon with twenty ogres per room, they could go "we should come back later, when we're stronger," and there wouldn't be any need to auto-level encounters.
Anonymous No.96334504
>>96334378
that or the goblin mine is gone
someone else took care of it.
but yeah if the mine is still there then obviously the goblins are pretty bad ass
+3 weapons are a joke
give them some spellcaster levels
Anonymous No.96334524 >>96334936
>>96333896
Online leftoids are straight people pretending to be gay, online rightoids are gay people pretending to be straight.

Simple as.
Anonymous No.96334537 >>96335146
>>96328227 (OP)
it occurs to me that this is "curated goofy"
gal/twink is straight up hot
and ass is both closest and most central to the camera
and all the tape and gaps in the costumes are turned towards the camera
a nerd trying to make it look good would hide that.
these folks are leaning into the camp so damn hard.
so i gotta ask
is the nerd shit an intentional aesthetic framing to spank bank material
Anonymous No.96334539
>>96329220
yeah what a bitch, so right anon
Anonymous No.96334551
>>96328838
>It's called level scaling and all the best games use it.
Oblivion is literally unplayable for many people I know because of the level scaling. It annoys so many people that ubislop games usually give you an option to turn it off. Level scaling is the lazy devs method that gamers tolerate at best.
Anonymous No.96334580
>>96330029
>from an OOC perspective, why would you gain by allowing your players to fight drastically over or under levelled enemies in the first place?
The idea is that they don't fight drastically overleveled enemies, because they know they would get steamrolled. If the players can fight anything without worrying that it might be too strong for them, then they end up YOLOing an Ancient Red Dragon. Even if they don't ACTUALLY do it, they know they COULD do it, so it makes this feeling where every victory is prearranged.

Fighting drastically underleveled enemies produces a nice "I'm badass" feeling. Obviously, not to be overused, but having your 6th level heroes chew through the kinds of goblins that used to give them trouble just feels good.
Anonymous No.96334774 >>96336375
>>96330221
>he doesn't use black magic to hypnotize the player into hanging himself when the thief fails to disarm the trap
Anonymous No.96334873 >>96334930 >>96345040
>>96331182
>>96328309
>I LOVE making up people who don't exist so I can be mad at how they (don't, for they aren't real) play the game!
Anonymous No.96334930
>>96334873
ikr?
Anonymous No.96334936
>>96334524
so true my fellow fascist
Anonymous No.96335120 >>96343971
>>96329556
Level appropriate shit at first level in Basic can kill a PC in two hits. Are you being willfully retarded? Level appropriate traps will also kill a PC outright as well.

That's why the game assumes you got a party of EIGHT characters with half of them being NPC hirelings. It's incredibly lethal and if you are just trapsing about with nothing but PCs, expect someone to die.
Anonymous No.96335146 >>96336861
>>96334537
It was a Frazetta cover recreation contest. This group of dorks did three or four of them. There's a reason the only two that get reposted are the ones where you can't see her face.
Anonymous No.96335178 >>96337133
>>96328227 (OP)
I love that pose. It's just intrinsically erotic and inviting.
Anonymous No.96335753 >>96337346
>>96328227 (OP)
>the 5.5e dmg advocates level scaling
lol
lmao, even

