>>96711875
>What did it do wrong?
The Nids are treated as a passive entity just nebulously invading all these planets rather than a constantly encroaching alien intelligence. The Hive Mind might as well not even exist in SM2, it doesn't react to Titus and his team doing shit, it doesn't evolve its forces to adapt to the Imperial tactics, it doesn't engage in psychological warfare or use any real tactics at all. The greatest threat of the Tyranids is their adaptability and intelligence that outplayed Marneus Calgar in the 1st Tyrannic War and forced him to retreat from Macragge after he lost his fight with the Hive Tyrant.
Like for example, why the hell doesn't the Tyranid fleet assault the Strike Cruiser Titus and his brothers are operating from? They could wipe out the Ultramarine presence in the system, or failing that, at least their ability to reposition throughout the system, with one strike. They actually do this in the novel Leviathan by deploying a single Norn Emissary that solos the entire Strike Cruiser in the novel.
Most of the game is Titus and his crew bumbling around random worlds working on a Techpriest's science project. There's no focus on the creeping horror of the Tyranids, the sense of despair as wave after wave of xenos reinforcements arrives, while mere humans are expected to somehow hold back the tide with lasguns and prayers. And the moment that the Thousand Sons are revealed, the Tyranids cease to exist in the plot entirely.
>Oh and btw, killing a Hive Tyrant doesn't kill the entire Tyranid army on the planet like in the game, it just makes the Tyranids revert to their basic instincts rather than coordinating as a larger super-organism. So those 3 Carnifexes and all those adds would still have charged right at Titus to kill him
I can't really blame SM2 for this however because an authentic portrayl of Tyranids is misery porn and the game was meant to be bolter porn instead. Most books also fail to express what Tyranids are about