← Home ← Back to /tg/

Thread 96666984

188 posts 42 images /tg/
Anonymous No.96666984 [Report] >>96666995 >>96667350 >>96667475 >>96667482 >>96667629 >>96670137 >>96670177 >>96670940 >>96671011 >>96672571 >>96673050 >>96673121 >>96673434 >>96673574 >>96673667 >>96674795 >>96678585 >>96679825 >>96680331 >>96680887 >>96682383 >>96689793 >>96695502 >>96704454 >>96707384 >>96720355
Back in AD&D there could be only a single high level Druid. Nobody else could advance until the one holding the title passed away.
These weird tidbits of lore reflected in rules are like fragments of a soul that nu-D&D is missing.
Anonymous No.96666995 [Report] >>96667350 >>96667414 >>96672898 >>96673481 >>96674223 >>96674363 >>96675003 >>96675042 >>96675056 >>96675077 >>96675126 >>96697831 >>96715409 >>96721136
>>96666984 (OP)
That doesn't sound fun at all. What similar rules were there?
Anonymous No.96667350 [Report] >>96670177 >>96678585
>>96666984 (OP)
>>96666995
Rangers also had a strict pyramidal hierarchy, iirc, and there could only be 1 Ranger Lord or whatever in a forest.

Ah, AD&D... so much sovl and so much eclectic kruft.
Anonymous No.96667414 [Report] >>96667451 >>96667456 >>96668578 >>96691519 >>96694022
>>96666995
>That doesn't sound fun at all.
t. plays a femboy tiefling paladin
Anonymous No.96667451 [Report] >>96675524
>>96667414
I would fuck a femboy tiefling paladin
Anonymous No.96667456 [Report]
>>96667414
Nuh uh, shes a female Tiefling Warlock
Anonymous No.96667475 [Report] >>96667641
>>96666984 (OP)
Maybe it's not exactly a self-entitlement problem, but it's something close to that I think.
"I want to be/have X", and anything to the contrary is just seen as a barrier to fun, with no concern to how more compelling the game as a whole remains with certain limitations in place.
Maybe it's a good limitation, maybe it's not, that can be argued, but to argue against limitation in themselves is nonsense, because that's just what games are.
Anonymous No.96667482 [Report] >>96667508 >>96668764
>>96666984 (OP)
IIRC it wasn't just the highest level, it was like

"Only 30 Druids of Level 10 or 11, only 6 of Level 12 or 13, only one Leven 14 in the entire fucking world". IIRC they could retire but had to drop down in level.
Anonymous No.96667508 [Report] >>96667524
>>96667482
>"Only 30 Druids of Level 10 or 11, only 6 of Level 12 or 13, only one Leven 14 in the entire fucking world"
Sounds like an assassin cult or something. "Sure you can level up, you just have to off the guy above you since we're running on a strict limit."
Anonymous No.96667524 [Report] >>96669027
>>96667508
Old DnD was very focused around built-in organizations as classes. Rangers for instance were not just random dudes who walked around in the forest but LOTR-style professional peacekeepers and scouts that trained together as their own specialized military force. Druids were more like real life druids, masters of half-remembered lores and secrets of nature, but they were still a monastic order, not random people who were very good with animals like modern DnD. Gaining levels was like ascending the ranks of these organizations, and usually conferred benefits befitting your new rank. Or if a class was organization-agnostic, like Fighters, you'd still get things like a castle, a staff of servants, a seneschal, and a small standing army to call your own once you reached the appropriate level.
It was pretty cool honestly to have all these features built into a class. It really made it feel like you were part of a bigger world when you leveled up and gained fame and recognition for it, as well as valuable assets.
Anonymous No.96667629 [Report]
>>96666984 (OP)
T R A S H
Anonymous No.96667641 [Report] >>96668530 >>96668598 >>96671387
>>96667475
But it isn't compelling at all. If I want such a limitation in my setting, I'll include it. There's no reason it should be mandatory for every game.
Anonymous No.96668530 [Report] >>96668610 >>96670745 >>96694321
>>96667641
Then you can play a game other than D&D.
Anonymous No.96668578 [Report] >>96718664
>>96667414
I wish I had the balls to play a femboy paladin
Anonymous No.96668598 [Report]
>>96667641
People homebrew it away or completely forgot about it, like the process to become a bard.
The old style was having a ton of concepts you could take away instead of giving you nothing and telling you to finish the thing yourself.
Anonymous No.96668610 [Report]
>>96668530
That would be a good idea. Why on earth would anyone willingly play D&D? The only reason I can see is that it's easier to find games for. But once you find a solid group, why bother?
Anonymous No.96668699 [Report] >>96670756
Every time I see someone bitching about restrictions, I ask, as earnest as possible: would you like to play as a level 20 character with every ability 18 and every magic item at you disposal right now? I will allow it.

Every single time they deny the offer and embrace the challenges. You have to bore them with infinite power first so they enjoy the struggle later.
Anonymous No.96668764 [Report] >>96669401
>>96667482
>IIRC they could retire but had to drop down in level
Losing a level happened when two druids had to fight for a position in the hierarchy and the challenger won. The challenger would lose all their XP to gain that level if they lost.
The "retirement" you're thinking of is druids becoming hierophants, where they basically forfeited all responsibilities in the order, all their XP, and became immortal elemental planeswalkers by level 20. The XP requirement for gaining your first level as a hierophant is greatly reduced, but 500,000 is still nothing to sniff at.
Anonymous No.96669027 [Report] >>96670940
>>96667524
>Druids were more like real life druids, masters of half-remembered lores and secrets of nature, but they were still a monastic order, not random people who were very good with animals like modern DnD.