levels are just a sacred cow
literally the only reason D&D still has levels is because players would be upset with the possibility of their numbers going up participation trophy.
Anonymous No.96336366 >>96337180
>>96328227 (OP)
Someone post the other pics, I gotta know and image search ain't helping.
Anonymous No.96336375
>>96334774
No, not Black Leaf! No, no!
Anonymous No.96336545
>>96332924
oh shiz, nigga, u got me
Anonymous No.96336855
>>96332914
More like lvl 1 commoner. He's lucky as fuck he got that ring.
Anonymous No.96336861
>>96335146
>It was a Frazetta cover recreation contest.
That would be pretty cool if a bunch of /fit/ fags did it.
Anonymous No.96337133
>>96335178
What do you find so inviting about a guy going honka honka towards another man's chest?
Anonymous No.96337180 >>96337676
>>96336366
Try Frazetta Recreation Meat Card Contest, or something like that. The prize was a business card made out of jerky. They're not as cool as you're hoping.
Anonymous No.96337190 >>96337242
>>96328838
>DM fiat
I don't think you know what that term means
Anonymous No.96337242 >>96367083
>>96337190
I think he means DM ran over them with an Italian car.
Anonymous No.96337346
>>96335753
Child left behind take
Anonymous No.96337412 >>96337567
>>96330128
If you weren't such a pedant you'd understand that "scaling your dungeons" can refer to narrative scope as well as mechanics. The whole point of the recommendation is to encourage GMs to narratively scope their dungeon accordingly to the mechanics - i.e. "don't build Smaug's lair as the first dungeon, build the goblin dungeon instead"
Anonymous No.96337478 >>96337698
>>96328227 (OP)
Don't care, I don't like this rule and I only cherrypick the rules I like cause I'm the GM and what I say goes.
Anonymous No.96337567 >>96337684 >>96337709 >>96337799 >>96345040
>>96337412
>i.e. "don't build Smaug's lair as the first dungeon, build the goblin dungeon instead"
If you weren't such an out-of-touch old man you'd know the dominant trend in games is giving the players narrative control over the game.The DM is now like a coach instead of a referee. When the players open a chest, the DM doesn't tell them what's inside, he looks at them attentively and asks "What do you find inside?". The point is that if the players want to be heroes on day 1 (you did read their backstories, didn't you?), you're a failed DM if you force them to play your little goblin dungeon that doesn't interest them. If they say "No, we're not going there, we're going to kill that dragon that's been terrorizing the kingdom" then you have give them that adventure and you have to do it in a way that doesn't kill them. That means level scaling the dragon down to 2 or 3 HD.
Anonymous No.96337676 >>96367083
>>96337180
I can't find them anywhere now, too bad. That butt is definitely the highlight but some of the others were pretty cute.
Anonymous No.96337684
>>96337567
>If you weren't such an out-of-touch old man you'd know the dominant trend in games is giving the players narrative control over the game
this does not mean creating smaugs lair for level 1 adventures, nor does it mean giving smaug an artifically lower CR if you do
it means just allowing player input to steer the story
if the player says that a random NPC is their long lost sister, then think on your feet and turn it into a plot hook or otherwise engage with their decision, instead of just shutting them down OOC

>When the players open a chest, the DM doesn't tell them what's inside, he looks at them attentively and asks "What do you find inside?".
the DMG does not say anything like this, nor is it a dominant thread

>The point is that if the players want to be heroes on day 1 (you did read their backstories, didn't you?), you're a failed DM if you force them to play your little goblin dungeon that doesn't interest them
you are a failed DM if you cant make the goblin dungeon interesting to them
the DMG explicitly lists goblins, kobolds, and bandits as good level 1 challenges to present to your players

>ey say "No, we're not going there, we're going to kill that dragon that's been terrorizing the kingdom" then you have give them that adventure and you have to do it in a way that doesn't kill them
why did you even mention the giant dragon to them at level 1?
or why do you let them visit the dragons lair at level 1?

>That means level scaling the dragon down to 2 or 3 HD.
no it doesnt
it means scaling the challenge down to level 1, not the enemy itself
maybe the dragon gives up after only 10 points of damage have been dealt because it literally sees the players as ants not worth wasting its breathe on and simply leaves to avoid further annoyance
or maybe the dragon is still a relatively young wymrling who is an appropriate challenge to the players

you are creating a strawman situation that no player plays, do DM runs, and no book endorses
Anonymous No.96337698 >>96337737
>>96337478
>I don't like this rule
I'm yet to even be convinced there is such a rule.
Anonymous No.96337709 >>96344057 >>96345040
>>96337567
The people who want that aren't actually playing dungeons and dragons.
Anonymous No.96337737
>>96337698
there is no rule

