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Thread 96683255

336 posts 38 images /tg/
Map Anon !eT75NyhXTk No.96683255 [Report] >>96684349 >>96722112
W40k Sector creation thread #3
>+++ADMINISTRATUM PASS KEY ACCEPTED+++
>Loading message...

Welcome back, revered clerk of the Administratum.
Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further received with satisfaction, and thus you are welcomed to continue your holy assignment to collect the data about this sector in our grand Imperium of Man
A brief reminder that as data comes in via the servitors around you, you will have to compile it and make this sector whole again.
May the God Emperor continue to guide you clerk Anon.

Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.

>https://1d6chan.miraheze.org/wiki/Planet_generator

>Previous thread
>>96641456

Last thread we left off finishing the up the quarantined Hive World of Ninazu Minoris

We have 3 more worlds to roll up in this sub sector so why not start with that

>Planet Class 1d100
Anonymous No.96684349 [Report] >>96685020
Rolled 28 (1d100)

>>96683255 (OP)
Anonymous No.96685020 [Report] >>96685119
>>96684349
>Forge World: Overworked factory planets owned by the Adeptus Mechanicus to pump out all sorts of goodies for the Astra Militarum: guns, Titans, ships, power armor, and simple consumer goods are all manufactured in continent-spanning manufactorums. The Adeptus Mechanicus Forge World Creation Tables aren't a bad supplement for this result.
>If rolling multiple worlds, this world type needs at least one nearby mining world to supply it with raw materials.
1d10+50 for its tech level
Anonymous No.96685119 [Report] >>96685140
Rolled 9 + 50 (1d10 + 50)

>>96685020
Anonymous No.96685140 [Report] >>96685451
>>96685119
>Advanced: Have access to limited or developing technology. In the Imperium of Man only the greatest Hive Worlds, the most advanced space or orbital habitats, the most well fortified Fortress Worlds, the richest and most important Shrine Worlds, and the upper half of Forge Worlds have this level of technology (although it wouldn't be surprising if some Inquisitors, who at least can be trusted to not fuck up all the time by both their fellows and the Mechanicus, have a planet or two that run an actual research facility that legitimately researches new technology). Extremely advanced weapons and armour are available in this planet and its manufactora can produce some of the most demanding (and commensurately deadly) weapons available to mankind. Such weapons can include graviton/grav weapons, conversion beam weapons, photon-thruster weapons, disintegration weapons, volkite weapons, particle weapons, and ordnance special even for being Titan or Voidship grade. At its peak, the deadly Vortex weapons that tear open holes in reality can even be produced, but such materials need to be handled with extreme care. Further, who knows what manner of technological horrors a planet so blessed to have survived the Iron War, the Age of Strife, the Great Crusade, the Horus Heresy and the Long War so unusually intact, or at least was able to rebuild may contain? Alternatively (or simultaneously), this may be world with divergent tech-line (xenotech, humans whose science went differently, or both), whose technologies are comparable or higher than those of absolute top-tier Imperial technologies (e.g. weaponry comparable or stronger than volkite), and who are so advanced that no one wants to bother them with "inventing new things is heresy" due to them being so useful and out of fear of getting disintegrated or something.
1d100 for their star size
Anonymous No.96685451 [Report] >>96685763
Rolled 12 (1d100)

>>96685140
Anonymous No.96685763 [Report] >>96685835 >>96686012
>>96685451
Small Star

give me 9d10s and 3d5s for the various Adepta
Anonymous No.96685835 [Report] >>96686090
Rolled 6, 10, 7, 7, 7, 2, 8, 3, 7 = 57 (9d10)

>>96685763
Anonymous No.96685940 [Report] >>96685954
>Kaelthun Beta

Overview:
A lush water world that has been resettled many times. Although it has high potential as an Agri-World, its troubled history and Warp instability has caused the Imperium to write it off for now. It has devolved into a feudal world ruled by corrupt oligarchs, cunning merchants, ruthless pirates, and unusual freedom fighters.

History:
From the moment it was first surveyed, the Imperium has recognized the potential Kaelthun has to be a major source of nutrients for the Sector. Unfortunately, proper colonies never seem to last more than a few centuries on Kaelthun before it gets cut off by a Warp Storm, or a voidship crashes into it, or a cult corrupts the government, or an invasion occurs. The most recent attempt to colonize the planet ended several centuries ago when colonial authorities hit a malfunctioning voidship in low orbit with a nuclear weapon in hopes of destroying it before it could crash into the planet. Although the voidship was destroyed, the nuclear explosion triggered an electromagnetic storm that fried all electronics on the planet. Tired of sinking resources into failed ventures on the planet, the Imperium simply gave up on it for now.

The colonial government renamed itself the “World Government”, and was able to continue functioning more or less despite the loss of advanced technology. Over time though the World Government became corrupt due to secretly worshipping the four “Deep Sea Gods” and began suppressing worship of the Emperor and engaging in all sorts of degeneracy. The World Government was eventually overthrown by an unlikely alliance of pirates and rebels, but without a central government the planet split up into countless fiefdoms, and without regular contact with the outside galaxy, the worship of the Emperor became increasingly unorthodox. Over the past few decades, wealthy oligarchs have become the true power in most nations.
Anonymous No.96685954 [Report] >>96685966
>>96685940
2/5

Geography and Climate:
Kaelthun is completely covered in water, though vast mats of floating kelp support a surprisingly large terrestrial ecosystem. The shallow seas support an almost unbelievable amount of aquatic plants and animals, which the Imperium had hoped to harvest using massive mobile processing plants. Many of these processing plants still drift the oceans, while stilt mounted cities and crashed voidships are the only other remnants of Kaelthun’s past as a major agri colony.

Kaelthun is known for its frequent storms, both the hurricanes that frequently ravage the planet’s surface, and the warp storms that disrupt access to and from the Kaelthun System, and that sometimes cause vessels to emerge from the Warp almost right next to the planet which often causes them to crash into it.

Aside from the hurricanes, Kaelthun is home to many sea monsters, it has high gravity, and the equatorial regions can be brutally hot during the summers. Despite this, the planet supports an unusually large population for its small size and lack of technology or solid land. Most of the population lives on large mats of floating kelp which are carefully woven together, and can sometimes become several square miles in size. A smaller portion of the population lives in the ruined kelp processing ships, cities, and crashed void vessels.

Economy:
Despite its limited technology and seemingly feudal nature, Kaelthun is capitalist to its core. Power comes from wealth, not titles, and the king of a cluster of kelp mats can be easily overthrown by a passing merchant with a crew of hardened fighters loyal to coin and the ability to bribe his enemies. Key trade items include metal weapons, bright bird feathers, slaves, pearls, certain fish scales, shark teeth, whale oil, and clothes and gold coins dating back to when the world still traded with the wider Imperium.
Anonymous No.96685966 [Report] >>96685977
>>96685954
3/5

Society and Culture:
Kaelthun’s population is divided up into countless thousands of small tribes and nations. Each is unique in its own way, but they can be lumped together into five broad categories.

The Iron Lords are the rulers of the old colonial stilt cities, kelp processing ships, and crashed void vessels. They are inevitably the wealthiest of the oligarchs due to their access to metal, gold coins, and clothing and sails made from off world fabrics. Although their attire may make them look technologically advanced, their manufacturing techniques are limited to smelting down scrap metal into primitive swords and stitching old fabrics into sails. They have a fondness for dogs, who they consider sacred to the Emperor.

The Islanders live on the kelp mats that drift the oceans. Their kings are often very poor compared to the rulers of the Iron Lords, the Merchant Princes, and the Pirate Kings, but a few become wealthy by turning their mats into hubs of piracy or trade. The Islanders often spend nearly as much time in the water as on their kelp mats, relying on the highly buoyant salt water and the webbed fingers some of them have to tread water for up to hours at a time. Many tribes don’t bother with clothes other than a few bands of seaweed for attaching decorations or tools to. A few tribes have tamed giant pelicans as mounts. Although the pelicans can’t fly with a human on their back, they can run along the kelp mats at surprising speeds, and swim even faster. The Islanders worship the Emperor as the God of the Sea, with many worshipping him in a way that scarcely resembles an approved Imperial Cult.
Anonymous No.96685977 [Report] >>96685984
>>96685966
4/5

The Merchant Princes and the Pirate Kings are often one and the same, those with ships are often just as happy to trade as they are to steal depending on what is more profitable at the time. Some of those who become wealthy enough will overthrow an existing ruler and rule in their place for as long as they have funds to pay their followers. Others become the powers behind the thrones, leading shadowy criminal networks, coalitions of smaller merchant fleets, or unusual cults. They are known for their highly ostentatious dressing styles, often combining off world fabrics with as much valuable materials like gold, pearls, and feathers, as they can carry. The ships used by the merchants and pirates are often as garish and unique as those that command them. They can be made from many different materials including flattened metal, dried kelp, giant turtle shells, and colonial-era motorized vessels converted to sailing ships.

The Revolutionary Army dates back to the war against the World Government. They still hold a certain amount of moral authority for their role in protecting the worship of the Emperor from the followers of the Four Deep Sea Gods. However, they are increasingly seen as being nothing more than a collection of failed pirates and impoverished Islanders who claim anyone who they want to attack anyways is a secret worshipper of the Four. Their main base is Mount Freedom, the single place on the planet where natural land is tall enough to pierce the waves. Here they built a massive statue to Duffy D., a pirate who was key in bringing down the World Government.
Anonymous No.96685984 [Report]
>>96685977
5/5

The Castaways are the survivors of the various voidship crashes that have occurred since the Warp became unstable around Kaelthun again. They include Imperial survey ships, Rogue Traders, and space pirates, and are thus a very diverse group. Due to their possession of advanced technology, many become extremely powerful Merchant Princes or Pirate Kings. Others refuse to get drawn into Kaelthun’s decadence and greed, including the crew of the Tithe, which is made up of a few Administratum census clerks who survived a recent crash. The captain of the Tithe is convinced a rescue mission will eventually come, so has ordered his crew to perform a census of Kaelthun’s countless nations, in case the wider Imperium one day returns to this world. It is only a matter of time before their small turtle shell sailing ship is lost to a storm, eaten by a sea monster, or suffers a mutiny from its increasingly disgruntled clerks who are tired of performing an impossible census when they could be sleeping with the daughters of some Islander king in return for their off world knowledge.
Anonymous No.96686009 [Report] >>96697023 >>96697113 >>96697182
I am going to do WZ-412 (Formerly Oblivia Minor) next, but first I will roll the adeptus and defense rolls we skipped, plus the optional quirks rolls
Anonymous No.96686012 [Report] >>96686090
Rolled 3, 1, 5 = 9 (3d5)

>>96685763
Anonymous No.96686090 [Report] >>96686129
>>96685835
Notable Administratum
Slight Arbites
Slight Telepathica
Dominating Mechanicus

>>96686012
No Astronomica
No Ministorium
Token Inquisition

About what you'd expect for a Forge World, I reckon. Fucking hate doing these Adepta rolls, it's so tedious to check the table, do the count, check to make sure you're reading the right adepta, add shit up, yada yada yada.