Yeah.

I think the thing about druids is that they weren't supposed to be global back then. They were a specialty priesthood. Cleric wasn't really as generic as people take it to be now back then, and DMs were supposed to tailor Priest Classes to their world and religions, and druids were supposed to be a specific single example. I don't know if other settings did it but FR had a specialty priest for just about every deity (although some were fairly low effort and I don't think a lot of them were really anything more beyond cleric +/- or paladin +/-).

So as weird as it might seem today for people who into the game post 3.x to only have x number of y level druids, it's because you weren't supposed to be able to meet one on every continent and in every city.
Anonymous No.96669401 [Report]
>>96668764
>is greatly reduced
A Lv20 druid will have a total of 5.5million earned EXP, double that of a cleric of the same level. The tradeoff is that they level fast and then become outright glacial. That said it is viable to simply remain as a grand druid and benefit from those sweet six spell slots per level. Four levels don't mean jack shit in 2e, especially for clerics.
Anonymous No.96670137 [Report]
>>96666984 (OP)
It was a fun plot point for my druid. Had my entire party and all the NPCs we befriended rooting for me as I repeatedly challenged a higher-level druid before I finally kicked his butt. The DM did a great job of making him frustratingly smug so finally winning was cathartic.
Anonymous No.96670163 [Report] >>96670767
Correct. There can be only one Archmage. I don’t care if you’re a wizard or a druid or a warlock or a blorg.
Anonymous No.96670177 [Report]
>>96666984 (OP)
>>96667350
The truth is that barely anyone played the game like that. Most people just played B/X with AD&D shit taken in as needed and without the racial level limits.
Anonymous No.96670745 [Report]
>>96668530
No, I'll play d&d and I'll design my setting however I want.
Anonymous No.96670756 [Report] >>96672563
>>96668699
It's simply bad game design and no analogy will change that.
Anonymous No.96670767 [Report] >>96673297
>>96670163
Wrong.
Anonymous No.96670940 [Report] >>96675819 >>96677993
>>96666984 (OP)
You are correct about it being a source of missing sovl.

But I feel like this individual instance was bad design.
You should be able to fuck off and gain power on your own and not care about a hierarchy. It's not like fighters have to join the royal army or wizards have to become a tenured professor.