see>>96331542
it actually recommends that you do anything other than just reducing health to adjust difficulty
it says to have monsters turn sides, for or against the player, if combat is proving too hard or too easy
or to give the players an "out" from combat that is killing them via surrendering or retreating, so if they all die it was their decision not to recognize a losing game state
and no, it does not say, "dont kill the players" it says read the room and decide when and where permanent player death should occur based on table expectations, and it has advice on how to handle a TPK (everyone rolls new characters

the only explicit level scaling is for traps
where it tells you to add more damage per level of the trap to keep them deadly
Anonymous No.96337799
>>96337567
Your over the top imagination isn't reality. Stop making shit up to get yourself riled up.
And even if it was reality, people play games that are fun for them. Even if they are playing something you'd never find fun you can't stop them. If you had an absolute idea of what's fun to everyone, which isn't the case because your idea of fun is making up scenarios to get mad, that only means they'll try your imaginary scenario and drop it because it's boring.
Anonymous No.96337843
>>96332660
Yeah I don't need to have my dreams ruined, the ass is fantastic
Anonymous No.96337844
>>96330007
Weird that this post comes so late. OP should've provided the exact source from the book
The fact that she hasn't and no one can find what she's talking about means that she made it up.
Anonymous No.96337990
>>96332924
Anonymous No.96338250 >>96338267 >>96339284
>>96331744
A fair reply.
As a preface, I run living worlds, not the modern scripted encounter sequences. My players know this and act accordingly.
There are areas where there are incredibly dangerous things, usually monsters, that will kill weaker/low level characters easily, and there are areas where there are only really mook monsters.
Players whom grow strong and revisit the cave goblins lair in the faredale hills find that the enemy is far weaker, and the overwhelming horde they had to avoid fighting head on can now be tackled with a bloody assault where they hew goblins down left, right, and centre, and scatter the few survivors, eradicating a threat to the local communities. And it gives them a sense of progression, they took on something they would once have failed to face, and destroyed it. They have gotten stronger and they can feel it, as opposed to just being mashed against a bigger statblock.

>>96331771
At the point bandits are running around with Dwarven plate and enchanted warhammers you really should be asking why they are still resorting to petty highway robbery and not banding together to raid towns or overthrow the imperial patrols. It breaks immersion.

>>96331851
>nogames
With level of projection you should be working at a cinema
Anonymous No.96338267 >>96338335 >>96338556
>>96338250
>I run living worlds, not the modern scripted encounter sequences.
even in BX era games, you were still mostly expected to fight monsters equal to your level
fights with lower level enemies were incidentals in-between travelling from locations
the isle of dread is significantly more difficult than the keep on the borderlands and the gamebook tells you as much

keep on the borderlands is itself a very sandboxy area, but the only boss monster around is the keep castellan, who you are unlikely to fight and which the game didnt signpost for you to fight either

"scripting" dungeons to match the players is about as old as DnD is, since they always expected you to fight enemies more or less on your level
the premade campaigns guided you towards this philosophy, with endgame areas both being extremely difficult to find before you are the right level for it and generally signposting you through encounters from easy to hard
Anonymous No.96338335
>>96338267
I've never done that, ngl. I don't start my players off in a super dangerous place but if they choose to ignore the warnings and wander into the lair of a Dread Carniform then that's on them, though they have used this to their advantage before, luring groups that where too tough for them to tackle into areas they know there's a dangerous monster then hiding and letting the beast do the job for them.
Likewise, I never force them to move on, and they can stay hunting mooks in easy areas as they like, but the rewards will never be great and there is the danger of weakening the tribe and opening the door for new things coming in, or just running out of things to kill.
Anonymous No.96338344 >>96338363
>>96328274
Or you could grow at least one testicle and give the players what they want - a dragon fight - and also what they deserve for being retarded - immediate, unavoidable character death.

