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Thread 96332017

354 posts 90 images /tg/
Anonymous No.96332017 >>96332111 >>96332377 >>96332477 >>96332808 >>96334658 >>96335636 >>96348263
/bgg/ Board Games General
A trial for our times, its another long day in the Board Games General.

Previous: >>96294273

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

TQs:
Gencon is behind us, has anything announced or launched this summer caught your attention?

What the most amount of effort you put into a single game?

What should be the 12 labours of board gaming? You could accomplish them, right anons?
Anonymous No.96332111
>>96332017 (OP)
>12 labours of board gaming?
i dunno, but rounding up 10 people for an actually competitive game of Campaign for North Africa might be on that list
Anonymous No.96332377 >>96332380
>>96332017 (OP)
Appreciate your work and consistency anon, I barely had to make an emergency thread the last weeks. Thanks.
Anonymous No.96332380 >>96332390 >>96332879
>>96332377
Thank you. It feels good to be back.
Anonymous No.96332390
>>96332380
Nta, but I appreciate it as well. The tq are usually good
Anonymous No.96332477
>>96332017 (OP)
>What should be the 12 labours of board gaming? You could accomplish them, right anons?
I'll start with a few ranging from nigh impossible to merely very hard
>1. The Reformation Victory in Pax Ren
>2. Victory by player elemination in a 6p TI game
>3. The Free People Military Victory in War of the Ring
>4. Playing a game of monopoly to its conclusion as in the rules and winning
>5. Getting a prediction solo win as Bene Gesserit you secretly machinated all along despite
>6. Winning against lvl.10 England without touching another mans penis in the process in Spirit Island
7. Passing through all relevant doors with a single flick in Ice Cool
Anonymous No.96332484 >>96332492 >>96332576 >>96332808 >>96333024 >>96337641
small box engine builders that arent race for the galaxy or chudyk GO
Anonymous No.96332492 >>96332498
>>96332484
Sure, you can play...
Uh.
Well.
Shit I think we have one of the 12 Labours right here.
Anonymous No.96332498
>>96332492
i better clarify no jumpdrive or the city before someone tries them
Anonymous No.96332541 >>96332585
John Company is the best negotiation game.
Anonymous No.96332570 >>96332873 >>96336630
Should I get spooktacular
Anonymous No.96332576 >>96332890
>>96332484
Knarr is pretty light and only engine builder adjacent, but still pretty good
Anonymous No.96332585
>>96332541
I'm still trying to find a 2e owner to play with as I only have the first edition. My most commonly played negotiation game is convincing my wife to approve of buying board games and things of that ilk. Always fun, but I find the buy first and ask forgiveness later strat is a bit overtuned. And on the note of buying board games: We recently moved to the boonies and lost TI4 as a big game option as a friend owned it in the smoke. What's the price likely to do with the combination of the tariffs and expansion in the US and abroad? I have a business trip coming up and ideally want to have a copy ready for Christmas when the grand convergence is in our new digs.
Anonymous No.96332770
>labor of board gaming
Fitting every Carcassonne expansion inside the base game box
Anonymous No.96332808
>>96332017 (OP)
>What the most amount of effort you put into a single game?
Painted Rising Sun
>>96332484
I'd say most of the Pax games but I know one of you nerds is going to explain that you actually build a tableau, not an engine.
Anonymous No.96332834 >>96332890 >>96332896 >>96333155
I've come to realize I'm not a fan of the 'personal supplies on your player board with linear upgrades' that Terra, Scythe, (spacegame) does
Not really sure why though. Covering up bonuses you have to move to see? Them not being modular or tech tree enough? The sensation they're trying to hide the fact its still dudes on a map?
Anonymous No.96332873 >>96332887
>>96332570
Depends. What are you looking for in it?
Anonymous No.96332879 >>96334467
>>96332380
Nta but I don't like your work at all. Just wanted to let you know.
Anonymous No.96332887 >>96332994
>>96332873
Fun asymmetrical player powers like Cosmic Encounter
Anonymous No.96332890 >>96333021 >>96334383
I want to play Innovation again, last time i played it was a 2v2 team game last year and it was interesting, I've seen that on bgg it's voted as almost exclusively a 2-player game, how true is this?
I've played quite a bit of Mottainai and Aegean Sea and can agree that they're 2p games
>>96332576
>Knarr
I've seen it mentioned recently, how good is it?
>>96332834
>Covering up bonuses you have to move to see?
Many of the recent games that have incremental bonuses as you free up your personal board now show a preview of what's under the pieces so that you don't have to move the pieces themselves, I agree that was rather annoying
Anonymous No.96332896 >>96332977 >>96333004
>>96332834
>all shovels copy paste the same lighting in each angle
cringe graphic design
Anonymous No.96332938
https://www.youtube.com/watch?v=B9J_eNa_eYU
Anonymous No.96332977 >>96332989
>>96332896
That's how icons work, anon
Anonymous No.96332989 >>96333004
>>96332977
Nah. Each shovel should be uniquely drawn all sharing the same light source
Anonymous No.96332994
>>96332887
Get it, then. The powers are very varied and fun. You have to be ok with it being a rather light 30 min experience, though, and I think a bunch of characters are noticably worse at lower playercounts. It still has enough of a bite to warrant repeated plays and might even fall into grail game territory, I would need to play it more often. Trying to not be too hype about it tbqh, I really love it but it's too early to tell if it'll stand the test of time. I think so, but we'll see
Anonymous No.96333004 >>96333009
>>96332896
>>96332989
One of the more stupid points of criticism I've come across in recent memory tbqh
Anonymous No.96333009 >>96333023 >>96333028
>>96333004
Don`t be mad because you don`t have an eye for aesthetics. The first rule you learn when making any art is a consistent light source
Anonymous No.96333021
>>96332890
>I've seen it mentioned recently, how good is it?
You could check it out on bga, or at least breeze through the very short tutorial. It's excellent as a very short, lighter game that still has strategic depth yet plays pretty breezy and fun. I like it, but admittedly have only played it as a 2p game. Might get much worse when the display and explorations are no longer reliably calculatable
Anonymous No.96333023 >>96333097
>>96333009
I'm with the other guy on this.
Bellyaching for the sake of it, nothing more.
Anonymous No.96333024 >>96333181
>>96332484
Fantastic Factories
Anonymous No.96333028 >>96333064 >>96333097
>>96333009
I'm kind of glad I don't, then. Apparently it makes you autistic about entirely irrelevant details.
Anonymous No.96333062 >>96333088 >>96333181 >>96334016
Calling all the trick taking experts on the board. What player number makes a trick taking, a true trick taker? I've read that being min 3 players and maximum 4 players is, allegedly, the norm but, is this correct?

Keeping aside the 2p only trick takers, having a trick taking with a minimum of 2 players or a maximum of 5 or 6 players, somehow affects the trick taking experience? What do you think anons?
Anonymous No.96333064 >>96333097
>>96333028
>911?
>Yea, I'd like to report a murder.
Anonymous No.96333088
>>96333062
Only thing that I think is affected that heavily by player count in tricktakers is how feasible it is to count cards... but I never count cards in that kind of games so I don't know
The tricktakers I've played are Arcs, Skull King, and Fishing (from the author of Power Grid), I would play Arcs at 3 and 4, and would have no issue playing Fishing or Skull King even with 5
Im considering getting Brian Boru which is yet another game with a trick taking mechanic, and from what I've read in the rulebooks and such, it runs smoothly from 3 to 5
Anonymous No.96333097 >>96333139 >>96333221
>>96333023
>>96333028
>>96333064
Don`t act like board games aren`t art. It would 100% look better if the lightning matched all components on the card. Just because it doesn`t bother you or stand out to you doesn`t mean it doesn`t matter. Yes it`s functional, but it could be better.
Anonymous No.96333139 >>96333167
>>96333097
>Don`t act like board games aren`t art.
No one said that.
>Yes it`s functional, but it could be better.
The masterpieces stand out because they go that extra mile. Not every game studio will have the time or budget dedicated to perfection. To have that expectation on any given game and every single component is sheer autism as anon called out.
Anonymous No.96333155 >>96333259 >>96333279
>>96332834
Player boards do be AIDS. A while back i said the upgrade tracks in Hansa Teutonica should be on the main board's city banners instead of on player boards and you all called me a lunatic.
Anonymous No.96333167 >>96333174
>>96333139
Many other games have pulled it off. I see nothing wrong with pointing out something that could have made a professional product look less amateur.
Anonymous No.96333174 >>96333211
>>96333167
And we see nothing wrong calling you an absurd nitpicker.
So shall we go round and round for sixty yous?
Anonymous No.96333181
>>96333062
I don't think there's a cut-off. The ghouls in the gulag will tell you Skull King is unplayable at 2p, but I've enjoyed it at that player count.

>>96333024
That is not a game I intend to play again.
Anonymous No.96333211 >>96333264
>>96333174
I think it looked bad and amateur. I said it looked bad. A few threads ago people were shitting on how a board game looks. So where`s the line?
Anonymous No.96333221 >>96333247
>>96333097
>It would 100% look better if the lightning matched all components on the card
Sometimes you just want everything functional for ease of processing information. I don't get why this even is a discussion, surely TM commits far more severe sins than this absolutely arbitrary detail to you?
Anonymous No.96333247 >>96333264
>>96333221
Just based off of it being posted. I don`t get why it`s a discussion either. But, for something being looked at so constantly like a player board, I`d say make it look as good as possible. Same with the board.
Anonymous No.96333259 >>96333400
>>96333155
There's a few issues with that
>It would make the main boards exponentially larger, since you can't just custom-cut them like you can a player board
>larger main boards means higher cost, bigger box, possible omission of the West Germany and Britain maps from the main sku
>It might throw off players when teaching. The main game has a smooth flow of pieces from player board go to personal supply, personal supply goes to board, board goes to general stock. Having "No no, THESE pieces from the board you keep, those go back to the general stock" is going to make the first couple of games clunky
>no reminder space for where the new bonus token will go
I can't say I'm in love with the trend of more and more design relegated to player boards. But as far as player boards go I think Hansa Teutonica is the best implementation of the design, outside maybe the new edition of Ra.
Anonymous No.96333264 >>96333283
>>96333211
>>96333247
For someone so pedantic you don't seem to notice the difference between an apostrophe and a backtick.
I'll let you have one free of charge but I'll have to charge if you want more: '
Don't spend it all in one post
Anonymous No.96333268 >>96334021 >>96334448 >>96334705
what is the coziest piece of bg art or graphic design for you? play vibes could count too
Anonymous No.96333279 >>96333400
>>96333155
that IS a lunatic take, because in HT the player board also houses locked cubes/disks that you unlock with upgrades. Setting them up in the middle will be a pain and a half, when otherwise the setup is just "everyone get your color of stuff, place it on the tracks but not on the leftmost spaces" and that's it. Plus the HT board has previews of what you'll unlock when you get the next level, which is better than most games with personal player board unlocks
Anonymous No.96333283 >>96333351
>>96333264
Thank you. But 4chan posts aren`t professional products whereas board games are
Anonymous No.96333351
>>96333283
If you don't get paid to shitpost here then sit down and let the major leagues do the talking
Anonymous No.96333400 >>96333526 >>96334030 >>96336614
>>96333279
Seems fine to me. You just need Coellen sized banners.

