>>96460985
>Having played this and DungeonWorld immediately after, I'm firmly in the "PBTA is shit" camp.
Dungeon World, as its name suggests, is an incredibly shit implementation of PbtA. PbtA is good at player-driven stories with potential intra-group conflict, not dungeon diving with a party. The problem is that it's relatively simple to make a PbtA hack so they're mostly dross by people who don't understand its basic design.
>if there's no listed roll-failure effect, does nothing happen or are we obligated to make up our own?
Case in point. Never played or looked at the ATLA RPG, but this is a very basic part of the Apocalypse World structure: on a miss, make as hard and direct a move as you like. In AW, there's a list of MC moves:
β’ Separate them.
β’ Capture someone.
β’ Put someone in a spot.
β’ Trade harm for harm (as established).
β’ Announce off-screen badness.
β’ Announce future badness.
β’ Inflict harm (as established).
β’ Take away their stuff.
β’ Make them buy.
β’ Activate their stuffβs downside.
β’ Tell them the possible consequences and ask.
β’ Offer an opportunity, with or without a cost.
β’ Turn their move back on them.
β’ Make a threat move (from one of your fronts).
β’ After every move: βwhat do you do?β
Either the book was written bad or your GM didn't read it.