Players are like puppies, in that they're both a little retarded and have to be trained or they'll become unruly. If they make a mess you rub their nose in it, it's the only way they'll learn.
Anonymous No.96338354
the dungeon masters guide is a guide, not gospel. feel free to ignore it if it does not suit your group's style or tone of your campaign.
Anonymous No.96338363 >>96339294 >>96359875
>>96338344
>"the dragon kills you, what did you think would happen?"
this is literally the worst kind of way to deal with your players

if they really insist on fighting a dragon at level 1, then you make that a kind of campaign long arc
have people tell them how out of their depth they are, showcase ruined cities that tell them how much stronger they need to be
make them fight for 3 pieces of a map that leads to the dragons lair, make them search high and low for the only ship captain who is willing to helm a ship towards a dragon, the whole time slowly building up in power until they are ready to fight the dragon

and when they do meet the dragon, they are either the proper level to fight it man to man
or as part of their quest, they have to seek out the anti-dragon shield to protect them from its breathe to even the odds out and allow them to fight on more equal terms but still requiring them to put in the effort
Anonymous No.96338371 >>96338388
as a DM I think its pretty fun to have your players end up over their heads fighting people they should not have fucked with, I also think its fun when your high level party gets to style on hordes of low level bandits, makes them feel how powerful they've become.
Anonymous No.96338388
>>96338371
thats not really anything people are against including in small amounts, the kind of encounter you roll in between travelling from A to B
or if you just want to make downtime activities a bit livlier by telling them to pick a fight with a fighter 17 ogre in the pub

but the main event, the dungeon that they are supposed to enter, or the tower they are supposed to climb, and where you will spend most of the session in
should be fairly challenging but not impossible with their given abilities

the DMG, despite what OP is saying, does actually tell you how to handle your players fighting things they really shouldnt in a more organic way
the overpowered enemy can literally see how much stronger he is than the players and allows them to surrender or similar tactic
which makes sense in situations like picking a fight with a quest giver, and certainly more sense than skyrim style "fight to the death because you stole a bucket"
Anonymous No.96338410
>>96332924
Blue board!
Anonymous No.96338556
>>96338267
>the premade campaigns guided you towards this philosophy
Don't be preposterous.
Anonymous No.96338590
>>96328227 (OP)
>The 5.5e DMG
So what? Don't you have free will?
If you don't scale the encounters, what will anyone do?
Will the Waffen-SS come and shell your house?
Will KGB send you to GULAG?
At worst your players will complain that the encounter might be a bit too tough or that they were given insufficient information before proceeding. And then you learn from it and do it differently next time.
Anonymous No.96339284
>>96338250
>At the point bandits are running around with Dwarven plate and enchanted warhammers you really should be asking why they are still resorting to petty highway robbery and not banding together to raid towns or overthrow the imperial patrols. It breaks immersion.
Because having slightly better armor does not mean you can defeat thousands of people, retard.
Anonymous No.96339294 >>96339331
>>96338363
Critical nogames post. In reality a party dumb enough to think they can fight it at level 1 is never going to play long enough to get through any of that boring chat GPT tier bullshit.
Anonymous No.96339331 >>96339344
>>96339294
>Critical nogames post
how so?
it is literally how a campaign is structured
you have a hook: quest to slay the dragon
a middle: find your way to the dragon, get the necessary gear to survive it, and assemble people willing to help it
and a climax: head into a dungeon to fight a dragon

a young chromatic dragon is usually a good end boss for the end of a low level campaign with a decently sized party and without the need to adjust its HP too much
Anonymous No.96339344
>>96339331
I can smell the thirdie stank coming from you ewwww. Go join a 5e game loser lmao
Anonymous No.96340367
>>96328838
Anonymous No.96340794 >>96340831 >>96365544
Why the fuck are you people even still discussing the OP text? Are your testicles broken? The real topic is the OP pic and even newfag babbies ought to know that.
Anonymous No.96340831 >>96341127
>>96340794
I spent a long while looking for it. The contest page was deleted and the internet archive doesn't have the pictures. The original links are down and the pictures not archive (a lot of flickr, that's how old this shit is). I could had looked for the cover they copied and check if this is one of those, if they have the same username or one similar somewhere.
But at that point who cares. The two best pics are itt, there's another one with an attractive girl in a bikini, the other ones online are much less effort.
Anonymous No.96340880
>>96329391
I liked it more when he was a fat old dude with a beautiful mane he whipped around. He reminded me of this absolute badass.
Anonymous No.96340936 >>96362077 >>96367141
>>96329564
Isn't inspiration basically
>you did what the DM wanted, you get rewarded
That's kinda disgusting. It's not just favoritism but open favoritism hoping players will fight for your love.