>>96333259
>no reminder space for where the new bonus token will go
Give everyone a short stick for demarcation. Usable pieces go on the right, unusuable pieces go on the left. Upcoming meals go to the right facedown.
Anonymous No.96333432 >>96333448 >>96333483 >>96333807 >>96339859 >>96340884
Gonna get a weeb game.
Got it narrowed down to two, so which is better, Bullet or Sakura Arms?
Anonymous No.96333448
>>96333432
I wish I could get sakura arms, but it's OOP at my usual sources so I'd say go for that
Anonymous No.96333483
>>96333432
You picked two very different games.
Bullet is fast (games often over in 15-20 minutes) in the free for all mode, but also offers co-op for those who want that or dont like the real time option.
The characters are pretty varied, and no worry about customization, pick character, get their components, get the music going.
Sakura Arms is hard stuck at 2P, has given me some of the most fun deckbuilding I have seen in any customizable card game. The restrictive constraints mean swapping out two cards can make a huge change in your available combos and play options. The more you and your opponent know the characters and their card pools, you can start playing mind games in deck building.
I once had a friend wreck me with the Gun girls hardest hitting card match after match, to the point I was playing sub optimally to play around it.
Our next game, he doesn't even slot it in, while I keep playing super conservatively and thinking I am keeping the card at bay. The reveal after he won that it was never even in the list was maddening.

If you like tcgs and can be sure of a dedicated partner, get Sakura Arms.
Looking for lighter and anyone can drop in and out and you like real time or co-op? Bullet is your jam.
Anonymous No.96333526
>>96333400
>1 2 3 4 5
*1 2 2 3 4
Anonymous No.96333590
The past few weeks I have been slowly but surely giving my friends some of my board game autism, and next week we'll finally play the Arcs campaign, is there any good guide for it? I'm getting lost reading through the rulebook
Also for the anon who asked about Deep Regrets on the last thread, it's a fun dice throwing game, but it's really carried by its art and component quality imho
Anonymous No.96333726
One day I will hoodwink my group into playing that box I am 90% sure they won't like.
One day.
Anonymous No.96333807
>>96333432
Sakura Arms
Anonymous No.96334016
>>96333062
3 and 4 is the usual number, as with 2 it's not really a trick taker but just a duel game with some shenanigans. More vs less players affects the unpredictability of each trick and the mindgames you can employ in them outside of "lol slam highest card down and hope to not get trump suited", but there might be a 5 or 6 player trick taking game that is good, i don't know yet. Having the same game at different playercounts definitely is a way to keep it fresh, as long as the game can support the variance in player numbers.
Anonymous No.96334021 >>96334199
>>96333268
>flat colors
>no shadows
stop, stop, before you anger our local art pedant!
Anonymous No.96334030
>>96333400
>You just need Coellen sized banners
ok, and now the map board went from being only ugly to being both ugly and a mess, good job breaking it, idiot
and there's STILL components covering up rewards, that part hasn't been eliminated at all and just moved somwhere else. Stupid for the sake of stupid
Anonymous No.96334199
>>96334021
Hi, anon. Looks fine to me...
Anonymous No.96334383 >>96336282
>>96332890
i much prefer Innovation at 2
you think Aegean Sea is best at 2? I'm partial to it at 3
Anonymous No.96334448
>>96333268
>Copypasted trees
Aesthetic eye status: SEETHING
Anonymous No.96334467
>>96332879
Nta but no one gives a fuck what you think
Anonymous No.96334658 >>96336238
>>96332017 (OP)
>Gencon is behind us, has anything announced or launched this summer caught your attention?

Portal Games just announced they're down to their last 22 English language copies of Imperial Settlers, and after just over a decade since the game's initial publication, Portal won't be doing any more reprints.

>What the most amount of effort you put into a single game?

Do multiple 40K armies and a butt-load of terrain count?

Just got in a game of Queendomino. I do like a good puzzle / planning type game from time to time. My opponent managed to outscore me via buildings to win 149 to my 141.
Anonymous No.96334705
>>96333268
>what is the coziest piece of bg art or graphic design for you?

I'm a fan of Vincent Dutrait, he's done the artwork / box-art for a lot of well known board games.
Anonymous No.96334769 >>96334939 >>96335189 >>96336282
Thoughts on Seti? Is it worth the hype?
Anonymous No.96334939
>>96334769
if you like euros SETI is a euro
if you like splotters SETI isnt a splotter
what more is there to say? the orbital mechanics are funky i guess, but at the end of the day you're doing things to get victory points.
Anonymous No.96335189
>>96334769
As an occasional slop enjoyer, I found it to be peak slop, for good and bad. It is super smooth, clear and balanced and does a lot of things right at the small cost of a soul. Nothing is really innovative, there's very few edges that'd make the design more interesting. Not that misbalance would equal SOVL, but if you have 130 or so unique cards and in your second game can 100% guess the cost without looking because they are so mathed out...the whole uniqueness loses quite a bit of lustre. The game sees you follow roughly three different paths, but don't get excited, there'll be no specializing, do at least a bit of everything. A lot of everything if you are good. Oh there's aliens! Better do everything in a slightly different way!

I thought it was a good game, nothing more. I really like the theme, and a few things were cool but it's much nearer the 'sell" end of the spectrum, especially because the interaction really.is quite limited. If you are looking for a very competitive and polished but rather mps-ish game, seti one surely is one of the best.
Anonymous No.96335392 >>96336771
I remember a fair amount of discussion about Deal with the Devil when it came out but no one talks about it anymore. Was it forgettable?
Anonymous No.96335521 >>96336301
SETI mogs TFM prove me wrong
Anonymous No.96335636 >>96336238
>>96332017 (OP)
>Gencon is behind us, has anything announced or launched this summer caught your attention?
Not really, I don't bother about games until they're available on retail or show up on the second hand market so events like that don't usually touch the sides of my addiction.

>What the most amount of effort you put into a single game?
DUNE. I have different coloured sleeves for every type of card in the game, even the one Kwisatz Haderach card, I have every expansion and have joined about five groups in my city for people playing it just to get about two-three games per year.
My main friend gaming group has a trophy we've been passing around the last five years which says "Best At Dune" and also "Also Best At Dune" if you win in an alliance.

>What should be the 12 labours of board gaming? You could accomplish them, right anons?

Mine aren't that hard. I've not done 3, 6, 7, 9, 11(I can't find the racist version of Puerto Rico anywhere), 12.