Show me planet size, 1d100. Do we continue the sector tradition of puny planets, or did the sons of Mars claim the only fat boy to be found for their own?
Anonymous No.96686102 [Report] >>96686116
Have you guys ever tried making a planet WITHOUT rolling on tables? Or are the tables the whole point of the exercise?
Anonymous No.96686116 [Report]
>>96686102
I've done non-rolling stuff before, yeah. Participated in some of the Primarch projects over the years, making Chapters, making xenos races. But yeah the point of these kind of threads is to intentionally use the rolling tables and see what kind of chaos ensues.

You'd be amazed how many anons prefer writing when they have a prebuilt skeleton to flesh out, as opposed to doing the whole thing from whole cloth.
Anonymous No.96686129 [Report] >>96686164
Rolled 69 (1d100)

>>96686090
c'mon big world now!
Anonymous No.96686164 [Report] >>96686254
>>96686129
>nice

But still just Average size. Which actually does put it on the upper end of this sector, so far.

10d10 for circumference.
Anonymous No.96686254 [Report] >>96686284
Rolled 2, 3, 2, 1, 6, 8, 6, 6, 4, 6 = 44 (10d10)

>>96686164
Anonymous No.96686284 [Report] >>96686314
>>96686254
44,000 km circumference, a good counterpart to Terra's size, plus a bit.

1d100 for axial tilt.
Anonymous No.96686314 [Report] >>96686337
Rolled 49 (1d100)

>>96686284
Anonymous No.96686337 [Report] >>96686431
>>96686314
Moderate (16-25°) ± 20°C/68°F

1d100 for length of day
Anonymous No.96686431 [Report] >>96686490
Rolled 11 (1d100)

>>96686337
Anonymous No.96686490 [Report] >>96686534
>>96686431
fast spinner, 1d10 for hours in the day
Anonymous No.96686534 [Report] >>96686632
Rolled 5 (1d10)

>>96686490
Anonymous No.96686632 [Report] >>96686654
>>96686534
Damn, that's fast. We had another one like that in the previous subsector too.

1d100 for length of year
Anonymous No.96686654 [Report] >>96686686
Rolled 62 (1d100)

>>96686632
Anonymous No.96686686 [Report] >>96686771
>>96686654
10d10 x 7 for days in the year
Anonymous No.96686771 [Report] >>96686783
Rolled 2, 2, 8, 3, 10, 9, 4, 4, 6, 4 = 52 (10d10)

>>96686686
Anonymous No.96686783 [Report] >>96687699
>>96686771
364 Terran days in the year. Spooky almost.

Which is like, a thousand local days and I can't be bothered to do the math.

Show me 1d100 to find out if we've got moons orbiting this spinny boi
Anonymous No.96687699 [Report] >>96687719
Rolled 93 (1d100)

>>96686783
1,747 would be the math for local days
Anonymous No.96687719 [Report] >>96687806
>>96687699
I was wondering if anyone was still around lol.

Moons we have! And potentially a LOT of them, too. You're in the highest bracket an Average sized world can be, actually.

3d10 for number of satellites.
Anonymous No.96687806 [Report] >>96687839
Rolled 6, 4, 9 = 19 (3d10)

>>96687719
If we get absurd amount I assume some of it are dust rings
Anonymous No.96687839 [Report] >>96687856 >>96687857
>>96687806
19 moons, goddamn.

I would assume maybe one or two of them are Moon-sized, maybe a couple Ceres-ish, and then the majority are more along the lines of Phobos and Deimos drifting along. Might even be that a handful of the smaller moons tightly orbit our larger moons!

It makes sense given our stupidly fast rotation, a higher proportion of our gas/rock wasn't able to shed angular momentum enough to fall into the growing planetesimal, leaving a lot of "waste" unattached to the core, but still gravitationally bound.

And it's good odds we have a small ring or two anyway, shepherded by a couple tiny bodies, as we see with Saturn.

1d100 for Gravity.
Anonymous No.96687856 [Report]
>>96687839
Also, the tides on this world are going to be INSANE. Not only are we spinning fast, dragging the crust into and under the tidal bulges extremely rapidly, not allowing the water to get out of the way, but we have a wildly complex set of gravitational forces acting on our hydrosphere (if we have one)

And even if it's a barren world, we'll likely see a lot of volcanic activity as both spin and moons tug on the mantle.

Days of orbital synchronization or closest approaches should any of the moons be on elliptical orbits are days to be dreaded here.
Anonymous No.96687857 [Report] >>96687879
Rolled 99 (1d100)

>>96687839
Gonna be real awkward when we get light gravity
Anonymous No.96687879 [Report] >>96687929
>>96687857
Also awkward when we get near instantly-lethal gravity, too. Holy shit. We're at 5 G's minimum, if not closer to 10.

>Overwhelming (5 to 10 G): Unaugmented humans cannot survive even for a brief time period without heavy technological assistance as you get smashed to the ground and crushed under your own weight (a sufficiently powerful Psyker can also survive and might find it a nice place to lift weights).


Any anons who are reading the thread, this might be a point to consider rerolling. On the one hand, this IS a Forge World. Heavily roboticized AdMech might be the ideal settlers, among the few who can handle the planet. (Gonna suck exporting anything from it, that's for sure. Hard to get it out of the grav well.)

On the other hand, absolutely no one else can live here. I think even SPESS MEHREENS wouldn't be able to handle weighing eight times their normal for long.

1d100 for atmosphere.
Anonymous No.96687907 [Report]
And on a side note, that extra mass or 90% metal composition or whatever does help explain how we have so many moons. This planet punches well above its weight in being able to hold onto them.

If one or more of the moons is large, maybe that's where everyone lives, and the planet itself is just automated mining operations and manufactorums, staffed by ultra-heavy servitors and operated remotely?
Anonymous No.96687929 [Report] >>96687941
Rolled 60 (1d100)

>>96687879
>Heavily roboticized AdMech might be the ideal settlers
We also rolled for this world to be advanced so I think that’d make sense.
Anonymous No.96687932 [Report] >>96688002
Also for a planet the size we've rolled here to have 5 G's on the surface (the minimum rolled here), its average density is greater than uranium. Do we have another Tomb World in the making here, I wonder?
Anonymous No.96687941 [Report] >>96688042
>>96687929
Normal atmosphere, at least. Probably dense as hell, but theoretically breathable. Or maybe it's an otherwise very thin atmosphere that's compressed enough to average out to an Earth-normal atmosphere, perhaps.

1d100 for hydrosphere
Anonymous No.96688002 [Report] >>96688026 >>96688042
>>96687932
If that's a tomb world, it's pure necrodermis from end to end. Maybe whatever AI running the tomb went bonkers and converted the entire planet into one giant ball of metal over the ages? Dragged in metal from the rest of the system and put them in orbit as well. Over time the crazy AI collapsed from cascading errors and damage from the increasing gravity.
Anonymous No.96688026 [Report]
>>96688002
It's something wild, whatever it is. And the funny part is, we rolled a different planet with some similarities already in the last thread.

Or maybe this is a gravitic research world/place that manufactures grav-plates and associated things/both, that came to this oddball world on purpose despite the hazards.

or maybe this is a world where Dark Age Mankind was up to something clever with gravity, and the AdMech is trying to suss out what it was
Anonymous No.96688042 [Report] >>96688057 >>96688072
Rolled 38 (1d100)

>>96687941
Rollin'
>>96688002
I mean isn't the Quarantined Hive World a Necron Outpost/Tomb World. Maybe this forge world is so advanced/founded because the Mechanicus were interested in whatever stuff the Necrons left here.
Anonymous No.96688057 [Report] >>96688065
>>96688042
Well, we (just barely) got an Earthlike hydrosphere.

>Average: This world has appreciable oceans, seas, lakes and rivers, and gets frequent rainfall, but also sees its fair share of inland deserts.

So far it's fairly Earthlike in a lot of ways, making the gravity all the stranger.

1d100 for temperature. Time to fuck it all up with nuclear heat or something.
Anonymous No.96688065 [Report] >>96688079
Rolled 59 (1d100)

>>96688057
Anonymous No.96688072 [Report]
>>96688042
the quaratnined world just looked a lot like a potential tomb world, i dont think it was officially one
Anonymous No.96688079 [Report] >>96688089
>>96688065
>Average (-10°C to +30°C/14°F to 86°F): Humans are comfortable in normal clothing and need only the most basic of shelters to survive. Honestly just walk outside, chances are it'll be within this range.

Oh shit, Earthlike again. Somehow. Despite the atmosphere being compressed thin as a pancake.

1d100 for number of terrain types.

(why is this world so damn pleasant as it snaps your spine?)
Anonymous No.96688089 [Report] >>96688097
Rolled 60 (1d100)

>>96688079
What a lovely world
Anonymous No.96688097 [Report] >>96688128
>>96688089
3 terrains, 3d100 for what they are.
Anonymous No.96688128 [Report] >>96688142
Rolled 40, 35, 73 = 148 (3d100)

>>96688097
Anonymous No.96688142 [Report] >>96688224
>>96688128
>Dormant Volcanoes
>Plateaus
>Swamps

Make of this what you will?

1d100+20 for planetary population
Anonymous No.96688224 [Report] >>96688636
Rolled 24 + 20 (1d100 + 20)

>>96688142
Anonymous No.96688636 [Report] >>96688682
>>96688224
roll me 10d10 million. Quite small, honestly.
Anonymous No.96688682 [Report] >>96688797
Rolled 4, 8, 4, 5, 5, 6, 10, 9, 3, 10 = 64 (10d10)

>>96688636
Honestly with the high gravity, I’m surprised its this much.
Anonymous No.96688797 [Report] >>96688813
>>96688682
64 million "souls" riding in whatever nightmarish Imperial grav-rigs or AdMech body replacements are available.

1d100 for society type
Anonymous No.96688813 [Report] >>96688831
Rolled 65 (1d100)

>>96688797
Since its a forge world shouldn’t we just default to relgion(Machine God)?
Anonymous No.96688831 [Report] >>96688898
>>96688813
Well, we rolled Local Religion, so I'd say either go with Machine God, or say that this world has an altered local form of Omnissiah worship.

2d12 for import/export, presumably on the high quality side given the tech level.
Anonymous No.96688898 [Report] >>96688980 >>96688981
Rolled 4, 12 = 16 (2d12)

>>96688831
Its gonna be a real shame when the export is food
Anonymous No.96688980 [Report]
>>96688898
That must be some amazing fucking lumber if they're importing it to build with in this gravity.

OTOH, if it's an export, heavy-gravity wood must be stupid durable.
Anonymous No.96688981 [Report] >>96689667
>>96688898
Imports:
>Wood of a unique color or with peculiar qualities makes for fine lawn chairs or even structural support due to special properties. Creating fanciful colored fire, possibly burning for a very long time, or even living plant tissue creating flames for extremely long lasting and clean torches. Magnificently effective oxygen producing and waste recycling trees. Potentially mixing agriculture and animals through agroforestry and mixed farming, respectively.