>>96330193
and if he does I'm sure we can hire a gang of lvl1 hooligans to deal with it
I'm kinda liking this concept now. You were sent to do a suicide mission by absolute idiots, find a way to make it work,
Anonymous No.96340961 >>96342852
>>96330497
This makes sense if you play 5e in a constant gauntlet of fights. Usually people who play other systems do things like investigating areas, preping, traveling, avoiding death. Clashing with a stat block is a bizarre beat 'em up type of deal that people outside of 5e don't usually love.
Anonymous No.96341127 >>96341141 >>96343565 >>96349640
>>96340831
Anonymous No.96341141 >>96341189 >>96341857
>>96341127
Gather'ound young'uns, let me tell you how back in the day when a woman posted half naked pics we told her to go away because women couldn't use the internet and to stop posting half naked for they were getting in the way of other stuff.
Anonymous No.96341189 >>96341817 >>96341932 >>96367160
>>96341141
It's weird how all the men have the exact same pale, hairless, true skinny-fat physiognomy. In clothes none would really look fat, and they may well be normal BMI due to complete absence of muscle.
Anonymous No.96341310
>>96332660

this anon was correct all along.
Anonymous No.96341817 >>96342012
>>96341189
they have the polycule look
Anonymous No.96341857 >>96341999
>>96341141
I'm gonna need a zoom on the hoe's face here, anons kept saying she was ugly but in this she (this is clearly the same one since she's wearing the same panties, the other one I think is another grill with another group) looks qt3.14.
Anonymous No.96341932
>>96341189
>nerds have bad tone
No shit.
Anonymous No.96341999
>>96341857
No-one claimed she was ugly, she is a solid 8/10, but no face can live up to the ass that launched a thousand boners.
Anonymous No.96342012 >>96345964 >>96354154 >>96359506
>>96341817
>they have the polycule look
No, that's why they're noteworthy in their own way. Men in a polycule look far far worse. These are just average schlubs rather than subhuman Redditors.
Anonymous No.96342852 >>96343600
>>96340961
>. Usually people who play other systems do things like investigating areas, preping, traveling, avoiding death
even in other systems, you want the challenge to match the players skill level
you do not just let them wander into a one-hit kill trap zone at low levels

> Clashing with a stat block is a bizarre beat 'em up type of deal that people outside of 5e don't usually love.
in or out of 5e, challenges should be made to tailor the general power level of the characters
you are not going to just allow your xp100 characters pick a fight with the emperor just because you offhandedly mentioned that he was visiting
Anonymous No.96343565
>>96341127
Took me long to see the axe. Kept on looking for a painting that had a monster standing behind the heroes. Fire and Ice in case you also found the balloon monster distracting.
Anonymous No.96343600 >>96343620
>>96342852
I think the idea is testing the player skill level. Their planning, prepping, strats. Check how many turns a B/X character can last against a dragon, and consider that killing dragons has always been a thing in D&D.
I'm just saying, outside of 3e forward D&D there isn't an expectation that you will face a challenge when you have a mechanical even chance. That's challenge rate thinking, not part of the hobby as a whole.
Anonymous No.96343620 >>96343658
>>96343600
>I think the idea is testing the player skill level
that is still the same concept
the players meet a challenge that is proportionate to their skill
it isnt an impossible hopeless boss fight, it isnt a curbstomp against rats
its a balanced and fair encounter