1. Organising 6 players for Dune. And everyone enjoying it.
2. Playing Twilight Imperium. And finishing in under six hours.
3. Selling a game you bought second hand on Facebook marketplace(circle of life) let them come to you to collect it.
4. Playing Captain Sonar with eight people.
5. Buying a new slightly updated edition of a game you already own and not regretting it.
6. Playing a Legacy game to the end in your twenties.
7. Painting a miniature heavy game without fucking up the eyes.
8. Designing and prototyping your own game with your friends and forcing them to play it and they enjoy it.
9. Teach a complex game and have nobody mess up any rules the entire game.
10. Play an entire game where nobody looks at their phones.
11. Own the three most racist games ever, original Puerto Rico, Alma Mater and Juden Raus!.
12. Play every game in your collection at least once and not regret any of them.
Anonymous No.96336238 >>96336692
>>96334658
Because of the name?
>>96335636
What's racist about Alma Mater?
Anonymous No.96336282 >>96337189
>>96334383
I havent tried AS at 3, but it gave me the feeling that it's a fragile game that breaks at more than 2 players just like Mottainai
Glory to Rome might be the only chudyk "multi-use cards" game that works at higher player counts
>>96334769
I only played one game, but it felt incredibly forgettable
I recently tried Shackleton Base and enjoyed it way more (they're not similar at all, but they're both space themed euros that came out recently)
Anonymous No.96336301
>>96335521
By TFM you mean terraforming mars....? or what else? if there's anything that mogs terraforming mars (and to mog something, you need to be at least relatively similar in mechanics) i'd say it's Ark Nova
I only played one game (yes I'm post above, only saw your post after i've sent the previous one) of SETI so I might be wrong but there's literally nothing similar between it and terraforming mars
Anonymous No.96336614 >>96336981
>>96333400
This is just getting dumber and dumber, but I admire you sticking enough to your vision.
Anonymous No.96336630
>>96332570
I like it, it's fun.
I hope it does well enough that they'll put out an expansion with more maps and monsters.
Anonymous No.96336692
>>96336238
>What's racist about Alma Mater?
It doesn't have enough BIPOC folx in it
Anonymous No.96336759 >>96337770 >>96337807
So in a moment of questionable judgement, I introduced a couple non-hobby gamers to brass birmingham. One mentioned they had played Catan before, but sounded like it may have been a one time thing. I was really second guessing myself before they showed up, thinking things may go very poorly, but at that point everything was setup and there was no turning back. Anyways, I did a fairly quick 20 minute rules explanation, answered some questions, showed some examples, and then we started. Even from the beginning I could tell they were making intentional moves, even if they didn't understand how player interaction worked. A few turns in and they were noticeably more confident, and by the end of the canal area they pretty much "got" the game. They were discarding duplicate city cards, realizing that they could take 4 actions in a row if they were the last player and spent the least, and selling to perform multiple tile flips in a single action. We ended up calling it after the canal era (which took about 140 minutes) due to time constraints (I told them we probably wouldn't finish the game at the outset, and we were just playing to showcase how the game worked), but I showed them what the board would look like for the rail era and what changes would occur, and they were theorizing how that would change things. So morale of the story, just jump right into the deep end with noobs.
Anonymous No.96336771
>>96335392
I really wanted to like it but after playing it 4 or so times I came to the conclusion the game was a classic 'not good enough' one. It's a very ambitious design that doesn't manage to go all the way and has a bunch of problems; it is very much noninteractive outside of the deal part. The (social) deduction aspect has a lot of accompanying rules yet is a super minor thing. Whooo you are the devil, but noone really cares much (the rulebook even talks about this). Strictly 4p is a pretty big hurdle, and the game's pretty long, too (~3h). The drafting buildings part was cool, but there are way too few of them in the game, you use almost all of them each game. The game did do fun things, but ultimately tried to do too many of them at once (Drafting, WP, Trading, social deduction, bluffing, debt, etc) and came out rather gimmicky as a result. It's a shame because Alchemists is one of my favourite games and DwtD is equally unique a game, but doesn't really get there. Sold it and never regretted it
Anonymous No.96336981
>>96336614
>This is just getting dumber and dumber,
Nah it's fine.
Anonymous No.96337189
>>96336282
I can see why you'd think that about AS, however i didn't find it to be the case. At 3 or 4 i really enjoy the type of economy that forms between the asymmetric factions. and i don't consider it much of a fragile game at all
Anonymous No.96337208 >>96337454 >>96337636 >>96337664
Last Night On Earth is the BEST survival horror game and I'm tired of pretending it's not
Anonymous No.96337271 >>96337275 >>96337309 >>96337453 >>96338476
Who all /dexterity/ here? Would love some help.
>luv me dex games
>downsizing
>rate of play, monetary worth, and set up time length of picrel has finally helped me sell it and move on
Wanted to see if /bgg/ had any gems to share on smaller footprint dexterity games to help replace Catacombs. If I was good at graphic design, would probably just reskin Disc Duelers and never play a different dex game again.
Anonymous No.96337275
>>96337271
my bad
Anonymous No.96337293 >>96337636
Hey guys, I have two fiancΓ©es, and I'm going to move in with one of them in two weeks. The other one will join us in about two months. They are friends already, but I think board games might be an excellent way to bring them closer together and help them learn to cooperate. So, do you have any recommendations for this situation? The games should be good for three players, preferably cooperative, or even a two-against-one setup. They can also be non-cooperative, but I'd prefer to avoid games that are too mean. Some games that I have that I think might fit are
>Arkham Horror LCG
>Hanabi
>Kites
>Regicide
>Dungeon Fighter
>Paleo
>Space Alert
>The Grizzled
>Sentinels of the Multiverse
>Rush M.D.
>5-Minute Dungeon
>Sherlock Holmes Consulting Detective
And I also imported Menara from Germany, it's supposed to arrive next month. Some of these I don't know if work well with 3 players though.
Anonymous No.96337309 >>96337331 >>96337374 >>96337401 >>96337484
>>96337271
ICECOOL (flicking game) is a standout but it's not a small box.

I have enjoyed Tinderblox (stacking game).
The box is mint tin sized.

I have enjoyed Strike but I have never owned it.
The remember the box was not small.
It was more a dice game than a dexterity game but knocking old dice over with your roll was an important part of the game.

I have heard good things about Rhino Hero, Kabuto Sumo, Safranito/Hibachi, and FlickFleet but I have never tried them.
Anonymous No.96337331 >>96337386
>>96337309
Should have specified I was interested in flicking games, but will check out each of your recs regardless, thanks anon. Used to own Icecool and had tons of fun with it, but didn't make the cut and ended up giving it away from a previous downsize.
Anonymous No.96337374 >>96337497 >>96338476
>>96337309
We liked disc duelers but you have to use something to track life totals as nothing was included to do so.
Games got bat shit fast.
Anonymous No.96337386
>>96337331
>I was interested in flicking games,
Oh, sorry. FlickFleet and ICECOOL are the only flicking games in my post.
Rhino Hero is a stacking game, Kabuto Sumo is a pushing game, and Safranito is a tossing game.
Anonymous No.96337401 >>96337504
>>96337309
The regular version of Rhino Hero is too fucking easy if you're more than 8 years old, so it's not really fun after the first play. There's this japanese game called Cat and the Tower that looks better, because the walls are actually from different heights, so it's harder. Also, the game is cooperative, which I think it's the natural evolution of Rhino Hero, as every single time I bring it to the table, people play once and then say "what about we try to make the highest tower possible?". Then we play cooperatively, beat it on the first try, they take photos of the finished thing and never play again.
The only problem with Cat and the Tower is the theming that the japanese shitty designer though would be a good idea (it's about a cat trying to see it's dead mother once more)
Anonymous No.96337453
>>96337271
as much as i'd love to shill FlickFleet, it doesn’t sound like what you want here
try IceCool (fun penguin chase with weebles wobble skill shots) or Planepita (a bit like area control crokinole with magnets that you can optionally employ to stick your pieces in place where they settled. tiny box and super quick setup)
Anonymous No.96337454 >>96340045
>>96337208
Haven't you kicked the bucket yet cargo boomer?
Anonymous No.96337480 >>96338167 >>96338301
any good games where I can play as a healer? I have this unscratchable itch to play as one and it's getting worse, I don't want to resort to mmorpgs ever again. it could also be a support class idk
Anonymous No.96337484 >>96337814 >>96338476
>>96337309
Huge fan of PnP games, as well as games that just use standard playing cards, dominos, dice, etc. Strike looks like a dumb fun game I can whip up with what I already own, or even play at any LGS with whatever is on hand. Thinking of a dollar store plastic bowl or plastic container for the "arena". Thank you for bringing this to my attention.
Hibachi is insane and has been bumped up on my list of purchases. Have not seen anything like it so far; my only fear is actually getting it to the table.
FlickFleet looks like a game I can get lost in, kind of like I do with Disc Duelers. Will do more research on this game before making a decision, however.
Anonymous No.96337497 >>96337608
>>96337374
One of my all time favorite games. I am blessed to know others enjoy this game as much as I do. The art is mid, and has discouraged locals from playing it with me. Love love this game and have even asked LV99 if they would ever consider reprinting this game with their current art style. Again, if I knew graphic design, it doesn't seem hard to personally reskin and print on sticker sheets.
Anonymous No.96337504 >>96337538 >>96337542
>>96337401
>There's this japanese game called Cat and the Tower that looks better, [...] Also, the game is cooperative,
How is the competitive mode?
Anonymous No.96337538
>>96337504
I have yet to play it, but it looks fun and actually hard. I didn't even know of this variant desu, I did not have the translated manual and just learned from somebody else.
Anonymous No.96337542 >>96337845
>>96337504
If the ranking tokens are ordinal why the fuck do they need to get stacked for "ties"?
Anonymous No.96337608 >>96337656
>>96337497
What makes it so good in your opinion?
Anonymous No.96337636 >>96337864 >>96340055
>>96337208
You never played Cryptic Explorers or Psycho Raiders. You played LNoE and Betrayal and decided the first one was better, fair enough, but cool it with the hyperbole
>>96337293
You could also play 2p games and one of you is the table. That could really bring you together.
Anonymous No.96337641 >>96338747
>>96332484
oh my goods?
Anonymous No.96337656 >>96341016
>>96337608
>each character disc having unique abilities
>making a squad of them and going against other squads
>the game board is wherever pieces can be flicked
>the terrain is whatever is laying about
Slightly confusing to start for the layman, but after the first couple rounds nearly all rules are absorbed and everyone can tactics.exe. People who have never played board games pick up on it too. Game is incredibly fast-paced and reminds me of when I play Super Smash Bros with friends; people start hooping and hollering over some awesome action shot that had a small chance of success which turns the tide of battle. Never been good at reviews or summaries, but hope this helps.
Anonymous No.96337664 >>96340059
>>96337208
Why do you still come here? Genuinely curious
Anonymous No.96337770
>>96336759
I might actually try it. I really want to play complex games with my gaming partners but I've been easing them with simple games for more than a year now...
Anonymous No.96337807
>>96336759
Another story about Brass being twice as long as it ought to be.
Anonymous No.96337814
>>96337484
>Huge fan of PnP games, as well as games that just use standard playing cards, dominos, dice, etc.
Nice, could you recommend me some of your favorites?
Anonymous No.96337845 >>96337887
>>96337542
I think those numbers might be referring to the floors, so two players can be at the same number
Anonymous No.96337864 >>96338040
>>96337636
>You could also play 2p games and one of you is the table.
Idk if I'm missing a joke here but if you mean someone actually being the table for playing on top of, it might be fun
Anonymous No.96337887
>>96337845
No, the ranking card is shown on both of those pages. It has a track with 5 spaces (1 for each potential player's paw ranking piece). It keeps track of what order of the players in the tower so you have a record of who should win after the tower collapses. But the rule's for stacking the paw ranking pieces seem weird since you coule just put the late-comers further back on the track.
Anonymous No.96338040
>>96337864
Nigga, do you Catan?
Anonymous No.96338088 >>96338568
god i'm so obsessed with Guards
Anonymous No.96338167
>>96337480
Spirit Island seems up your alley.
Anonymous No.96338301 >>96338568
>>96337480
Earthborne Rangers has cards dedicated to removing damage from the environment to get progress towards travel and clearing obstacles, and removing fatigue from other players which adds cards to their hand and lets them do more stuff per turn. Supportmaxxing is actually viable in there, especially if your friend plays the dumb gardener who keeps smacking everyone with the trowel when he can't find plants to get his gimmick going.
Anonymous No.96338444 >>96340566
the only games worth buying 2025 onwards are abstracts cause everything else will involve AI...
Anonymous No.96338476 >>96341090
>>96337271
>>96337374
>>96337484
Since Disc Duelers has been OOP for like 10 years, I looked everywhere for a PnP version of it with the only website hosting it being down. Any hints on where I could find a version?
Anonymous No.96338568
Wtf there are other Disc Dueler fans?
I have always likened it to Worms 2 more than Smash Bros myself, what with the box drops, mismoves/misfires that end in calamity, and occasionally destructible terrain. We normally played large team games (teams of two, each player gets 2 fighters) as with only one fighter, people would often get eliminated early and be bored for the next 30-40 minutes.
Have not played it in forever, ought to whip it out sometime.
>>96338088
I wish I had the time to be obsessed with guards. Returned to it this summer for the first time in a year and it was phenomenal. The new wave of characters are really well designed.
>>96338301
>>96331077
>>96331431
Last night I ran through the prologue with a friend. We had a few play errors but on the whole it was interesting and I am excited to start the campaign.
Being an Artificer with a 1 FOC aspect seems like an awful decision but I'll stand by it.
Anonymous No.96338618 >>96339301
I always though L99 was an eastern company because they put out so much weeb shit
Anonymous No.96338716 >>96338736
I want to try a tactical hex wargame. Is there something with good combat, like Panzer General on PC or is it all about cards and randomness management?
Anonymous No.96338736
>>96338716
Might not be what you're looking for, but War Chest is fun
Anonymous No.96338747 >>96342801
>>96337641
Genuinely one of the most dogshit games ever made and either you havent played it or are clinically retarded
Anonymous No.96339301
>>96338618
They put out so much weeb shit because they're a weeb compqny.
Anonymous No.96339859 >>96339889
>>96333432
If you can consistently get 3 or more, Argent the Consortium.
Anonymous No.96339888 >>96339898 >>96340559 >>96340989 >>96341631 >>96352275
root sucks
Anonymous No.96339889
>>96339859
It also needs to be said that Sakura Arms is a Glorious Nippon game imported by weeaboos while Bullet and Argent are straight up made by weeaboos.
Anonymous No.96339898 >>96341666 >>96344228 >>96352450
>>96339888
Be careful, or the drawfag might post an image of the game box sucking a dick.
Anonymous No.96340045 >>96341291
>>96337454
Obviously I haven't, you illiterate dumb fuck
Anonymous No.96340055
>>96337636
I don't think I will
Anonymous No.96340059
>>96337664
You guys have great recs. After all, I got the LNoE recommended to me from here
Anonymous No.96340251 >>96340559
First two games in.
This game is great.
Anonymous No.96340547 >>96340559 >>96340906 >>96340979 >>96341631 >>96352504
Guys, I am starting to think that Horseless Carriage is actually pretty good.
Anonymous No.96340552 >>96340780 >>96340902 >>96342606
What's a good game to play, introduce to beginners, non-boardgamers? I have some lighter games but they mostly work with more people. Not really have any for 2 or 3.
So what are some good, low player count, light games that would work with beginners to board games.
Anonymous No.96340559 >>96340569
>>96339888
>>96340251
>>96340547
like clockwork
Anonymous No.96340566
>>96338444
but abstracts are most susceptible to AI?
What's you problem with AI? Design process, art,..?
Anonymous No.96340569
>>96340559
What did anon mean by this?
Anonymous No.96340669 >>96340710
Are there any language independent word games?
Probably something like Codenames pictures or Landmarks where the game language doesn't matter and can be played in any language.
Anonymous No.96340710
>>96340669
dixit?
Anonymous No.96340780
>>96340552
You mean in the last 4 years right? Otherwise you'll get the same answers you get anytime, anywhere this is asked: Splendor, Carcassonne, Jaipur, Cascadia, Century spice road, Azul, Kingdomino, Lost cities, TTR,...
Anonymous No.96340884
>>96333432
Sakura Arms if you can get a fellow autist to go hard into it with you.
Bullet if you can't.