Exports:
>High born outfits, highly valuable thrones, and the fanciest decorations you'll find in the galaxy. Sophisticated personal equipment (voidsuits, multi-tools, auspex scanners etc.), high grade industrial goods, and incredible luxury items.

I don't know what the hell this means, but apparently we blend really really fancy lumber with whatever high end goods we ship out.

I think... I think this means we make the shit Rogue Traders, Inquisitors and High Lords buy to look posh, maybe. And by doing so bribe them to not look too closely at our welcoming, yet leg-shattering planet and its obvious -[REDACTED]- going on below the surface.

Maybe.

And then there's a million dice for planetary defenses, several more dice for planetary quirks, and then PROBABLY we should also roll on this table: https://1d6chan.miraheze.org/wiki/Adeptus_Mechanicus_Forge_World_Creation_Tables

Which is specifically meant to additionally fluff out exactly this sort of world.

But I'm tired and I'm going to bed, so I very much hope another anon or two picks up where I left off as I've been babysitting this thread all day off and on. Have fun yall!
Anonymous No.96689411 [Report]
Yeah were definitely the guys who take really good, ultra heavy duty components for whatever, and then lacquer them in space-mahogany so Ecclesiarch Thundercock can get one over on the next guy with his battle pulpit capable of not only deflecting tank shells since the metal was forged in the Gravity Chamber from DBZ, but also getting bitches thanks to the silky smooth grain of its polished wood paneling.
Anonymous No.96689667 [Report] >>96689675
>>96688981
12d100 for world's defenses
Anonymous No.96689675 [Report] >>96689718
Rolled 27, 84, 76, 52, 18, 48, 34, 8, 4, 10, 56, 37 = 454 (12d100)

>>96689667
Anonymous No.96689718 [Report] >>96689737 >>96689864 >>96689948 >>96690016 >>96692791
>>96689675

>Enforcers: 50% / 2d10 / 2d10

>Militia: 20% / 1d10 / 2d10

>Standing Army: 60% / 2d10 / 2d10

>Armoured Force: 90% / 3d10 / 3d10

>Titan Force: 70% / 3d10 / 3d10

>Naval Force: 90% / 3d10 / 3d10

>Orbital Station(s): 80% / 2d10 / 3d10

>Missile Silos (planet): 90% / 2d10 / 3d10

>Missile Silos (orbital): 90% / 3d10 / 3d10

>Defence Lasers: 90% / 3d10 / 3d10

So just some d10s now
Anonymous No.96689737 [Report] >>96689823
Rolled 2, 9, 1, 8, 8, 7, 1 = 36 (7d10)

>>96689718
Rolling for enforcers and militia
Anonymous No.96689823 [Report]
>>96689737
>Enforcer Size: Large(10-15% of the population)
>Enforcer Quality: Poor/Medium

>Militia Size: Medium (5-10% of the population)
>Militia Quality: Poor/Medium

Surprisingly low.
Anonymous No.96689864 [Report] >>96689928
Rolled 5, 5, 9, 9, 10, 8, 8, 5, 3, 6 = 68 (10d10)

>>96689718
Standing army and armored force
Anonymous No.96689928 [Report]
>>96689864
>Standing Army Size: Medium (5-10% of the population)
>Standing Army Quality: Medium/High

>Armored Force Size: Massive (25-50% of the population)
>Armored Force Quality: Medium
So Skiitari looking pretty solid
Anonymous No.96689948 [Report] >>96689963
Rolled 9, 2, 8, 2, 8, 9, 10, 4, 3, 4, 5, 5 = 69 (12d10)

>>96689718
Titans and Navy
All 10s let’s go!
Anonymous No.96689963 [Report] >>96690650
>>96689948
>Titan Size: Huge (15-25% of the population)
>Titan Quality: Medium/High

>Navy Size: Huge (15-25% of the population)
>Navy Quality:Medium
Their defenses continue to be solid
Anonymous No.96690016 [Report] >>96703109
Rolled 9, 9, 3, 2, 2, 1, 8, 10, 1, 2, 4, 1, 4, 3, 4, 2, 3, 4, 8, 9, 5, 3 = 97 (22d10)

>>96689718
Orbital stations and both versions of missile silos
Anonymous No.96690650 [Report] >>96697064
>>96689963
Our titans are going to have to be covered with grav plates instead of actual armor in order to walk around, arent they. Walkers are dubious at 1 G, I can only imagine how unfavorable the math gets at 8 G.
Anonymous No.96692791 [Report]
Rolled 8, 8, 5, 5, 10, 3 = 39 (6d10)

>>96689718
Guess I'll roll for the last defense lasers
Anonymous No.96696146 [Report] >>96696567 >>96703109 >>96719501
Ok I'm going to make a suggestion. We ignore all planetary defense tables. They just don't add anything interesting to the worlds that we couldn't make up ourselves, you know?

You roll something wild for planet size, gravity, population? Cool, that's a story point. But it matters very little if the planetary militia is Medium sized versus Large sized. And the time/effort we'd be spending on those rolls can be spent on the Quirks and such instead, for rolling.

It'd save us a lot of time in the long run, if we're actually wanting to fill in all the blank spaces on this map. Thoughts?
Anonymous No.96696567 [Report]
>>96696146
I use the defense rolls when doing planetary write-ups, it helps give me a sense of how powerful and competent the various factions are
Anonymous No.96697023 [Report] >>96697031 >>96697043
Rolled 9, 2 = 11 (2d10)

>>96686009
adeptus rolls for oblivia minor (death/war/quarantine world from last thread)
Anonymous No.96697031 [Report]
Rolled 4, 4, 2, 5, 4 = 19 (5d5)

>>96697023
more adeptus rolls for oblivia minor (death/war/quarantine world from first thread actually)
Anonymous No.96697043 [Report]
>>96697023
adeptus results for oblivia minor (death/war/quarantine world from first thread)
administratum - slight
arbites - token
telepathica - token
astronomica - none
mechanicus - token
ministorum - none
inquisition - token
Anonymous No.96697064 [Report]
>>96690650
nah, at best the "pauldrons" and upper plating will be grav. Keep in mind the average titan legion is majority warhounds with a balanced amount of reavers and a platoon's worth of warlords, an emperor being usually the lead of the maniple and being the oldest.
Anonymous No.96697113 [Report] >>96697142
Rolled 27, 94, 47, 13, 67, 33, 14, 31, 81, 88, 61, 81 = 637 (12d100)

>>96686009
defense rolls for oblivia minor (death/war/quarantine world from first thread), using developing world rolls because the recommended rolls for death, war, and quarantine worlds are all "GM's discretion"
Anonymous No.96697142 [Report] >>96697155
Rolled 6, 6, 7, 5, 5, 2, 9, 6, 7, 2, 2, 7, 7, 3, 10, 8, 7, 2 = 101 (18d10)

>>96697113
oblivia minor (death/war/quarantine world from first thread) has enforcers, standing army, armor, navy

rolls for size, quality
Anonymous No.96697155 [Report]
>>96697142
oblivia minor (death/war/quarantine world from first thread) has:
enforcers - huge, medium
standing army - huge, poor-medium
armored force - medium, medium-high
naval force - medium, poor-medium
Anonymous No.96697182 [Report] >>96697198 >>96697217
Rolled 5, 6, 1, 8 = 20 (4d10)

>>96686009
quirks for oblivia minor (death/war/quarantine world from first thread)
Anonymous No.96697198 [Report] >>96697217
Rolled 5, 15, 6, 18, 9, 14 = 67 (6d20)

>>96697182
more quirks for oblivia minor (death/war/quarantine world from first thread)
Anonymous No.96697217 [Report]
>>96697182
>>96697198
>quirks for oblivia minor (death/war/quarantine world from first thread)
The planet has lots of recent ruins from a recently genocided minor xenos race, some of the xenos still live in remote areas
Parts of the planet are chaos tainted
No genetic quirks
The Emperor is only depicted in abstract terms as he is far to superior to be depicted by any man or object. Attempts to depict him in this way are seen as misguided at best, and heresy more often than not
Planet has individuals who dress and behave like ninjas (but use the technology available on the planet)
The planet has a massive statue or shrine to an unusual Imperial hero
The commoners are organized into worker’s communes
The planet’s elite are fond of crass displays of excessive wealth and power
The ruling elite have an unusually large secret police force (in proportion to their normal enforcers)
The planet once had a much more livable surface
Anonymous No.96700020 [Report]
bump
Map Anon !eT75NyhXTk No.96701613 [Report] >>96703109
Sorry for my absence Anons, real life is taking time away from me, but thanks to you all for keeping this thread alive and rolling up the worlds!
I added the forge world on the map, let know if you want anything changed about the names, planet positions, etc
Anonymous No.96703109 [Report] >>96703316
>>96690016
I felt insane doing this, you included the defense lasers also.
>Orbital Station Quantity: Huge (15-25% of the population)
>Orbital Station Quality: Poor/Medium

>Missile Silos (planet) Quantity: Medium (5-10% of the population)
>Missile Silos (planet) Quantiy: Medium

>Missile Silos (orbital): Medium (5-10% of the population)
>Missile Silos (orbital): Poor/Medium

>Defence Lasers: 90% / 3d10 / 3d10 Large (10-15% of the population)
>Defence Lasers: 90% / 3d10 / 3d10 Medium/High
>>96696146
I got mixed feelings on it. It's the section of rolling I dread the most. It's tedious but I think the rolls can add some detail. Rolling worlds with little to no defenses makes a decent backdrop for xenos wanting to invade. Lots defenses but poor quality can paint a picture that the world's unable to maintain equipment or they've learned throwing copious amounts of bodies at the problem is a good enough solution.

I like seeing what the dice gives us but I'm not going to be upset if we decide to skip it.
>>96701613
No worries, dude. I was out of it yesterday, so I forgot to finish the results for this world.