> Check how many turns a B/X character can last against a dragon
BX also doesnt throw you against dragons at level 1
the caves of chaos are populated by kobolds and goblins

> That's challenge rate thinking, not part of the hobby as a whole.
in all games where combat is a significant part of the experience, fights are balanced around the party level
this is a universal part of game design: challenge is just enough for the players not to be frustrated
if its getting too easy, ramp it up, if its too hard, tone it down

this applies outside of CR-based scaling
even level-less systems like COC have easier enemies and easier investigations at the start of an investigation and slowly builds up in difficulty and intensity as you progress
Anonymous No.96343658 >>96343674
>>96343620
>this is a universal part of game design
yeah, as a general concept that's true.
But in older D&D you were expected to have troops and buy weapons while in 5e you are expected to have all you need to defeat a dragon with a frontal assault in the character sheet. It's clearly not the same. This is a tendency that exists almost exclusively in 3e forward. It's not standard design, it's a very specific type of play.

It's cool, if you or your players really like that. It's good that there are different ways to play a ttrpg just like there's fighting, sport, rts, etc vidja. No need to defend that a personal preference is the only thing that should exist.
Anonymous No.96343674
>>96343658
>But in older D&D you were expected to have troops and buy weapons while in 5e you are expected to have all you need to defeat a dragon with a frontal assault in the character sheet
that is still level scaling and providing a general challenge thats roughly equal to the player level

>It's clearly not the same
it is both a form of keeping challenge for the player bounded to what they are capable of

> It's not standard design, it's a very specific type of play.
it is standard design
players are faced with difficulties that are about equal to their capabilities

>No need to defend that a personal preference is the only thing that should exist.
this is not defending 5e as the only thing that should exist
this is OP making a ridiculous claim that the 5e DMG tells you to scale enemy HP down to match your players level (it does not)
and then claims that being able to fight a red dragon at level is something that can even be done most of the time (it isnt)

in this case, level scaling has always been part of DnD since day 1
old BX modules never featured overly high or overly low enemies as part of their dungeons, only as side things that could be pursued
and they always featured bosses at the end of dungeons or at the end of setpieces rather than just something you could walk to at the start
so yeah, level scaling and matching challenges to the players skill has always existed and it exists outside of DnD and is the assumed norm
Anonymous No.96343971
>>96335120
>it isn’t level appropriate because it is deadly, yet is also described as level appropriate
Not surprising that you’ve been filtered by a game for 8 year olds
Anonymous No.96344057 >>96344513
>>96337709
>The people who want that aren't actually playing dungeons and dragons.
You don't say?
Anonymous No.96344463
>>96330924
post the nudes nigger
Anonymous No.96344513
>>96344057
No I meant they are playing systems that aren't named dungeons and dragons, i wasn't seething about purity.
Anonymous No.96344557
>>96330310
My setting has a small kingdom that uses the threat of waking the ancient dragon to keep bigger countries the fuck away while the dragonborn dynasty's sources its rightful claim to rulership through the dragon's bloodline and power (they've actually been blood doping).
Anonymous No.96345040
>>96328330
>>96328336
>>96330375
>>96334873
>>96337567
>>96337709
See
>>96328315
Anonymous No.96345964 >>96349566 >>96354154 >>96358539
>>96328227 (OP)

It feels like you're making a big deal of nothing.

I played at the end of 2nd and got bored of 3.0/3.5 pretty quickly and moved onto other games, but you typically had a couple chaff lower level encounters, a few moderate encounters the same level as the party, and then the endboss of the dungeon/region was 2-3 HD above the party.

Sure, you could go find a goblin cave at level 10 but that would be a waste of time so we didn't do it. Same deal with an ancient dragon lair at low levels, such thing were miles from the starting towns.

