Anonymous
8/15/2025, 10:35:23 PM
No.96328227
>>96328315
>>96328336
>>96328858
>>96328991
>>96329120
>>96329144
>>96329220
>>96329343
>>96329533
>>96329646
>>96329854
>>96330029
>>96330136
>>96330506
>>96330533
>>96330861
>>96330884
>>96331466
>>96331752
>>96332054
>>96332203
>>96332924
>>96332981
>>96334378
>>96334495
>>96334537
>>96335178
>>96335753
>>96336366
>>96337478
>>96338590
>>96345964
>>96346817
>>96355021
>>96358604
>>96361368
>>96365527
>>96365961
>>96370789
The 5.5e DMG literally says you should scale your dungeons to provide the players
a nice even challenge, LOL.
1st level party insists on traveling to and attacking your barony's ancient dragon? You should scale him down to 2 or 3 HD to ensure they can beat him (you DO allow your players to attack the dragon in session 1, right? You don't stifle their creativity or railroad them, right?)
Your 10th level party returns to their hometown and decides to check into the old goblin mine from their first adventure? The mine they decided to skip in favor of slaying Le Epic Dragon? That mine should now be filled with 10 HD Goblin Champions wielding +3 weapons and possessing powerful artifacts..
1st level party insists on traveling to and attacking your barony's ancient dragon? You should scale him down to 2 or 3 HD to ensure they can beat him (you DO allow your players to attack the dragon in session 1, right? You don't stifle their creativity or railroad them, right?)
Your 10th level party returns to their hometown and decides to check into the old goblin mine from their first adventure? The mine they decided to skip in favor of slaying Le Epic Dragon? That mine should now be filled with 10 HD Goblin Champions wielding +3 weapons and possessing powerful artifacts..