So I think we can roll more details on the Forge World Creation Table if we want to do that. So 1d10 for the Forge World's style
Anonymous No.96703236 [Report]
Planet Name: Tyndgeist Lambda
Class: Forge World
Tech Level: Advance

Size of Star: Small
Galactic Position: Segementum Tempestus
Sector: Vokaris
Subsector: Wurmcrux Drift

Planetary Governor:
Adepta Presence: Adeptus Arbites ( Slight); Adeptus Astra Telepathica ( Slight); Adeptus Astronomica (None ); Adeptus Mechanicus (Dominating ); Administratum(Notable ); Adeptus Ministorum ( None); Inquisition (Token )

Size:44,000 km
Axial Tilt: Moderate (16-25°) ± 20°C/68°F
Length of Day: 5 Hours
Length of Year: 364 Terran days, 1,747 Local
Satellites: 19
Gravity: Overwhelming (5 to 10 G)

Atmosphere: Normal
Hydrosphere: Average: This world has appreciable oceans, seas, lakes and rivers, and gets frequent rainfall, but also sees its fair share of inland deserts.
Temperature:Average (-10°C to +30°C/14°F to 86°F)
Terrain: Dormant Volcanoes, Plateaus, Swamps


Population:64 million
Society: Local Religion

Economy:
Exports: General Goods
Imports: Lumber

Enforcer Size: Large
Enforcer Quality: Poor/Medium

Militia Size: Medium
Militia Quality: Poor/Medium

Standing Army Size: Medium
Standing Army Quality: Medium/High

Armored Force Size: Massive
Armored Force Quality: Medium

Titan Size: Huge
Titan Quality: Medium/High

Navy Size: Huge
Navy Quality:Medium

Orbital Station Quantity: Huge
Orbital Station Quality: Poor/Medium

Missile Silos (planet) Quantity: Medium
>Missile Silos (planet) Quantity: Medium

Missile Silos (orbital): Medium
Missile Silos (orbital): Poor/Medium

Defence Lasers: Large
Defence Lasers: Medium/High
Anonymous No.96703316 [Report] >>96703327
Rolled 5 (1d10)

>>96703109
>So 1d10 for the Forge World's style
Anonymous No.96703327 [Report] >>96703432
>>96703316
>Mostly Orthodox: As above, though the elder Magi are slightly more tolerant of younger radicals, assuming they are trusted associates, as opposed to keeping such unofficial low-level tolerance to the trusted ranking Archmagos' only.
1d100 for forge world type
Anonymous No.96703432 [Report] >>96703443 >>96703457
Rolled 97 (1d100)

>>96703327
Anonymous No.96703443 [Report]
>>96703432
damn, so close to Antiquary
Anonymous No.96703457 [Report] >>96703474
>>96703432
>Arsenal World - The wars of the Imperium require vast amounts of materiel, and it is the Arsenal Worlds which produce them. These forges are critical parts of the Munitorum's vast logistics chain, supplying everything from engine grease to bolter shells to Vortex torpedoes.
1d100 for when the Forge was founded
Anonymous No.96703474 [Report] >>96703502
Rolled 91 (1d100)

>>96703457
Anonymous No.96703502 [Report] >>96703523
>>96703474
>The Waning/Time of Ending (M39-M41) - Founded as the Imperium is beset on all sides by Xenos and Heretics alike, this young Forge World is forced to push its capabilities to the limit to match the demand for war material by the embattled Imperium.
So it's a relatively new world. 1d100 what the world's known for making
Anonymous No.96703523 [Report] >>96703659
Rolled 9 (1d100)

>>96703502
being such a new founding is... interesting. And kinda odd. I didn't even know new forges ever GOT founded.
Anonymous No.96703659 [Report] >>96703666
>>96703523
>Imperial Guard Arms
1d10 for their product bonus
Anonymous No.96703666 [Report] >>96703731
Rolled 3 (1d10)

>>96703659
Anonymous No.96703731 [Report] >>96703753 >>96704779
>>96703666
>date] [Auto] 1 new post
>Esoteric Design - Digging long-forgotten secrets of technology out of its deepest data-vaults and applying them to its methods and gear, the outputs of this Forge World operate on little-understood principles that the wider Mechanicus may have forgotten entirely over the millennia. However, these ill-understood principles make field maintenance something of an issue, and their machine-spirits wilful indeed.
1d10 for the Tech-Priest's demeanor
Anonymous No.96703753 [Report] >>96704236
Rolled 6 (1d10)

>>96703731
Anonymous No.96704236 [Report] >>96704375
>>96703753
>Faith in the Omnissiah - Holding that their loyalty and faith are to the Omnissiah above all else, this Forge World is noticeably stand-offish to Imperial and even some Mechanicus factions. May be automatically taken with Forge Altar
1d10 for skiitari type
Anonymous No.96704375 [Report] >>96704533
Rolled 3 (1d10)

>>96704236
Anonymous No.96704422 [Report]
yumping.
Anonymous No.96704533 [Report] >>96704694
>>96704375
>Skitarii Mars Pattern - A force of enhanced and well-equipped warriors, organised and augmented along the lines of their Martian forebears.
d10 for the legion’s strength
Anonymous No.96704694 [Report] >>96705063
Rolled 8 (1d10)

>>96704533
Anonymous No.96704779 [Report] >>96705063 >>96705106
>>96703731
Could this be an opportunity to make Tyndgeist/Wurmcrux/Vokaris pattern Lasguns, and other firearms?
Anonymous No.96705063 [Report] >>96705096
>>96704694
> Above Average: Whether bolstered by reinforcements for a mission or a preliminary recruitment drive, Skitarii numbers are slightly over the expected strength.
>>96704779
Sounds like it
1d100 for the Forgeworld’s ally
Anonymous No.96705096 [Report] >>96705173
Rolled 37 (1d100)

>>96705063
Anonymous No.96705106 [Report]
>>96704779
probably an opportunity to make phased plasma rifles.
Anonymous No.96705173 [Report] >>96705204 >>96705233
>>96705096
>Adeptus Mechanicus
Shocking, 1d100 for their enemy
Anonymous No.96705204 [Report] >>96705233 >>96705445
>>96705173
the fleet they have is likely an explorator fleet from another forge world, likely one with cordial relations so as a oath/pledge of honor they're probably defending the subsector for the forge world.
Anonymous No.96705233 [Report] >>96705242
Rolled 38 (1d100)

>>96705173
Rollin’
>>96705204
Makes sense to me
Anonymous No.96705242 [Report]
>>96705233
>Chaos Knights
So something we can keep in mind for further lore/rolls. I believe that’s it for this world
Anonymous No.96705445 [Report] >>96705452 >>96705459
>>96705204
I would more say it could’ve been founded when the Mechanicus got chased off of Ninazu Minoris during one of their rebellions/uprisings?
Or possibly combined with a mechanicus colonization fleet to found this forge
Anonymous No.96705452 [Report]
>>96705445
Well how long were we planning for Nanzu to have been quarantined for?
Anonymous No.96705459 [Report]
>>96705445
likely it could be both. The army composition being mostly parsed out evenly between everything plays to that fact. The huge pool of manpower of militia/enforcer chaff tells me they're using the planet twofold for thralling and inductment. The skitarii being slightly above average in number also plays into this situation.
Anonymous No.96705518 [Report] >>96705579
How many planets are left to do in this area?
Anonymous No.96705579 [Report]
>>96705518
1 more I think
Anonymous No.96707480 [Report] >>96707705
So should we roll the next planet?
Anonymous No.96707705 [Report] >>96707711
>>96707480
Why not
roll+1d100 No.96707711 [Report] >>96707725
>>96707705
Anonymous No.96707725 [Report] >>96708117
Rolled 15, 6 = 21 (2d100)

>>96707711
I am horrible at this
Map Anon !eT75NyhXTk No.96708117 [Report] >>96708166 >>96708278
>>96707725
I'll use the first of those two dice you rolled

>Hive World: The most heavily-developed worlds in the Imperium, covered in hive arcologies, with populations often peaking at the tens or low hundreds of billions (though it can go much, much higher). Life is generally good on the surface, but generally sucks eggs on the underside and is just run-of-the-mill lower middle to upper middle class daily grind for the vast majority in the middle. The most heavily populated Hive Worlds are Ecumenopoli and the entire surface of the planet can be covered in hundreds of floors of buildings and go down potentially tens of kilometers underground. Needless to say, an Ecumenopolis Hive World has a frankly absurd population and needs to produce some manner of cheap and sufficiently energetic food to sustain itself to a certain degree if it doesn't have at least one Agri-world exporting crops to it (and sometimes even then some native food production is needed).
Keep in mind that this generator was made with the relatively densely populated Calixis Sector in mind. For other sectors, these worlds will be a much rarer sight, and it is pretty much a safe bet that if a sector only has one Hive World (that is to say, very rarely as most of the time every sub sector has one at least, if only for manpower requirement in the grimdarkness of the Milky Way Galaxy) it is the sector (or subsector) capital. If rolling multiple worlds, this world type needs at least one nearby Agri-world to feed its citizens.

>Tech Value: 2d10+36
Anonymous No.96708166 [Report] >>96708222
Rolled 5, 9 + 36 = 50 (2d10 + 36)

>>96708117
Map Anon !eT75NyhXTk No.96708222 [Report] >>96708278
>>96708166
Mid Imperial: Most of the technology of the Imperium can be found. Only the most obscure or scarcely found items of technology can’t be found on these worlds (very rare availability items cannot be purchased). The PDF is guaranteed to pack plasma weapons and other demanding ordnance for its specialists. Most Imperial worlds are at this level.

>Star size 1d100
Anonymous No.96708278 [Report] >>96708966
Rolled 53 (1d100)

>>96708117
>2 Hives
>1 Mining World
>1 Forge World
No AgriWorld this subsector is going to be desperate for food
>>96708222
Anonymous No.96708966 [Report] >>96709233
>>96708278
>Star Size: Medium
Next is adepta presence. First is 4d10 Administratum
Anonymous No.96709233 [Report] >>96709629
Rolled 9, 10, 1, 1 = 21 (4d10)

>>96708966
Anonymous No.96709629 [Report] >>96709697
>>96709233
>Administratum: Significant. Controls its area, and has a say in wider planetary matters.
3d10 for Arbites
Anonymous No.96709697 [Report] >>96710229
Rolled 6, 1, 7 = 14 (3d10)

>>96709629
Anonymous No.96710229 [Report] >>96710322
>>96709697
>Arbites:Moderate. Has offices and planetary duties, and are widely known.
3d10 for astra telepathica
Anonymous No.96710322 [Report] >>96711890
Rolled 8, 6, 3 = 17 (3d10)

>>96710229
Anonymous No.96711890 [Report] >>96711896
>>96710322
>Notable. A powerful force in its own area of the planet.

1d10 for astronomica
Anonymous No.96711896 [Report] >>96711907
Rolled 10 (1d10)

>>96711890
Anonymous No.96711907 [Report] >>96711920
>>96711896
>Small. Involved, but quietly and unobtrusively.

Impressive enough for a hive world

2d10 for AdMech
Anonymous No.96711920 [Report] >>96711926
Rolled 8, 4 = 12 (2d10)

>>96711907
Anonymous No.96711926 [Report] >>96712103
>>96711920
>Small. Involved, but quietly and unobtrusively.

Hope no one needs anything fixed around here

3d10 for Ministorium
Anonymous No.96712103 [Report] >>96712139
Rolled 10, 5, 1 = 16 (3d10)

>>96711926
I'm sure they'll be fine
Anonymous No.96712139 [Report] >>96712154
>>96712103
>Notable. A powerful force in its own area of the planet.

They'll pray things get better, I suppose

3d10 for Inquisition so we can finally get past this part
Anonymous No.96712154 [Report] >>96712166
Rolled 5, 6, 6 = 17 (3d10)

>>96712139
No one expects the Inquisition
Anonymous No.96712166 [Report] >>96712191
>>96712154
>Notable. A powerful force in its own area of the planet.

