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Thread 96782206

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Anonymous No.96782206 [Report] >>96785674 >>96788985 >>96794687
Player Archetypes
What player archetypes have you noticed in the traditional games setting community?
For me, I constantly run into different varieties of fat, loud, chinese players who are constantly not paying attention, and are either asking stupid questions about the rules, or butting in to conversations going "WAIT WHAT ARE YOU GUYS TALKING ABOUT?"
It's very annoying, and made even worse by the fact that there are multiple people like this in the board game community I frequent.
What about you, /tg/? Any archetypes you've identified that you'd like to share
Anonymous No.96782214 [Report] >>96794977
I keep running into /pol/tards who call other players slurs. They're ugly, fat, and smelly, and they only care about their epic memes. They are obviously not here to game and everyone hates them.
Anonymous No.96785145 [Report]
Ok well see I categorize them as snorks and muppets.
Anonymous No.96785359 [Report] >>96794687
I'm going to steal the ones from Terrible Writing Advice's Dungeon Master Guide.

The Role Player: Player focused on role-playing their character

The Power Gamer: Player more focused on the game parts and less on story

The Joker: Player focused on jokes

The Rules Lawyer: -_-

The Edgelord: Super edgy player, may become a murderhobo

The Hentai Guy: Average 4channer

The Non Player: They're just there

The Snowflake: Player focused on being special

The Drama Queen: Player that brings irl problems into the game

That Guy: Advanced 4channer
Anonymous No.96785674 [Report] >>96786697
>>96782206 (OP)
I thought smelly neckbeards were a myth but my LGS has quite a few of them. Some even wear stupid hats, which shocks me given how long people have been mocked over it.
Anonymous No.96786697 [Report]
>>96785674
You would need to leave the bubble where trillbies became the hottest shit in 2007 to notice that they've been mocked ever since.
Take a wild guess what they aren't doing
Anonymous No.96788489 [Report]
The same players can take the guise of several different archetypes in different games, so a lot depends on circumstance. One of my favorite players is such because he is so versatile; he adapts to the role the party needs, whether that is a mediator that cares little for the story itself in favor of keeping the group unified or as a trickster just to keep things lighthearted. Another is a fantastic player in solo-games or very cohesive groups but can only be described as an agitator in groups lacking a unified and bonding conflict.

Maybe I've just enjoyed the hobby differently than most, but conforming strictly to a singular pattern of behavior across all games tends to be a new-payer habit that I rarely see after the first few months of play, though my groups and I tend to run games lasting a few months to a few years at a time and that necessitates switching out players (most of whom are GM's of their own) as scheduling changes, so it may be a consequence of either players being expected to adapt to changing group dynamics or having had experience in running games themselves. New players in the games of my circle tend to pick up on conventions and customs of the more experienced players and adapt to this versatility pretty quick.

However, I have seen OP's archetype twice before when friends of friends were included for trial-runs, though they were always autistic and Spanish, not Chinese. We purged them pretty quick, so it might also be the in-group filtration that keeps the more annoying archetypes away and only the most flexible around.
Anonymous No.96788985 [Report]
>>96782206 (OP)

The Bad Normie. To understand them, look at what normies think is cool: people who don't give a shit. They're self-conscious and don't allow themselves to really immerse themselves. So they protect themselves with layers of disinterest and disdain. This is why there's always someone purposefully breaking the tension and ruining any scene that's starting to get dramatic or scary.

The Good Normie. This guy is probably a manager at his work. He herds around the indecisive playertards when they dawdle, offers to host, takes care of logistics, and detects and tries to resolve fermenting personality clash problems.

The Autist. They have one-track minds. While the normie needs to be prompted to use abilities or level up their character, the autist is inhaling everything he can about the rules/lore/setting. Some are pretty loyal and decent players but most will annoy you by discovering broken combos or wanting to do weird shit that slows down the game like collecting/reselling dungeon decor. They have a lot of their ego invested in being smarter than other people(even if they haven't accomplished anything).

The girlfriend/wife. She's only attending the game to further monopolize her man's time. Her goal is ending the game so she'll eventually latch onto something like a lewd joke as an excuse to wreck the group.

The BPD hoe. She enjoys the attention that being the queen bee in a male-dominated hobby brings her. She may parrot some feminist and girl power talking points but add a second girl to the group and watch her seethe.

The Forever GM. Probably the best kind of player you can have. Knows the rules and wants to actually get some adventuring done before he's thrust back into the GM chair.

The Coomer. Tries to work in his fetishes at every opportunity. Easy to spot since they usually play female characters and have that incel vibe you get if you're a virgin or a non-virgin who lost your virginity after 18-19.
Anonymous No.96794687 [Report]
>>96782206 (OP)
>>96785359
On a tangent, the forever DM cos no one else wants to do that. Haha
Anonymous No.96794977 [Report] >>96795010 >>96795480
>>96782214
Why can't I do both, nigger?
I also roleplay, racistly.
Anonymous No.96795010 [Report] >>96795459
>>96794977
Chinless retard.
Anonymous No.96795459 [Report]
>>96795010
Dickless marxist faggot.
Anonymous No.96795480 [Report]
>>96794977
>I also roleplay, racistly.
The best kind of roleplaying.
Czech'em, btw.