>>96342012

Whats the point of polyamory if you're dating 3 of the same dude? I mean, isn't the point of a harem that you'd have some different personalities, body types, ethnicities etc to pick form?
Anonymous No.96346817
>>96328227 (OP)
>Intellectual dishonesty at its highest.
Anonymous No.96349566 >>96349658
>>96345964
>Whats the point of polyamory if you're dating 3 of the same dude? I mean, isn't the point of a harem that you'd have some different personalities, body types, ethnicities etc to pick form?
For a woman, the point is tripling (or more, considering the amount of competition which will be present, if only tacit) the amount of attention she gets, which for the female brain is the most powerful drug in the universe. It doesn't matter where the attention comes from.
Anonymous No.96349640
>>96341127
I am in awe of her armpits
Anonymous No.96349658 >>96349767 >>96359904
>>96349566
>which for the female brain is the most powerful drug in the universe. It doesn't matter where the attention comes from.

That's not remotely true, as evidenced by the return of virtual polygamy and average women greatly preferring the attention from Chad once per month over the attention from loyal Beta Redditor every day. You never see hot women in a polycule. However, some piggies who've resigned themselves to sub-average men have realized they can accumulate an unlimited number of such men and they prefer 5 untermensch to 1 untermensch. Not only for the attention/drama, but for the $.
Anonymous No.96349767
>>96349658
>You never see hot women in a polycule.
That's because hot women get the same attention without the polycule, bro. They just need to go outdoors for the same experience, and as a bonus they don't even have to fuck sad-sack nerds to get it.
Anonymous No.96354098
>>96330924
based gatekeeper
Anonymous No.96354154 >>96355423
>>96342012
>These are just average schlubs rather than subhuman Redditors.
They're literally how your average redditor looks like
>>96345964
>Whats the point of polyamory if you're dating 3 of the same dude? I mean, isn't the point of a harem that you'd have some different personalities, body types, ethnicities etc to pick form?
I think it's just out of desperation, same reason a man would settle for a fat woman. A real stacy/chad could have the entire rainbow
Anonymous No.96355021
>>96328227 (OP)
God I hate level scaling and balance faggotry
If you want to have every encounter to be challenging you are the only on being challenged
Anonymous No.96355423 >>96358276 >>96359001
>>96354154
>They're literally how your average redditor looks like
Those people are unironically better than average by Reddit standards
Anonymous No.96358276 >>96358500
>>96355423
At least the dog is cute.
Anonymous No.96358500 >>96360050
>>96358276
>At least the dog is cute.
They can't even take care of a poor dog without letting it get obese.
Anonymous No.96358539
>>96345964
>It feels like you're making a big deal of nothing.
Yep. This thread has no reason to exist and is only alive still because of retards arguing about unrelated shit.
Anonymous No.96358604
>>96328227 (OP)
The game has always suggested that you try to provide a fair challenge. Anybody saying otherwise is a liar.
Anonymous No.96359001
>>96355423
They literally look the same
Anonymous No.96359506
>>96342012
>polycule
This concept really haunts me.
One one hand, I'm better looking and probably more socially functional than these men, so I don't really know their struggle or whatever.

On the other hand, I was volcel for 4 years in my 20's after a really awful breakup, so it's not like I don't know what it's like to be lonely, and at no point did I sink low enough to even consider debasing myself like this.
Anonymous No.96359875 >>96365566
>>96338363
>if they insist, you railroad them
No, that's bad GM.
It's one thing to remind them that they are out of their depth (no one argued against it), but it's another to simply have them not meet the dragon they easily could.
Players need to know they actions have consequences, and if you always take care of the consequences for them, they will just do whatever because no choice has any actual risk of killing them.
>Oh, we are level 1 and just met the king? I'm gonna punch him in front of his court and guard because I saw him kick a puppy before.
>What? I died? Why didn't you tell me I could die??? Dude, I was just kidding, I didn't mean that my character was actually gonna do it. Roll back.
Anonymous No.96359904
>>96349658
Aella.
Anonymous No.96360050
>>96358500
Yeah, that dog is a chungus.
Anonymous No.96361368 >>96362711 >>96365982
>>96328227 (OP)
Did anyone else notice the absurdly hot ass
Anonymous No.96362077
>>96340936
Inspiration is meant to be awarded for DM gaffes or for players roleplaying in line with their character. I never used it to favorite anyone or force behavior, I handed inspiration out like candy because I wanted my players to do more things, because they were amazingly creative and made my life more fun.
Anonymous No.96362711
>>96361368
No, you are the first person ever to observe this circumstance.