Quite a few people knocking around, none of them *truly* dominant.

1d100 for planet size. Will we buck the trend of smaller worlds?
Anonymous No.96712191 [Report] >>96712223
Rolled 93 (1d100)

>>96712166
Anonymous No.96712223 [Report] >>96712275
>>96712191
Wow, we actually did. Holy shit, they said it couldn't be done.

>Enormous: (10d10)x4

gimme a shitload of d10s
Anonymous No.96712275 [Report] >>96712330
Rolled 10, 5, 5, 9, 1, 1, 5, 3, 4, 9 = 52 (10d10)

>>96712223
What a glorious world
Anonymous No.96712330 [Report] >>96712343
>>96712275
108,000 km in circumference. So, Neptune is 150k km in circumference, for a rough comparison. This thing's stupid huge for a rocky body. About damn time.

For a different way of looking at things, assuming the same land/water ratio as Earth, this place has 7.28 times the land area. 7 Earths, all in one.

1d100 for tilt
Anonymous No.96712343 [Report] >>96712349
Rolled 22 (1d100)

>>96712330
Anonymous No.96712349 [Report] >>96712371
>>96712343
>Notable (6-15°) ± 10°C/50°F

Could be worse, a little gentler than Earth's.

1d100+30 for length of day
Anonymous No.96712371 [Report] >>96712389
Rolled 21 + 30 (1d100 + 30)

>>96712349
Anonymous No.96712389 [Report] >>96712398
>>96712371
5d10 hours

roll em
Anonymous No.96712398 [Report] >>96712411
Rolled 3, 6, 10, 3, 4 = 26 (5d10)

>>96712389
Anonymous No.96712411 [Report] >>96712422
>>96712398
26 hours, which is actually very, very fast for a world this big.

1d100 for length of year
Anonymous No.96712422 [Report] >>96712433
Rolled 4 (1d100)

>>96712411
Anonymous No.96712433 [Report] >>96712465
>>96712422
10d10 Terran days

roll em

so... apparently we're orbiting INSIDE our star, basically.
Anonymous No.96712465 [Report] >>96712488
Rolled 1, 8, 8, 7, 4, 10, 5, 9, 6, 4 = 62 (10d10)

>>96712433
I'm gonna be surprised when this world is going to be a cold one.
Anonymous No.96712488 [Report] >>96712491
>>96712465
62 day year. For reference, Mercury is 88 days, so if we weren't using a random generator in a universe built on magic, this planet would basically be the incinerated core of a former gas giant, roasting right next to its star having lost its outer gas layers.

1d100+30 for satellites, and this is the first world we've done so far where semi-plausibly we could choose to roll stats for a moon or two, since they could easily be earth sized or larger themselves (Not that they'd be orbitally stable with us so close to the star)
Anonymous No.96712491 [Report] >>96712503
Rolled 19 + 30 (1d100 + 30)

>>96712488
Anonymous No.96712503 [Report] >>96712515
>>96712491
1d5 moons, which is both tame and yet reasonable for this planet. Still could be quite big boiz.
Anonymous No.96712515 [Report] >>96712518
Rolled 3 (1d5)

>>96712503
Anonymous No.96712518 [Report] >>96712524
>>96712515
3 moons.

1d100 for gravity. (odd that the table has no modifiers for planet size)
Anonymous No.96712524 [Report] >>96712557
Rolled 93 (1d100)

>>96712518
Anonymous No.96712557 [Report] >>96712617 >>96717894
>>96712524
>Bone crushing (2.5 to 5 G): Unaugmented Humans cannot survive in this world for long periods of time. -6 Agility bonus for movement, -10 to Strength and Toughness levels for Encumbrance, -6 Strength for Throwing. Jumping and leaping distances get divided by 8, fall damage gets multiplied by 8. If outside a controlled gravity area without appropriate armor, you will last d10 turns before beginning to suffocate as your lungs are squeezed out.

uh

ok

no idea how a hive spire stays upright on this planet, or how everyone inside isnt chunky salsa, but it does fit the planet size at least

(amusingly even at the 5G level, this planet is still only about 60% the density of Earth cause it's so goddamn big, the place is like 80% carbon or some shit, the metal core must be fucking TINY)

1d100 for air
Anonymous No.96712617 [Report] >>96712629
Rolled 90 (1d100)

>>96712557
Artificial gravity don't gotta explain shit
Anonymous No.96712629 [Report] >>96712631
>>96712617
>Tainted: A Tainted atmosphere is even more dangerous. A character can only breathe a tainted atmosphere for a number of minutes equal to their Toughness bonus, and then gain a fatigue level per minute longer. Once unconscious due to fatigue, the character will die one minute later if still in the tainted atmosphere.

Air isn't great, clearly we've been doing a little pollution here.

1d100 for hydrosphere, and im headed to bed.
Anonymous No.96712631 [Report] >>96712642 >>96712648
Rolled 75 (1d100)

>>96712629
Anonymous No.96712642 [Report] >>96712648 >>96712675
>>96712631
>Bearable: A Bearable atmosphere can be breathed normally for a short time, but carries a slight abnormality, will create an unfavourable taste in the mouth, and will prove fatal if breathed for too long. Any character subject to such an environment without a respirator or rebreather can breath normally for a number of hours equal to their Toughness bonus, and must then return to a normal atmosphere (natural or artificial). Being subject to a bearable atmosphere for any longer will give the character one fatigue level per hour. Once the character falls unconscious due to fatigue they will die one hour later if not provided with proper air to breathe.

Water's marginally less bad than the air.

1d100 for temp
Anonymous No.96712648 [Report] >>96712675 >>96714322
>>96712642
>>96712631
scratch that im actually falling asleep lol

>Moist: This world has enormous oceans, a ton of rainfall, permanently sodden ground, and likely something big, toothy and tentacle-y lurking in those bogs and jungles. Next to no deserts can be found, only in extremely isolated areas and it likely still takes a fair bit of rain.

It's a fairly wet world.
Anonymous No.96712675 [Report] >>96712765
Rolled 95 (1d100)

>>96712642
>>96712648
So toxic rain ? That must be fun
Anonymous No.96712765 [Report] >>96712924 >>96714278 >>96714322
>>96712675
>Roasting (+151°C to +300°C/304°F to 572°F): A scorcher, a tortured wasteland, an oven, where exposure and spontaneous combustion are synonymous.
So do the oceans even exist?
Anonymous No.96712924 [Report] >>96713072
>>96712765
1d100 for the how much terrain
Anonymous No.96713072 [Report] >>96713129
Rolled 64 (1d100)

>>96712924
Anonymous No.96713129 [Report] >>96713266
>>96713072
>4
4d100 to see what they are
Anonymous No.96713266 [Report] >>96714294
Rolled 91, 75, 54, 67 = 287 (4d100)

>>96713129
Anonymous No.96714278 [Report]
>>96712765
Not at that heat they don't. But it does make sense with the short orbit.
Anonymous No.96714294 [Report] >>96714322 >>96715405
>>96713266
Islands (lol)
Swamps (lol)
Flat rock (this one makes sense)
Barren (presumably most if not all of the planet)

Roll 1d100 +70 for how many people live on this crushing inferno somehow.
Anonymous No.96714322 [Report] >>96714404 >>96716634 >>96716676
>>96712648
>>96712765
>>96714294
>The entire planet is bassicaly acid rains and Oceans that are in constant boiling temperature and with higer gravity.

I dunno maybe they have DAOT tier artificial gravity and...Slaanesh cused this place because he/she/it wanted it to be a a hot spring resort or something.
Anonymous No.96714404 [Report] >>96714453 >>96716634
>>96714322
What we have here is basically Venus. No water on the ground at all, just a crushing blanket of superheated, acidic steam that would melt a Space Marine in full armor if the gravity didnt crush him first. Pretty hard-core place to live.
Anonymous No.96714453 [Report] >>96716676
>>96714404
Ahhh so Slaanesh wanted a sauna then.
Also. I guess the hive worlds have archeotech level of Air filters or Shieldings. Or that hives are small (for a hive).
Anonymous No.96714474 [Report] >>96717338 >>96717894
Im gonna hypothesize that most of this worlds oceans have been sucked up by the hive cities, in preparation for catastrophic climate change or orbital shifting they knew was coming, perhaps in the Dark Age. They stored as much water as humanly possible, knowing the rest would be lost, gathering several Earth's worth of liquid inside storage tanks that boggle the mind.

The Swamps and Islands this place supposedly has are actually where leaking water pools in the cooler, deeper regions of the underhives, still protected down in the dark by the city's presence above. Even a minuscule leak in tanks of this scale is enough to cause devastating floods, and the tanks themselves are likewise large enough to have their own internal ecosystems and cultures completely separate from the larger hive.
Anonymous No.96715405 [Report] >>96715568
Rolled 10 (1d100)

>>96714294
Acid swamps seem badass
Anonymous No.96715568 [Report] >>96715659 >>96716583
>>96715405
1d5 billion people

Actually very small for a planet this size. Probably there's like one single hive city on the whole mega planet then. And the rest is just hot steaming death. Man I was kinda hoping our first big world would actually be habitable for a secondary capital.
Anonymous No.96715659 [Report]
>>96715568
Maybe it's Canberra situation. Mostly goverment stuff but not the bigest or most popuar place.
Anonymous No.96716583 [Report] >>96717626
Rolled 4 (1d5)

>>96715568
Maybe at one point it had more hives but DAoT for the other hives have failed so they’re subjected to planet’s gravity,atmosphere and/or the acid rain
Anonymous No.96716634 [Report] >>96716676 >>96717894
>>96714322
>>96714404
so essentially it's a planet where the humans who have adapted to this hydraulic press planet have become stronger, their organs are more efficient and their bones have become thicker. The only abhumans that could survive are likely only Ogryns, and I would not be suprised if they're all pit slaves or imperial guard auxiliaries. They probably all look as stocky as a catachan if not slightly less so, and if there's any ashwasters or equivalent outside the hive city they're probably the most rugged and hardy folk on the entire planet. Likewise, the hive city probably isn't so large in height as it is in width, for obvious reasons.
Anonymous No.96716676 [Report] >>96716791
.>>96716634
>>96714322
Now I wonder what sort of enemies such world would have. It's too hot even for orks so they would have to be more aquatic. Great Skubba Komandos maybe? Demons? I can only think of Khorne since his realm is already Fiery. Slaaneshi is with propably some curse like >>96714453 said some Keeper Of Secrets cursed to be in Slaanesh sauna project.
Anonymous No.96716791 [Report] >>96717338
>>96716676
That might be half the reason humanity bothered to stick around. It's such a hostile world that no one else really bothers them there. And the hive city itself is so psychotically ruggedly constructed to survive the environment, even sustained orbital bombardment barely scuffs it.