>>96669027
Druid wasn't the only class with rules like that. Monk, and as someone else already stated Ranger had similar rules.
Anonymous No.96671011 [Report] >>96672182 >>96673731 >>96711766
>>96666984 (OP)
did she fuck the monkeys though?
Anonymous No.96671387 [Report] >>96671753
>>96667641
what do you mean, mandatory? you know that if you don't want it you can just exclude it, right?
Anonymous No.96671753 [Report] >>96671892 >>96672208
>>96671387
Shouldn't be in the book as the default, obviously.
Anonymous No.96671892 [Report] >>96672971 >>96672987 >>96674526
>>96671753
Except that just results in the basic rules and setting being as bland and boring as fuck. It's much easier for any given GM to toss out any limitations than it is to add these sorts of subsystems and restrictions.
Anonymous No.96672182 [Report] >>96674509
>>96671011
your mom clearly did
Anonymous No.96672208 [Report] >>96672824
>>96671753
You can't really have a rulebook without some kind of default.
Anonymous No.96672563 [Report]
>>96670756
...how is it bad game design to have limitations?
Anonymous No.96672571 [Report]
>>96666984 (OP)
F
Anonymous No.96672824 [Report]
>>96672208
yeah but only the rules he likes should be default
Anonymous No.96672898 [Report] >>96672978
>>96666995
>That doesn't sound fun at all.
The point of those silly little rules were to frame your character's career choice as complicated. You're going to feel the weight of being a Wizard much more if you're expected to build a wizard tower at level 10 (which many systems used to do) and, I mean let's be frank here; if you're a level 15 Druid, by that point in the campaign you *should* have met Big Druid. What the fuck are you doing?
Anonymous No.96672971 [Report]
>>96671892
Except nothing.
Anonymous No.96672978 [Report] >>96673246
>>96672898
yeah the point is that's dumb and gay try to keep up FAGGOT
Anonymous No.96672987 [Report]
>>96671892
You can define the exclusivity as an option modifying a very open and loose baseline, like most of the rest of the Specialty Clerics.
Anonymous No.96673050 [Report] >>96673770 >>96674509 >>96711766
>>96666984 (OP)
So did she have sex with a monkey or not?
Anonymous No.96673121 [Report] >>96674277
>>96666984 (OP)
Turns out restrictions make the game more interesting.
Anonymous No.96673246 [Report] >>96679721
>>96672978
>yeah the point is that's dumb and gay try to keep up FAGGOT
You can't call me that word, that's our word.
Anonymous No.96673297 [Report] >>96674292
>>96670767
No. Not wrong.
Anonymous No.96673434 [Report] >>96674520
>>96666984 (OP)
Historical accuracy: that's stupid. Lore for nitwits: that's badass. Lore for bigbrains: if the people involved in druidism kill each other for the only chief position, there wouldn't be apprentices and no relevant information about The Druid position because if there was info about how to become The Druid, the current The Druid would be The Fucking Stupid Druid.
Anonymous No.96673481 [Report]
>>96666995
Well you are wrong.
Anonymous No.96673574 [Report] >>96673599 >>96673664 >>96676738
>>96666984 (OP)
AD&D sounds pretty fuckin soul. The only thing I'm aware of from that time is that Paladins were human only Fighters with strict stat requirements and that Fighters used to get tons of bodies but somehow meleefags were gaslit into losing that as a standard and yet most mage classes get familiars, animal companions, Eidolons or Summon X spells meaning the argument for minimizing DM busywork was full of shit.
Anonymous No.96673599 [Report] >>96673661 >>96674304 >>96676738
>>96673574
>Fighters used to get tons of bodies but somehow meleefags were gaslit into losing that as a standard and yet most mage classes get familiars, animal companions, Eidolons or Summon X spells meaning the argument for minimizing DM busywork was full of shit.
Yeah it was always bullshit. Imagine having to spend a feat on Leadership and then spend XP to recruit a lesser companion just so you can be the boss of a single dude as a Fighter. Wizards just get all that shit for free
Anonymous No.96673661 [Report]
>>96673599
It really does feel out of place. A feat for a dude when everyone else gets them for free is crazy.
Anonymous No.96673664 [Report] >>96673683
>>96673574
Smart level 1 fighters spent their starting money on a squad of dudes with clubs and slings. The game was lit as long as you were playing with people who would read the fucking rules.
Anonymous No.96673667 [Report]
>>96666984 (OP)
>that image
>that text
…she’s dead, isn’t she? What a way to find out.
Anonymous No.96673683 [Report] >>96673725 >>96673744
>>96673664
Is this a thing with hirelings or something? I only know PF1e so I'm not sure if what you are referring to is a class feature or just basic rules from earlier editions.
Anonymous No.96673725 [Report] >>96674322
>>96673683
Yes, the hireling rules. When it comes to men at arms the fighter has a distinct advantage over other classes in how many men at arms they can hire. That advantage grows as the fighter levels.
Anonymous No.96673731 [Report]
>>96671011
I love the story behind this one.
>In 1987, cartoonist Gary Larson published a strip where two chimps grooming each other remark on “that Jane Goodall tramp.” Cue outrage. A Goodall Institute colleague fired off letters calling the cartoon “offensive” and “inexcusable.” But Jane? She thought it was hilarious. “Wow. Real fame at last. Fancy being in a Gary Larson cartoon.”
>Not only did she defend Larson, but a year later, he and his wife visited her in Gombe. Larson famously had a run-in with a particularly aggressive chimp named Frodo (as Jane later wrote with her wry humor, “Frodo didn’t quite share my enthusiasm for cartoonists”). Eventually, Jane even wrote the foreword to one of The Far Side anthologies in 1995, forever cementing their unlikely friendship.
Anonymous No.96673744 [Report]
>>96673683
hirelings yes, basic rules (which pf1e also has)
an ad&d character can pay 1 gp a week per other basic soldier, while a pf1e character pays the same price for 2 days
Anonymous No.96673770 [Report] >>96711766
>>96673050
Nah, that would be gross, but she probably watched them every once in a while.
Anonymous No.96674223 [Report]
>>96666995
It could be fun, because if you wanted to be the next High Druid, you fought the old one. High level druid fights were great fun and pretty challenging, especially if your DM insisted you had to do it alone and without destroying the forest in the process with fire and lightning.. You had to show that your Druid was a better and stronger Protector.
Anonymous No.96674277 [Report]
>>96673121
Good restrictions do.
Anonymous No.96674292 [Report]
>>96673297
Wrong.
Anonymous No.96674304 [Report]
>>96673599
Pick a real class then DUMBASS
Anonymous No.96674322 [Report] >>96674511 >>96674850 >>96675586 >>96690443
>>96673725
Hell yeah, I love playing a bunch of guys I don't care about instead of my character. Retarded nigger lol
Anonymous No.96674363 [Report]
>>96666995
Depended on the DM and the campaign you were playing. If your character was a wandering vagabond, you had not real interactions, but if your DM was good, you could do things like having your thief start up or take over a city Thieves Guild, bandit gang, pirate ship or crime organisation. Fighters could either settle down on land granted to them by a king, head out into the wild lands and create their own barony from scratch, or start a mercenary battalion and fight in wars. Wizards could do the same with a wizardly enclave, magical research college or raise a small cadre of Mage Mercenaries and specialists, Clerics could do the same (but with a church/temple), go on crusades to conqour lands from 'the evil ones', or do whatever goals their gods set them (each god had an agenda). Early games were quite often about being part of a bigger world, growing in fame, power and influence, not just killing things for loot and xp.
Anonymous No.96674509 [Report]
>>96673050
>>96672182
Anonymous No.96674511 [Report] >>96707092
>>96674322
You are playing the role of a commander of men at arms dip shit.
Anonymous No.96674520 [Report] >>96674572
>>96673434
it's not a chief position, it's a power increase
Anonymous No.96674526 [Report]
>>96671892
You can include rules while stating it's an optional one anon
Anonymous No.96674547 [Report] >>96674843
In MY setting, I don’t do it by class but I have something similar. There are a handful of masters who, whether for reasons of aptitude, tradition, or limited resources, train a single disciple in their art. Just learning something from these masters would give you some renown, and becoming their disciple proper would instantly make you an important figure in the world. You usually inherit their title too. The same applies to a few legendary artifacts.
Anonymous No.96674572 [Report] >>96674832
>>96674520
Druids in AD&D are like a pack of wolves.
Anonymous No.96674795 [Report] >>96674808
>>96666984 (OP)
Wow that sounds gay and lame. End yourself.
Anonymous No.96674808 [Report] >>96674823
>>96674795
Retarded zoomcuck
Anonymous No.96674823 [Report] >>96675013
>>96674808
Swing and a miss, faggot. Keep on gargling that withered EGG cock. I'm sure it's turning you into a TRVE GAMER
Anonymous No.96674832 [Report]
>>96674572
wolves don't suddenly get physically stronger or better at hunting when they become alpha in the debunked wolf social theory
Anonymous No.96674843 [Report] >>96678859
>>96674547
wow, just like my degenerated chinaman xianxias
Anonymous No.96674850 [Report]
>>96674322
you are retarded and your shit stinks. You are the reason why DnD has been dumbed down so hard
Anonymous No.96675003 [Report] >>96690443
>>96666995
Elf wasn't a race, it was a class.
Anonymous No.96675013 [Report]
>>96674823
Sorry I don't speak brainrot, kill yourself before you get cucked to death zoomer.
Anonymous No.96675042 [Report]
>>96666995