Kinda hilarious that Lvl99 did a big kickstarter for SA, printed it once, then immediately sold the game off though.
Anonymous No.96340892 >>96340902 >>96340923 >>96340994 >>96341046 >>96344999
My issue with Splotter games is that I'm bad at them. This is an unforgivable oversight on the part of the design team.
Anonymous No.96340902
>>96340552
clank

>>96340892
Based take.
Anonymous No.96340906 >>96341056
>>96340547
What made you change hearts?
Anonymous No.96340923
>>96340892
That's a player issue not a game issue. Just play with worse players and you'll look great in comparison. And if you look good you'll feel good.
Anonymous No.96340979 >>96341017 >>96341046 >>96341056
>>96340547
too bad, for me it's still by far the worst splotter, across all of their games
Anonymous No.96340989
>>96339888
I agree.
Anonymous No.96340994 >>96341224 >>96341631
>>96340892
High-skill games where the opening moves are critical fucking suck to find groups for because eventually you're going to have to teach someone new and nobody wants to deal with "hey come get stomped for multiple four-hour sessions until you internalize enough of the strategy to even begin to compete" when they could just go play Chess and have an identical experience in 15 minutes.
Anonymous No.96341016 >>96341022 >>96341072 >>96341342 >>96346475
>>96337656
I just bought a copy. It better be good or else I'll be disappointed.
Anonymous No.96341017 >>96341270 >>96341398
>>96340979
You played duck dealer or cannes?
Anonymous No.96341022 >>96341030
>>96341016
Be aware the rules are missing a page outlining what a range attack is.
Anonymous No.96341030 >>96341111 >>96346475
>>96341022
What is a range attack?
Anonymous No.96341046 >>96341398
>>96340892
You jest but there's a lot of people that think this way.

>>96340979
Elaborate why you think so.
Anonymous No.96341056 >>96341398
>>96340906
The spatial puzzle grew on me. Also it is not as solitairish as it seems.
>>96340979
Rank them.
Anonymous No.96341072 >>96341087
>>96341016
>I just bought a copy
Where?
Anonymous No.96341087
>>96341072
Ebay.
Anonymous No.96341090 >>96341185
>>96338476
You could try joining LV99 (((discord))) and seeing if anyone has scans or something. If you cared to, you could procure the entire game by yourself since all the cards are very basic and the game pieces are generic wooden discs and some generic wooden cubes. You would just have to match the art of each character disc with the character card for recognizing them at a glance. Hell, if you wanted to be abstract, you could forgo all art and assign each characters' disc/card with a letter or number. If my copy ever disappears, only then would I exert the effort to create a homemade version of the game, however.
Anonymous No.96341111 >>96341163
>>96341030
I wouldn't know, it's not in my rulebook.
Anonymous No.96341163
>>96341111
Well played.
Anonymous No.96341185 >>96341342
>>96341090
Where would you go to find a full list of the cards? My search turned up dry. I even checked the Wayback Machine for some files. Discord is a good idea
Anonymous No.96341224
>>96340994
If you dont know the opening theory of chess you'll get roflstomped. Chess only works if either both players are either really good or really shit at the game. Yinsh is better example of pure skill game that equalizes the players. Every time a player scores it sets him back which creates a rubberbanding effect that helps the other, less experienced player
Anonymous No.96341270
>>96341017
All this time I thought Chameleo Chameleo was the worst Splotter but apparently it's Beest.
Anonymous No.96341291 >>96343824
>>96340045
I wish you did
Anonymous No.96341342 >>96341548
>>96341016
Hope you have fun, anon.

>>96341185
Behold, the entire game. 2 decks of cards, 4 red discs, 1 extra white disc, 1 black disc, 6 brown cubes, and 1 white disc per character (there's a lot).
If a pdf of the character and item cards exists online, this is a very easy game to make at home. Either a makeplayingcards order from chinaman if you want to be fancy or the tried and true print off at home+bulk tcg card+card sleeve. Each character has a unique ability, so while I won't immediately retain Lesandra having 2 Hit, 1 Move, and a 1ft teleport ability- it doesn't take long to eventually know the red-haired girl teleports when looking at the battlefield during play.
Anonymous No.96341398 >>96341464 >>96341465 >>96341579 >>96341608 >>96341852 >>96344156
>>96341017
I've played duck dealer and cannes once yes
>>96341046
"i like thing!" "ok"
"i don't like thing (as much)." "elaborate!!! proofs!!!"
>>96341056
bus and fcm about the same > antiquity > TGZ > indonesia > r&b >> web >>> HC
cannes might be at or above indonesia
duck dealer about the same as r&b
idk about chameleo or beest
Anonymous No.96341464 >>96341473 >>96341525
>>96341398
>i don't know about chameleo or beest
do you know of
β€’ greed inc (I've heard good things)
β€’ voc!
β€’ 1830 bc (I've heard bad things)
β€’ spol
β€’ gossip
β€’ orkalos (I've heard bad things)
β€’ d'raf
Anonymous No.96341465 >>96341525
>>96341398
>antiquity above tgz
Im one of the few anons here that adores antiquity, but this is bullshit.
Anonymous No.96341473
>>96341464
and
*β€’ kiek
Anonymous No.96341525 >>96341697
>>96341465
I think i messed it up slightly because I initially put it in different rows then decided to put it in the "...>...>...>" format to shorten the post, i meant to put antiquity between indonesia and r&b.
note that all games from bus to r&b are "like" and from web onwards it's "meh"
>>96341464
I wanted to try 1830 bc because im in a 18xx craze lately, didn't know it was theirs though
in case it wasn't obvious by "across all their games" i meant the ones with atleast a modicum of renown
Anonymous No.96341548 >>96341575 >>96341735 >>96342658
>>96341342
Would you be so kind as to splay out the all the cards in the game so that tge text and icons are visible? That would make it PnP-able and is what is hard to find
Anonymous No.96341575 >>96341711 >>96341735
>>96341548
If that anon doesn't, I will.
Can do so later tonight though.
Anonymous No.96341579 >>96341683
>>96341398
>"i don't like thing (as much)." "elaborate!!! proofs!!!"
Nigga i'm just asking for a review, no need to go full psycho.
Anonymous No.96341608 >>96341613
>>96341398
I have no horse in this race but I've asked and been asked why I like [game] as well
Anonymous No.96341613
>>96341608
You could say…You're horseless.
Anonymous No.96341631 >>96341646
>>96339888
Correct.
>>96340547
Incorrect.
>>96340994
Correct.
Anonymous No.96341646
>>96341631
Cringe
Anonymous No.96341666
>>96339898
That's a funny idea, but the box isn't the sexy part.
Anonymous No.96341683
>>96341579
okay my bad then, I just perceive "elaborate" as a veiled sneering attempt. but i'm also not a reviewing type, i'll just say the cutthroatness of HC isn't as well implemented as in bus, fcm or tgz, you just manipulate everyones research so that the minimum specifications ruins everyone except you, maybe add demands in the higher parts of the graph to lower the value of all other zones, and that's it really, the rest is managing your tetris thing which will inevitably just become a chore after multiple plays... im not the best at expressing what i dont like about it, I just think the other splotters are way more fun, way more cutthroat, way more everything
Anonymous No.96341697
>>96341525
to relay what I've heard about 1830 bc:
land prices (stock prices) are independent of the success or failure of the states (companies), which has really weird consequences
state operations are unrelated to state boundaries so kings (CEOs) can operate pretty much anywhere they want
the influence kings have over the map makes it really important that everyone becomes king of somewhere ASAP
kings can screw other land owners in their state by watering their own land outside of the state so being in a state without being king blows ass
Anonymous No.96341711 >>96347725
>>96341575
That'd be great, thank you. I can post the PnP files after I brew up my own
Anonymous No.96341735
>>96341548
My printer has a scanner, but it isn't connecting to my computer under the Scan function. Currently looking for a fix, not sure why this is a problem as my computer can print off papers with zero effort. Never scanned before, so give me a sec.