Also, unlike most hive worlds, this one is severely underpopulated, massively reducing it's warp signature. 4 billion people is chump change numbers in this setting.
Anonymous No.96716862 [Report] >>96717121 >>96717338
with the strongest presence being the astra telepathica and inquisition, I truly believe something is going on with this planet. Maybe they have a DAOT conduit or tower array that somehow amplified the psyker mutants do that they can relay messages and receive them at vastly quicker time then usual. That would explain why the population is so inherently low for a "hive city" and why the only mutants in high population are telepaths and why the inquisition is so significant here. This may not be a hive in the traditional sense, it may be that it's actually a giant telepathic NRAO VLA the size of a hive spire that the astra telepathica is housed inside, and because they're good at their jobs thanks to this giant device, they hold more social power then usual. The inquisition is likely either ordo malleus or ordo hereticus to prevent the telepaths from getting too bold. Meanwhile the humans likely labor away to repair the hive city, having to replace common metal with several inches thick adamantium, encased in ferrocrete. This place likely looks like a giant, brutalist military installation the size of a country not because the locals want it to be, but because it's the only architecture that can survive the immense gravity. Add to the acid rain and everything has to be built to last. More then likely this planet is considered important for the fact the capital world can relay messages to this hive, who then with no time flat is able to send it out even quicker then they received it.
Anonymous No.96717121 [Report]
>>96716862
This seems like a vastly better idea of what the world is than the slaanesh shitposter
Anonymous No.96717338 [Report] >>96717460
>>96716791
>>96716862
So bassicaly it's less of a hive world and more of a Military grade Bunker with antena the size of a country. I guess that means a Modest mechanicus presence is mostly concentrated on either Wall maintenance and or reparing the instalations. While the Arbites are there to keep the "small" populance in order. But corpse starch is the primary food souce unless some brave sould will try to fish something out of under ground pools of leaked water like >>96714474 sugested
Anonymous No.96717460 [Report]
>>96717338
Corpse starch and slab will be the food for all it seems.
Anonymous No.96717626 [Report] >>96717722
>>96716583
>4 Billion
1d100 for society
Anonymous No.96717722 [Report] >>96718349
Rolled 29 (1d100)

>>96717626
Anonymous No.96717894 [Report] >>96719098
>>96712557
>>96714474
>>96716634
So recently added to the imperium, but settled during the DAoT. Maybe the first settlers were genemodded to be more like squats? As resources were harvested the mineshafts were incorporated into the hive structure, so the vast majority of them exist spread out belowground to avoid dealing with the difficulty of building hives in such a high gravity..
Anonymous No.96718349 [Report] >>96718604
>>96717722
>Tyrannical Dictator: The dictator has illegally seized power, and often rules with a bloody fist as they purge or 'disappear' the planet's dissidents, political enemies, scapegoats of the day, and anyone who poses a threat to the tyrant's ambitions. This brand of leadership can be the result of a warlord, a particularly psychotic heir, or even, distressingly often, a rogue democratic leader who played the long game and finally made his move. After all, power corrupts, absolute power corrupts absolutely, and is absolutely sought by the absolutely corrupt.
Part I’m most interested in 2d12 for their economy
Anonymous No.96718604 [Report] >>96718636
Rolled 3, 11 = 14 (2d12)

>>96718349
Anonymous No.96718636 [Report] >>96719367
>>96718604
>Export: Minerals
>Import: Workers
That checks out. We can call it there or start rolling for defenses
Anonymous No.96719098 [Report] >>96719362
>>96717894
more likely it was reconnected with the imperium, and "settled" in the sense that new imperial colonists moved in and along with the administratum to begin education of the imperial way and the truth and the future. Likely the current dictator is a Inquisitor of high rank but obviously not a lord, who came in due to the commune-style governance the planet was under prior to the imperium, which likely including said psykers having large influence as the centuries went by. So now these mike 'o'hearn/ronnie coleman physiognomy individuals are working weeks to years at a time making this hive "city" into a giant ferrocrete and adamantium bunker complex, while also being trained both on the surface and underneath in large training grounds all purpose-made, with equipment supplied by the local forgeworld who can survive on the surface due to being partially machine. I'd hate to see what type of imperial guard veteran squads look like amongst this population knowing they're huge muscular fuckers who have to survive Jupiter-level gravitational pull, and military training would probably double their mass and bulk to be able to handle extra equipment alongside the wasteland/hazard garb they wear for surviving direct exposure to the surface.
Anonymous No.96719362 [Report]
>>96719098
I don’t think the Dictator is an Inquisitor but I feel like he was out in charge by the Inquisitor. The Imperium set him up to be the Imperial Governor and the Inquisition has agents ensuring stability and loyalty
Anonymous No.96719367 [Report] >>96719501
Rolled 16, 32, 51, 13, 39, 43, 95, 34, 42, 57, 9, 89 = 520 (12d100)

>>96718636
Guess I’ll roll the d100s.
Anonymous No.96719501 [Report] >>96719665 >>96720612 >>96724717 >>96726813
>>96719367
>Enforcers: 99% / 3d10 / 2d10
>Militia: 99% / 3d10 / 2d10
>Standing Army: 99% / 3d10 / 3d10
>Armoured Force: 99% / 3d10 / 3d10
>Titan Force: 30% / 2d10 / 2d10
>Private Army/Armies: 30% / 2d10 / 2d10
>Naval Force: 99% / 3d10 / 3d10
>Orbital Station(s): 50% / 2d10 / 2d10
>Missile Silos (planet): 85% / 3d10 / 2d10
>Missile Silos (orbital): 70% / 2d10 / 2d10
>Defence Lasers: 30% / 3d10 / 2d10

Somehow the planet can manage housing Titans. Bunch of d10 rolls now or we can just skip it like >>96696146 suggested.
Anonymous No.96719665 [Report] >>96719672
>>96719501
Rollin' for militia and enforcers
Anonymous No.96719672 [Report] >>96719716
Rolled 9, 3, 3, 4, 10, 2, 4, 2, 9, 4 = 50 (10d10)

>>96719665
Forgot the dice
Anonymous No.96719716 [Report] >>96726925
>>96719672
>Enforcer Size: Large
>Enforcer Quality: Medium

>Militia Size; Medium
>Militia Quality: Medium
So nothing really special about them.
Anonymous No.96720612 [Report] >>96720738
Rolled 7, 2, 3, 9, 3, 3, 5, 4, 9, 7, 8, 6, 1, 5, 8, 4 = 84 (16d10)

>>96719501
Army, armor and titans
Anonymous No.96720738 [Report] >>96726925
>>96720612
>Standing Army Size: Large
>Standing Army Qualtity: Medium

>Armoured Force: Huge
>Armoured Force Quality: High

>Titan Force Size: Small
>Titan Force Quality: Medium
Looks like the PDF is a tank legion
Anonymous No.96722112 [Report] >>96722604 >>96723114 >>96723176
>>96683255 (OP)
Do these even go anywhere anymore?
Anonymous No.96722604 [Report] >>96723114
>>96722112
Problem is that the steam is has kind of run out and the rolls were various. But since most what we did were the Planets it kond of...Bored people.
Anonymous No.96723114 [Report]
>>96722112
I rolled quite a bit, but people seemed to drift off.

>>96722604
Kind of silly to get bored of planets when the specific purpose of this sector project was... making planets.
Anonymous No.96723176 [Report]
>>96722112
I'd love to do a primarch rolling one, but I imagine im probably alone in that regard.
Anonymous No.96723590 [Report] >>96723833
Maybe we roll a guard regiment or an inquisitor to break things from all the planet rolls after this hive world is done?
Anonymous No.96723833 [Report] >>96724532
>>96723590
Yeah, we could do that. Im sure one of these... horrible little worlds is perfect for a Chapter too.
Anonymous No.96724532 [Report]
>>96723833
I think the newest Hive is perfect for a marine chapter
Anonymous No.96724717 [Report] >>96724948 >>96724948
Rolled 5, 5, 4, 8, 6, 8, 1, 5, 8, 5, 5, 8, 2, 1, 7, 7, 10, 3, 5, 8, 1, 7, 10, 2, 4 = 135 (25d10)

>>96719501
Just gonna roll the rest so we can move onto something else
Anonymous No.96724948 [Report]
>>96724717
fucking thank you>>96724717
Anonymous No.96726813 [Report] >>96726828 >>96726863 >>96726925
Rolled 6, 4, 6 = 16 (3d10)

>>96719501

>Private Army Size: Medium
>Private Army Quality: Medium

>Naval Force Size: Large
>Naval Force Quality: Medium/High

>Orbital Stations Size: Large
>Orbital Stations Quality: Poor

>Missile Silos(planet) Size: Massive
>Missile Silos (planet) Quality: Poor/Medium

>Missile Silos (orbital) Size: Medium
>Missile Silos (orbital) Quality: Medium/High

>Defence Lasers Quality: Poor/Medium
So best defenses for the Hive is its armored forces with volume and quality.
Anonymous No.96726828 [Report] >>96726863
>>96726813
What's left to do for this hive world?
Anonymous No.96726863 [Report] >>96726925 >>96727420
>>96726813
>Defence Laser Size: Huge
>>96726828
I think that was it for the OG planet rolls. There's the new optional quirks table. I think ruins and genetics quirks could be fitting to roll for. Then there's an actual Hive World Creation Table if we wanted to grab anything from that.

Alternatively we call it here for now and roll up a guard regiment, space marine chapter or chaos knight house
Anonymous No.96726925 [Report] >>96726980 >>96726996
Planet Name:
Class: Hive
Tech Level: Mid-Imperial

Size of Star: Medium
Galactic Position:
Sector:
Subsector:

Planetary Governor:
Adepta Presence: Adeptus Arbites (Moderate ); Adeptus Astra Telepathica (Notable ); Adeptus Astronomica (Small ); Adeptus Mechanicus (Small ); Administratum( Significant); Adeptus Ministorum (Notable ); Inquisition ( Notable)

Size: 108,000 km
Axial Tilt: Notable (6-15°) ± 10°C/50°F
Length of Day: 26 Hours
Length of Year: 62 Terran Days
Satellites: 3
Gravity: Bone crushing (2.5 to 5 G)

Atmosphere: Tainted
Hydrosphere: Moist
Temperature: Roasting (+151°C to +300°C/304°F to 572°F)
Terrain: Islands, Swamps and Flat Rock

Population: 4 billion
Society: Tyrannical Dictator

Economy:
Exports: Minerals
Imports: Workers

Defenses
>>96719716
>>96720738
>>96726813
>>96726863
Anonymous No.96726980 [Report] >>96726996
>>96726925
random factoid, we have on this "Hive World" 0.93 people per square kilometer on average.