For the assassin class, you couldn't actually level past 14h UNLESS you killed (because you're an assassin) the current leader of the guild of assassins.
Anonymous No.96675056 [Report]
>>96666995
Extra Strength: Fighters with 18 Strength rolled percentile dice for “18/01–00,” giving granular differences between two people both listed as “Strength 18.”
Anonymous No.96675077 [Report] >>96677215 >>96702136
>>96666995
Training costs: To level up, you had to pay gold to a higher-level trainer, usually as much as the treasure you just acquired.

This is why morrowind (inspired by D&D) has trainers who will, if given enough money, "level up" your character.
Anonymous No.96675126 [Report] >>96675306 >>96678678 >>96679747 >>96680841 >>96682533 >>96689564 >>96691243 >>96691536 >>96700620 >>96715772
>>96666995
Here's a few off the top of my head.

>Paladin restriction: Only Lawful Good fighters with exceptional ability scores could become paladins, and the class was limited to one per party in some interpretations.
>Level titles: Each class level had a title (e.g., a 2nd-level thief was a “Footpad,” a 3rd-level monk was a “Brother”), producing odd titles like “Lord,” “Necromancer,” “Swashbuckler.”
>Psionics lottery: “Roll percentile at character creation. If lucky, you have psychic powers. If unlucky, forget psionics even exists.”
>Both Gnomes and Dwarves have a hit re-roll ability if they sneeze during combat (both the player character and the player)
>Different XP tables: Every class leveled at different rates. A thief hit level 10 while a magic-user was still crawling to level 6.
>Fighter shoe rule: Fighters who wear one shoe instead of two receives -2 AC but +2 damage, because they are assumed to fight angrier / use pain as motivation.
>Seasonal Alignment for Elves
>Elves automatically shift alignment based on the “Tree Mod” table, which is different per season.
>Disease and parasites: The rules included lengthy systems for catching diseases or being infested by rot grubs and ear seekers.
Anonymous No.96675306 [Report]
>>96675126
>>Different XP tables
SOVL
Anonymous No.96675524 [Report] >>96698518
>>96667451
We know, faggot.
Anonymous No.96675586 [Report]
>>96674322
Okay, so don't play as a fighter. Not every class will be enjoyable for everyone. It's okay that you don't enjoy fighter.
Anonymous No.96675599 [Report] >>96704479
DIAMONDS
Anonymous No.96675819 [Report] >>96678124
>>96670940
It also raises a bunch of questions if your campaign has adventures outside a specific local. If you're adventuring in a far off land and your druid levels up, are the local druids going to let him have his cage match since he's obviously just visiting? If they do, are his home druids going recognize it? If they don't does that mean he immediately loses his level until he wins the fight against one of his own order? If he doesn't is he going to automatically regain those levels if he goes back to that far off land again? It's this very meta mechanic designed to explicitly exist in-universe that, as written, completely falls apart when you start thinking about it. It's one thing being denied in-universe objects based on in-universe standing, it's another to have in-universe standing alter the base mechanics of gameplay.
Anonymous No.96676738 [Report]
>>96673574
>>96673599
What's really fucking annoying is how commanding warriors is now not being relegated to the dedicated warrior classes. Shit like pathfinder is putting out these tactician classes instead of letting the fighting man be actually inspiring in the battlefield. Not only must you spend feats and XP, but you MUST be wholly dedicated to it and be a worse fighter overall.

The WHOLE fucking idea is to be the Point man of your retinue, not the Bannerman. From antiquity to late medieval we had kings fighting and dying in combat. Leading from their horse. Taking names just as much as their Companions or men-at-arms. As someone who mainly plays warriors, this shit is just so tiring.
Anonymous No.96677215 [Report]
>>96675077
It's honestly one of my favorite mechanics in Morrowind, gives a reasonable way to spend the fuck you amounts of money you earn. I once ran a campaign with gold as XP (you had to sacrifice that gold) and I loved it, though I feel like the players weren't as enthusiastic about it.
Anonymous No.96677993 [Report] >>96678048 >>96680228 >>96715762
>>96670940
>its not like fighters have to join the royal army
Actually, they do. In these editions, hitting your Name Level as a fighter makes you eligible for lordship, people start flocking to you for protection so you have to levy troops & be on the king's speed dial
>its not like wizards have to be a tenured professor
Wizard is probably the least restrictive. I think there is an option to build a tower or some shit. But its not as hard-coded into it as other classes
>cleric was expected to actually be a preacher & try to establish a church
>monk was supposed to be poor or they cant keep being monks
>paladins I recall being more open like a wizard but you'll inevitably follow around some cleric
>rogues join the thieves guild, and even can make their own cell at a certain level I believe. The built-in thieves guild kicks fucking ass.
Anonymous No.96678048 [Report]
>>96677993
Sorry for doublepost but I also wanted to bring this point up
In the editions where druid had to do this, they can blast through the mid levels. Statistically, your druid WILL be the first player to reach their "obligation" levels. There WILL be excessive bitching & moaning from the player who has, up to this point, completely solo'd any content where roofs arent involved.
Considering druids are just massively powerleveled from about 4-8, I feel like every group has run into this problem specifically with the druid. I have never seen someone complain about the fighters lordship or the thieves guild. But its harder to get to the levels where those obligations matter, so I wonder how many groups have even dealt with lordship & the like