>>96341575
My phone is a Moto G Stylus 2024 and the camera quality is awful. Lighting at home is actual trash too. It would be 1-2 cards per photo for desired quality and that's just not going to happen for 100 cards. Hoping the scanner works out so it saves you the effort of doing this.
Anonymous No.96341852 >>96341960
>>96341398
Why is Indonesia so low? For me it's top tier alongside. Bus and FCM.
Anonymous No.96341960 >>96342463
>>96341852
I like it, but the same resources will always spawn in the same regions so the game kind of feels samey, a trivial issue that could maybe be fixed by fiddling a bit with the map or by making more custom maps or whatever but we haven't done that, we played 5 games of it and there wasn't much to experiment. So in short, just mild replayability issues is what makes me rank it "low" (in reality, like i've said in another post, i like all games from bus to R&B, web and hc are just "meh" to me, i just like tgz and the rest more than indonesia)
Anonymous No.96342053
Cute interview.
https://www.youtube.com/watch?v=raMKewcDaFY
Anonymous No.96342463
>>96341960
Eh, the same could be said about Bus though.
Anonymous No.96342606 >>96344598
>>96340552
you can go right into medium weight games with some people, like Brass or something. With others even simple games are a challenge.
also Codenames Pictures is the worst variant of Codenames, at least give them base game or So Clover/Decrypto
Anonymous No.96342658 >>96343662
>>96341548
Hopefully other anon can get you pics of the cards, apologies bro.
Anonymous No.96342801
>>96338747
>either
both options, but it's still a small engine builder
Anonymous No.96343201 >>96343522
Nice little game.
Anonymous No.96343522 >>96343590
>>96343201
Why are you playing on top of mount Everest?
Anonymous No.96343590 >>96343612
>>96343522
Well what else are you going to do up there?
Anonymous No.96343612
>>96343590
Play K2 of course!
Anonymous No.96343662
>>96342658
I appreciate you trying, anon
Anonymous No.96343824
>>96341291
You should try crying about it on 4chan, faggot
Anonymous No.96344156 >>96344678
>>96341398
TGZ >=Bus >Indonesia=FCM is how I would rank the ones I own. Shocked that you think fcm is tops given its awful card implementation. For me marks must be subtracted for Splotter's lack of cap in hand contrition and subsequent adoption of the community built menu wipe off player boards. They're all fantastic, though I suspect Indonesia would be losing marks if not for being a print and play version with better clarity.
We will probably never try horseless carriage as it looks far too fiddly in our home with cats and frequent appearances of my friend's dad with essential tremor.
Anonymous No.96344228 >>96344253 >>96344442 >>96344631 >>96352665
>>96339898
Am I really that awful? I just like to draw funny shit time to time
Anonymous No.96344253 >>96344262
>>96344228
Keep drawing, OC is always appreciated. Anon is just meming.
Anonymous No.96344262
>>96344253
This,
Anonymous No.96344442
>>96344228
We love the content, don't worry
Anonymous No.96344598
>>96342606
>you can go right into medium weight games with some people
Yeah but I'm talking about the other people. Where you have to go easy.
Anonymous No.96344631
>>96344228
Yeah you're bad. I mean really really bad
Anonymous No.96344678 >>96344947
>>96344156
Nta but why put TGZ that high? I always found that it misses a certain spark that their other titles have.
Anonymous No.96344935 >>96344948 >>96345387 >>96346840 >>96349118
do you guys ever feel overwhelmed about the number of board games you desire to play and explore in depth?
Anonymous No.96344947
>>96344678
The careful evaluation of how deep to go on powers and when to go all out and race for the victory isn't directly comparable to anything else I have played. Maybe the games which feel the closest to me are the final season of Keyflower and Pax Ren? I think TGZ and Bus are their most singular games and do the most with the least which I find makes for admirable design. TGZ the Splotter which I find most varied with the opacity to be surprised by another player's ballsy strategies and then affording the agency to pivot to either crush or roll with the punch whereas Food Chain Magnate specifically along Splotters is quite readable and makes for less interesting games because of milestone disparity telegraphing what people should be doing and if someone slips it's generally just over for them beyond petty sabotage. I should say I haven't got Ketchup as I hear Ketchup both makes FCM more balanced and also makes stumbles more punishing, which I am not sure is what the game needs for us.
Anonymous No.96344948
>>96344935
yes, that's why i strive for nirvana
Anonymous No.96344999
>>96340892
Just stop playing to win and start playing to make others lose. Make the map a living nightmare. Take the resources your opponents want then squander them completely. Then, suddenly, you'll find opportunities for personal gain in the middle of being an asshole, and that's how you get your wins.
Anonymous No.96345387
>>96344935
Not really, no
But I also keep a small collection (<30) and try out games online and at my friend's (who has a bigger collection but still <100 as far as i know)
Anonymous No.96346094 >>96346806
Does /bgg/ like fox-in-a-box?
Anonymous No.96346405
Are there any cool Japan exclusive or Japanese versions of board games worth importing?
Anonymous No.96346475
>>96341030
Range attacks usually involve a character putting a smaller disc next to their disc and you flick the small disc as a projectile attack. Considering hitting walls, falling off the table, and such can cause the attacker harm, projectile attacks are safer.
>>96341016
It's pretty fucking wild with Jet Packs having you use the card it's printed on as a ramp for launching discs, a wizard type character summoning an obstacle (your hand) to use as a barrier, and eating trash can pizza for health.

On top of that each character has some kind of gimmick so it has a lot of legs. It's honestly a dexterity skirmish game with over the top arcade beat em up bullshit mixed in.
Anonymous No.96346663 >>96347715
Is it still worth playing these days?
Do any of the expansions fix it if not?
Anonymous No.96346806
>>96346094
Way too hard to score for what it is and base game is broken. If you're going to play it, play it on BGA so it auto scores for you. My recommendation is don't play it at all.
Anonymous No.96346822 >>96347867 >>96348050
FCM > HC > TGZ > Bus > Indonesia > R&B > Cannes > D'raf > Greed Inc.

Havent played the rest.
Anonymous No.96346840
>>96344935
No.
Anonymous No.96347715
>>96346663
Only if your group is into backstabby cutthroat negotiation games. If that is the case, it might be the best out there. If not, it is a pretty long and unsatisfying DOAM game.

If you play it just as a DOAM fighting game, it reaches a kind of deadlock very quickly, because each player gets a couple of zones they can initially expand to, after which it can become a 3 hour back-and-forth where neither side wins decisively. It's a zero-sum thing where every single thing you gain is on the map, and it's something someone else loses.

I can't speak for other expansions, but the Mother of Dragons introduces the Dothraki faction with dragons and allows you to play with 8 players. The main thing it changes in terms of the dynamics of the game is that it introduces a kind of shared responsibility component to the game. If all or most players don't chip in to keeping the Dothraki player in check, they WILL lose.
Anonymous No.96347725 >>96347985 >>96348131 >>96349508
>>96341711
Havent forgotten you, anon.
Do you prefer jpg or pdfs?
Anonymous No.96347858 >>96348860 >>96349097 >>96350927
Is it better that the og? Do you like it better or not? I know it's supposed to be shorter but if you play the short version of the original it takes about the same time.
What other games would you say play similar or you would recommend to someone who likes these games.
Anonymous No.96347867 >>96348050
>>96346822
Anonymous No.96347985 >>96349462
>>96347725
Not them, I'd prefer JPG so I can take them and import them to TTS if you don't mind.
Anonymous No.96348050
>>96347867
>>96346822
I never played R&B and as it stands I might not play it for a long time. What other game does it remind you of? Is there a game that might feel similar?
Anonymous No.96348131 >>96349462
>>96347725
I thought you'd forgotten about me. Thank you very much. Whatever is easiest, jpg works great as other anon said
Anonymous No.96348263 >>96348741
>>96332017 (OP)
>What should be the 12 labours of board gaming? You could accomplish them, right anons?

1) Win 2 games of The
Grizzled back-to-back

2) Read all of Eklund's footnotes

3) Fit every Spirit Island piece (with expansions) into the original box

4) Make it through a game of Captain Sonar without going above 30dB

5) Get all three Can't Stop routes completed in your first turn

6) Complete a game of Twilight Imperium in less than 2 hours

7) Win a game of Diplomacy without lying to or backstabbing another player.