Mongolia, the least densely populated country on earth today, has 2.2 people per square kilometer.
Anonymous No.96726996 [Report] >>96727372
>>96726925
We should probably have a name for this place
>>96726980
That's neat. Really hammers that this place is empty for a fucking Hive World
Anonymous No.96727372 [Report] >>96727470
>>96726996
I'm not one to second guess people, but I do wonder if completely reverting the planetary population chart wasn't overkill.
Anonymous No.96727420 [Report] >>96727470 >>96729263
>>96726863
people usually bitch about space marines and how theyre not interested enough to participate, so rolling a guard regiment seems logical
Anonymous No.96727470 [Report] >>96729263
>>96727372
We could try rolling for population on hive world creation.
>>96727420
Fair enough
Anonymous No.96729263 [Report] >>96729357
>>96727420
>>96727470
So guard regiment then. 1d20 for what type it is
Anonymous No.96729357 [Report] >>96729390
Rolled 15 (1d20)

>>96729263
Anonymous No.96729390 [Report] >>96729456
>>96729357
>Low Techers: Primitive warriors torn from primal worlds. No tactics, just fury and axes.
1d100 for their recruitment criteria
Anonymous No.96729456 [Report] >>96729476
Rolled 31 (1d100)

>>96729390
Anonymous No.96729476 [Report] >>96729522 >>96729632
>>96729456
>Tribespeople: All you have to do is teach them which way the gun points, for living in an area with lesser technology produces hard soldiers.
1d10 for their conscription
Anonymous No.96729522 [Report]
Rolled 5 (1d10)

>>96729476
So sounds like they’re coming from one of the planets in the first subsector
Anonymous No.96729632 [Report] >>96729640
>>96729476
>Standard conscription: Average or above-average citizens recruited from all levels of society. (If Volunteers, Firstborn, or Lottery was rolled on the demographic table, you may select this by default)
1d100 for their planet
Anonymous No.96729640 [Report] >>96729667
Rolled 40 (1d100)

>>96729632
Anonymous No.96729667 [Report] >>96729722
>>96729640
>Civilized World: Comfortable but not soft, ready to fight to preserve and spread civilization.
Interesting so a world for later. 1d20 for volume
Anonymous No.96729722 [Report] >>96729747
Rolled 20 (1d20)

>>96729667
Anonymous No.96729747 [Report] >>96729759
>>96729722
>Population Strip: Almost all of the able-bodied are taken. The planet is dying, conquered, or exploited to extinction.
1D10 for regimental diversity
Anonymous No.96729759 [Report] >>96729790
Rolled 7 (1d10)

>>96729747
Anonymous No.96729790 [Report] >>96729838
>>96729759
>Multiple Tactical Branches: The planet produces several specialized formations. Roll 1d3 regiment types (e.g. infantry + artillery + cavalry). Still shares a general tactical philosophy.
Civilized World that uses almost all of it's tribesmen and produces multiple types of regiments. Weird, 1d3 for how many regiment types they have.
Anonymous No.96729838 [Report] >>96729934
Rolled 1 (1d3)

>>96729790
Anonymous No.96729934 [Report] >>96729955
>>96729838
>1
I guess not. 1d10 for the Regiment's core unit
Anonymous No.96729955 [Report] >>96730104
>>96729934
1d100*
Anonymous No.96730104 [Report] >>96730141
Rolled 6 (1d100)

>>96729955
Anonymous No.96730141 [Report] >>96730171
>>96730104
>Line Infantry: The backbone of the Astra Militarum. Endless foot soldiers armed with lasguns and stubbornness.
Anonymous No.96730153 [Report] >>96730171
This might explain why at least one of the feral worlds are so sparse of thier population. They might have raised this regiment to throw at the war world. Perhaps to buy time for out of sector reinforcements to arrive.
Anonymous No.96730171 [Report] >>96730223
>>96730141
1d10 for loyalty rating
>>96730153
The volume describing it as taking every able-bodied person so that checks out.
Anonymous No.96730223 [Report] >>96731848
Rolled 4 (1d10)

>>96730171
Anonymous No.96731848 [Report] >>96732237
>>96730223
>Adherent: Hold fast to the Creed and His will. About the standard for most regiments.
1d100 for their special weapons
Anonymous No.96732237 [Report] >>96732318
Rolled 3 (1d100)

>>96731848
Anonymous No.96732318 [Report] >>96732556
>>96732237
>Traditional Weapons (Primitive): Axes, spears, and swords from their homeworld’s martial traditions. Ceremonial in appearance, deadly in trained hands.
1d100 for their crees
Anonymous No.96732556 [Report] >>96732583
Rolled 42 (1d100)

>>96732318
So they’re tribesmen with spears? The dice are making sense
Anonymous No.96732583 [Report] >>96732626
>>96732556
>For the Emperor: Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment.
1d100 for their figure of legend
Anonymous No.96732626 [Report] >>96732666
Rolled 37 (1d100)

>>96732583
Hope its something cool
Anonymous No.96732666 [Report] >>96732683
>>96732626
>Veteran Guardsman: Seasoned soldier with multiple campaigns, known for battlefield wisdom and resilience.
1d100 for his deed of legend
Anonymous No.96732683 [Report] >>96732701
Rolled 64 (1d100)

>>96732666
Anonymous No.96732701 [Report] >>96732768
>>96732683
>Destroyed an enemy war machine with improvised explosives and sheer cunning.
1d20 for the Regiment's greatest achievement
Anonymous No.96732768 [Report] >>96732799
Rolled 17 (1d20)

>>96732701
Anonymous No.96732799 [Report] >>96732869
>>96732768
>Siege Engineering: Built fortifications and defenses that held back the enemy for months.
...How did a bunch of tribes people do this? 1d3 for how much shame the regiment has.
Anonymous No.96732869 [Report] >>96732895
Rolled 3 (1d3)

>>96732799
Anonymous No.96732895 [Report] >>96732902
>>96732869
3d100 for what their greatest shames are.
Anonymous No.96732902 [Report] >>96732921
Rolled 40, 79, 40 = 159 (3d100)

>>96732895
Anonymous No.96732921 [Report] >>96732958
>>96732902
>Failed Defense: The regiment was overwhelmed while defending a strategic position, resulting in a shameful retreat or surrender.
>Friendly Fire Incident: Miscommunication led to grievous casualties among allied forces, creating lasting resentment.
>Failed Defense: The regiment was overwhelmed while defending a strategic position, resulting in a shameful retreat or surrender.
So their greatest achievement is that because they were able to build a fortification right for once. 1d10 for how famous they are
Anonymous No.96732958 [Report] >>96733001
Rolled 6 (1d10)

>>96732921
Anonymous No.96733001 [Report] >>96733008
>>96732958
>Famous: Known in Segmentum, obscure in close portions of neighbor Segmenta, very obscure galactically
1d100 for their ally
Anonymous No.96733008 [Report] >>96733025
Rolled 3 (1d100)

>>96733001
Anonymous No.96733025 [Report] >>96733040
>>96733008
>Administratum
1d100 for their enemy
Anonymous No.96733040 [Report] >>96733064
Rolled 10 (1d100)

>>96733025
Anonymous No.96733064 [Report] >>96733115
>>96733040
>Roll on the "Regiment Friends" table.
1d100 for who they are
Anonymous No.96733115 [Report] >>96733193
Rolled 53 (1d100)

>>96733064
Anonymous No.96733193 [Report] >>96733260
>>96733115
>Adeptus Titanticus
What the fuck did they do? That’s it for them
Anonymous No.96733260 [Report]
>>96733193
>Deed of legend is blowing up a warmachine
>shame is friendly fire
That Veteran Guardsman might have blown up the wrong warmachine or cause collateral
Anonymous No.96733407 [Report] >>96735539 >>96746363
Should the regiment be from one of the ones we rolled or just place a civilized world in one of the other subsectors?
Anonymous No.96735539 [Report] >>96746363 >>96748969
Quick summary
>Classification: Low Techers: Primitive warriors torn from primal worlds. No tactics, just fury and axes
>Recruitment: Standard conscription: Average or above-average citizens recruited from all levels of society. (If Volunteers, Firstborn, or Lottery was rolled on the demographic table, you may select this by default)
>Civilized World: Comfortable but not soft, ready to fight to preserve and spread civilization.
>Volume: Population Strip: Almost all of the able-bodied are taken. The planet is dying, conquered, or exploited to extinction.
>Cpre unit: Line Infantry: The backbone of the Astra Militarum. Endless foot soldiers armed with lasguns and stubbornness.
>Adherent: Hold fast to the Creed and His will. About the standard for most regiments.
>Special Weapon: Traditional Weapons (Primitive): Axes, spears, and swords from their homeworld’s martial traditions. Ceremonial in appearance, deadly in trained hands.
>For the Emperor: Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment.
>Figure of Legend: Veteran Guardsman: Seasoned soldier with multiple campaigns, known for battlefield wisdom and resilience.
>Deed of Legend Destroyed an enemy war machine with improvised explosives and sheer cunning.
>Greatest Achievement: Siege Engineering: Built fortifications and defenses that held back the enemy for months.
>Shame: Failed Defense: The regiment was overwhelmed while defending a strategic position, resulting in a shameful retreat or surrender.
>Shame: Friendly Fire Incident: Miscommunication led to grievous casualties among allied forces, creating lasting resentment.
>Shame: Failed Defense: The regiment was overwhelmed while defending a strategic position, resulting in a shameful retreat or surrender
>Famous: Known in Segmentum, obscure in close portions of neighbor Segmenta, very obscure galactically
>Ally: Administratum
>Enemy: Adeptus Titanticus
>>96733407
Fedliv's Pearl or another world would be my vote.
Anonymous No.96735803 [Report]
Bump
Anonymous No.96738070 [Report] >>96742274
Should we roll up the titan legion or chaos knights now?
Anonymous No.96742274 [Report] >>96742353 >>96742355
>>96738070
Lets do Chaos Knights. Why did we turn renegade? (d15)
Anonymous No.96742353 [Report] >>96742388
Rolled 2 (1d15)

>>96742274
Anonymous No.96742355 [Report] >>96742388
Rolled 11 (1d15)

>>96742274
Anonymous No.96742388 [Report] >>96744232
>>96742353
>Ancient Oaths - Having long ago vowed to unconditionally support a Chapter, Legion, or group, the House followed their allies into heresy out of an inability or unwillingness to break their ancient oaths.
>>96742355
Alternatively
>Never Fell - Whether they've served the Ruinous Powers since time immemorial or were founded by chaos worshippers from the bat, the House never encountered the Emperor or His Imperium, preventing them from ever truly 'falling' in the first place.
1d10 for the sovereign
Anonymous No.96744232 [Report] >>96744461
Rolled 3 (1d10)

>>96742388
Anonymous No.96744461 [Report] >>96744562
>>96744232
>The Dark Mechanicus or a specific Hellforge.
1d10 for succession law
Anonymous No.96744562 [Report] >>96744611
Rolled 10 (1d10)

>>96744461
Anonymous No.96744611 [Report] >>96744638
>>96744562
>Unique: The House has come up with its own, no-doubt incredibly convoluted, succession laws.
1d10 for who can inherit
Anonymous No.96744638 [Report] >>96744690
Rolled 4 (1d10)