>tldr, the druid complaint is massively over represented. It has to be because druids level fast as shit in these editions, so he'll always be the first player to deal with his Name Level obligations
Anonymous No.96678124 [Report] >>96678192 >>96678266
>>96675819
It has been a long time since I played AD&D but I don't think that the Druid hierarchy is per region, but for the entire world.
Anonymous No.96678192 [Report] >>96678256
>>96678124
what if you go to another world then
Anonymous No.96678256 [Report] >>96678285
>>96678192
The rank would still be held, though I could see a danger in there being a perception of the position being considered vacant.
Anonymous No.96678266 [Report]
>>96678124
yeah because druids weren't a worldwide order, they were concentrated mainly around Gaul, Albion, and Ireland, and they weren't particularly numerous even when they were still around, with druids normally being rare sights in the native community that would only show up to drink, gamble, and fuck the village whore. And if you treated them poorly or turned them away for being annoying assholes, they'd curse your village and your bloodline with a hundred years of ill fortune. This is one of those things where ADnD based its rules around real world history rather than trying to create a fantasy version of things, although it didn't correctly portray them as they really were in surviving legends and folk tales, so it's accurate only in some ways. Of course, reliable information on the druids was much harder to come by back then as well, especially for Americans.
Anonymous No.96678285 [Report] >>96707113
>>96678256
what if you market your world as the place where any druid can get to max level because you kick the previous one out afterwards every time, high level adventurers like that should be able to pay a lot for a service like this
Anonymous No.96678585 [Report] >>96678765 >>96678909
>>96666984 (OP)
>>96667350
> You can't be more skilled than you previously were until you kill your boss...or they die some other way.
What kind of dumb Cubicle-Boomer world view is that.
Anonymous No.96678678 [Report] >>96680756 >>96707136
>>96675126
>>Psionics lottery: “Roll percentile at character creation. If lucky, you have psychic powers. If unlucky, forget psionics even exists.”
>I must be in control of every aspect of my character's life
Anonymous No.96678765 [Report]
>>96678585
Druids are a subclass of Clerics, it's literally nature's mandate that you cannot get any stronger.
Anonymous No.96678859 [Report]
>>96674843
Or like in real life
Anonymous No.96678909 [Report]
>>96678585
you can't be the silverback until you dominate the current silverback, they follow the law of the jungle because they are druids
Anonymous No.96679721 [Report] >>96694526
>>96673246
Alright faggot, you little princess, try and take it back from me.
Anonymous No.96679747 [Report] >>96683048
>>96675126
>>Different XP tables: Every class leveled at different rates. A thief hit level 10 while a magic-user was still crawling to level 6.

This makes sense. It doesn't really make sense that a level 1 wizard (like you said with the level titles, some retarded apprentice dumbfuck), can cast a fireball. Needs more training.
Anonymous No.96679825 [Report] >>96679842 >>96707143
>>96666984 (OP)
I used to hate these kind of in-built "flavors" because what if I don't have that lore in my super special homebrew world? What if my Dwarves don't live in mountains and use so-and-so type of weapons?

But then I grew a brain, a spine, and a heart and now I think it's cool.
Anonymous No.96679842 [Report]
>>96679825
Still better to have the loose generic case as the default then specify these things as divergences from them, to maximize rubbing in the homebrew hooks.
Anonymous No.96680228 [Report]
>>96677993
Paladins had to give away most of their income (9/10) to the church and had limitations on the quantity of magic items they can possess.
In exchange they are popes top guy, get magical mount (2% chance of rolling HOLY OLIPHANT) and access to holy avengers, the most powerfull magic weapons.
Anonymous No.96680253 [Report]
>hit die caps at level 9-10
Anonymous No.96680331 [Report]
>>96666984 (OP)
>These weird tidbits of lore reflected in rules are like fragments of a soul that nu-D&D is missing.
Desperate, aren/t you? Here, grab a (You)
Anonymous No.96680756 [Report] >>96680781
>>96678678
>t. rolled well in psionics lottery
Anonymous No.96680781 [Report] >>96707147
>>96680756
Thems the breaks, kid
Anonymous No.96680841 [Report]
>>96675126
>>Fighter shoe rule: Fighters who wear one shoe instead of two receives -2 AC but +2 damage, because they are assumed to fight angrier / use pain as motivation.
Chat, is this real?
Anonymous No.96680887 [Report]
>>96666984 (OP)
this rule became a thing in 13th age. There can only be one Occultist at any given time. They have some other fun silly rules like the dwarven king laying claim to all treasure found in the underworld ( which is anywhere that is 10 feet underground)
Anonymous No.96682383 [Report] >>96682424 >>96690810
>>96666984 (OP)
Let's see here if this old parody version of AD&D can shed some light.
>12th lvl druid gets the official druid title, only 9 of them in any geographic region, defined by oceans, seas, mountain ranges, etc. A continent may have three or four such regions.
>Can't get to 12th lvl unless you're taking one of those 9 slots, either by their simply being fewer than 9 already for some reason, or hand-to-hand duel or magical duel over the title. Whoever wins gets the title, and if the Challenger wins, the previous title holder gets demoted to lvl 11 at just enough XP to be at that 11th level.
>As a 12th lvl Druid, you're required to take on 3 underlings/students. The most powerful/prominent of the 9 druids gets lvl 9 followers, next one down gets lvl 8 followers, new guy/weak sauce of the 9 gets lvl 1 followers.