Personal Bonus: convince my friend [who coined the moniker Mental Challengers] that Challengers is actually a well crafted and mentally stimulating game
Anonymous No.96348741 >>96348787
>>96348263
Eklund would unironically be better off writing schizo popsci books a la CCRU than designing boring mid games that play themselves.
Anonymous No.96348771 >>96349496 >>96349617 >>96350927
Thoughts on Galactic Cruise?
Worth the price or overrated scam?
Anonymous No.96348787 >>96348860
>>96348741
Can you give me examples of eklund games that play themselves? can't tell if bait or not
Anonymous No.96348860 >>96349097
>>96347858
I like both, they're different enough to feel like different games. I guess I like the programming nightmare of the oh if ha to pick. They are basically Bus for grown ups, also they remind me of Bios Origins for some reason.
>>96348787
She must have meant to type play with themselves, it's the only way it makes any sense
Anonymous No.96348865
Been updating the JP games list.

https://boardgamegeek.com/geeklist/227555/japanese-games-ri-ben-zhi-nogemu
Anonymous No.96349088 >>96349122
Farmchads, the Farmers of the Mokr expansion for Agricola is back in stock pretty mucb everywhere online. Amazon, Ebay, Zatu, Noble Night, you name it. Might want to pick it up before it goes out of print again.
Anonymous No.96349097 >>96349122
>>96347858
>>96348860
Wait till you play Lord of the Ice Garden.
Anonymous No.96349118
>>96344935
Comes in phases. I love boardgames and the fact that they still make me go holy shit so many good games, so little time is great; this is the exploratory phase. This melts into a phase of boardgame zen where I retract and replay my collection to trim the fat and back to exploration.
I like both ends of the spectrum tbqh
Anonymous No.96349122 >>96349225
>>96349088
I think there's a reason barely anyone mentions it when talking about agricola

>>96349097
Wanna shill it? Recently saw it going for €20
Anonymous No.96349225
>>96349122
Is Farmers of the Moor really that bad?
Anonymous No.96349405
Are there scans/a TTS mod for Mermaid Rain?
Anonymous No.96349462 >>96349508 >>96350922 >>96351614
>>96347985
>>96348131
Here you go anons.
Apologies for any slightly crooked cards you will need to center.
I also included the discs so you have the correctly cropped character art to play with.
https://files.catbox.moe/ewsjct.jpg
https://files.catbox.moe/rk12kn.jpg
https://files.catbox.moe/jk8vdd.jpg
https://files.catbox.moe/xeo329.jpg
https://files.catbox.moe/54hy9v.jpg
https://files.catbox.moe/mx4fzr.jpg
https://files.catbox.moe/knn78g.jpg
https://files.catbox.moe/dqxfwu.jpg
https://files.catbox.moe/vu3xga.jpg
https://files.catbox.moe/34yxdp.jpg
https://files.catbox.moe/9zpg29.jpg
https://files.catbox.moe/gkn1u4.jpg
https://files.catbox.moe/0i5hj5.jpg
Anonymous No.96349496
>>96348771
I've played Galactic Cruise 5 times, purely out of social obligation. It's not a bad game but I can't imagine myself ever pulling it off the shelf an asking to play it. I would have rather played other things.
If you offered to sell me a copy for $1 I wouldn't buy it. If you offered to give it to me for free I might take it, but I would have to think about it. I have the shelf space for it but I don't want to commit that shelf space to it.
Anonymous No.96349508 >>96349544
>>96347725
>>96349462
failure anon here. I appreciate you picking up my slack dawg.
Anonymous No.96349544
>>96349508
I've done it before, and the Lord help me, I'll do it again!
Anonymous No.96349597 >>96349937 >>96351225
Guess its that time of the month again.
Anonymous No.96349601 >>96349651 >>96350747
How much does Bus suffer from kingmaking? I've read the rules and it seems interesting but from what I gather there's a dedicated "fuck you" action that also brings the game closer to the end while bashing the leader, so I'm worried if the game just turns into an infinite crab bucket
Anonymous No.96349617
>>96348771
I played a round of this at a con during the Kickstarter and was pretty underwhelmed. The theme and art is pretty good but the game is just mechanics soup. Set up and tear down look like an absolute pain.
Anonymous No.96349651 >>96349715 >>96350747
>>96349601
the time stop option feels like a nuke
until you learn taking it removes a VP, but it is also optional (taking the action does not mean you MUST take the gem and stop time).
when games can end with a 2-4-6-7 VP spread, losing that one point to only stall future vrooms is a difficult proposition to uphold.
What people CAN do with it is place a worker at the spot early, and cause a panic at the table.
Do I now need to reorient routes in case the clock is stopped? Or place more bars if we stay at night time? You are no mind gaming people and can cause sub optimal plays while being in control on which buildings will be active, a control you only have to show after all actions have been taken.
holding gems also serves as a tie breaker.
It really does not function as a king making tool, more like a big stick to threaten people with a good time.
Anonymous No.96349677
>resuming my sleeving odyssey
>four boxes of dragon shields left
>recheck inventory notes
>wait thats around 600 cards remaining
>i had double checked the math before purchasing supplies last week
>have to go back to store tomorrow
I hate holding up the process.
Anonymous No.96349715
>>96349651
>taking it removes a VP >holding gems also serves as a tie breaker.
That's just a roundabout way of saying each gems is 5/6ths of a negative victory point.
Anonymous No.96349728 >>96349792 >>96351261
>Welcome home, honey!
>You know that big game you got last week? I opened the box, and I noticed you forgot to take the cards out of those clear, individual packages. Well, I thought, since you've been working so hard lately, I'd take them out for you!
>It took me a couple of hours, but they're all out!
Anonymous No.96349792
>>96349728
>rawdog wife
Well what else was she supposed to be thinking?
Anonymous No.96349834
A basic game, not too bad. There's another fan-made Excite Bike game on TTS, wonder if that's any decent. Also played Densha de GO.
Anonymous No.96349937 >>96349940
>>96349597
Aw man, fuck you I'm in the middle of setting up a solataire mode for a game right now.
Anonymous No.96349940 >>96349960
>>96349937
What did you think I was doing after posting, mon ami?
Anonymous No.96349960 >>96349999
>>96349940
I, for one, am jerking off.
Anonymous No.96349999
>>96349960
Any expansions on the horizon?
Anonymous No.96350735 >>96355799
Thoughts on this game?
Anonymous No.96350747 >>96350870
>>96349651
>>96349601
i won a game last time i played bus by stopping time with a narrow lead so that other players could only tie me
fuck i love bus
Anonymous No.96350773 >>96351311
Thoughts on Charterstone? Really thinking about pulling the trigger on this one. Anyone here ever play it?
Anonymous No.96350870 >>96351067
>>96350747
Does it have much ap?
Anonymous No.96350915 >>96351279
why are there so many petty, catty, passive aggressive old men on the gulag?
Anonymous No.96350922 >>96351800
>>96349462
Thank you so much, anon! I appreciate your fine work. Will get started on it in the next hours
Anonymous No.96350927
>>96347858
Great game but hasn't been played in a while. I also haven't seen it be mentioned here in some time.

>>96348771
I loved these type of euros when I started boardgaming but now it seems a bunch come out each year. They last for a couple of years and then they just get forgotten.
Anachrony or Tiletum for example were relly big when they came out, especially Anachrony was big for a couple of years, but now they are mostly forgotten while Agricola and Caverna are still very much in the zeitgeist.
Can't tell with the new games of this ilk if they will stand the test of time.
Anonymous No.96351067
>>96350870
no more than any other game. less than heavy euros with a ton of different systems, however people who get stuck thinking forever will find a way to do so
Anonymous No.96351105
6 player Dune Imperium is actually pretty fun. it's nice to collaborate a little in a game like that
Anonymous No.96351225
>>96349597
August has also been a very unexpected dry spell for me
Anonymous No.96351261
>>96349728
Thank you, my beloved wife. A man sure to suffer from some kind of mental illness inflicted these upon the cards
Anonymous No.96351279
>>96350915
>Old
I always was under the impression that it's the pc crowd that does their best to be nice and inclusive who produce these cringy passive aggressive online comments but I could be wrong
Anonymous No.96351311
>>96350773
Played it once at 6 but the group fell apart immediately after. If you're a sucker for legacy games and like worker placement, more than likely you'll enjoy it.
Anonymous No.96351614 >>96351800
>>96349462
Thanks for this
Anonymous No.96351800 >>96352999
>>96351614
>>96350922
I forgot to mention - any item card seen twice, it is because there are dupes in the item deck.
Happy pnp'ing / modding
Anonymous No.96351926 >>96351961 >>96351962 >>96352239
Chaos Order sucks, you guys have shit taste.
Anonymous No.96351961
>>96351926
You didn't purchase it from me and I didn't sell it to you. If you want your $30 shake someone else down.
Anonymous No.96351962
>>96351926
What?
Who?
Why?
When?
Where?
Anonymous No.96352239
>>96351926
I totally agree, but let's see if your taste is good. Why does it suck?
Anonymous No.96352275 >>96352297 >>96352321
>>96339888
I just think it appeals to a certain type of playing style (kingmaking) that I don't enjoy playing. As a game by itself, it's fine.
Anonymous No.96352297
>>96352275
Kingmaking is not a playstyle, its bad design, Cole
Anonymous No.96352320
I, for one, am honoured we got Nat King Cole posting among us.
Anonymous No.96352321 >>96352338
>>96352275
>kingmaking
Plus the meaningless wincon. This game is the board game equivalent of a smart dumb guy. No matter how many aspects of it are well designed, the core of the design is a turd.
Anonymous No.96352338 >>96352350 >>96352373 >>96352491
>>96352321
>Plus the meaningless wincon.
What did anon mean by this?
All win conditions are arbitrary accumulation of points or a board state.
Anonymous No.96352350 >>96352375
>>96352338
I assume anon means
>Here's your epic narrative game
>Crafts a bag for the win
Anonymous No.96352373 >>96352443
>>96352338
NTA but I made a similar point once in comparing Root with what it rips off (COIN). In COIN, victory reflects your performance, each factions victory condition being a combination of several logically desirable parameters - for example, in Cuba Libre the government wins if they manage to flip all regions to support thus ending the insurgency, while the crime syndicate wins if they open enough illegal casinos and make x amount of money. It makes sense and its what you want to do anyways.
In Root, victory is achieved by collecting random abstract points that do not reflect anything.
>I play a card and score a point
????????
Anonymous No.96352375 >>96352558
>>96352350
Sure, Root isn't alone in having anti climactic wins.
But I dont see how meaningless fits. You are given clear goals, you achieve them, you win.
The player that won via boot crafring had to get to the point where crafting the boot mattered.
Anonymous No.96352443
>>96352373
I'm honestly surprised that after so fucking long with so many people playing Root for so long, nobody has taken it upon themselves to bring back the unique win conditions for each faction, as it were originally designed then dropped because it was "too hard".
Anonymous No.96352450 >>96353625
>>96339898
I'm still waiting for my swimsuit mole meeples.
Anonymous No.96352491
>>96352338
What the other anon said. The fact that it can only move up and snowballs is another issue.