>>96744611
Sounds about right for a chaos house. Especially if they've been a chaos house since time immemorial, im sure they've come up with some absolutely obtuse laws.
Anonymous No.96744646 [Report] >>96744690
Also, don't we still roll for chaos worship, even if chaos isn't our sovereign?
Anonymous No.96744690 [Report] >>96744720
>>96744638
>Feudal Commune: Set of inheritors_ is entire family.
Interesting.
>>96744646
You’re right. 1d12 for their Dark God
Anonymous No.96744720 [Report] >>96744755
Rolled 10 (1d12)

>>96744690
Anonymous No.96744755 [Report] >>96744827
>>96744720
>Tzeentch
1d10 for ceremony
Anonymous No.96744827 [Report] >>96744886
Rolled 9 (1d10)

>>96744755
Anonymous No.96744886 [Report] >>96744920
>>96744827
>Divergent - Holding beliefs only the insanity of the Dark Mechanicus could harbour, from infesting their suits with Daemons to integrating xenos tech into their machines. Things are very different here.
They seem fun. 1d10 for their demeanor
Anonymous No.96744920 [Report] >>96745066
Rolled 7 (1d10)

>>96744886
I can see why tzeentch likes them
Anonymous No.96745066 [Report] >>96745093
>>96744920
>See, But Don't Be Seen - Run onto the battlefield in colourful knights screaming like a maniac? *BLAM* No.
How does that work for big robots? 1d10 for their flaw
Anonymous No.96745093 [Report] >>96745311
Rolled 7 (1d10)

>>96745066
I think 7 is KILL ALL XENOS, isn't it?
Anonymous No.96745311 [Report] >>96745314
>>96745093
Yeah, House Demeanor would be Suffer Not the Alien to Live

>House Flaw is Eye to Eye - The House hates any method of warfare other than running up to the enemy and stomping them into paste.

1d100 for Figure of Legend
Anonymous No.96745314 [Report] >>96745357
Rolled 17 (1d100)

>>96745311
You never expect the sorcery boys to punch you in the face.

Just As Not As Planned?
Anonymous No.96745357 [Report] >>96745361
>>96745314
>A great Hero from days of yore, Dark Age of Technology or before.

1d100 for their Deeds of Legend
Anonymous No.96745361 [Report] >>96745508
Rolled 7 (1d100)

>>96745357
Anonymous No.96745508 [Report] >>96745531 >>96745536
>>96745361
>The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.
Their hero was an ancient ork stomper and they're still out there stomping xenos in his name

1d10 for size of domain
Anonymous No.96745531 [Report] >>96745676
Rolled 2 (1d10)

>>96745508
Anonymous No.96745536 [Report] >>96745676
Rolled 5 (1d10)

>>96745508
Killing orks does make sense for these guys. To beat orky chaos, embrace actual chaos?
Anonymous No.96745676 [Report] >>96745694
>>96745531
>>96745536
>Tiny, just the Homeworld/System
1d100 for their homeworld
Anonymous No.96745694 [Report] >>96745814
Rolled 10 (1d100)

>>96745676
Anonymous No.96745814 [Report] >>96745870
>>96745694
>Feral World
The dark mechanicus must be pitting feral knights against a forgeworld titan legion as a joke.

1d100 for Homeworld terrain
Anonymous No.96745870 [Report] >>96745951
Rolled 5 (1d100)

>>96745814
How oddly orky of these knights...
Anonymous No.96745951 [Report] >>96746007 >>96746009 >>96746016
>>96745870
>(Formally) Imperial ruins & rubble
Neat, daemonknights are the last working technology on a fallen Imperial world.

1d10 for Rule of Homeworld
Anonymous No.96746007 [Report] >>96746088
Rolled 1 (1d10)

>>96745951
Anonymous No.96746009 [Report]
>>96745951
Anonymous No.96746016 [Report] >>96746088
>>96745951
I can only assume they, and maybe some orks, caused said fallen world.
Anonymous No.96746088 [Report] >>96746125 >>96746140
>>96746007
>Direct Rule - "So I have written, so shall it ever be."

>>96746016
Seems like a Tzeentch move to fall a planet and corrupt the knightly order through their own oaths to defend it.

1d10 for Hierarchy in the house
Anonymous No.96746125 [Report] >>96746138
>>96746088
Making so many Oaths that would spiral out of control and fall is something long term and convoluted that Tzeench would do
Anonymous No.96746138 [Report] >>96746145
>>96746125
Sometimes those roll+1d100 really don't work
Anonymous No.96746140 [Report] >>96746185
Rolled 7 (1d10)

>>96746088
Anonymous No.96746145 [Report]
Rolled 63, 55 = 118 (2d100)

>>96746138
Anonymous No.96746185 [Report] >>96746223
>>96746140
>Every Knight for himself!
Super chaotic, each Knight is ruling over their own little section of rubble

1d10 for Preferred Combat Doctrine
Anonymous No.96746223 [Report] >>96746250
Rolled 7 (1d10)

>>96746185
Anonymous No.96746250 [Report] >>96746275
>>96746223
>Long Range Operations
Their "preferred combat" is long range, but deep down they just want to stomp

1d100 for Preferred Knight Variant
Anonymous No.96746275 [Report] >>96746363
Rolled 79 (1d100)

>>96746250
Clearly they like to leave nothing in between them and smashing. Like walls. Or shields. Or civilians.
Anonymous No.96746363 [Report] >>96746398 >>96746548
>>96733407
>>96735539
Should we put this regiment on the feral world as steadfast loyalists fighting the knights, or another corrupted force under their control, or keep them separate? Their enemy is also the Adeptus Titanicus, maybe they somehow took out a titan without knowing it was imperial.

>>96746275
>Knight Abhorrent Type
Nice

1d100 for Specialty restrictions (units the house has few of or cannot field)
Anonymous No.96746398 [Report] >>96746612 >>96746630
Rolled 55 (1d100)

>>96746363
Wasn;t a guard regiment also on thin ice with Adeptus Titanicus? So they either Messed up during a defence or mistook a titan for a Chaos knight
Anonymous No.96746548 [Report] >>96746612
>>96746363
What is a knight abhorrent? Just chaos possessed, or like a bigass Obliterator?
Anonymous No.96746612 [Report] >>96746648
>>96746398
>Knight Despoiler

>>96746548
"An Abhorrent-class Knight is a Chaos Knight of any standard class that has been so warped by the energies of the Warp that their very structures have mutated into savage new forms."
Not an actual unit just any chassis daemonified really

1d100 for House Beliefs
Anonymous No.96746630 [Report]
>>96746398
i assumed they did some collateral damage taking out a Chaos knight/warmachine.
Anonymous No.96746648 [Report] >>96746764
Rolled 2 (1d100)

>>96746612
Anonymous No.96746764 [Report] >>96747034
>>96746648
>Revere the True Omnissiah - "He's the Dark Gods. Or the Dark Gods are him. Look, the point is there's machines, cogs, and it's all really cool."
#Tzricked

1d10 for Combat Strength
Anonymous No.96747034 [Report] >>96747157
Rolled 10 (1d10)

>>96746764
Anonymous No.96747157 [Report] >>96747306
>>96747034
>Over Strength: Some Houses, through luck, long history , ties to a powerful Forge World or some sort of Unspeakable bargain with the Dark Gods can field large numbers of Knights. The daily roll call for Knights, consorts, idolators and their offspring takes up an exasperating amount of time.
Hell yeah

1d100 for house allies
Anonymous No.96747306 [Report] >>96747380
Rolled 47 (1d100)

>>96747157
Anonymous No.96747380 [Report] >>96747616
>>96747306
>Chaos Cult. Re-roll if your House is "Independent".
Then enemies would just be Mechanicus right?
Anonymous No.96747616 [Report] >>96747691
Rolled 40 (1d100)

>>96747380
They're just enemies of Tyndgeist Lambda in general, we should roll to see if it's a specific group there or secondary xeno enemies.
Anonymous No.96747691 [Report] >>96747826
>>96747616
>Imperial Knight house!
specifically their titans, seems like Tyndgeist forces tried to reclaim the planet and got more resistance than they expected.

last roll
>1d100 for Minor Xenos enemy
Anonymous No.96747826 [Report] >>96747883
Rolled 41 (1d100)

>>96747691
Anonymous No.96747883 [Report]
>>96747826
>Yu'vath/Legacy of the Yu'vath/Rak'gol
getting bullied from space by lizard pirates
Anonymous No.96748135 [Report]
So Knight house summary:
>Reason for turning: >Ancient Oaths - Having long ago vowed to unconditionally support a Chapter, Legion, or group, the House followed their allies into heresy out of an inability or unwillingness to break their ancient oaths.
>Sovereign: Dark Mechanicus or specific Hellforge
>Succession Law: Unique: The House has come up with its own, no-doubt incredibly convoluted, succession laws
>Inheritence: Feudal Commune: Set of inheritors_ is entire family.
>Patron God: Tzeentch
>Ceremony: Divergent - Holding beliefs only the insanity of the Dark Mechanicus could harbour, from infesting their suits with Daemons to integrating xenos tech into their machines. Things are very different here.
>Demeanor: Suffer Not the Alien to Live
>House Flaw: Eye to Eye - The House hates any method of warfare other than running up to the enemy and stomping them into paste.
>Figure of Legend: A great Hero from days of yore, Dark Age of Technology or before.
>The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.
>Domain: Tiny, just the Homeworld/System
>Homeworld: Feral
>Terrain: (Formally) Imperial ruins & rubble
>Rule of world: Direct Rule - "So I have written, so shall it ever be."
>House Heirarchy: Every Knight for himself!
>Combat Doctrine: Long Range Operations
>Preferred Knight Variant: Knight Abhorrent
>Restriction: Knight Despoiler
>Belief: Revere the True Omnissiah - "He's the Dark Gods. Or the Dark Gods are him. Look, the point is there's machines, cogs, and it's all really cool."
>Over Strength: Some Houses, through luck, long history , ties to a powerful Forge World or some sort of Unspeakable bargain with the Dark Gods can field large numbers of Knights. The daily roll call for Knights, consorts, idolators and their offspring takes up an exasperating amount of time.
>Ally: Chaos Cult
>Enemy: Knight House/ Yu'vath
Anonymous No.96748891 [Report]
So we still need a name for the regiment and knight house
Anonymous No.96748969 [Report] >>96748998
>>96735539
I think the regiment would be all about digging. Camouflaged traps on the defense and tunneling on the offense. Use their primitive weaponry to better hack apart trapped or surprised foes under the ground. Maybe primitive explosives to add extra firepower for taking out armor and other larger targets. Could also be they boobytrapped a battlefield and didn't have the means to tell their allies a titan gets damaged and the titanicus has chip on their shoulder from it, it also removed their defenses and left them without support so they had to retreat from the position.
Anonymous No.96748998 [Report]
>>96748969
I dig it anon. Ties the rolls together and it makes sense