>Only 3 Archdruids per geographical region. Same challenge rules, but each of their respective underlings/students is 10th level.

>Of ALL of the Archdruids in the world, three are chosen to serve the Grand Druid (explained later). They retain their followers but are still beholden to the Grand Druid's direction.

>The Great Druid (lvl 14) is unique in his region. Great Druids get three initiates of lvl 11, so anyone working for them is likely studying to prepare to take an Archdruid off their post for themselves. Since a Great Druid likewise has to challenge the previous one and Win, it usually sets off a cascade of power-grabbing as each vacancy created below it makes for a rush to grab the next seat up.

>Grand Druid, 15th, is the only one in the world. They get 9 druid attendants who are Not A Part Of The Rest Of the Hierarchy. Any druid can offer to serve them, but three are invariably Archdruids that act as the Grand Druid's mouthpiece and agents. This role also grants them additional boons, extra spell-slots, etc.

>Grand Druid title is Not earned through challenge; the previous Grand Druid picks their successors from the Great Druids.
Anonymous No.96682424 [Report] >>96690810
>>96682383
>Being a Grand Druid typically sucks, lots of politics among hippies, tree-huggers, as well as the more Nature's Wrath sorts. It's a lot of hard work, travel, and otherwise demanding thankless effort.

>This is why some Grand Druids rush the huge XP gap between 15 and 16, and can then reach 16th after picking their successor to the Grand Druid station. Stepping down from the position but leveling up to 16 means giving up the free spell-slots from the role, and becoming...

>a Hierophant Druid. They can then advance to lvl20, almost exclusively via self-training and practice of their own.

>However, in this system, Druids no longer gain spells after 15th lvl, instead gaining various spell-like and supernatural abilities that one typically expects of higher level Druids in various editions; A Thousand Faces, Poison & Disease Immunities, Travel and Safe Existance on various elemental planes that would otherwise insta-kill unprepared visitors, age-delay, hibernation, etc.

It also seems to imply that there's a hierarchy to get to, but once you understand what being at the Top of that hierarchy is, means, and are willing to give up that power, you can transcend it; there's no limit on how many Post-Grand-Druids there can be.
Anonymous No.96682468 [Report] >>96682501
But none of these things exist in my setting, only in Greyhawk.
Anonymous No.96682501 [Report] >>96690817 >>96707166
>>96682468
then I suppose you'll have to throw everything out and use an entirely different system that actually works with your setting. try gurps
Anonymous No.96682533 [Report]
>>96675126
>Level titles: ...
That's actually pretty cool.
Anonymous No.96683048 [Report] >>96685733 >>96686881
>>96679747
Classes also had specific EXP rewards.
Anonymous No.96685733 [Report]
>>96683048
Yeah, like fighter was the only one to actually receive xp for killing stuff and thief received it for succesfully using his skills.
So you maxxed out hearing since it was easiest and rolled it before every room.
Anonymous No.96686881 [Report] >>96689720 >>96689917
>>96683048
When was this ever anything else than time-wasting busywork compared to telling everyone they gained 1400 XP for the session at the end of it? And exactly those 1400, no tiddly 10% bonus or penalty from your prime requisite.
Anonymous No.96687287 [Report]
>DnD
Anonymous No.96687565 [Report]
>Had to
Almost all name level stuff domain stuff is listed as optional. "Has the option".
Druids, Assassins and Monks are the only ones who had to beat up a superior to go up a level past around level 12 and frankly that's so far into a 1E campaign it's unlikely to crop up.
Rangers did not do that nor were the listed as a military group kind of thing.
Anonymous No.96689564 [Report]
>>96675126
you just made a bunch of shit up
obscure splats don't count since they aren't core rules and are inherently optional.
Anonymous No.96689720 [Report] >>96689917 >>96690081 >>96707231
>>96686881
No, being able to get EXP from picked locks and disarmed traps greatly encouraged thieves to be thorough.
Anonymous No.96689793 [Report]
>>96666984 (OP)
She's done more for science than any anon here. Gorillas sucks though and just try to flash as much sign language as possible to get a treats. So Humans are much better despite our massive failures. Kind of curious if there will be trained gorillas as her pallbearers
Anonymous No.96689917 [Report] >>96690081 >>96692975 >>96707241
>>96686881
>>96689720
Yes, the game is about what is encouraged. EXP for Gold encourages to get gold. EXP for class identity stuff encourages to act like your class.
Anonymous No.96690081 [Report] >>96690778
>>96689720
>>96689917
Nothing encourages more to do the only thing my thief is good at than the prospect of filing taxes. Are you ACKS players as well?
Anonymous No.96690443 [Report] >>96707250
>>96674322
>t. natural follower
>>96675003
That's Basic dnd not adnd.
Anonymous No.96690778 [Report]
>>96690081
M8 this isn't something exclusive to D&D
many games give you "bennies" or whatever for doing stuff that's in-character.
It sounds to me you're just against XP in general, not that you're against giving rewards for doing class-based stuff.
Anonymous No.96690810 [Report]
>>96682383
>>96682424
This seems very wuxia
>there's only one grand master of the sect
>but he's not even the strongest member of the sect
>the strongest are the hidden masters who used to be the grand master but picked a successor and then went into training to learn the hidden secrets of the universe and are no longer involved in mundane politics of the sect.
Anonymous No.96690817 [Report]
>>96682501
You could easily tie the ability to increase your Power Investiture level (aka your spell casting ability) to Religious Rank in GURPS btw.
Anonymous No.96691243 [Report] >>96707250
>>96675126
>>Fighter shoe rule: Fighters who wear one shoe instead of two receives -2 AC but +2 damage, because they are assumed to fight angrier / use pain as motivation.
Baki rules for combat....
Based.
Anonymous No.96691519 [Report]
>>96667414
>plays a femboy tiefling paladin
Anonymous No.96691536 [Report] >>96707258
>>96675126
>Paladin restriction: Only Lawful Good fighters with exceptional ability scores could become paladins, and the class was limited to one per party in some interpretations