I used this hypothetical before, but imagine you're playing as Marquise and shrekking everyone. First to 25 VP, the others aren't even close. Then everyone gangs up on you and destroys everything you have. Last turn, you get 1 VP and win the game while having 1 cat and 1 building. What does VP represent in this case? How is this a victory?

It's an extreme example sure, but only to illustrate the point. The wincon is completely arbitrary and meaningless. I honestly haven't played another game like this. Every single other DOAM game I can think of has some kind of logic to the endgame.
Anonymous No.96352504 >>96356307 >>96356365
>>96340547
It really clicks after a couple games, doesn't it? I also dropped it thinking it was a bad game but decided to keep trying out of gut feeling.

I thought the spatial puzzle would become dull and predictable, and that there were going to be optimal build orders and the such but once me and my friends learned just how much they can change the board state, market and their own factory to put a literal wrench in each other plans, the game exploded into a tense and full battle of balancing space with necessity.

I remember watching the SUSD video on it and the one thing that stuck with me was that building the factory really wasn't simultaneous since the piece supply was finite, and it irked me the wrong way, thinking it would make each of us build in turn order to be sure how to respond to their plans. It probably happens with 5 players (I've only played it with 3 and 4), and while I understand and kind of like the concept of it, it would take a lot more time to play if it were the case, we can finish games in 1 hour 45 minutes on average now but still haven't gotten to the point where piece supply was ever a problem. Any veteran HC anons have had this situation occur?
Anonymous No.96352558 >>96358623
>>96352375
Anti-climactic is common for sure, but meaningless not so much. Let me give you a few examples.

>Cyclades
Build two metropolises first to make yourself the hub of civilisation.

>Inis
Maneuver yourself to be crowned king.

>Dune
Take over Arrakis through violence and subterfuge.

Even games that score after X number of turns make at least some kind of sense, since you're essentially scoring who is the best/strongest at some point in time.

>Eclipse
>878: Vikings
>Game of Thrones
>Twilight/Imperial Struggle
>Clash of Cultures

Some of these have hybrid wincons where you can win outright too.
Anonymous No.96352665
>>96344228
draw that shit
Anonymous No.96352999 >>96353702
>>96351800
>chinese abacus
>japanese writing
idk why but it really pisses me off, it should've been a soroban.
Anonymous No.96353625 >>96356227
>>96352450
I just couldn't make them work. The shape is the worst possible combination of huge head, and sideways facing.
Anonymous No.96353702 >>96358350
>>96352999
What's wrong with using the tools of a different culture? Katana in western fantasy goes hard
Anonymous No.96353812
nth for preggo monique
Anonymous No.96354104 >>96354513
Okay, I admit. Summoner wars is actually pretty great. Thanks for the rec
Anonymous No.96354288 >>96354327 >>96354389 >>96354513
splotter games be like
>that'll be 199.99$ + tip
Anonymous No.96354327
>>96354288
And they'll be one of the most kino board gaming experiences in your god damn life.
Anonymous No.96354389
>>96354288
yeah, thinking of PnP-ing Bus. It's just some colored sticks and circles
Anonymous No.96354513
>>96354288
I wouldn't know, Ive never paid for one.
My sugar daddy does it for me.
>>96354104
Darn tootin'. It's a gawt dang blast.
Anonymous No.96354538 >>96354578 >>96356288
Does an biblical theme, in this case, mean an automatic higher rating? Anyone played it? I can't tell if the game is overrated because of the biblical theme especially as all of the comment mention it and claim an additional +1 for it. It also has the annoying garphill art that is just awful.
Anonymous No.96354578 >>96355117
>>96354538
I have absolutely no clue what game you are talking about.
Given how little attention previous biblical games have gotten these past 5 years, I see no ravenous appetite for it.
Anonymous No.96354637 >>96354705 >>96356288 >>96356863 >>96358973
I'm thinking of adding a big euro to my collection. Not my style of games but the rest of the group (4p) likes them.
>Civolution
>Endeavor: Deep Sea
>SETI: Search for Extraterrestrial Intelligence
>Galactic Cruise
>Shackleton Base: A Journey to the Moon
>Darwin's Journey
One anon here shilled civolution and it's my current favorite. The only thing is that it looks like an absolute table hog. But that seems to be the case for most of these games.
Galactic cruise seems like a Lecerda knock-off and I can't tell if that's good or bad. It also has the Lacerda price point...
Seti seems the most liked generally but also has the most critics. It just doesn't seem that interesting but I don't know how to judge these games.
Darwin's journey is one that I rarely see mentioned but people seem to like it. Same with Shackleton.
How would you rank these game? Are any of them worth it or just the regular hype until the next years new hotness.
Anonymous No.96354656 >>96354935 >>96355019 >>96355371 >>96356241 >>96356288
imagine not backing this
Anonymous No.96354705 >>96355117 >>96358973
>>96354637
i'm one of the Civolution shills, so that's a big favorite for me.
I also recommend Shackleton Base. I'd say it's more interactive than Civolution due to the area control, shared power banks, and increasing prices for actions. I like how you only get 18 turns the whole game, and I like the modularity of the corps.
Civolution's dice placement is just catnip for me, and how it all ties into the map/player board is sublime. I find the game super dynamic and addictive. Shackleton doesn't tickle my dopamine receptors to the same degree, but the shared spaces are more prominent and central. It also takes up less table space than Civo, though still a good bit with the 3 corp boards needing space
Anonymous No.96354935
>>96354656
bro, what are those tree models
Anonymous No.96355019
>>96354656
Plastic Sloppa
Anonymous No.96355117 >>96355291
>>96354578
Probably Ezra and nehemiah since its from garphill games.

>>96354705
How long do these two usually take and at what player count? Would 4p be to much?
Anonymous No.96355285
Do you still play Stationfall?
Anonymous No.96355291
>>96355117
average playtime for Civolution at 4p is 3 hours. if your group has zero AP you could get this down to 2:30. Once people are up to speed we play in about 2h45
Average playtime for Shackleton Base is 2h30. You could get this down to 2 hours flat probably with quick play. My group for this one tends to really math stuff out.
4p is my preferred count for both games.
Anonymous No.96355371
>>96354656
I'm imagining it right now, oh god, breh, I'm so fucking hard rn
Anonymous No.96355433 >>96355895 >>96356288
why would you ever play Ark Nova when Zoo Tycoon: the Board Game exists?
Anonymous No.96355799
>>96350735
It's an okay game mechanically but if you lean into the theme and act like a pretentious artist who is bragging about how you pushed the limits of the artistic medium with your latest piece and should get extra points because you're also a rabid homosexual then the game takes off and becomes half-game half-larp.
Anonymous No.96355895 >>96356456
>>96355433
Is the Zoo Tycoon game any good?
Anonymous No.96356212 >>96356328
Does anyone have advice or resources for printing tuckboxes?
Anonymous No.96356227
>>96353625
Big sccoba masks because the cave flooded.
Anonymous No.96356241
>>96354656
dis mf really sat in a room and thought "how can we make the board even less legible"
Anonymous No.96356288 >>96356456 >>96358146
>>96354538
I'm more and more convinced that those who obsess over le theme don't actually play games
>>96354656
who exactly buys shit like this? surely those who do pay for this garbage don't actually play the game
>>96355433
seconding other anon, is it any good?
>>96354637
you could check out some of Feld's other games
>Aquasphere
>Notre Dame
>In the year of the dragon
>Luna in the domain of the moon priestess
Anonymous No.96356307
>>96352504
>Any veteran HC anons have had this situation occur?
I've only played it twice (once at 3p and once at 4p) but it was an issue the first time I played (at 3p). Engine stations ran out, I think.
Clipboards also ran at in the 4p game, but not in a way that led to a shortage and forced people to rebuild.
Anonymous No.96356328 >>96356382
>>96356212
https://boardgamegeek.com/wiki/page/Tuck_boxes
Anonymous No.96356359 >>96356380 >>96356449
Is Trickerion fun, or is it Nth degree modern euro zero confrontation fare?
Anonymous No.96356365 >>96356595
>>96352504
>It really clicks after a couple games, doesn't it?
it hasn't "clicked" after 5 for me, probably never will, i get what you mean and despite that it doesn't outweight the negatives. That aside
>gotten to the point where piece supply was ever a problem
yes actually, it happened once with research stations, and twice with different, specific car components (not the engine like other anon) and clipboards nearly ran out once too, played 1 game with 4 players and 4 with 3.
Incidentally, if I were to play it again, I'd ONLY play it with 3 players, never more than that, i don't understand those who want to play it with 5
Anonymous No.96356380
>>96356359
A friend of mine keeps trying to table it. One day I'll have the misfortune of letting you know.
Anonymous No.96356382
>>96356328
Thank you very much anon
Anonymous No.96356441 >>96356864 >>96358142 >>96359114
I have been on an Agricola kick lately. I love it. However, my (((gay))) husband, who i mostly play with sort of hates it a bit. It is too frontloaded with the beginning of the game being looking at your cards for 10 minutes, and also it is too punishing, leading to a bit of brain-burny analysis paralysis. Also filling the resource accumulation spaces gets old.