However, now that you have pointed it out to me, HNNNNGH
Anonymous No.96365527
>>96328227 (OP)
>1st level party insists on traveling to and attacking your barony's ancient dragon?
>traveling to
>travel
Oh, you mean adventuring? As in the source of XP?

>Your 10th level party returns to their hometown and decides to check into the old goblin mine from their first adventure? The mine they decided to skip in favor of slaying Le Epic Dragon?
>implying a mine full of goblins that's constantly raiding hometownia and other nearby settlements unimpeded by adventurers for weeks while also having contests of strength and fitness *doesn't* produce champions AND also *doesn't* attract any tougher goblinoids who want what the goblins have for themselves

Jesus Christ! If you weren't some nogaems troll I'd H A T E to suffer even through a single session at your table.
Anonymous No.96365544
>>96340794
Oldfags have seen that pic a million times. What's there left to discuss? What could zoom zooms like you possibly offer?
Anonymous No.96365566 >>96365979
>>96359875
>No, that's bad GM.
if they want to fight dragon at level 1, then you either tell them its a bad idea straight away before they leave for it
or you put enough junk in their path so that they are decently levelled up to actually stand a chance
the players saying "lets slay the dragon" should not be followed up by "the dragon kills you" its "first you have to find the dragon"

>What? I died? Why didn't you tell me I could die??? Dude, I was just kidding, I didn't mean that my character was actually gonna do it. Roll back.
why didnt you describe the guards moving to block the PC before he got within touching distance of the king?
why did the guards go straight to stabbing the PC instead of grabbing him and subduing him on the ground so the king can ask reasonable questions like "who sent you?" and "why?"
theres literally a lot of things you can do that isnt just "kill the player for saying something dumb"
Anonymous No.96365639
>>96329143
Utterly zased.
Anonymous No.96365707
>>96329052
That's possibly the worst comparison seeing how often annoying orange is at the golf club, having dinner with crypto investoors ar Mar-A-Lago, flying Lolita Express...
Anonymous No.96365719
>>96329416
>using totally real outliers as almost universal fact just to not lose an argument on an anonymous mongolian cave painting forum
y so weak?
Anonymous No.96365961
>>96328227 (OP)
>That mine should now be filled with 10 HD Goblin
Don't lie, they don't provide any resources for HD progression for Monsters in 5.5

Oh wait that's bad...
Anonymous No.96365979
>>96365566
>or you put enough junk in their path so that they are decently levelled up to actually stand a chance
The subject was that isn't what the 5.5 DMG is recommending. It's telling you to scale the Dragon back to equivalent to a CR1 creature.
Anonymous No.96365982
>>96361368
Yeah but his ribs ruins it.
Anonymous No.96367083 >>96368831
>>96337242
kek

>>96337676
Fucking zoomers, man. Anon gave you everything you need.
Anonymous No.96367141
>>96340936
>That's kinda disgusting. It's not just favoritism but open favoritism hoping players will fight for your love.
You're getting your panties in a twist over some milquetoast nothing burger...
>you killed monsters
>you did what the devs wanted, you get XP as a reward
>ew, disgust[a]ng. The devs are clearly hoping players will fight for their love.
top focking kek
Anonymous No.96367160
>>96341189
Normies were a mistake. That's just how nerds look, nogaems-kun.
Anonymous No.96368831
>>96367083
That meat card shit was 15 years ago and no-ones hosting those pics any more, fuck you
t. greatest generation chad, how my ass taste
Anonymous No.96370789
>>96328227 (OP)
Just ddropping in to reiterate that those hips are insane. thank you