That's actually cool
Anonymous No.96692975 [Report] >>96715815
>>96689917
I do think it might go too far though. Players should inherently want to do the things they made their characters good at, because generally people want to be competent. If a player made a rogue that doesn't want to be sneaky or deal with security, rather than depriving them of experience, I'd ask if they're sure they want to be a rogue.
Anonymous No.96694022 [Report]
>>96667414
could be worse, could be futanari aasimar warlock
Anonymous No.96694321 [Report]
>>96668530
Everything is D&D. It happens to have a vast amount of flavors.
Anonymous No.96694526 [Report]
>>96679721
Not the guy you were talking to but I'm going to rape you cause you sound like an obnoxious twat who no one would want to play with.
Anonymous No.96695432 [Report]
if you want wacky rules you want the first printing of hackmaster.
Anonymous No.96695502 [Report] >>96697973
>>96666984 (OP)
Clerics didn't start getting spells until 2nd level
Anonymous No.96697831 [Report] >>96697987 >>96698002 >>96699074 >>96707279
>>96666995
The farther you went into the subclasses the more wacky things go
Also does anyone have the rest, Last I checked the guy who made them abandoned his website to update rot.
Anonymous No.96697973 [Report]
>>96695502
Anonymous No.96697987 [Report]
>>96697831
Ugh... so much... personality...
Anonymous No.96698002 [Report] >>96698004 >>96698179 >>96700217
>>96697831
Anonymous No.96698004 [Report] >>96698179 >>96700217
>>96698002
Anonymous No.96698179 [Report] >>96698223 >>96700217
>>96698002
>>96698004
Also this one
Anonymous No.96698223 [Report]
>>96698179
of course the person who produces this is a scaliefaggot.
Anonymous No.96698518 [Report] >>96711951
>>96675524
>he thinks fucking a cute feminine femboy is gay
Get a load of this retarded faggot.
Anonymous No.96699074 [Report] >>96700618
>>96697831
>combat starts
>hand over character sheet and go do something else because the character is now on autopilot
convenient
Anonymous No.96700217 [Report]
>>96698002
>>96698004
>>96698179
Thanks anon, I had only ever seen the acrobat one before and forgot to save it.
Anonymous No.96700618 [Report] >>96700658
>>96699074
That's a misunderstanding. The Cavalier is literally me for real. That is exactly how I play.
Anonymous No.96700620 [Report]
>>96675126
Also you could die in chargen if you rolled psionic ability but whiffed the power manifestation
Anonymous No.96700658 [Report]
>>96700618
same, except as a bard, and not in combat
Anonymous No.96702136 [Report]
>>96675077
>This is why morrowind (inspired by D&D) has trainers who will, if given enough money, "level up" your character.
That was fun I remember scouring the world for the lvl100 trainers, until I figured out I could just make a 2 second debuff spell that lowered the skill 100 and allowed any trainer to get you up to max for a pitance.
Anonymous No.96704454 [Report]
>>96666984 (OP)
Yeah, I remember looking for this on 3e, the druid also lost some higher level abilities from 2e.
Pain in the ass if you were finally going higher level on a campaign and made the mistake of playing a druid from the start. You risked being bullied into 9th level forever.
Anonymous No.96704479 [Report]
>>96675599
I appreciate the reference
Anonymous No.96707092 [Report]
>>96674511
Retard.
Anonymous No.96707113 [Report]
>>96678285
Why would you want to immediately lose your level after gaining it?
Anonymous No.96707136 [Report] >>96708119 >>96711489
>>96678678
Yes, when a player creates a character whose concept is "uses psionic powers", there's no point in randomly deleting their concept, since they'll either leave the game or suicide the character and re roll. I wonder if gygax knew that people have options besides playing tabletop games for spending their free time. So many of the rules seem as though they were designed to actively dissuade potential customers from buying or playing the game.
Anonymous No.96707143 [Report]
>>96679825
Retard.
Anonymous No.96707147 [Report]
>>96680781
Not hardly.
Anonymous No.96707166 [Report]
>>96682501
Actually d&d works perfectly well with my setting and I'll continue to use it.
Anonymous No.96707231 [Report]
>>96689720
You mean the thief was rewarded by avoiding traps and acquiring treasure.
Anonymous No.96707241 [Report]
>>96689917
I don't need to be encouraged. I picked my class because I want to play that class. If I wanted to play something else, I would have chosen that instead.
Anonymous No.96707250 [Report]
>>96690443
t. retard>>96691243
Anonymous No.96707258 [Report]
>>96691536
terrible, you mean.
Anonymous No.96707279 [Report]
>>96697831
what a dumb fucking game lol
Anonymous No.96707384 [Report] >>96707487
>>96666984 (OP)

>Limited number of high level druids... almost seems designed for an adventure hook where you get the blessing from the dying high druid
>Thieves had their own guilds and a secret language
>High level fighters expected to become lords with a castle and troops under their command
>Paladins have extremely strict codes and can do quests of atonement if they mess up

So was Gygax just straight up lying when he said that DnD was always meant to be more of a tactical board game with minimal in-character roleplaying? If you read his forum posts before the end of his life, he comes across as one of those fussy old guys who gets contrarian and argumentative.
Anonymous No.96707487 [Report] >>96707573
>>96707384
I wouldn't be able to find it now cause I'm terrible at bookmarking blogs, thinking I'll never need them again, but I remember reading a blog post by some guys who tracked down and got to play an actual session with Gygax himself shortly before he died. I remember one line in it saying that after he and his friend created characters, they started doing quirky voices and bantering with each other and acting like idiots, which earned a scowl from Gary. But then they played through the story, which involved them meeting and speaking with NPCs and they wound up having a good time and getting a great story out of it.