This being a thread about great labours, any experiences here about Ora et labora? I have read conflicting reports about it. It looks pretty cool, and i have a feeling that i will like more uwe games.
Anonymous No.96356449
>>96356359
the game has take that cards, not a zero confrontation euro
Anonymous No.96356456
>>96355895
>>96356288
Zoo Tycoon is fun if you want a more simulationist Zoo Game that emphasizes theme. Animals all have distinct requirements for open space, group size, retreats, co-species viability, and alpha male/bachelor group composition. They also breed under different conditions and have variable running costs. Basically each major species you take into your zoo is its own little spreadsheet where you need to track its happiness. Managing the economy of your zoo (minimize running costs; building commercial buildings matching your most developed biomes; regularly introducing popular animals, mixed species habitats, and breeding cute babies to generate buzz for increased revenue) while balancing your conservation values and educational merit is a satisfying puzzle. Especially because you only have so much space to work within.
The downside is that the game is moderately fiddly and there are a number of rules to keep track of. It's very easy to miss some upkeep when you make a change to your zoo. Say you want to add otters as a co-species to your red panda exhibit. You need to remember to increase your running costs by 2, update the happiness of your Red Panda based on how much open space is in their exhibit, increase overall popularity by their default value plus a bonus popularity point for creating a mixed exhibit, and also gain education if a focal point is in the exhibit. Once you're practiced in the game all of this is second nature. But it can be a bear to teach new players, and the simultaneous play is a double edged sword. It’s nice that there's no downtime in the meat of the game as you build out your zoo, however if other players aren't confident in the rules they could easily make mistakes and it's hard to watch over everything
That said the animal draft is really fun with the full player count. Being able to draft an animal because another player fulfilled demand with their babies makes the game feel really alive
Anonymous No.96356595
>>96356365
>i don't understand those who want to play it with 5
How do you not? 5 players mean bigger overlaps in car strategies and competition. It also means more research in general with the possibilities of higher tier parts being available earlier.
Anonymous No.96356791 >>96356825 >>96356844 >>96356886 >>96357631 >>96358072
I can't believe nobody said "End a base game of Hansa Teutonica by filling up the completed cities track" for one of the twelve labors of board gaming.
Anonymous No.96356825 >>96356875
>>96356791
We did it once on the England map!
Anonymous No.96356844 >>96356897
>>96356791
12th Labor. PnP a main Fantasy Flight IP with its expansions
Anonymous No.96356863 >>96358142
>>96354637
Honestly why? My view on this has been to let friends buy that garbage. And I mean literally all the ones you list besides Shackleton, just replace that with Unconscious Mind and you basically described 3 or 4 months I've seen wasted on those.
Anonymous No.96356864 >>96357059
>>96356441
Caverna is more elegant than Agricola and does away with cards. Ora et Labora does away with accumulation spaces
Anonymous No.96356875
>>96356825
I've done it there too. That map is easy to do it, since there's less space and the marker only goes up to 8. I meant on the classic germany map.
Anonymous No.96356886
>>96356791
Did it twice this year.
Anonymous No.96356897
>>96356844
jesus fucking christ anon.
I know labours involve tests of strength, endurance, and wisdom.
But that aint wise and will more likely kill a man.
If not drive him insane
Anonymous No.96357018 >>96357080
The 12 labours that I mosy enjoyed:

3 tests of fitness
Playing a Legacy game to the end in your twenties.
Fitting every Carcassonne expansion inside the base game box.
PnP a main Fantasy Flight IP series with its expansions, all sleeved.

3 tests of skill
Passing through all relevant doors in Ice Cool with a single flick.
Painting a miniature heavy game without fucking up the eyes.
Triggering game end in Hansa by filling up the completed cities track.

3 tests of willpower
Reading through all of Eklunds footnotes.
Make it through a game of Captain Sonar without going above 30db
Beat Level 6 England in Spirit Island without touching another man's penis.

3 tests of gaming greatness
Winning a game of TI3 through player elimination.
Win a Free Peoples victory in War of the Ring
Rounding up 10 (other) people for a competitive game of Campaign for North Africa. without using excel
Anonymous No.96357059 >>96357236
>>96356864
Caverna sucks because it replaces the best part of Agricola (100s of cards for drafting) with a static market of rooms. the only thing preventing you from doing the same thing every single game is someone blocking you
Anonymous No.96357080
>>96357018
And so it is written. And so it shall be.
Anonymous No.96357165 >>96357199
Chocobo's Dungeon... has arrived!
Anonymous No.96357199
>>96357165
Give us a review once you give it a try, friend
Anonymous No.96357235 >>96357281 >>96359068
If there are any Onitama fans around, I'm remaking all the cards for clean digital PnPs.
Anonymous No.96357236
>>96357059
Why is "doing the same thing unless someone does something about it" a bad thing, again? I get that Agricola fans are allergic to depth and just want to draft their silly engines, but thats how all good strategic games work - Chess, Go, Terra Mystica, Splotter games, GIPF etc. "Doing the same" means you can develop an opening theory and gain a greater insight into the game.
Anonymous No.96357249 >>96357450
New Samurai is making me regret buying a copy of the original. Though I think I would miss explaining what high hats are, enticing women to play Samurai wish cute shit is hard to pass up.
Anonymous No.96357281
>>96357235
Oh hell ye
Anonymous No.96357298 >>96358142
Cacao is a fine game.
Anonymous No.96357450 >>96357477 >>96357528 >>96357556 >>96358108
>>96357249
Anonymous No.96357477
>>96357450
aaaaaaaaaaaaand saved
Anonymous No.96357528
>>96357450
Lmaooooo
Anonymous No.96357556
>>96357450
Gem
Anonymous No.96357631
>>96356791
did it once on the base map and on the second map (eastern germany or something), not a labor at all
Anonymous No.96358072
>>96356791
I've done that in a 4p game
Anonymous No.96358108
>>96357450
Kek
Anonymous No.96358142
>>96357298
Very fine
>>96356863
So do you like Shackleton or haven't played it?
>>96356441
>Agricola
Has any game replicated the cards part of Agricola? It seems to bo a distinct part of a very successful game so it would make sense to try to replicate it.
Anonymous No.96358146
>>96356288
>Feld's other games
>>Aquasphere
>>Notre Dame
>>In the year of the dragon
>>Luna in the domain of the moon priestess
Why these? Not the ones that get often recommend.
Anonymous No.96358350
>>96353702
Because the soroban is the objectively superior abacus, it mogs every other type invented and can be used to unlock lightspeed mental calculations yes I do have one and it's one of my sperg hobbies
Anonymous No.96358623 >>96359008
>>96352558
Checked out my collection and a few games went unmentioned.

>Smallworld
>several Quartermaster General games
>Blood Rage
>Rising Sun

All of them have a timed ending with scoring and/or an instant win condition if one side leads by certain amount, not an arbitrary cutoff for VPs. Even total garbage like Risk has a clear and sensical wincon. So yes, Root is entirely unique in this aspect for all I know.
Anonymous No.96358973
>>96354637
I'll second >>96354705
I haven't played galactic cruise and endeavor (they seem pretty sloppy though)
>Darwin's journey
Meh. After initially thinking it's an i teresting and tight game, subsequent plays mad eme downgrade it into solid-good but run of the mill euro of which there are hundreds. I also have begun to despise the games that LARP as resource tight, punishing games with few actions only to reveal the insane amount of long, chaining turns. I place a loupe here, now I can move 3 space, put a tent here, get a ship movement and land here where I can send 2 letters, unlock a further movement, get a seal, that lets me unlock a character card and (...). Classic "for fans of the genre" game.
>Shackleton base
Pretty good, actually tight and the great storage stops the game from being super tedious to set up. I still found the map placement of workers and buildings to be a little less interactive than I'd like, but how fun the game is directly correlates with how interesting the companies you use are. Starting companies are just bland recipe fullfilment ones and artemis (the tourist one, which is cool) but I'd say the starting companies are probably necessary for your first game if your group isn't very experienced with heavier euros. The more complex companies make the game MUCH more fun so don't discount the game after one play.
>SETI
The most streamlined design I've seen in a while. Lots of things happening but everything is so smoothed out, well explained, the iconography is very clear, so the game is suprisingly easy to pick up. Plus I love the theme. That said, I sold the game after 4 plays as it more and more became apparent that it is *too* smooth for me. Pretty uninteractive, very min-maxy, everything is so mathed out the pile of unique cards doesn't feel all that interesting, everything is very formulaic and balanced. It surely makes for a very good tournament game, but I found it to be overall a bit too long. Slop.
Anonymous No.96359008 >>96359577
>>96358623
I suppose twilight imperium and kemet?
Anonymous No.96359068
>>96357235
Based
Anonymous No.96359114 >>96359207
>>96356441
Ora et Labora is excellent, the turn limit makes every action count, and the ability to pay your opponent to use their buildings (and lock them out of using them until one or two rounds later) is pretty funny. The two setup variants are also distinct enough that you basically get two games on the same engine in the same bix, even if both are "take resource and make it into more resource" if you boil them down far enough.
Anonymous No.96359207
>>96359114
>even if both are "take resource and make it into more resource" if you boil them down far enough
I would argue that at the core of all (euro?) games is the principle 'trade time(actions) for (better) resources'
Anonymous No.96359294
Once upon a midnight dreary, while I pondered, weak and weary,
>>96359291
Over many a quaint and curious PDF of Chudyk cards galoreβ€”
>>96359291
While I nodded, nearly coasting, suddenly there came a posting,
>>96359291
As of some anon gently boasting, boasting that my tastes were poor.
>>96359291
β€œβ€™Tis some grognard,” I muttered, β€œposting that my tastes are poorβ€”
>>96359291
Only this and nothing more.”
>>96359291
Anonymous No.96359577
>>96359008
in TI the wins are very thematic, despite being about Victory Points, because of how thematic scoring those points is. Scoring mostly happens in Status Phase (the time of everyone in the galaxy regrouping, preparing for the next sortie and the roundly Galactic Council gathering session, and the Winnarran Custodians just looking at the mess that's been made outside and seeing "hey these dudes have a lot of hold over the galaxy, maybe we can just give them the empire and prevent any further bloodshed?"), during the Imperial strategy action if you control Mecatol Rex (and storm into the Custodians' chambers and tell them "hey bitches guess what? i fuckin did it, I am the Senate now!"), or when you resolve an Action-phase or Agenda-phase Secret objective (most action phase secrets are "kill everyone in the planetary system using a unit ability" which speaks for itself, you warmonger; then there's "lose control of a planet in your home system" called Become a Martyr, if it worked for da joos it can work for your space faction; and Agenda phase secrets are all about winning the agenda which is in the Mecatol Council Chambers, see the "I am the Senate now!" from above). Plus Support for the Throne, but figuring out how that is thematic is left as an exercise to the listener.
Then there are the less common loose points from stuff like the Relics deck(Shard of the Throne that can be stolen by whoever wants it the most, Crown of Emphydia that needs you to go digging on planets to find the Tomb of Emphydia in the exploration decks, and a new one from Codex 4/the upcoming expansion that I forgot but it's also a quest for a victory point), certain Agendas that give victory points directly to whoever wins or is elected (sometimes in a Prisoner's Dilemma situation, sometimes with a more direct drawback), Imperial Rider action card, and so on, that all have even more theme to them thanks to being rare and unique and having their own name and flavor text.