>>96467174
The warrior options from the henchmen squad of an Inquisitor from 3rd edition has more creative options than any modern codex.
You get to choose up to 3 models that can be in any combination:
>Combat Servitor
>Gun Servitor
>Crusader
>Veteran Guardsmen with: flamer, grenade launcher, hellgun, hellpitol & close combat weapon, meltgun, plasma gun or shotgun
Things like the acolyte henchmen has access to the armory so the random dudes can have access to pistols, combi weapons, melee weapons, power armor, carapace armor, bionics, etc. Then you have the inquisitor model itself and whatever transport itself that could also have all sort of dumb thing.
The very process of list building encourage you to make your army and models unique, current list building, result in rather samy list. Since there is no reason to ever take suboptimal option.
Like for example lets say the squad can have a guy with lasguns for 8 points, Bolters for 3 points per model, heavy bolter for 10 and a plasma canon for 20.
A naked squad with just lasguns would cost 40 points. You add a heavy bolter and you have a nice 5 man squad with some range to threaten something and gun down some already dead squad. Maybe just make a squad bigger like 10 models with just bolters since the rest of your army has enough fire power. Or you have some points left and add some random dude and bulk this squad up
In 10th? The squad would cost 75 points and still come with just 5 guys with lasguns, but would give you the options to equipe them how you like for "free". At this point there is no reason to ever not give everyone a Bolter and add the plasma canon. You had some points left? Fat chance you can't add a random dude you can only buy 5 o 10 guys.
The entire thing limits how you build your army
I've experience the mess of squad size for example a lot with Sisters of Battle they have gone from 5-10, 10-20, 5-15 and all kind of random of combinations and gear limitations.