I also remember reading another blog where (might have even been the same guys) played with another legend in 0D&D style, and he remembers they were making a shit ton of gold from the adventure, but the DM was going out of his way to actually give life and soul into the NPC followers they hired.
>"Um, sirs."
>"Oh, yes NPC #13?"
>"Dave."
>"D-Dave? Oh, yes. Dave... what can we do for you?"
>"Are you going to use all that illgotten loot from the adventure to revive Thomas."
>"You mean NPC #7?"
>"He has a name. And some of the other men are worried that if you let Thomas go, that it might wind up being the same for us. We helped you on the adventure after all, ESPECIALLY Thomas. You aren't going to leave him to rot, are you?"
They said it wound up causing this loop that was strangely fun where they'd go on adventure, need the gold to revive followers that died, then go on another adventure to raise the gold to resurrect the followers that died, then they'd go on adventure for MORE gold to raise the followers that died on THAT adventure, then...

Basically what I'm getting at is that all of the old grognards loved stories, but I think what they hated was the more modern practice of people trying to write their own stories in the backgrounds of the characters ahead of time, then bring those to the table. The story was meant to be the game.
Anonymous No.96707573 [Report]
>>96707487
definitely never happened
Anonymous No.96708119 [Report]
>>96707136
Old D&D was not designed around preset character concepts. You rolled your stats 3d6 down the line in a similar way to you rolling for a chance to be psionic. It wouldn't be wise to decide your character will be a wizard before you see his intelligence score.
Anonymous No.96711489 [Report]
>>96707136
>when a player attacks a monster, there is no point in randomly deciding that they fail to attack, since they'll either get bored or get the character killed
Anonymous No.96711766 [Report] >>96712400
>>96671011
>>96673050
>>96673770
Nah she apparently did jerk a few off.
Anonymous No.96711951 [Report]
>>96698518
We have enough of you already though.
Anonymous No.96712400 [Report]
>>96711766
That's a weighty fucking "apparently" you're throwing around there, dude
Anonymous No.96715409 [Report] >>96716256 >>96716891
>>96666995
Starting at Con 19, you gained regeneration which improved with every point beyond it. It was my dream to reach it someday, that never happened. AD&D 2e was too lethal and we never reached even level 10.
Anonymous No.96715762 [Report]
>>96677993
They flock to you IF you set up a base.
If you have no base, you're just famous and high level.

You're not required to coup a king for his kingdom to be a high level fighter like druid and monk.
Anonymous No.96715772 [Report] >>96715938
>>96675126
Why mix in fakes with the real?
Anonymous No.96715815 [Report]
>>96692975
With 3.X style multi-classing, class identity was kind of pushed aside for build optimization. For a while Paladin/Warlock/Sorcerer multi-class combos were prevalent in 5e because they all used Charisma for stuff even though their class fantasies clash with each other.
Anonymous No.96715938 [Report]
>>96715772
They likely went to ChatGTP and asked it for a list of "stupid AD&D rules" and then copy and pasted the list without knowing that some of it was bullshit imagined by the AI or jokes copied from stupid rules lists.
Anonymous No.96716256 [Report] >>96716299
>>96715409
>Starting at Con 19, you gained regeneration
Con 20, because Dwarves could theoretically start with 19 (maxing out 3d6 & racial+1) and nobody should have nice things right from the start.
Anonymous No.96716299 [Report] >>96716891
>>96716256
Stat caps for all PHB PC races were 18 or lower. You could only exceed them permanently with wishes and rare magical manuals. PC races having 19+ in a stat naturally only started happening in 3e.
Anonymous No.96716891 [Report] >>96717696 >>96721167
>>96716299
Nah, some Complete Handbooks already allowed them, I think, and maybe some world-specific races.

>>96715409
Also Wis and Int 19+ made you immune to certain Enchantment/Charms and Illusions.
Anonymous No.96717696 [Report]
>>96716891
>Nah, some Complete Handbooks already allowed them, I think, and maybe some world-specific races.

You might be right there, but the Complete books and setting races were notable for being unbalanced.
Anonymous No.96718664 [Report]
>>96668578
>no balls
Femanon confirmed.
Anonymous No.96720355 [Report]
>>96666984 (OP)
You know, I actually quite like that. I feel a lot of modern players wouldn't, but I like the idea of a mano-a-mano duel for the mantle of Grandmaster of the Four Winds or whatever.
Anonymous No.96721136 [Report] >>96725304
>>96666995
You should check the various setting guides
This one for The Forgotten Realms: The Bloodstone Lands has an entire ritual where if your monk if from the included Order you got to ride a Remorhaz to hit Level 8.
Anonymous No.96721167 [Report] >>96721693
>>96716891
dragon mag says otherwise
Anonymous No.96721693 [Report]
>>96721167
Mind being more specific? Sage Advice or what? At which point?
Anonymous No.96725304 [Report]
>>96721136
The OG Forgotten Realms setting box is awesome. It was all down hill there from there.